About Morwen of House IsildurFemale Dúnedain Wanderer 2
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Melee +3 Longsword for 1d8+1 Ranged +7 Great Bow for 1d8+7 --------------------
Str 13 (+1), Dex 16 (+3), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0) Proficiency Bonus +2 Armour: Leather corslet 12+Dex
Saving Throws: Strength, Constitution. Survival, Insight, Investigation, Perception. Skills: Acrobatics +3, Animal Handling +2, Athletics +3, Deception +0, History +0, Insight +4, Intimidate +0, Investigation +2, Lore +0, Medicine +2, Nature +0, Perception +3, Performance +0, Persuasion +4, Riddle +0, Shadow-lore +0, Sleight of Hand +3, Stealth +3, Survival +4, Traditions +0 Languages: Sindarin, Westron, Common Tongue Equipment:
Hide armour, a Longsword, a shield, and a great bow with a quiver of 20 arrows. Coin: 00 GP, 13 SP, 0 CP
Ability Score Increase – Ability Score Increase – Your Wisdom and Constitution scores increase by 1 and you may increase two additional ability scores by 1. Adventuring age - Adventuring Age – 18-60. In the North, the Dúnedain are generally sent out into the Wild at the age of twenty, when they begin their customary period of errantry, but may begin to go on adventures even at a younger age. They retain their strength of body and will longer than most Men, but usually cease to travel far from Eriador when they reach their fifties. Size – Size – Most Dúnedain stand well over 6 feet tall. Your size is Medium. Speed – Your base walking speed is 30 feet. Lore of Númenor – You have proficiency in the History skill. Raised in the Wild – You have proficiency in the Survival skill. Starting Virtue – Royalty Revealed Languages – You can speak, read, and write both Sindarin and Westron, the Common Tongue. -----------------------------
• If any part of a journey passes through a land you know, the DC of your personal Event tests are lowered by 2.
At both 6th and 10th level you choose an additional number
Ways of the Wild
At 1st level, you have advantage on all Wisdom (Survival) ability checks when tracking others through the wilderness. If you act as a company’s Guide on a journey, you are considered to be assuming all vacant travelling roles (you are considered to ‘fill in’ as the company’s Hunter, Scout and Look-out at the same time, if no other companion is already covering that role). Shadow Weakness
Fighting Style
Archery
Natural Watchfulness
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Northern Dúnedain only. The Rangers of the North belong to a bloodline of Kings, but they have learnt to hide from their enemies in the twilight years of their kingdom. Should you choose to reveal your heritage, your noble bearing will cause your enemies to pause, and your allies to cast away their doubts. You may take a bonus action to reveal yourself in battle, by shouting an ancestral battle-cry or unsheathing a weapon
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Skill Proficiencies: Intimidation, Traditions Feature: Mighty Oath Suggested Characteristics Distinctive Quality: Vengeful. One of the reasons that you swore an oath is that you do not take insults or slights lightly. Such an act, in fact, is perhaps the reason for your oath. Speciality:Trading. Fulfilling your oath often means that you need others’ aid; you are a skilled negotiator. Hope: My enemies respect me even if they do not fear me. Despair: One day I am sure that my fealty towards my oath will bring great pain to another. Backstory:
Passed into Shadow, that is what has become of her people. Morwen, eldest daughter of her family, daughter of the House of Isildur thought it was such a horrid sight. From her birth people had been divided, Morwen was born from the line of Isuldur that broke off and had founded Rhudaur the far north kingdom that had been Arnor's northern boarder. It had been the first to fall to Angmar who corrupt them while Rhudaur warred Arthedain, their sister nation. Angmar forced out the royal family of Rhudaur, killing their king, and placed their own puppet on the through, however years later they annexed Rhudaur but by then the Dúnedain left.
It was this last line of Dúnedain Kings of Rhudaur that Morwen was born from, from King Eärendur second son or more over his descendants. This was something the family held onto yet to Morwen never did anything about. Always whispering about this Aragorn son of Arathorn. If Isildur's blood was all that mattered why couldn't she do it? Why couldn't she bring their people home? Questions such as this filled young Morwen's thoughts through the years but never could her people give a proper answer. Well at least an answer that Morwen would accept. She had been raised by her people! She saw the way they lived, lived it herself. Yet this Aragorn supposedly lived in Rivendell all his years. He didn't know his people! Morwen's bitterness grew when her younger brother was born, making him the next chief. Almost ten years her junior and he was given respect she didn't get for years! At least she was able to channel that energy into something. Training, and more importantly learning. Morwen learned the land of her people like the back of her hand, the items her people traded, though it was more difficult with how spread out they were. Then Morwen's brother died. Life was danger for the Dúnedain, and Malvegil died fighting like many of their kind. Which left only Morwen and their younger sister Ioreth. It should have been her name upon their lips after the time of mourning. Yet whisper spoke of the position of going to her uncle's son, Dírhael. Anger fueled Morwen, how dare they pass her by! Why would they think so little of her? It was true not all thought that way, but it was enough that it caused Morwen to think of a new plan. If her people would not recognize what she was due by birth then she'd fight to earn like she did everything else. When the call cal from King Bard, Morwen saw a chance of a life time. Dale was growing prosperously and quickly after the dwarves retook the mountain. Maybe enough to lend support to another group of people who had lost their home? Description:
Morwen like many of her kind has pale skin, however she is one of the rare few who has red hair. Some have this marked they child for greatness, others that it was a dark sign. After all it is much harder to pass into shadow if you are memorable. However the years grew kinder to Morwen. Distinguished, authoritative, strong, features that described her in both looks and personality. Long has she fought for the respect she believed was shown to her male family members, clawing and fighting twice a hard for half as much respect. Not understanding such thoughts, Morwen turned to be a bit more ruthless that others. She even began to be known as Vengeful soul, not letting slights go without an answer. However those answers aren't always violence, some of them are lashings with her sharp tongue. |