Alicavniss Vonnarc

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Matthew Downie wrote:

An undead creature is trying to communicate something but it has no tongue. One of the necromancers is doing horrible things to it and it wants to die.

A good-aligned novice has just joined the guild. He believes that he can create an army of undead to serve the people. Can he be dissuaded from taking this dark path?

A man with terrible debts has agreed to sell his body to the guild in exchange for the money his children need to survive. He is trying to persuade them to give him some in advance but they refuse. If the players do not intervene he will kill himself.

The necromancers have something locked in a basement that they won't talk about. Could it be the missing vagrants? No: it's an experiment gone wrong, a chained up undead monster with the ability to cause temporary insanity with its gaze.

A distraught grieving mother wants her dead child brought back. She can't afford to pay. The necromancer's guild are her only hope.

Two factions exist within the guild. One believes that undead can be a genuine force for good (or at least for Neutral). The other side is unapologetically evil, but discrete about it. They each have enemies in the other part of the guild that they want defeated (perhaps by planting evidence on them). By playing the two factions against one another, the PCs might be able to provoke them into destroying themselves.

:O ... how do you do this ? ... it would have taken me days to come up with something like this


It is for fighters only. One prerequisit is Fighter has to be level 4.


I read "do not move" as does not take a move aktion.


Skill description:

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.
Check: You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance. After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Even if a person is sucsessfully intimadated, it can and will try to get back to the one who forced him to da something he did not realy want to. I case of robbery he will call some friends or the watch. In case of information, or lokation of items, he might report to a suppierior.

I do have a question of my own. English isn´t my native language. I don´t understand what the term "the target´s Hit Dice" encloses ?
Is it the kind of dice the target uses for rolling HP (e.g. d10 for a fighter) oder the number of hitdices it has ?


Barok


Exactly.


Benrislove wrote:

did you mean to ask this in the pathfinder society forum?

In pathfinder society you can't craft things yourself, you just pay the gold cost and the item exists.

in NORMAL pathfinder it takes many weeks, depending on how well you roll on your craft checks ect. Then it takes another day to enchant it.

Thank you for your answer.

And yes, i did choose the wrong board. I am sorry.


I am new to crafting.

Does the cost of mithral add to the SP-Value to be crafted mit Craft - Armour and Shield or is it added to the GP-Value for enchanting it to +1 ?