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My cleric/sorcerer is about to go into the mystic theurge prestige class, and I have a question about how that affects domain and bloodline abilities. I want to make sure I understand how this works. How does a level of mystic theurge affect cleric domain and sorcerer bloodlines? Do they totally stop advancing? And if I don't get new abilities from them, do the abilities I all ready have from them stay where they are forever? ![]()
We played a Pathfinder Society game today and two different things came up that I couldn't figure out. 1) When something has DR 5/good or DR 5/---, does that damage reduction include spells or just weapon damage? If something has DR 5/- and someone casts scorching ray, would the ray do 5 less damage or does it not apply? 2) Can you take a 5 foot step, attack, and then take a move action...not to move, I know you can't do that, but to take a move action to do something else, like handle animal or open a door or load a crossbow, which all are move actions? ![]()
We're hosting a Saturday game day in Stillwater, OK on November 12th. We will be running First Steps, the 3 part Intro Scenario for new players and anyone else who wants to play a new 1st level character starting at 9am, plus we will have a session at 12pm and one at 6pm. Possible scenarios being ran are 2-24 Shadows Last Stand, #51 City of Strangers, 3-07 Echoes of the Overwatched, and some higher level tiers. We will make every effort to have multiple scenarios ready to go so everyone can play something they haven't played before. Location:
Times:
Contact: Gina Starr at gmstarr@yahoo.com ![]()
I have a sorcerer (I don't play spellcasters much) that has a bloodline (celestial) that gives a ranged touch ray heal to good creatures or damage to evil creatures. My question is healing a character when he's in melee with the ray. If you read precise shot and if you read the text on firing into combat, it only applies to weapons. So does the -4 penalty if you don't have precise shot apply to healing? To me, a healing ray isn't a weapon. ![]()
First of all, I'll apologize because I'm sure these questions are answered somewhere...I just don't have the time to search. Replay rules: There's a lot of scenarios I've ran that I haven't played, but someone last night told me that if you gm a scenario, you can't play it afterwards for credit. Is that true? List of Scenarios: I've ended up with four soceity characters, and it's hard for me to keep up with what scenarios I've played and gamemastered. Is there a spreadsheet out there somewhere with a list of scenarios along with levels? ![]()
I'm running Legacy of Fire adventure path. I have a player who always plays something a little bit odd...usually evil. We gave him a hard time about it and challenged him to play something good. He played a paladin and wanted to run around Katapesh putting an end to slavery. That's not where the party wanted to go (or me...they have more important matters), and it got into a big argument over what a paladin would/could not do. So the paladin died, and his next character idea was a magic user that played with dead things...had a few zombies and skeletons following him around all the time. Some people had a problem with that. So now his new idea is a slaver magic user...he wants to have one of the slaves to follow him around being a body guard. What's the rules for a player who wants to have a slave follow him around as a body guard? ![]()
We had a weekly pathfinder game for awhile with a gamemaster that was less than ideal (came to the game unprepared, did weird things with the rules and the characters, never reported our scenarios) which died. So we haven't played in any of the pathfinder society for quite some time until a few weeks ago at a convention, and it made us want to play again. We're trying to revive that weekly game and have four different people who are willing to dm, but we have some questions. 1) Does the DM have to buy the scenario they're running from their account to get credit for dming it? Someone told us that you had to, but it's just easier for me to buy and print the scenarios than anyone else (one of the guys willing to dm has no internet access) 2) Is there somewhere you have to register as a dm? 3) This is just a clarification question, I think I understand it, but I want to make sure: You get credit for the scenario you run as a dm for one of your characters, and if you play the same scneario with a different character, you get credit for it, and it doesn't matter if you dm it first or play in it first. But then you can't ever get credit for that scenario again with any character after that? Is that right? At the convention, someone there told me that you could replay a scenario with a different character if it had a different faction, but I can't find that anywhere... ![]()
We have a player at our regular Sunday gaming group who normal plays or wants to play evil(we take turns as dms and not all will allow him to play evil...I'm usually one of those). When I started running my game, we challenged him to play a good character, so he's playing a paladin. I'm running the Legacy of Fire campaign, and so we're in the Katapesh region. Katapesh has one main law: don't interfere with trade, and in Katapesh slaves are legal. Well, this player is having a problem with the fact that slavery is legal, has been arguing with me for the last two days that he should be allowed to do something about the slave trade, saying he thinks a paladin would have a problem with it. I like running modules because I don't have to come up with any adventures of my own (not so much a lazy dm as an uncreative one...the pathfinder modules are way better than anything I could come up with), and I want to run my module, in any case, the party has other things to do, but this player is trying to insist on taking action against the slavers (which I don't want to deal with...it's taking the story line somewhere I don't want to go..and the rest of the players aren't interested in going that way either), and saying he wants to switch characters if he can't...which I really don't want either (afraid he'll want to play evil, which is usually worse) So here's our main disagreements..I'd like to have some opinions: 1) Will all lawful good paladins have a problem with slavery, even if it's legal? 2) Is raiding a slave trader in a place where slavery is legal against a paladin's alignment? It's against the law to raid a slave trader...doesn't a paladin have to obey the law? 3) The party is escorting a slave trader (unarmed, old, no way to defend himself) back to Katapesh. If the party is attacked and the paladin stands by and let them kill the slave trader with no move to stop it when he could stop it, is that an evil act? 4) Is there anyway to make this player happy without having to go through a war on slavery? Vote now! EDIT: His god is Iomedae. And I have no clue where he's from because he has no clue where he's from. His answer was 'I just bought the book, I'll decide' |