Ailyn Ghontasavos

Gimlett Kazzore's page

4 posts. Alias of Will Cooper (RPG Superstar 2012 Top 16).


About Gimlett Kazzore

GIMLETT KAZZORE CR 8
Female Dwarf Ranger 9
CG Medium Humanoid (Dwarf)
Init +4; Senses Darkvision (60 feet); Perception +14
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DEFENSE
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AC 18, touch 12, flat-footed 16. . (+6 armor, +2 Dex)
hp 94 (9d10+27)
Fort +9, Ref +10, Will +7
Defensive Abilities Defensive Training, Evasion
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OFFENSE
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Spd 20 ft.
Melee Gauntlet (from Armor) +10/+5 (1d3+1/20/x2) and
. . Greataxe +10/+5 (1d12+1/20/x3) and
. . Mace, Heavy +10/+5 (1d8+1/20/x2) and
. . Unarmed Strike +10/+5 (1d3+1/20/x2) and
. . Waraxe, Dwarven +10/+5 (1d10+1/20/x3)
Ranged Crossbow, Heavy +13/+8 (1d10/19-20/x2)
Ranger Spells Known (CL 6, 10 melee touch, 13 ranged touch):
2 (2/day) Barkskin, Hide Campsite (DC 14)
1 (3/day) Longstrider (DC 13), Resist Energy (DC 13), Gravity Bow (DC 13)
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STATISTICS
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Str 12, Dex 18, Con 16, Int 8, Wis 14, Cha 7
Base Atk +9; CMB +10; CMD 22
Feats Crossbow Mastery: Crossbow, Heavy, Deadly Aim -3/+6, Endurance, Iron Will, Point Blank Shot, Precise Shot, Rapid Shot, Vital Strike
Skills Acrobatics -1, Climb +0, Escape Artist -1, Fly -1, Handle Animal +7, Knowledge (Dungeoneering) +7, Knowledge (Nature) +7, Perception +14, Ride -1, Stealth +11, Survival +14, Swim +0
Languages Common, Dwarven
SQ Animal Companion Link (Ex), Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex), Enemies: Undead (+4 bonus) (Ex), Greed, Hardy +2, Hatred, Share Spells with Companion (Ex), Slow and Steady, Stability, Stonecunning +2, Swift Tracker (Ex), Terrains: Mountain (+2 bonus) (Ex), Terrains: Underground (+4 bonus) (Ex), Track +4, Wild Empathy +7 (Ex), Woodland Stride (Ex)
Combat Gear Chainmail, Crossbow, Heavy, Greataxe, Mace, Heavy, Waraxe, Dwarven;
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Crossbow Mastery: Crossbow, Heavy You can reload any crossbow as a free action. With your chosen crossbow type, this does not provoke attacks of opportunity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Goblinoid) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Goblinoid).
Enemies: Undead (+4 bonus) (Ex) +4 to rolls vs Undead.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Mountain (+2 bonus) (Ex) +2 to rolls vs Mountain.
Terrains: Underground (+4 bonus) (Ex) +4 to rolls vs Underground.
Track +4 +4 to survival checks to track.
Vital Strike Standard action: x2 weapon damage dice.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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ANIMAL COMPANION CR 6
Male Badger
NN Medium Animal
Init +4; Senses Low-Light Vision, Scent; Perception +5
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DEFENSE
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AC 20, touch 14, flat-footed 16. . (+4 Dex, +6 natural)
hp 54 (+24)
Fort +8, Ref +9, Will +3
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft., Burrowing (10 feet)
Melee Bite (Badger) +8 (1d6+3/20/x2) and
. . Claw x2 (Badger) +8 x2 (1d4+3/20/x2) and
. . Unarmed Strike +8 (1d3+3/20/x2)
Special Attacks Rage (6 rounds/day)
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STATISTICS
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Str 16, Dex 18, Con 17, Int 2, Wis 12, Cha 10
Base Atk +4; CMB +7; CMD 21 (25 vs. Trip)
Feats Multiattack, Toughness +6, Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Fighting [Trick], Seek [Trick], Stay [Trick]
Skills Climb +7, Perception +5, Stealth +10, Swim +7
Languages
SQ Attack Any Target [Trick], Come [Trick], Defend [Trick], Devotion +4 (Ex), Fighting [Trick], Seek [Trick]

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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Burrowing (10 feet) You have a Burrow speed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

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