Agath

Gideon Goldwater's page

54 posts. Alias of rungok.


RSS

1 to 50 of 54 << first < prev | 1 | 2 | next > last >>

hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

I apologize for being absent for a while. I had to force-disconnect myself from the internet for a while and it made doing play-by-post games difficult.
However, that is part of the reason for this post. I've realized that I've been putting way too much time into play by posts, and have signed into WAY too many games for me to reasonably handle with my current workload and changes to my life situation. I needed to cut down the number of games I am in, and this one is one of them. I am sorry. I was having fun, but these games were getting to be one of my causes of stress, and that was what tipped things for me. Thank you for the opportunity to play with you all, and I am sorry for the inconvenience.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Yep. Very helpful...
Gideon will look over the group, and patch up any remaining injuries with his channel energy excluding the doomshroud in case it isnt yet fully deceased.

channel healing: 8d6 ⇒ (5, 1, 5, 1, 2, 3, 3, 4) = 24

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

okay. I think im just getting flustered.

Gideon will cast magic circle against evil and fly closer, keeping just out of attack reach as he tries to figure out how to get close enough to help Rothgar.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon will attempt to Dispel Magic the Doomshroud, hoping to at least strip some of its defenses from it.

1d20 + 15 ⇒ (12) + 15 = 27

Not like I can do anything useful, anyways. Again, I feel like I'm not even able to keep up with my party, much less the enemies. Is there even a reason for me to keep playing? I'm throwing pebbles compared to everyone else.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Sorry, I thought it was clear I was keeping along Pele so I don't get mentally bamboozled.

Now within range, Gideon prays to his goddess and designates the fel tree as the target of his Flame Strike.

CL Check: 1d20 + 15 ⇒ (15) + 15 = 30

DC 22 Reflex save for half. Half the damage is holy energy and not subject to fire resistance.

Flame Strike Damage: 15d6 ⇒ (1, 4, 3, 4, 1, 1, 3, 2, 5, 1, 2, 2, 1, 6, 3) = 39


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon remains close and nods. "We need to get close enough to support Rothgar." he says. "I can be most effective around 250 feet."


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"I may have a spell that can let us fight in silence, if you wish. But it will hamper us as well." Gideon offers.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

I'm alive. It's been a rough month for me. My grandpa died, people in my family chose explicitly NOT to tell me. I just found out the funeral was four days ago. My family's pretty much complete disowned me and I'm still messed up. I'm okay to go.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon speaks up. "I am Gideon Goldwater, speaker for the Dawnflower and witness to her mercy. We come in search of the Phylactery of a being of great evil, so that we may destroy it for good. We have been on the tail of a powerful necromancer who seeks to use the Phylactery for his own evil deeds, and already he bears an artifact of great evil upon him."

diplomacy: 1d20 + 14 ⇒ (2) + 14 = 16
Oh for f%+&'s sake!!#$(&!%!(#$!
... at least I can assist Flizzibus. Most useless cleric on this side of the PMP, I am...


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"We should go while it is open." he says, moving forward. "Rothgar, lead the way."

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon watches, his face a frown of concern as he holds the handful of the blue crystals for rothgar. He will lean over to Flizzibus. "Got any glue?" he asks. "Might be faster." he shrugs. "Well, unless one of you can repair it... We might have to delay further. I dislike them getting such a lead on us, though."

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon will get in the correct marching order. Looking around for more possible danger to the group.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Oh, I should cast restoration on that, shouldn't I?

Before they teleport back over, Gideon will take the time to cast Restoration on Flizzibus. "I'm sorry for being unattentive, I'll try to keep alert from here on." he says.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

With the money Flizzibus gave me and my own, I bought an extend magic rod, a second wand of cure light wounds, and a wand of detect secret doors.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Oh dear! More shopping for me! :D I'll probably buy some wands or something, give me a bit to figure it out.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

3k for diamond dust and the rest for misc. Components please.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon sits up from his resurrection, rubbing the back of his neck. "My thanks." he says, "That was rather embarrassing. I should have been more attentive of my surroundings. Thank you for giving me the chance to come back. Our mission isn't finished yet."

He will clasp hands with the head priests and clergy here, thanking them all personally (and by name) for aiding him. When mentioned, he nods. "We have the resources, and I believe that there will be harder challenges than the ones we've met so far. We should gather more disposable items to improve our odds."


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Yes. Still in! Just... waiting to breathe again, I guess!


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Assassinate? Yaaay...


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Fortitude save: 1d20 + 12 ⇒ (2) + 12 = 14
... Well this game hates me. :P


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon accepts the item with grace and promises to stand back next time.

"I'll leave the heavy melee fighting to you two, and do my best to support you all from a distance where I'm more effective."


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"That was foolish of me." Gideon admits. "I'm getting old"

He will channel energy thrice more, healing the group some. and him in particular

channel #1: 8d6 ⇒ (1, 2, 2, 5, 5, 1, 4, 3) = 23 channel#2: 8d6 ⇒ (2, 4, 4, 1, 1, 5, 1, 3) = 21
channel#3: 8d6 ⇒ (3, 2, 2, 1, 4, 5, 2, 2) = 21

He will also use his wand of cure light wounds a few times to top off. clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon focuses on his goddess' light, trying to patch his wounds before the thing kills him.

going to channel energy, selectively excluding the tree.
positive energy: 8d6 ⇒ (6, 6, 5, 3, 4, 4, 2, 1) = 31

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Yes, I did know what I was doing. I was *hoping* my AC at least was good enough. :P However, now I need to think more about how I'm going to proceed.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon draws his scimitar and shakily steps closer, slashing at the creature.

Attack 1: 1d20 + 16 ⇒ (16) + 16 = 32
Crit Confirm: 1d20 + 16 ⇒ (5) + 16 = 21
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Crit Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Attack 2: 1d20 + 11 ⇒ (3) + 11 = 14
Attack 3: 1d20 + 6 ⇒ (18) + 6 = 24
Crit Confirm: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Crit Damage: 1d6 + 6 ⇒ (5) + 6 = 11


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

will save: 1d20 + 20 ⇒ (4) + 20 = 24
paladin aura gives us +4 vs fear i think. Not enough to save me, it seems. Sigh.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon looks over the group. "I have prepared two instances of Resist Energy, but that's it." he admits.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon will take a few moments to cast Restoration on himself before continuing. Losing over half his strength would hinder the rest of the party.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Fortitude: 1d20 + 12 ⇒ (15) + 12 = 27
Fortitude: 1d20 + 12 ⇒ (2) + 12 = 14
Fortitude: 1d20 + 12 ⇒ (2) + 12 = 14
Fortitude: 1d20 + 12 ⇒ (14) + 12 = 26

It appears that I neglected a few of my saving throw bonuses. Nice saving throws, guys!


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Crisis isn't necessarily diverted, but I'm starting to cope with it. I'll be back soon, just... might take me a while to get the energy up to post rapidly again.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

I should do something, huh?

Gideon, during the surprise round, will see how the attacks are planned and offer a prayer to his goddess, creating a pillar of fire in the back of the group of ropers!

Casting flame strike, centered on the back row center roper, so it gets at least the three in the back row with it's hit (a 20 foot circle). DC 22 reflex for half.

SR: 1d20 + 15 ⇒ (15) + 15 = 30
SR: 1d20 + 15 ⇒ (9) + 15 = 24
SR: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 15d6 ⇒ (3, 5, 6, 2, 2, 2, 1, 3, 4, 3, 4, 1, 5, 3, 4) = 48 (Half Fire, Half Divine)

On the first round of combat, Gideon draws his scimitar and moves in on the third roper of the front line, taking a slash at it.

1d20 + 18 ⇒ (4) + 18 = 22 ...Miss! (I think)


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"I also have a fire spell prepared if needed, but it is only a 20 foot area. Best if we save it for a remainder." he says.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Im currently dealing with a family crisis. I should be back online soon.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"The maze is our goal then. Too bad we lost track of our necromancer." Gideon admits, scratching his chin. "I do so love these 'perpetually on the tail of the bad guy' ploys." his tone is sarcastic for the last part.

Lets start at the entrance and move from there.

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"There might be something to it... But... Pele, do you see anything beyond it?"

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon is pleased that the danger was averted.

"Your information-gathering may be critical." he says. "let us proceed to the maze."

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon produces the jar of wine and biscuits, and shuffles his own pack off to provide rations.

"Very well, I can provide plenty." he says. Providing the offered biscuits and 10 trail rations.

Gideon, nice but not a fool, keeps an eye on the man to see if he intends on betraying them.
Sense Motive: 1d20 + 12 ⇒ (19) + 12 = 31


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"We have a spell prepared that will let me send up 5 of you now. But, this island is interfering with teleportation and I might not be able to send you until we resolve the situation anyways." He says loudly. I can offer your people healing and shelter for the meantime. But I assure you, we do need to move forward. Please, accept my offer. I beg you." he pleads with them. "Is there anything else I can do to prove I mean right by you?"

diplomacy: 1d20 + 14 ⇒ (14) + 14 = 28

Gideon takes a step forward, holding his arms out to his sides, his hands empty. It's obvious he'd rather avoid having to battle them.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

Boosh! Nat 20 on the diplomacy roll!

"I take it then, that you're what remains of the crew." Gideon replies. "And are you loyal to the man that drove your ship onto the rocks, just to get to this island? Did you intend on remaining here all your lives? Please, let us pass, and I promise you I will return you to a port of your choice when we're done here. You have it on my authority as one of the high clerics of Sarenrae."


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Do they look like they've been here a while, or do they look like recent arrivals?


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon nods in thanks to Rothgar. "Thank you. I knew I should have kept that water breathing spell. I'll have to be more mindful in the future."

Taking stock of the area, he points to the ruins of buildings. "We travel up the middle for now. Once we are closer, I will attempt to Discern Location of the information we seek."


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon will cast Endure Elements on himself before they go, as well as Sanctuary.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

As I also have heroes feast spell prepared, sure. Gideon would offer that to share with the party before they leave.

"Before we leave, this blessed meal will shore up our resolve and grant us strength for the journey ahead."

Heroes Feast Effect:

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

Temporary HP: 1d8 + 7 ⇒ (7) + 7 = 14


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

In the end I'm keeping most of my spells the same, but with a few changes for dealing with more combat and survivability. I also took speak with dead so we can try to get some information.


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"Of course. Sarenrae willing. I will prepare an instance of that spell in case." Gideon answes Pele's request.

Spells Prepared:

Cleric Spells Prepared (CL 15th; concentration +22)
. . 8th—discern location, sunburst[D] (DC 25)
. . 7th—holy word (2, DC 24), resurrection, sunbeam[D] (DC 24)
. . 6th—heal[D], heal (2), heroes' feast, undeath to death (DC 23)
. . 5th—breath of life (DC 22), cleanse[APG], greater command (DC 22), flame strike[D] (DC 22), life bubble[APG] (DC 22), true seeing
. . 4th—death ward, divine power, fire shield[D], holy smite (DC 21), lesser planar ally, restoration
. . 3rd—daylight[D], dispel magic, magic circle against evil, remove curse, searing light (2), speak with dead (DC 20)
. . 2nd—bull's strength, consecrate, remove disease[D], resist energy, lesser restoration, silence (DC 19), spiritual weapon
. . 1st—bless, command (DC 18), deathwatch (2), endure elements[D], sanctuary (DC 18), shield of faith
. . 0 (at will)—create water, detect magic, guidance, read magic
. . D Domain spell; Domains Sun (Day subdomain), Healing (Restoration subdomain)


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

I will need some time to pick my spells. Got 8 levels to go through!

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"Indeed. The hand means trouble, no matter where it goes. It must be captured and contained if not destroyed." Gideon agrees.

"I can only Plane shift us once, unless we have a night to prepare and pray. I cannot guarantee the spell is strong enough to pierce through whatever hides the island away, however."

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"The dracolich is not our immediate concern, then. Finding the library and source of his phylactery is the priority." Gideon agrees. "Those items are shielded from scrying."

"Flizzibus is correct. We need to gather as much as we can. But, this is not outside of our ability at all. Each of us has gained much skill and talents in our time, and never forget that Sarenrae's blessings will be with us."

He will take a sip of the offered wine and a nibble of bread. "So." he concludes. "Which of us shall perform the scrying?"


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

"You have called upon the right people then." Gideon comforts the magister.
"No undead is powerful enough to stop the full glory of Sarenrae's light. Not even the first Dracolich." he smiles at her. "You have my word."

He looks to the others. "I will need to make preparations." he says. "But now I know what we're up against, I can pray for the proper spells."

-Posted with Wayfinder


hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; Init +4; Senses low-light vision; Perception +17; Immune sleep;

Gideon arrives on location, noticing that there's at least one personally familiar face among the three other heroes. He might have heard rumor of other, powerful heroes, but even to him an 8 foot tall dwarf is a little unusual. He will greet the group with a nod of his head and a smile.

There's a strangely peaceful aura around him. One that, while nearly undetectable, causes others looking at him to feel peaceful when looking straight at him. His clerical vestments shift gently and constantly, as if a faint air current swirled around him. Underneath his tabard and silver holy symbol is shining mithral.

"Greetings, old friends and new comrades." he speaks. "I am pleased to see that others have answered the call." He will turn to the paladin. "Fizzibus! It's been more than a few years. Last I saw you we were celebrating destroying the Umbral Tyrant... What have you been up to since then?"

He will follow the guide, turning in the ring before entering the study. He'll replace his Ring of Protection now that he's done with the teleportation ring.

Swifty Taylor has not participated in any online campaigns.