Full Name |
Gideon Goldwater |
Race |
hp 123/123; AC 34, touch 15, flat-footed 32; Fort +12, Ref +7, Will +16; +2 vs. enchantments; |
Classes/Levels |
Init +4; Senses low-light vision; Perception +17; Immune sleep; |
About Gideon Goldwater
Gideon Goldwater
Half-elf cleric of Sarenrae 15
NG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 34, touch 15, flat-footed 32 (+10 armor, +3 deflection, +2 Dex, +3 natural, +6 shield)
hp 123 (15d8+45)
Fort +12, Ref +7, Will +16; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee +4 keen mithral scimitar +18/+13/+8 (1d6+6/15-20) or
. . mwk cold iron dagger +14/+9/+4 (1d4+2/19-20) or
. . mwk cold iron morningstar +14/+9/+4 (1d8+2)
Special Attacks channel positive energy 10/day (DC 24, 8d6 [+15 vs. undead]), sun's blessing
Cleric Spells Prepared (CL 15th; concentration +22)
. . 8th—holy aura, sunburst[D] (DC 25)
. . 7th—holy word (2, DC 24), regenerate[D], resurrection
. . 6th—heal[D], heal (2), heroes' feast, undeath to death (DC 23)
. . 5th—breath of life (DC 22), greater command (DC 22), flame strike[D] (DC 22), life bubble[APG] (DC 22), plane shift (DC 22), true seeing
. . 4th—death ward, divine power, fire shield[D], holy smite (DC 21), lesser planar ally, restoration
. . 3rd—daylight[D], dispel magic, magic circle against evil, remove curse, searing light (2), water breathing
. . 2nd—bull's strength, consecrate, remove disease[D], remove paralysis, resist energy (2), silence (DC 19)
. . 1st—bless, command (DC 18), deathwatch (2), endure elements[D], sanctuary (DC 18), shield of faith
. . 0 (at will)—create water, detect magic, guidance, read magic
. . D Domain spell; Domains Sun (Day subdomain), Healing (Restoration subdomain)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 17, Int 10, Wis 24, Cha 20
Base Atk +11; CMB +13; CMD 28
Feats Craft Wand, Critical Focus, Extra Channel, Improved Channel, Lunge, Power Attack, Selective Channeling, Skill Focus (Spellcraft), Weapon Focus (scimitar)
Traits elven reflexes, sacred touch
Skills Diplomacy +14, Heal +14, Knowledge (planes) +8, Knowledge (religion) +15, Perception +17, Sense Motive +12, Spellcraft +14, Survival +7 (+9 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven
SQ day's resurgence, elf blood, healer's blessing, restorative touch
Combat Gear pearl of power (1st level) (5), pearl of power (2nd level) (3), pearl of power (3rd level), wand of cure light wounds, wand of silence, antiplague[APG] (3), healer's kit, healer's kit, holy water (5); Other Gear +4 mithral breastplate, +4 mithral heavy steel shield, +4 keen mithral scimitar, mwk cold iron dagger, mwk cold iron morningstar, amulet of natural armor +3, belt of physical might +4 (Dex, Con), handy haversack, headband of mental prowess +4 (Wis, Cha), ring of protection +3, ring of sustenance, bedroll, book lariat[ACG], book of war prayers[ACG], canvas (10'x10'.), compass[APG], fishing net, flint and steel, grappling hook, hooded lantern, mirror, silk rope (50 ft.), silver holy symbol of Sarenrae, 136 gp, 6 sp
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 8d6 (10/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Day)
Cleric Domain (Restoration)
Day's Resurgence (4/day) (Su) Grant a creature the effects of 8 hours of rest in 10 minutes.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Healer's Blessing (Su) Your cure spells are empowered for free.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lunge Can increase reach by 5 ft, but take -2 to AC for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Restorative Touch (10/day) (Su) Remove the dazed, fatigued, shaken, sickened, or staggered conditions by touch.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun's Blessing (Su) +15 to channel damage vs. undead and they don't get channel resistance.
-----------------------------
Gideon literally *has* helped save the world once before. Since then, he's been serving as one of the most experienced clerics of his religion in the country. His contributions and devotion had earned him many titles, all of which he humbly omits when introducing himself.
Gideon is driven by the needs of the church, and of his goddess. Since he's at the point where earning a literal audience with her is possible, he is as much one of her personal (if currently distant) agents as much as he is a simple facilitator of her church.
Gideon is a sturdy half-elven man, with blue-black hair that's short-cropped. His hair has turned silver at his temples, and his features are starting to wrinkle with age. He's far from old, however. His light blue eyes are still sharp and crystal clear. He wears mithril arms and armor, though he has been known to carry a few cold-iron weapons around just in case.
In personality, Gideon is a very hands-on kind of person. He believes in earning his keep in battle, and he doesn't ask for repayment for healing unless it is to recoup an expensive component. Like many of his training and upbringing, he has a strong conviction that Undead should be destroyed. It's not even hatred to him; to him it's more that they are not supposed to exist and should be corrected, whether that's through putting to rest, or by putting a scimitar through their necks.