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![]() Tels wrote: That Magister class is awesome! I just sent a Text to the player informing him about rebuilding as one if he wants to. Correct me if I am mistaken, but won't the Magister class also be two spell levels behind a primary caster of the same level? Wasn't that the problem with the Mystic Theurge in the first place? ![]()
![]() I assume you want spell suggestions to combat flyers (rather than to 'contain', 'stop' or trap them). If so, here is some help. Pyrotechnics (fireworks): will blind them if they are within 120'. Spectral Hand: will allow delivery of touch spells to opponents within medium range (100'+). Combine with a Vampiric touch/Shocking Grasp/Ghoul-Touch. Sleep/Deep Slumber: (close range for Deep Slumber)the flyer will have a really rude awakening... Obscuring Mist/Darkness effect: any of these will make sure the flyer cannot target you. Glitterdust/Blindness-Deafness (blindness): better than pyrotechnics for ensuring the flyer cannot be effective. Summon Monster/Fly/Summon Swarm (bats): bring the fight to the flyer. Suggestion: suggest the flyer engage you on the ground. Dispel Magic: if the flyer is a wizard Fireball/Lightning Bolt/Scorching Ray/MagicMissile: more direct route ![]()
![]() I would say that it does not allow multiple attacks. It is a natural attack, much like a slam or bite attack. I would allow the Lamia to use the touch at full BAB if it did not make other weapon or natural attacks (it is using the touch as its primary and only attack). I should also clarify my last post: the Lamia can utilize its wisdom drain touch attack only with a held-charge spell, not every time it casts a touch attack spell (the touch spell allows a free touch as part of the casting, not a free touch-attack) ![]()
![]() The Lamia's wisdom drain is a supernatural "melee touch attack," hence it should follow the rules for any standard attack action, and it does not activate simply whenever the creature touches something.
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![]() Gauss wrote:
I think the rule you are looking for is under the heading "Weapons" in the Equipment chapter, subheading 'Simple, Martial, and Exotic Weapons:' "All characters are proficient with unarmed strikes and any natural weapons possessed by their race." ![]()
![]() Nezthalak wrote:
The cumulative effect meaning the bonuses to Loyalty, Economy, and Stability. |