About Gharkka
Gharrka
Female Half-Orc Paladin 2
LG Medium Humanoid
Favored Class Paladin +2 SkillRanks
Divinity Shelyn
Speed 20 ft (30ft Base)
Init +1 Senses Perception +0 DarkVision 60ft
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DEFENSE
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AC 16 (+0 Dex, +6 Armor, +0 Dodge)
Touch AC 10 (+0 Dex, +0 Dodge)
Flat-Footed AC 16 (+6 Armor)
Armor: Chainmail +2 Max Dex, -5 Armor Check
HP 18 Current 18
Fort +6 Ref +2 Will +5
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OFFENSE
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BAB +2 CMB +5 CMD 15
Melee
Glaive +6 (1d10+4 x3), two-handed, reach
Light Mace +5 (1d6+3, x2)
Javelin +1 (1d6+3, x2)
Ranged
Javelin +2 (1d6+3 x2) (30ft Range)
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STATISTICS
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Str 16 (+3)
Dex 10 (+0)
Con 12 (+1)
Int 12 (+1)
Wis 11 (+0)
Cha 14 (+2)
Feats:
Traits:
- Poverty-Stricken: (Survival is a class-skill, +1 Survival check)
- Adopted (by Human): picked Skilled racial trait
Skills:(NB: Took +1 skill rank for favored class at L1 and L2)
Acrobatics -5 (0 ranks, +0 DEX, -5 armor penality)
Climb -2 (0 ranks, +3 STR, -5 armor penality)
Diplomacy +7 (2 ranks, +2 CHA, +3 class skill)
Handle Animal +6 (1 ranks, +2 CHA, +3 class skill)
Heal +4 (1 ranks, +0 WIS, +3 class skill)
Intimidate +4 (0 ranks, +2 CHA, +2 racial)
Knowledge (religion) +5 (1 ranks, +1 INT, +3 class skill)
Ride -1 (1 ranks, +0 DEX, +3 class skill, -5 armor penality)
Sense Motive +5 (2 ranks, +0 WIS, +3 class skill)
Stealth -5 (0 ranks, +0 DEX, -5 armor penality)
Survival 6 (2 ranks, +0 WIS, +3 class skill, +1 trait)
Languages: Common, Orc, Andoran
Special Abilities:
- Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
- Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
- Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
- Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.
Gear:
Backpack, Bedroll, Winter Blanket, Flint and Steel, Rations (x4), Explorer's outfit, Wooden Holy symbol, Waterskin, Sewing needle
Total carried:82 lb (medium load)
Wealth:
42 gp, 9 sp
BACKGROUND:
Gharrka was born in a tribe of orcs in the depths of the Aspodell Mountains. Her mother, like some other women, was caught by the orcs during a raid in one of the villages nearby. The orcs kept the women alive so they could breed and give birth to a new lineage of half-orcs.
Gharrka was only one year old when a party of heroes assaulted the tribe's caverns to rescue the imprisoned women.
They found many children, and were kind enough to take them out, to give them a chance to start a new life in the human civilization. Gharrka was among these "lucky" children.
She never saw her mother, and later knew that most of the women died soon after the rescue, shocked by what they experienced.
Then, Gharrka was taken by the family of an Andoran farmer. She grew with the other two children of the man, but never felt one of the family. The younger "sister" was scared by her, and the older "brother" hated her because she was able to knock him down in their childish fights, as she was stronger than any human boy.
Her adopting family was humble, and she used to sleep with cows and pigs in the stable, seeking warm in the cold nights. Gharrka was sure a wretched creature, always covered with mud and hay.
At eleven, her life changed when a priestess of Shelyn,who was walking the farmlands following the mysterious song of a songbird, saw her working in the crops, and knew that she was One Loved by the Goddess. The priestess took her from her family. The farmer was sad because Gharrka was of great help in the farm, but understood that this was a unique chance for her to have an happier life.
Gharrka was washed, her hair dressed, and so, in the hands of the Shelyn's priestess, her exotic and wild beauty was revealed. She put her strength at the service of Shelyn, becoming a Paladine of Art and Love. Her duties are to protect art masterpieces from evild-doers who want to destroy or lay their filthy hands on them. And there are always artist in need of protection. Nature too, as the greater masterpiece, often need her strong arm.
And then, she has sweared to fight the acts of raping, hunting and punishing those who destroy a woman's life, as it was done to her mother. A sin that those who have faith in the Goddess of Love despise as the most ominous.