Verik Vancaskerkin

Gerion Cold Marrow's page

34 posts. Organized Play character for Pompey.


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Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Completely out of the blue Gerion produces his lute and begins to play. It is a tune he learnt long ago from a wandering skald. He doesn't remember quite how to play it and he is rather drunk.

perform: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Sorry for disappearing

Gerion begins to drink, he aims on drinking quite alot before he's finished.

"The stuff isn't half bad"

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Looks like things are finally getting interesting.

Gerion (who has been silently watching the proceedings from a corner) moves to greet the two new comers.

Well met.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion who had who had begun to drift off leaning against a wall sits bolt upright.
"HMMMmmm what?"
WhadidImisss?????

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Damage: 1d8 ⇒ 8 Well that was lucky

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion jumps backwards pulling out his crossbow he looses a bolt into one of the creatures.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15

I think its one 1d6 damage

Damage: 1d6 ⇒ 1

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Crag did you ever learn how to break stone with your bear hands?Because this would be a good time for a demonstration."
Gerion takes his Lute out of his backpack and begins to play a slow haunting melody which echos across the walls of the crypt.

Perform: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

If dancing lights is appropriate here to light up the crypt i'd like to use it

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

I'll just roll as I don't know my modifiers for stealth rolls

Stealth:: 1d20 ⇒ 16

Why not? Things are finally getting interesting.

Gerion takes a running leap at the door kicking it in.

Acrobatics I guess

Acrobatics: 1d20 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 2 = 15

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"My dear I intend to put this entire matter behind me as quickly as possible and I doubt a group of slack jawed peasants are going to prove enough to stop me!" Gerion snaps at Zazaria as he storms off in the direction of the Rest-lands.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Yep!

Remembering that the rest lands are the other way Gerion neatly spins on his heels and dashes back the other way.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Right I've had enough of this, time for some improv.
Gerion dashes past the old man he will have to make his way to the rest lands without the Father's help.
"Come on Crag!"

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Father. You can trust me to keep my friends in line. And as for the townspeople I am sure I can assuage their doubts."

If this fails I'm making a break for the door.

Perception: : 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Oh surely there must be some mistake, this is a temple isn't it? Why are there Main areas and restricted areas? Temples after all belong to gods and don't gods belong to everyone? Unless you have something to hide."

Diplomacy: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion pushes his way into the doorway meaning that the acolyte will have difficulty dislodging him. "Hail and well met friend! Me and my fr... associates were wondering if we could be allowed admittance to the temple" He subtly increases his proximity to the acolyte turning the full force of his charm on (it/he/her).

Diplomacy: 1d20 + 1 + 4 + 1 ⇒ (10) + 1 + 4 + 1 = 16

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Sounds great lets split up and look for clues!" Gerion is itching to take his mind off the will.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"The Dark tapestry sounds like a lovely place, maybe it would be worth a visit sometime."

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion picks up On Madness and begins rifling through it.
Am I doing this right.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Damn Damn Damn Damn! Gerion has turned a deathly pale. He struggles to maintain his composure.

"Naturally my dearest Kendra I will fulfill the professor's dying wish."

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion returns to the casket.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Thank the Gods that's over. To think the great Gerion Coldmarrow was almost bested by an old codger with a rake."Good to see you father, but I don't think its us who need healing."He gestures at the fallen villagers.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion strikes the man again.

Attack: 1d20 ⇒ 4
Damage: 1d6 ⇒ 3

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion goes for the man again this time lashing out at his leg.

Attack: 1d20 ⇒ 6Damage: 1d6 ⇒ 5

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion drives the point of his sword into the shoulder of the nearest man.

Attacks the man a F7

Attack:: 1d20 ⇒ 3 Damage:: 1d6 ⇒ 2

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Come on Gerion Think!Think!An instant and the blade is in his hand.As Lorrimer"Flee or die mortals! For you have come into to the presence of the lord of bones himself"
Gerion casts ventriloquism on the coffin(standard action) and draws weapon Rapier(move action)

Spells:
I want to cast ventriloquism on the coffin using the voice of professor Lorrimer.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"My, dear friends as I said before surely there's a way we can sort this little misunderstanding out."Gerion adjusts his cloak so the hilt of his blade is plainly visible. They have a point, old Lorrimer wasn't the sort of man who was easy to trust

Diplomacy: 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

I wonder how long it will take me to draw my sword.Gerion is thankful that it wasn't the fingers on his left hand that the the Quietman broke, This old coot would probably respond better if met with cold steel than fancy words.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion lets go of the coffin, leaving Crag to take its weight and places himself between Kendra and the townspeople.
"Gentlemen, Gentlemen. Come now I'm sure there's a way to settle this diplomatically. How about you let us bury old Lorrimor and I buy you fellows something to drink later, you'd like that? First rounds on me."
His eyes dart between:Kendra,the townsfolk and the casket bearers.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion takes his leave of Kendra and steps over to the casket. Old Petros seemed so full of life its strange to think that he left this world so suddenly. As he reaches to grasp the casket a sharp jolt of pain rockets up his arm causing him to contort his face in shock. Wrong bloody hand!

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion is strangely uneffected by the precedings, It has been almost half a decade since he last saw the old man. However he is moved by Kendra's plea for aid conscious of how much she has grown since their last meeting.

"For you and your father my dear, there is nothing I wouldn't do."

He follows this with a drawn out all too theatrical bow. Kendra is a welcome distraction, but he can't quite forget the brazen threats of the Quietman or the throbbing pain of his recently mended fingers.

The sooner this is over the sooner I can put the Quietman and the debt behind me

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

damn wrong char Perception: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion ColdMarow:

Adventurer,Spy,Poet,Musician,Wit,Fencer and Handsomest man in Ustalav, for 4 days running.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Oh by the by its lemilio

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

I'm think of taking this character out for a spin.