Xotani

Flame - animal companion's page

33 posts. Alias of Ilmakis.


Race

Fiery Leopard 5

Classes/Levels

AC 21| HP 42/42| F +11 R +13 W +12 | +11 Perception, +13 Stealth| low-light vision

About Flame - animal companion

Your companion is a big cat, such as a leopard or tiger.
Size Medium
Perception +11
Melee jaws (finesse) +11, Damage 2d6+3 piercing
Melee claw (agile, finesse) +11, Damage 2d4+3 slashing
Str 3, Dex 4, Con 2, Int -4, Wis 3, Cha 0
Hit Points 42
AC 21
Fort +11; Ref +13; Will +12
Skills Acrobatics +13, Athletics +12, Stealth +13, Intimidation +7, Survival +10
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Special Your cat deals 1d4 extra precision damage against flat-footed targets.
Support Benefit Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn.
Advanced Maneuver Cat Pounce
Cat Pounce <Single Action>, <Flourish>
The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.

FIERY LEOPARD
UNIQUE

Base Animal Companion Cat
Immunities fire; Weaknesses cold 5
Flaming Attacks (fire) The fiery leopard’s natural attacks

deal 1 fire damage (in addition to the bonus damage dealt to flat-footed targets). This damage increases to 1d4 when the fiery leopard becomes a nimble or savage animal companion.

Fiery Pelt (fire) Creatures that start their turn grappled by the fiery leopard take 1d4 fire damage. Anyone attempting to grapple the fiery leopard takes 1d4 fire damage for each attempt.

Burning Glow The fiery leopard sheds dim light in a 10- foot radius which gives it a –2 circumstance penalty on Stealth checks made at night or in a dark environment.