Kargoth Kargoron |
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Are we talking about the Matt Damon character Jason Bourne that is very loosely based on Ludlum's character? If we are talking about the book version of Jason Bourne, not exactly optimized but fitting his role as infiltrator and "human chameleon" as well as being tough enough to survive being shot 6 times including a bullet in the brain and floating around the Mediterranean during a storm with those wounds, I would say something like this
Jason Bourne
Human rogue (chameleon) 12 (Pathfinder RPG Ultimate Combat 71)
CG Medium humanoid (human)
Init +4; Senses Perception +23
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 81 (12d8+24)
Fort +6, Ref +12, Will +4
Defensive Abilities evasion, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee unarmed strike +11/+6 (1d3+2)
Ranged revolver +13/+8 (1d8/×4)
Special Attacks sneak attack +6d6
Rogue Spell-Like Abilities (CL 0th; concentration +0)
—sudden disguise
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Statistics
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Str 14, Dex 18, Con 14, Int 16, Wis 10, Cha 18
Base Atk +9; CMB +11; CMD 25
Feats Alertness, Diehard, Endurance, Forgotten Past, Improved Unarmed Strike, Jabbing Style[ACG], Lost In The Crowd, Skill Focus (Bluff), Skill Focus (Disguise)
Traits fast-talker, hard to kill
Skills Acrobatics +19, Appraise +7, Bluff +28, Climb +10, Diplomacy +21, Disguise +25, Escape Artist +19, Heal +2, Intimidate +19, Perception +23, Sense Motive +19, Sleight of Hand +19, Stealth +19, Survival +5, Swim +10
Languages Custom Language, Custom Language, Custom Language
SQ effortless sneak, effortless sneak, effortless sneak, effortless sneak, misdirection, rogue talents (defensive roll, false friend, firearm training, master of disguise, pressure points, sudden disguise, unarmed combat training), silver tongued
Other Gear revolver, 150 gp
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Special Abilities
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Defensive Roll (1/day) (Ex) When reduced below 0 Hp by an attack, can attempt to halve dam with Reflex save.
Diehard You are stable and can choose how to act when at negative Hp.
Effortless Sneak (Favored Terrain [Forest]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Jungle]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Underground]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Effortless Sneak (Favored Terrain [Urban]) (Sp) Can take 10 on Stealth checks in the selected terrain.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
False Friend (Ex) +4 bonus to Bluff someone you've never met into thinking they've made your acquaintance.
Forgotten Past Half duration of mind-affecting effects on you (min. 1 rd).
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Uncanny Dodge (Lv >=16) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 16+.
Jabbing Style (1/round) +1d6 if you hit target with 2 unarmed strikes, +2d6 if hit with more than 2.
Lost in the Crowd +2 circ bon to Stealth in urban areas, +4 in crowds.
Master of Disguise (1/day) (Ex) Gain a +10 bonus to a Disguise check.
Misdirection (18/day) (Ex) Spend stealth points to gain a bonus to a Stealth check.
Pressure Points (Su) A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ab
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Sneak Attack +6d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sudden Disguise (Su) As a swift action, a ninja can change her appearance for 1 minute per level. This ability functions as disguise self. Each use of this ability uses up 1 ki point.
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