I too am itching to try a pathfinder version of epic levels. Since it looks like I will never find a dm who will stick with a game past about level 5, it looks like its up to me to run one. I do have my post council of thieves group at level 14 in the game I'm running and would like to see what level they can reach.
I would assume that when Paizo begins tinkering with an epic system, they will put it out as an open playtest. Once an epic rulebook is published, I would like to see an adventure path to support it by venturing into epic levels. I think I once saw James mention the thought of releasing an adventure path that picked up where Council of Thieves left off. Perhaps that or Kingmaker or Serpent's Skull could be restarted with an expansion adventure path for epic play.
Honestly, the Jungle and ruined Cities exploration (ala Indiana Jones) was something I'd wished there was more of in Savage Tide and its really sounds like Serpent's Skull is going to deliver!
Actually, most of this adventure path has a feel of "The Return of Tarzan" to it. Was that a source of inspiration?
And just because we'll cap epic level doesn't mean we can't then do SUPER EPIC later on and raise the cap to, say 60. If there's enough demand for that level of power.
In other words, I'm relatively sure there's enough demand to make a level extension to something like 36 and justify our time in creating and supporting those rules; I'm not so sure there's enough demand to support much beyond that point.
You could just write a section on how to expand on the epic rules to break the level cap in an epic sourcebook.
Currently we meet sunday mornings and play from arround 8:00 A.M. until around 4:00 P.M., but we as a group are willing to meet on Friday afternoons/nights, hopefully every week, if that will work better for new players.
Anyone interested can contact me directly at [email]kargothkargoron@yahoo.com
Getting ready to launch a campaign arc, and need an infusion of players. We will most likely be playing from 8:00 a.m. to 4 p.m. on Sundays. I am going to be running the Dragonlance War of the Lance Campaign. Anyone interested, can email me at kargothkargoron@yahoo.com
Instead, we are seeing 3.5+significant power creep.
I think the power creep is, as the designer says, make it more attractive to stick with the core classes in the long run, and to maintain balance/backwards compatability with the more recent WotC releases which had gotten significantly more powerful than the original PHB core rules. I stopped buying published stuff by Wizards a couple of years ago, because I thought things in their complete series and races series were growing significantly more powerful than what was found in the SRD.
HP:30║FD14 RD18 WD14║Damage Threshold 11║Init+9║Perception+3 (can ignore concealment and cover up to 10sq)║Force Points 6║ Special Ability: Always move in surprise round║