I too am itching to try a pathfinder version of epic levels. Since it looks like I will never find a dm who will stick with a game past about level 5, it looks like its up to me to run one. I do have my post council of thieves group at level 14 in the game I'm running and would like to see what level they can reach.
I would assume that when Paizo begins tinkering with an epic system, they will put it out as an open playtest. Once an epic rulebook is published, I would like to see an adventure path to support it by venturing into epic levels. I think I once saw James mention the thought of releasing an adventure path that picked up where Council of Thieves left off. Perhaps that or Kingmaker or Serpent's Skull could be restarted with an expansion adventure path for epic play.
Yasha wrote:
Actually, most of this adventure path has a feel of "The Return of Tarzan" to it. Was that a source of inspiration?
James Jacobs wrote:
You could just write a section on how to expand on the epic rules to break the level cap in an epic sourcebook.
SSquirrel wrote: Instead, we are seeing 3.5+significant power creep. I think the power creep is, as the designer says, make it more attractive to stick with the core classes in the long run, and to maintain balance/backwards compatability with the more recent WotC releases which had gotten significantly more powerful than the original PHB core rules. I stopped buying published stuff by Wizards a couple of years ago, because I thought things in their complete series and races series were growing significantly more powerful than what was found in the SRD. |