Half-Orc

Talgoth's page

68 posts. Organized Play character for Tim Emrick.


Full Name

Talgoth

Race

SP 5/5, HP 11/11, RP 5/5 |

Classes/Levels

Speed 30 ft | EAC 15, KAC 16| Fort +0, Ref +6, Will +1 | Init +4; darkvision 60 ft; Perception +5 | Paradoxes (3/d): 5, 20, 10; Spells: 3/3 x 1st | Active conditions: none | Reroll used

Gender

Male CN Half-Orc (Apostae) Precog 1 (cultist) |

About Talgoth

Talgoth
Male half-orc (Apostae) precog 1 (cultist)
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +5
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Defense
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SP 5; HP 11; RP 5

EAC 15; KAC 16

Fort +0, Ref +6, Will +1
DR 1/–
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Offense
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Speed 30 ft.
Melee called survival knife +4 (1d4 S; operative)
Ranged ominous hunting rifle +4 (1d8 P, crit intimidation [shaken 1d4 rounds; Fort DC 14 neg]; range 90 ft; cap. 6)

Precog Spells Known (CL 1st)
1st (3/day)–biome adaptation (GM 68), swap initiative (GM 84)
0 (at will)–detect magic, injury echo (DC 13; GM 76), quick change (GM 80), stabilize
Anchor doomed future
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Statistics
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Str 10 (0); Dex 18 (+4); Con 11 (0); Int 16 (+3); Wis 12 (+1); Cha 8 (-1)

Skills Acrobatics +8, Bluff +3, Culture +7, Diplomacy -1, Disguise +3, Intimidate +5, Mysticism +5 (+9 disarm traps), Perception +5, Stealth +8, Survival +7 (+11 orienteering); reduce DC by 5 to recall knowledge or gather information about hidden cults and their members

Feats Skill Synergy (Intimidation, Survival)

Languages Abyssal, Aklo, Common, Drow, Elven, Eoxian, Orc

Other Abilities focal paradox (Fort saves), paradox (3/day), steelskin (DR 1/–; stacks with one other source of DR), weapon proficiency (longarms)

Gear second skin, ominous hunting rifle and 25 longarm rounds, called survival knife, serum of healing mk 1 (x2), disguise kit, fire extinguisher (cap. 20), gear maintenance kit, hygiene kit, industrial backpack, navigator’s tools, personal comm unit, trapsmith’s kit, travel clothing, field rations (1 week), credstick (121 credits)

Augmentations none

Boons Slotted
Ally: Basic Hireling Access (Tech Support)
Faction: –
Personal: Half-Orc Admittance (Existing Half-Orc) [permanently slotted]
Promotional: Promotional Reroll
Social: –
Starship: –
Slotless: –

Bot Me:

[dice=Survival knife]1d20+4[/dice]
[dice=Damage (S)]1d4[/dice]
[dice=Crit damage]1d4[/dice]

[dice=Ominous hunting rifle]1d20+4[/dice]
[dice=Damage (P)]1d8[/dice]
[dice=Crit damage]1d8[/dice] plus intimidation (shaken 1d4 rounds; Fort DC 14 neg) [dice=shaken]1d4[/dice]

[dice=Acrobatics]1d20+8[/dice]

[dice=Culture]1d20+7[/dice]

[dice=Intimidate]1d20+5[/dice]

[dice=Mysticism]1d20+5[/dice] (+4 to arm/disarm magical traps)

[dice=Perception]1d20+5[/dice]

[dice=Stealth]1d20+8[/dice]

[dice=Survival]1d20+7[/dice] (+4 orienteering)