Toishihebi

Gazwyr PBP's page

38 posts. Alias of miteke.


Full Name

Gazwyr (The Dragon)

Race

HP: -7/66 | AC: 18 (11 Tch, 17 Fl) | CMB: +10, CMD: 21 | F: +7, R: +6, W: +8 | Init: +1 | Acro +1 (+5 to jump), Fly +11, Knature +11, Perc +13, SMot +3, Scaft +11, Stth +11, Surv +11, Swim +21

Classes/Levels

| Speed 40ft/fly 150ft| Active conditions: 1/2 speed from tanglefoot

About Gazwyr PBP

TTanic is one greedy SOB. He worships Ayrzul, an Elemental Lord of Earth, because he is a Suli and, well, Ayrzul is a god of earth and metals and that means money (at least in his mind). As an inquisitor he uses any excuse he can find to fleece mining and delving concerns, but always oh so politely you know. This Rappan Athuk looks like a potential pot of gold to him, and the fact that there are all these other PCs he can manipulate into doing the dangerous and dirty work for him sounds just about right. He likes letting others do the dirty work for him which is why he gravitated towards becoming a Herald Caller/Monster tactician. Why dig and fight yourself when you can summon some earth bound creatures to do the digging for you?

Main Stats:

N/N Medium Native Outsider (Suli)
Inquisitor(Monster Tactician)/3, worshiper of Ayrzul the Elemental Lord of Earth, Ferocity Domain
Str 17, Dex 10, Con 12, Int 10, Wis 15, Cha 14
Init +2; Senses low-light vision; Perception +8
Speed 30 ft. (20 ft. in armor)
Base Atk +2; CMB +5; CMD 15
Languages Common, Terran, Inguan

Defense:

AC 17, touch 10, flat-footed 17 (+7 armor, +0 Dex)
hp 24 = 18[lvl3] + 3[con] +3[fc]
DR 7 for 4 main elements (Suli elemental resistance and unscathed)
Fort +4, Ref +1, Will +5;

Offense:

Melee: +1 Cold iron morningstar +6/1d8+4 (+1 if flanking)
Elemental Assault(Su): Suli ability that grants +1d6 elemental damage for 3 rounds/level 1/day

Spells and Spell-Like Abilities:

Special Abilities
Ferocious Strike 5/day = 3 +2[wis] / day
Summon Monster 2 5/day = 3 +2[wis] / day
All spells get +1 DC if Conjuration
All Monsters get Augment Summoning bonus
Outflank + Solo Tactics

Inquisitor Orizon Spells Available
Acid Splasy
Create Water
Detect Magic
Light
Read Magic

1st Level Inquisitor Spells Available 2/day
Heightened Awareness
Comprehend Languages
Bless
Litany of Weakness


Skills:

-5 Acrobatics
1 Appraise
2 Bluff
-2 Climb
0 Craft:
0 Craft:
9 Diplomacy
N/A Disable Device
2 Disguise
-5 Escape Artist
-5 Fly
N/A Handle Animal
6 Heal
8 Intimidate
4 Kn. Arcana
N/A Kn. Dungeoneering
N/A Kn. Engineering
N/A Kn. Geography
N/A Kn. History
N/A Kn. Local
N/A Kn. Nature
N/A Kn. Nobility
4 Kn. Planes
N/A Kn. Religion
1 Linguistics
8 Perception
-5 Ride
11 Sense Motive
N/A Sleight of Hand
4 Spellcraft
-1 Stealth
6 Survival (+1 Tracking)
-2 Swim
N/A Use Magic Device

Gear:

Breastplate
+1 Cold iron morningstar
Explorer's Outfit
Backpack, common
Bedroll
Belt pouch
Chalk
Mess Kit
Mirror
50ft silk rope
Lantern, Hooded
Soap
Trail Rations
Waterskin
Grappling Hook
Wand of Infernal Healing (50/50)

Special Abilities:

Suli Traits
Low-Light Vision
Negotiator: +2 Diplomacy and Sense Motive
Elemental Assault (Su): +1d6 dmg 1 round/lvl 1/day
Elemental Resistance: DR 5 main elements

Inquisitor/Master Tactician
Ferocious Strike (Su): +1/2 level to damage 3+Wis/Day
Monster Lore, +[Wis] knowledge monsters
Stern Gaze +[1/2 lvl] intimidate and sense motive
Weapon Proficiency with deities weapon (Morningstar)
Summon Monster I 3+Wis/day standard action, 1 min/lvl


Traits and Feats:

0T Unscathed, +2 to each energy resistance DR.
0T Dirty Fighter, +1 damage when flanking
1F Spell Focus: Conjuration