Amulet of Desna

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I hope this is a good thread to add this to. I have searched the forums to see if any information is mentioned but it doesn't seem to be said anywhere.

Problem location - Core Rulebook, Chapter 1, Sample Character, Step 7, pg.30

"Turning to skills, he marks Nature as trained and notes that once he picks his druid order, he’ll become trained in another skill determined by that order. He then gets to choose three more skills (if he had a higher Intelligence, he would have gotten more). He decides on Athletics, Diplomacy, and Medicine, marking all of them as trained." CR pg.30

What is granting the ability to choose three skills?

Step 3: Ancestry Abilities: + Constitution, + Wisdom, - Charisma
Step 4: Background Abilities: + Wisdom, + Constitution
Step 4: Background Skill: Assurance (Survival), Lore (Caves)
Step 5: 1st Level Abilities: + Wisdom, + Strength, + Dexterity, + Constitution

Class Skills: Nature (Step 7)
Druidic Order Skill: Intimidation (Step 7)

Class Skills Description: "Trained in a number of additional skills equal to 2 plus your Intelligence modifier" CR pg.129

With a modifier of 0, it's unclear to me if is an oversight of mine or a mistake in the description.


I know Im likely too soon to ask this, but I cannot find any links that show all the content currently available and currently Preorderable on Paizo.

I can for example use sites like Amazon and I get a great list of products for PF2, but when I look here, it excludes a lot of Preorder books.

Is there a 2019/2020 product catalogue, resource list or similar so I can see what is available for the new system?


I'm trying to find a creature that wouldn't instantly kill a Sylph, wouldn't manipulate a person and could be used to teach Ignan and Protean to a new character I'm making.

The purpose for this is backstory for a new creation of mine. Being a slave and kept in the pits of caverns for what he can remember, this character in previous iterations has learned Ignan from a flame spirit that used to dwell in the caverns. In times gone by, this area was linked with the Fire Elemental Plane and because of magic users the area exploded with magical energy. Now, this area is under control of slavers in which mine the mountains and harvest the metals and gemstones unique to this area.

A trait change means my character has the ability to learn Protean. However I do not want to work in two creatures that would teach him. One thing that has to be somewhat true, is that manipulation shouldn't be its primary focus. My character is already complex enough and that being a character hook may simply make it too messy to continue with. Additionally, I would rather stick to creatures that are from Paizo, while third-party content is allowed; I rather try and restrict this portion to official creatures.

I know of the Fire Snake spell and the 3pp race of the same name. I am unable to find a creature that would likely know both of these languages. Ydersius (CE, Serpentfolk) was/is a god that was beheaded and his head cast into fire within the Darklands. This gives me hope that something out there is possible, but with most things snaky, they get a bit mistrustful.


Mmm I guess I'm putting too much investment into "Temperate" or perhaps not having a clear understanding of the word. I would have thought that the majority of Shudderwood to be a wetland swamp. Thanks, I will at least put the idea to the GM to see their take.


I'm hopefully going to be selected to play a Pathfinder Lore based campaign soon, and part of that requires me to have been near a temperate forest location to obtain an animal companion (Mantis, Giant).

While this alone wont hopefuly prevent me being selected, I was wondering how a player was able to tell if a forest was a temperate location. It was increasingly becoming harder to find any information on this, as it is either not provided on wiki's or is indirectly referenced (such as snow covered trees).

Has these types of locations been defined in the lore of Golarion? And is there a easy way to find locations based on terrain speifications in the future?


Greetings Pathfinders.

I'm looking at a way to 'brute force' (for lack of a better term) links to the content on the PFSRD.

For example, its easy to brute force a simple header. Take the class Investigator for example, and you want to link to Alchemy, that link would look like this:

http://www.d20pfsrd.com/classes/hybrid-classes/investigator#TOC-Alchemy-Su-

This means you wont have to search for the text and the information skips to this location.

However, is this possible for example on the Weapons Page to create a direct link to "(Martial) One-Handed Melee Weapons" or even more better "Rapier" listed in the above table?


While I say any race in the title, it's likely going to be Halfling xD

I have in my mind a crafter Ioun Angel. But my level of experience in builing magical users and making sure its vaild is something I'm a little iffy on.

I normally use Hero Lab, but Ioun Angel isn't something included in the 3rd party packs (that I have found) and I can't use the sCoreForge excel document either as it restarts my annoying computer.

So I was wondering if there was advice to help build this character, tips & tricks or words of wisdom that others might have.

Edit - Added links


Hopefully I can ask 3rd party questions here too!

http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing---3rd-party- spells/g/glimmer-of-hope

Cantrip spell "Glimmer of Hope" says that I can increase a characters chance to stablise by 10%. But what does this mean?

Does this lower the DC rating?
Does this increase the result of a die roll?
Does this increase the end total (after bonuses)?

When/how does this bonus get applied?


See, searching for weeks but couldn't find that. Thank you guys!


Sometime ago, I thought I found a feat I loved, but have either totally made it up, or remembered the wrong feat. Here is what I was wanting to do:

On using the Feat, activate the Withdrawal Action. Protect the first 10 feet of movement, take a Unconscious or willing N/PC to a new location, and move at either standard or double movement.

However this isn't stated in Careful Combatant, nor does Withdrawal allow this action.

Did I just make up something, or do I have the wrong feat name? FYI I have googled this for many weeks before asking this question!


What's it take to make such a wand? And how much would it be for the PC to buy this type of wand?

I ask for two reasons, my Rogue loves sleep so much that buying/obtaining such a wand would be a great boon to her collection. Secondly, my new hero would likely create wands of level-0 Spells. But is this worth the feat, prices and the like?

My only knowledge is that a wand costs 1000 GP to make, plus components, which for this sort of wand would mean it's not worth any effort to try it? But am I right?


I've been building a Human Half-Fiend for a week now and cannot find an absolute answer to the question.

For those interested the simple backstory for this merge is a Human Female Cleric and a Fiend [wards and traps are his speciality] killed them, and using magic that is forbidden reserrected them merged them and they now share the memories of both). Other than the characters finger nails, there is no obvious sign to this fiended nature, both characters are looking to seperate from each other, and the fiend is looking at becoming an agent of Good, depending on the players actions towards this creature as they are one person.

The problem I am facing now is too many sources of information and a headache trying to seperate these into an actual answer, with the base question still left as a puzzler.

Without wings, one source says it gets flight with either as a Supernatural or Spell-Like Ability; but doesn't say how to resolve which point is true. Another source simply says they get flight period. One other source [which I don't actually believe is Pathfinder] says they don't get flight at all.

I like knowing the why's to things. Why would a Half-Fiend get flight using Supernatural over Spell-Like; or vice-versa, and is there an actual source of this information?

All helpful information welcome, I like having information ready for when the GM asks questions and judges if my answer is worth the desired "Yes and okay" reply.