GaryF's page

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Hi all. Totally new to the boards but longtime fan of the game (even if I've only played like...twice...)

I was thinking the same thing as the OP- my players hate the 'ok..so you're done with your characters...great...so you wake up in a cell with none of your stuff!' kind of game.

My thought was flipping it around. The players are the crew, and the press gang NPC's are the antagonists. It kinda runs the campaign plotwork off the tracks a little...but it could work.

You would have the NPC's trying to entice the players to mutiny etc..