Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Staggered, Garret can only take one action this round. He calls on the pure light of Sarenrae, invoking a burst of holy energy on Yosduin and the adjacent green Otyugh even as he tries to evade any retaliation from the Mohrg that just moved adjacent. Shaken Concentration vs. DC 19: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 Burst of Radiance with Intensification Rod damage if evil: 9d4 + 9 ⇒ (4, 1, 3, 1, 2, 1, 3, 4, 1) + 9 = 29 DC 21 Reflex to avoid blindness for rounds =: 1d4 ⇒ 2
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret moves up into the incorporeal Zsofia's space, right towards the front of it (see red line), finally able to hear as he arrives. "Rosalind, shift left!" he calls, hoping for a clean shot at the foes! If Rosalind can move out of the way, Garret will cast Dragon's Breath, choosing a 30 foot cone of acid (as it appears at least some of the enemy are resistant to fire). If his plan works, Garret tries to envelop as many enemies as possible in the cone of acid! If Rosalind is unable to move, he will step ahead to the northwest to get a clear shot, though he will need to cast defensively in that case. Dragon's Breath Spell (Level 4), Reflex DC 23 for half: 9d6 + 9 ⇒ (6, 1, 1, 2, 3, 4, 4, 5, 4) + 9 = 39 Concentration Check if needed: Concentration check versus DC 15+8=23: 1d20 + 14 ⇒ (1) + 14 = 15
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret takes a five foot step to the south and looks around the corner. He casts Sunlight into the center of the magical darkness to illuminate the fight, then ducks back around the corner.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”I shall try,” replies Garret to Rosalind’s query (though he acts much later in the round).
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Blessed with Darkvision, Garret is able to target his fireball well enough to capture all the visible foes in its blast! He does, however, berate himself for not having the foresight to cast his See Invisibility spell before the battle was joined. Flinging fiery death into the center of the room, he backs around the corner to avoid being an easy target after casting. Fireball DC 22 Reflex for half: 9d6 + 18 ⇒ (6, 1, 3, 4, 3, 1, 3, 2, 2) + 18 = 43
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”True, we only know bits and pieces—a necrotic bomb here, a missing artifact there—what terrifying evil has the Tyrant unleashed upon us?” adds Garret, backing up Ketra’s ploy for information. Diplomacy: 1d20 + 22 ⇒ (10) + 22 = 32
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Impressed by his own spell prowess, Garret is thunderstruck by Silva's destructive firepower! Giving a formal bow, all he can manage is, "Wow!"
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Arcana: 1d20 + 5 ⇒ (9) + 5 = 14
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Good catch,” says Garret. Fanning his hands in an approximation of a gold dragon’s fiery maw, he projects a cone of fire over the nasty-looking monster’s teeth and vicinity…then he steps back to get a bit of cover from his allies. Dragon’s Breath 30’ cone, DC 23 Reflex for Half: 9d6 + 18 ⇒ (5, 3, 2, 1, 6, 1, 1, 2, 6) + 18 = 45
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret scans the way forward with his Detect Magic spell, hoping to get some clue as to the nature of the trap. Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Realizing that, although he can be quite convincing himself, Garret was no great judge of character, the usually loquacious halfling nods and accepts the new information. Looking sadly at the bright facade but corrupted character in the jail cell, he follows the others away without a word.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”I am no great healer, but I can usually get this wand to work,” offers Garret. He pulls out his wand of cure light wounds and starts using it on Ketra. Activate Wand UMD 20: 1d20 + 17 ⇒ (2) + 17 = 19
Activate Wand UMD 20: 1d20 + 17 ⇒ (11) + 17 = 28
Activate Wand UMD 20: 1d20 + 17 ⇒ (4) + 17 = 21
Activate Wand UMD 20: 1d20 + 17 ⇒ (20) + 17 = 37
Activate Wand UMD 20: 1d20 + 17 ⇒ (18) + 17 = 35
Activate Wand UMD 20: 1d20 + 17 ⇒ (20) + 17 = 37
(31 points healing so far)
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Bards have indeed been known to…embellish…their tales, for certain,” responds Garret, adding ”Nevertheless, we are pleased to be of service, whatever our stature. Tell us, how did you come to be in such dire straits and what have you learned about your recently departed captors’ plans?” He assesses the gnome before him, looking for any inconsistencies that might reveal her as a trickster or spy deceiving them into letting down their guard. Sense Motive: 1d20 ⇒ 2
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Sometimes you just have the right tool for the job,” replies Garret, though in truth he is himself impressed by the potency of that last fireball. Focusing his arcane sight as well as more mundane senses on the remains of the room and the foes, he searches for items of interest. Setect Magic plus Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Seeing that fire seemed to work well enough last time, Garret launches another fireball at the enemies--though this time he uses the Rod of Selective Spell to avoid injuring his companions (Zsofia and Ketra)! Fireball, DC 22 Reflex for half: 9d6 + 18 ⇒ (1, 6, 3, 6, 4, 3, 5, 3, 6) + 18 = 55
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret moves to where he can see (3 squares up and one to the left to get behind Zsofia) and quickly intones a few arcane words. He positions his Fireball spell so it gets all four enemies in the room, including the new arrival! Fireball, DC 22 Reflex Half: 9d6 + 18 ⇒ (1, 5, 4, 2, 1, 1, 2, 3, 1) + 18 = 38 Fire damage
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret's name is still highlighted, but from context I think he has already taken his turn this round. Let me know if I am mistaken.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Not wanting to move forward with the others staying back, Garret can still only see two of the foes. He casts a spell at the closest one (blue) who is in melee with Zsofia, trying to stun it so her attacks will land with more effect! Ear Piercing Scream, Fortitude DC 20 half Damage and no Daze: 4d6 + 4 ⇒ (6, 5, 5, 6) + 4 = 26
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret moves up to the edge of the caltrops and targets the cultists he can see in the room. Worried about throwing a fireball into a room only partially visible with a possible ally inside, he instead uses his rod of intensification to explode a Burst of Radiance on the two foes he can see. Damage to enemies in yellow circle if evil: 9d4 + 9 ⇒ (2, 3, 2, 4, 1, 3, 3, 2, 3) + 9 = 32
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
"Get me a line of sight on the blasphemers and I'll do it," responds Garret, though he reacts too slowly to immediately deliver fiery death... (And the 'blasphemer' term is chosen deliberately to encourage their ally to engage the foe)
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
"Well, as far as I know my magic won't touch it," calls back Garret, sending some more healing energy into Rosalind assuming he is able to coax the wand to obey... UMD: 1d20 + 17 ⇒ (13) + 17 = 30
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
With no spells that would affect the golem available, Garret moves in adjacent to the heavily-injured Rosalind, whipping out his healing wand from the spring-loaded wrist sheath as he goes. He then tries to activate it and heal his ally a modicum of the damage she has taken. UMD on wand: 1d20 + 17 ⇒ (12) + 17 = 29
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
With little else to do, Garret casts Shield on himself and tries to stay out of the way. (Roll20 map looks like it might need an update--not sure what is going on with it & where Garret is.)
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Knowledge Arcana: 1d20 + 5 ⇒ (20) + 5 = 25 "It's a crystal golem!" shouts Garret, also sharing what he remembers of its construct traits and magic immunity. He also quickly communicates what he recalls of its special attacks and any spells that might bypass immunity (from Arcana roll).
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret continues to follow along and look for anything unusual, keeping Detect Magic up and scanning as he walks.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Indeed. It says, ‘The Red Crusader shall shield the Just.’ Now we just have to offer the proper prayers,” responds Garret. Religion: 1d20 + 3 ⇒ (3) + 3 = 6
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Please, whatever you do, don’t open that jar—it could destroy us all,” mutters Garret. Trying to regain his composure, Garret stands again and says to his friends, ”I am sorry—the necrotic aura of that last jar overwhelmed me. I am okay.” Catching the last bit of Cleverquill’s words, Garret suggests, ”Oh, excellent. Let’s go take care of the death cultist knights.”
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret suddenly drops to the ground, sitting unceremoniously on the hard stone and rubbing his eyes. He murmurs something about artifact level necromantic power as his eyes lock on one of the jars. ”Too big for an arch-lich’s phylactery, surely. Another necrotic bomb—but where is the corresponding corrupted life energy? Perhaps a prison for an undead lord of some kind?” he trails off quietly, seeming to have forgotten all about the current negotiation or dire peril he is in from the bridge guardian.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Perception: 1d20 + 5 ⇒ (19) + 5 = 24 Noticing one jar does not look like the others, Garret focuses his Detect Magic on it, hoping to learn something useful.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Arcana: 1d20 + 5 ⇒ (6) + 5 = 11
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Indeed, it is a pleasure to converse with a being as powerful and erudite as you,” says Garret. ”But what is the purpose of a bridge if no one may pass? Surely there are some exceptions, otherwise it would not be in existence at all,” he reasons. ”We have business with these death cultists and seek to preserve the lives of all creatures from the horrible atrocities imposed by their necrotic cataclysms. Surely there is some accommodation we can reach that doesn’t include unnecessary violence with you,” he proposes. Diplomacy: 1d20 + 22 ⇒ (12) + 22 = 34
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”I have nothing that would directly help against profane blades, though perhaps if someone can Dispel Magic we might be able to pass,” answers Garret in response to Silvia’s question. ”Thank you again for your help, priest. Might I know your name, that I may remember you in my own prayers?” asks Garret carefully of the spirit.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Sense Motive: 1d20 ⇒ 4 Striding over and retrieving the rapier, Garret hands it to whomever seems to be interested in having such a magic weapon. ”Thank you for your help. We should be going soon—What kind of prayers can stay the halite bridge guardian?” he adds as he prepares to depart.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Thank you very much,” responds Garret, pausing a moment for others to ask questions if they wish. Then he adds, ”Perhaps that magic rapier under the bed would be of use as well—may we take a look?”
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Religion: 1d20 + 3 ⇒ (17) + 3 = 20 ”Greetings, Foe of the death cultists,” responds Garret, making the title into a honorific. ”We seek to destroy the death worshippers and foil their plans to corrupt the living in the city above. If possible, we would also restore this holy place and help you find your eternal reward,” he adds. ”With that in mind, can you grant us any information that might aid our cause, or perhaps items of power that may aid us in defeating our common enemy?” requests Garret, his eyes cutting briefly towards the area under the nearby bed.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Pray stay thy hand a moment and hear our story. We are not here to despoil your home, but to redeem it! Search my heart—I am devout as you once were in life!” proclaims Garret passionately, adding in Celestial, ”The dawn brings new light.” Diplomacy: 1d20 + 22 ⇒ (9) + 22 = 31
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Peeking into the room, Garret sees the apparition and lines up an attack with the only spell he thinks might have a chance against the undead. Searing Light Ranged touch with Reclaimer trait: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Divine Light damage vs Undead with Reclaimer: 9d6 + 9 + 1 ⇒ (1, 2, 6, 5, 2, 1, 5, 6, 5) + 9 + 1 = 43
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Nodding, Garret climbs aboard and keeps up his magic detection, hoping to get early warning of any arcane attacks.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Waiting for the others to investigate, Garret does eventually say, ”I am no expert, but perhaps if we could repair the statue, the spirits would be mollified. I have no magic to reassemble it, though.”
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
”Nicely done, Ketra,” says Garret admiringly, ”Yes, let’s follow your plan.”
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Arcana: 1d20 + 5 ⇒ (18) + 5 = 23
(Garret hopes to figure out a way to make the guardians inactive, perhaps some phrase or prayer to the appropriate deity? Otherwise, interested in energy resistances or immunities.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret starts drifting towards the brazier, saying, ”I detect the remnants of a powerful blessing…” Focusing his spell, Garret tries to recall if he learned anything about such iconography in his admittedly scant religious studies. Religion: 1d20 + 3 ⇒ (9) + 3 = 12
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Standing down from combat readiness at Ketra’s words, Garret casts Detect Magic and scans the room, including the dead sealbreakers. Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Working his way down the steps and into the room (30’ movement rate), Garret gets line of sight to a door on the western side of the room but not quite to the last Sealbreaker. He readies to cast a spell on the foe if it comes into his view. Ear-Piercing Scream, DC 20 Fortitude save for half damage and no Daze: 4d6 + 4 ⇒ (2, 3, 6, 6) + 4 = 21
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Staying in the back and out of the way, Garret releases a silent scream completely contained within the mind of the blue Sealbreaker! Ear Piercing Scream Sonic Damage plus 1 round Dazed, DC 20 Fortitude for half damage and no daze: 4d6 + 4 ⇒ (2, 3, 1, 1) + 4 = 11
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
(If positioning of the spell doesn't work, use rod of selective spell to avoid hurting his allies.)
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Sliding to the side, Garret gets an angle on the room past the Sealbreakers and detonates a fireball inside! Fireball, DC 22 Reflex Save for Half: 9d6 + 18 ⇒ (6, 1, 6, 3, 2, 6, 4, 2, 4) + 18 = 52
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret offers to load a spell into the spell-storing dagger if desired. He casts See Invisibility on himself and then Shield as soon as they are about to enter.
Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield
Garret investigates the figure, murmuring, ”Royalty, perhaps?” as he tries to recall if he has heard of such a person before. Knowledge Nobility: 1d20 + 3 ⇒ (11) + 3 = 14 He also looks for patterns of wear or cleanliness on the stone that may indicate repeated touching that might open a secret or magically hidden portal. Perception: 1d20 + 5 ⇒ (5) + 5 = 10
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