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Garret Fallows's page

927 posts. Alias of Brother_Guiness.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret quietly describes what he knows about these golems. He is unaware of any particular control mechanisms, but he at least knows how to fight them.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

"Hmmm...How does one 'handle' a golem? Some kind of control mechanism perhaps? My guess would be that if we take out the cultists before they can repurpose the golems to attack us, we may prevail," suggests Garret, considering what he knows about golems.

Arcana: 1d20 + 5 ⇒ (20) + 5 = 25


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret will have Detect Magic up and usually taking a 10 (for a 15 Perception), primarily checking for magical effects.

Arcana if they run into magical effects: 1d20 + 5 ⇒ (5) + 5 = 10


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”A little stink isn’t going to slow me down,” says Garret bravely, ”Let’s keep going while the tracks are still fresh!”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”What do you guys think of these drag marks?” Garret asks, following the path of the scuffs with his eyes to see which way they went.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”I would guess these are the betrayed Crows that rose as Exiled Shades,” says Garret. Casting Detect Magic, he scours the area for clues magical and mundane. He also puts another Searing Light into the spell-storing dagger.

Survival: 1d20 ⇒ 20
Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Looking into the building, Garret sees the frightening shades flit around, his Deathwatch eyes confirming they are indeed undead. Gripping his Selective Metamagic Rod, he carefully casts a roaring fireball into the room, its magic seeking to incinerate the spirits while leaving his allies unscathed!

Selective Fireball, DC 22 Reflex Half: 9d6 + 18 ⇒ (4, 3, 4, 1, 1, 4, 2, 6, 5) + 18 = 48


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”Exiled Shades—incorporeal undead! exclaims Garret, wishing he had refreshed his Shield spell before entering the battle.

(Looking for energy resistances/immunities)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Religion: 1d20 + 3 ⇒ (18) + 3 = 21


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”Excellent plan, Ketra,” says Garret. ”Now that the lieutenant is safe left us clear the main house while there may still be crows alive left to question.”

Garret prepares to follow the group into the main building.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Realization dawning, Garret answers, ”My guess is that your location is a bargaining chip any remaining crows are using to stay alive assuming they are being interrogated by the cultists. Evil groups feeding on each other seem to have given us the opportunity to pluck you from both their clutches.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

"Corporal Hernan Entietor survived the hanging long enough for us to rescue him. He is safe in Vigil now. It has been hours, not days, since your abduction, so we hope to stop whatever it is the cultists have planned before it befalls the innocent. Did your captors let anything slip about their plans? What can you tell us of this place--I take it we have much more to do tonight to forestall the cultist plans," responds Garret.

"Captain Rosalind Sunstone here can give you more details on the military implications, but I am inclined to just incinerate whatever cultists we find after what they did to my hometown," he adds, gesturing to the captain.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”Don’t worry—we are here to help,” says Garret gently as she comes awake. ”We are trying to rescue Lieutenant Doeswen—are you she?”

Diplomacy if needed: 1d20 + 22 ⇒ (1) + 22 = 23


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Gathering up the treasure, Garret says, ”Right, let’s move along before our spells expire.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret takes a deep breath and casts Detect Magic, scanning the room for anything unusual.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”It was well-hidden and emerged with pseudopods long enough to almost reach us all. Do not apologize to me for being up front and risking first contact with the foes—I depend on you to do so, though perhaps this time you did get a little close,” replies Garret.

He adds, ”You knowing and communicating the ooze’s resistances gave me the information I needed to choose spells for maximum effect. You did well this battle, whether it feels that way or not.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

"Let me try and freeze it--then maybe it will be brittle enough to crack and allow you to break free!" calls out Garret. Aiming carefully, the sorcerer gesticulates and summons a torrent of frigid dragon's breath to assault the ooze!

Dragon's Breath / 30' cone cold damage outlined in white, Reflex DC 23 for half: 9d6 + 9 ⇒ (6, 3, 5, 5, 4, 2, 4, 5, 4) + 9 = 47


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

(Garret has Acid Resistance 5)

As Rosalind describes the ooze’s capabilities while being pummeled, Garret backs off and launches a flurry of magic missiles at the creature, having no other good way to damage it given its resistances to his other spells and its proximity to his allies.

(Out of town, so move Garret out of harm’s way if possible)

Magic Missiles: 5d4 + 10 ⇒ (1, 4, 3, 2, 3) + 10 = 23


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret casts Shield and See Invisibility with his Rod of Extend Spell. (18 minutes for Shield, 180 for See Invisibility). ”I will keep an eye out for anything invisible and use one of my scrolls (Faerie Fire) to illuminate it at need,” offers Garret.

He adds, ”As for where to start, I suspect everything of interest will be on the main building.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”Let us proceed quickly to the dyeworks,” says Garret.

”Their efforts to silence the Crows are irrelevant as long as we keep capturing documentary proof of their crimes as well as bodies of their leaders to question. If we hurry, perhaps we might save some innocents as well as bring the cultists to justice,” he adds.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret casts Daylight on a coin and hands it to Rosalind. ”Feel free to use this if you see movement out there.”

(Garret is helping put out the fire as previously posted so is staying inside at least initially)


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”A teleportation spell was cast here—within the last few minutes,” relates Garret.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret helps to put out the fire as best he can. Then he casts Detect Magic and investigates the room and the body.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Getting just to the corner and seeing the energy wash over his allies, Garret grips the newly-acquired rod of Intensify Spell and summons a ball of holy energy to envelop her.

Intensified Burst of Radiance damage if evil: 9d4 + 9 ⇒ (4, 1, 4, 3, 2, 4, 2, 3, 4) + 9 = 36
DC 21 Reflex Save to avoid blindness for rounds =: 1d4 ⇒ 4


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret moves up the stairs and prepares to act once he sees the situation (up to 30’ move, standard action remaining).


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret stays where he is behind his allies and sends a quintet of magic missiles at the mortic!

5 magic missiles: 5d4 + 10 ⇒ (2, 4, 4, 3, 1) + 10 = 24


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret moves in and around the corner, casting a spell into Ketra's blade (Searing Light, 9d6+9 vs undead). "That should give you a bit more punch on your next hit, he says encouragingly.

He listens from the base of the stairs, considering what voices and/or spellcasting he might hear from up the stairs.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

With no great view of the happenings inside the gate tower, Garret repeats his attack on the visible orc archer, hoping to give Rosalind time to heal the rescued prisoner.

Ear-Piercing Scream DC 20 Fortitude Save for half damage, no Daze: 4d6 + 4 ⇒ (2, 5, 3, 6) + 4 = 20

He then moves over behind cover from the gatehouse entry and asks, "How is it going over here? I thought I heard something."


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret moves south to join Rosalind from below, but he stops long enough to cast a spell on the fleeing orc archer, hoping to eliminate or delay the threat.

Ear-Piercing Scream, DC 20 Fortitude save for 1/2 damage and no Daze: 4d6 + 4 ⇒ (4, 5, 2, 3) + 4 = 18 (sonic damage and daze 1 round).

He looks worriedly up at the barely alive prisoner, hoping he and Rosalind can save the lone remaining survivor.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Burst of Radiance is 10 foot radius, so hitting both would be pretty dicey. Just learned fireball might incinerate the still-living person being hanged, so avoiding that too.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

says, ”I can’t cast on both archers without risking hitting the hanging person. Can you fly up to engage them?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”We’ve got the archers, but we’ll need help getting the hanged person down without injuring him,” responds Garret, preparing a spell to target the two remaining orcish archers.

At the last second, Garret decided to cast Fly on Rosalind and


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

No Toll20 access right now—are the two remaining orc archers within 20 feet of each other?


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”If you are relatively sure they are foes, I can drop a Burst of Radiance on them. It will only hurt them if they are evil,” offers Garret.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

"Let's move up and see what we can do...perhaps there is more to be found closer," suggests Garret.

As they approach, Garret will cast Shield on himself in case there are enemies still about.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

(Garret has both low light vision and darkvision, so he is fine at the current lighting conditions)


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Updated character sheet is at home with my computer, but I am traveling until Sunday. I’ll wing it a bit if needed in combat now that we have our gear…


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

"Understood," says Garret, "We should save the two other targets if possible, then take the fight to Gildais. If we can stop the crows before they gather in numbers, perhaps we can hold them to no more than an attempted murder."


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Having successfully distracted the man from his concern about the shield fragments being a bomb, Garret falls silent as well, ready to move on and find this Gildias chap.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Relieved that the replica does not seem to be a necrotic bomb, Garret asks, ”In your time working on the shield auras, did you consider any ways to make the original while once more? Certainly there must be a reason it was taken other than to merely pull one over on the city.”

Diplomacy: 1d20 + 17 ⇒ (6) + 17 = 23


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

His fears coming true, Garret asks a clarifying question, ”This counterfeit shield, does it have any other properties than mimicking the real shield? Any nasty traps or spell effects?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

”I expect arson with a person trapped inside the building counts as attempted murder, so I don’t like your chances,” says Garret, who has been quiet up until now.

”Of course, if we learn just why the streets are about to get so dangerous—and anything else relevant about your employer—there is a chance that summary execution may be taken off the table,” he adds.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret watches the prisoner carefully, sorting through any of the arcane items that may have been stripped from him for clues.

Spellcraft: 1d20 + 15 ⇒ (10) + 15 = 25

To Rosalind, he adds, ”He made mention of it being safer to be imprisoned than out on the streets with the coming events, so he definitely knows something of what is planned against us.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Smiling at the praise, Garret rushes over to the grappled enemy spellcaster and finds a strip of cloth to gag him so he can’t speak any verbal spell components. He calls out to the guard, ”Any of you fine officers want to be the first to clap manacles on the caster behind the arson?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Garret takes another careful step back and sends a quintet of magic missiles at the elemental!

Magic Missile: 5d4 + 10 ⇒ (1, 2, 2, 2, 2) + 10 = 19

Struggling against the smoke, he says, ”Where is everyone? Can anyone see anybody trapped in the fire?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Concentration Check Evocation: 1d20 + 14 ⇒ (12) + 14 = 26


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Taking a careful step back (5 foot step west), Garret releases another cone of cold dragon breath.

Cold Damage DC 21 Reflex save for half: 9d6 + 9 ⇒ (1, 5, 3, 5, 3, 6, 1, 6, 4) + 9 = 43


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield, See Invisible

(Traveling without Roll20 access. Please position Garret near the elemental but not within its reach, with an angle to cast on it and not catch allies.)

Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6

Dragon’s Breath 30’ Cone of Cold, DC 21 Reflex for half: 9d6 + 9 ⇒ (2, 3, 2, 5, 5, 6, 6, 2, 3) + 9 = 43

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