Lem

Garret Fallows's page

985 posts. Alias of Brother_Guiness.


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Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Good catch,” says Garret. Fanning his hands in an approximation of a gold dragon’s fiery maw, he projects a cone of fire over the nasty-looking monster’s teeth and vicinity…then he steps back to get a bit of cover from his allies.

Dragon’s Breath 30’ cone, DC 23 Reflex for Half: 9d6 + 18 ⇒ (5, 3, 2, 1, 6, 1, 1, 2, 6) + 18 = 45


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret scans the way forward with his Detect Magic spell, hoping to get some clue as to the nature of the trap.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Realizing that, although he can be quite convincing himself, Garret was no great judge of character, the usually loquacious halfling nods and accepts the new information.

Looking sadly at the bright facade but corrupted character in the jail cell, he follows the others away without a word.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”I am no great healer, but I can usually get this wand to work,” offers Garret. He pulls out his wand of cure light wounds and starts using it on Ketra.

Activate Wand UMD 20: 1d20 + 17 ⇒ (2) + 17 = 19
CLW healing: 1d8 + 1 ⇒ (5) + 1 = 6

Activate Wand UMD 20: 1d20 + 17 ⇒ (11) + 17 = 28
CLW healing: 1d8 + 1 ⇒ (4) + 1 = 5

Activate Wand UMD 20: 1d20 + 17 ⇒ (4) + 17 = 21
CLW healing: 1d8 + 1 ⇒ (3) + 1 = 4

Activate Wand UMD 20: 1d20 + 17 ⇒ (20) + 17 = 37
CLW healing: 1d8 + 1 ⇒ (7) + 1 = 8

Activate Wand UMD 20: 1d20 + 17 ⇒ (18) + 17 = 35
CLW healing: 1d8 + 1 ⇒ (8) + 1 = 9

Activate Wand UMD 20: 1d20 + 17 ⇒ (20) + 17 = 37
CLW healing: 1d8 + 1 ⇒ (4) + 1 = 5

(31 points healing so far)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Bards have indeed been known to…embellish…their tales, for certain,” responds Garret, adding ”Nevertheless, we are pleased to be of service, whatever our stature. Tell us, how did you come to be in such dire straits and what have you learned about your recently departed captors’ plans?”

He assesses the gnome before him, looking for any inconsistencies that might reveal her as a trickster or spy deceiving them into letting down their guard.

Sense Motive: 1d20 ⇒ 2


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Sometimes you just have the right tool for the job,” replies Garret, though in truth he is himself impressed by the potency of that last fireball.

Focusing his arcane sight as well as more mundane senses on the remains of the room and the foes, he searches for items of interest.

Setect Magic plus Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Seeing that fire seemed to work well enough last time, Garret launches another fireball at the enemies--though this time he uses the Rod of Selective Spell to avoid injuring his companions (Zsofia and Ketra)!

Fireball, DC 22 Reflex for half: 9d6 + 18 ⇒ (1, 6, 3, 6, 4, 3, 5, 3, 6) + 18 = 55


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret moves to where he can see (3 squares up and one to the left to get behind Zsofia) and quickly intones a few arcane words. He positions his Fireball spell so it gets all four enemies in the room, including the new arrival!

Fireball, DC 22 Reflex Half: 9d6 + 18 ⇒ (1, 5, 4, 2, 1, 1, 2, 3, 1) + 18 = 38 Fire damage


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret's name is still highlighted, but from context I think he has already taken his turn this round. Let me know if I am mistaken.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Not wanting to move forward with the others staying back, Garret can still only see two of the foes. He casts a spell at the closest one (blue) who is in melee with Zsofia, trying to stun it so her attacks will land with more effect!

Ear Piercing Scream, Fortitude DC 20 half Damage and no Daze: 4d6 + 4 ⇒ (6, 5, 5, 6) + 4 = 26


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret moves up to the edge of the caltrops and targets the cultists he can see in the room. Worried about throwing a fireball into a room only partially visible with a possible ally inside, he instead uses his rod of intensification to explode a Burst of Radiance on the two foes he can see.

Damage to enemies in yellow circle if evil: 9d4 + 9 ⇒ (2, 3, 2, 4, 1, 3, 3, 2, 3) + 9 = 32
Reflex Save DC 21 or Blind for #rounds =: 1d4 ⇒ 1


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

"Get me a line of sight on the blasphemers and I'll do it," responds Garret, though he reacts too slowly to immediately deliver fiery death...

(And the 'blasphemer' term is chosen deliberately to encourage their ally to engage the foe)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

"Well, as far as I know my magic won't touch it," calls back Garret, sending some more healing energy into Rosalind assuming he is able to coax the wand to obey...

UMD: 1d20 + 17 ⇒ (13) + 17 = 30
On 20 or higher, CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

With no spells that would affect the golem available, Garret moves in adjacent to the heavily-injured Rosalind, whipping out his healing wand from the spring-loaded wrist sheath as he goes. He then tries to activate it and heal his ally a modicum of the damage she has taken.

UMD on wand: 1d20 + 17 ⇒ (12) + 17 = 29
Cure Light Wounds, activates on UMD 20 or higher: 1d8 + 1 ⇒ (2) + 1 = 3


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

With little else to do, Garret casts Shield on himself and tries to stay out of the way.

(Roll20 map looks like it might need an update--not sure what is going on with it & where Garret is.)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Knowledge Arcana: 1d20 + 5 ⇒ (20) + 5 = 25

"It's a crystal golem!" shouts Garret, also sharing what he remembers of its construct traits and magic immunity. He also quickly communicates what he recalls of its special attacks and any spells that might bypass immunity (from Arcana roll).


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret continues to follow along and look for anything unusual, keeping Detect Magic up and scanning as he walks.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Indeed. It says, ‘The Red Crusader shall shield the Just.’ Now we just have to offer the proper prayers,” responds Garret.

Religion: 1d20 + 3 ⇒ (3) + 3 = 6


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Please, whatever you do, don’t open that jar—it could destroy us all,” mutters Garret. Trying to regain his composure, Garret stands again and says to his friends, ”I am sorry—the necrotic aura of that last jar overwhelmed me. I am okay.”

Catching the last bit of Cleverquill’s words, Garret suggests, ”Oh, excellent. Let’s go take care of the death cultist knights.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret suddenly drops to the ground, sitting unceremoniously on the hard stone and rubbing his eyes. He murmurs something about artifact level necromantic power as his eyes lock on one of the jars.

”Too big for an arch-lich’s phylactery, surely. Another necrotic bomb—but where is the corresponding corrupted life energy? Perhaps a prison for an undead lord of some kind?” he trails off quietly, seeming to have forgotten all about the current negotiation or dire peril he is in from the bridge guardian.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Noticing one jar does not look like the others, Garret focuses his Detect Magic on it, hoping to learn something useful.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Arcana: 1d20 + 5 ⇒ (6) + 5 = 11


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Indeed, it is a pleasure to converse with a being as powerful and erudite as you,” says Garret. ”But what is the purpose of a bridge if no one may pass? Surely there are some exceptions, otherwise it would not be in existence at all,” he reasons.

”We have business with these death cultists and seek to preserve the lives of all creatures from the horrible atrocities imposed by their necrotic cataclysms. Surely there is some accommodation we can reach that doesn’t include unnecessary violence with you,” he proposes.

Diplomacy: 1d20 + 22 ⇒ (12) + 22 = 34


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”I have nothing that would directly help against profane blades, though perhaps if someone can Dispel Magic we might be able to pass,” answers Garret in response to Silvia’s question.

”Thank you again for your help, priest. Might I know your name, that I may remember you in my own prayers?” asks Garret carefully of the spirit.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Sense Motive: 1d20 ⇒ 4

Striding over and retrieving the rapier, Garret hands it to whomever seems to be interested in having such a magic weapon.

”Thank you for your help. We should be going soon—What kind of prayers can stay the halite bridge guardian?” he adds as he prepares to depart.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Thank you very much,” responds Garret, pausing a moment for others to ask questions if they wish.

Then he adds, ”Perhaps that magic rapier under the bed would be of use as well—may we take a look?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Religion: 1d20 + 3 ⇒ (17) + 3 = 20

”Greetings, Foe of the death cultists,” responds Garret, making the title into a honorific. ”We seek to destroy the death worshippers and foil their plans to corrupt the living in the city above. If possible, we would also restore this holy place and help you find your eternal reward,” he adds.

”With that in mind, can you grant us any information that might aid our cause, or perhaps items of power that may aid us in defeating our common enemy?” requests Garret, his eyes cutting briefly towards the area under the nearby bed.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Pray stay thy hand a moment and hear our story. We are not here to despoil your home, but to redeem it! Search my heart—I am devout as you once were in life!” proclaims Garret passionately, adding in Celestial, ”The dawn brings new light.”

Diplomacy: 1d20 + 22 ⇒ (9) + 22 = 31


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Peeking into the room, Garret sees the apparition and lines up an attack with the only spell he thinks might have a chance against the undead.

Searing Light Ranged touch with Reclaimer trait: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Divine Light damage vs Undead with Reclaimer: 9d6 + 9 + 1 ⇒ (1, 2, 6, 5, 2, 1, 5, 6, 5) + 9 + 1 = 43


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Nodding, Garret climbs aboard and keeps up his magic detection, hoping to get early warning of any arcane attacks.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Waiting for the others to investigate, Garret does eventually say, ”I am no expert, but perhaps if we could repair the statue, the spirits would be mollified. I have no magic to reassemble it, though.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Nicely done, Ketra,” says Garret admiringly, ”Yes, let’s follow your plan.”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Arcana: 1d20 + 5 ⇒ (18) + 5 = 23
Religion: 1d20 + 3 ⇒ (7) + 3 = 10

(Garret hopes to figure out a way to make the guardians inactive, perhaps some phrase or prayer to the appropriate deity? Otherwise, interested in energy resistances or immunities.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret starts drifting towards the brazier, saying, ”I detect the remnants of a powerful blessing…”

Focusing his spell, Garret tries to recall if he learned anything about such iconography in his admittedly scant religious studies.

Religion: 1d20 + 3 ⇒ (9) + 3 = 12


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Standing down from combat readiness at Ketra’s words, Garret casts Detect Magic and scans the room, including the dead sealbreakers.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Working his way down the steps and into the room (30’ movement rate), Garret gets line of sight to a door on the western side of the room but not quite to the last Sealbreaker. He readies to cast a spell on the foe if it comes into his view.

Ear-Piercing Scream, DC 20 Fortitude save for half damage and no Daze: 4d6 + 4 ⇒ (2, 3, 6, 6) + 4 = 21


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Staying in the back and out of the way, Garret releases a silent scream completely contained within the mind of the blue Sealbreaker!

Ear Piercing Scream Sonic Damage plus 1 round Dazed, DC 20 Fortitude for half damage and no daze: 4d6 + 4 ⇒ (2, 3, 1, 1) + 4 = 11


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

(If positioning of the spell doesn't work, use rod of selective spell to avoid hurting his allies.)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Sliding to the side, Garret gets an angle on the room past the Sealbreakers and detonates a fireball inside!

Fireball, DC 22 Reflex Save for Half: 9d6 + 18 ⇒ (6, 1, 6, 3, 2, 6, 4, 2, 4) + 18 = 52


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret offers to load a spell into the spell-storing dagger if desired. He casts See Invisibility on himself and then Shield as soon as they are about to enter.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret investigates the figure, murmuring, ”Royalty, perhaps?” as he tries to recall if he has heard of such a person before.

Knowledge Nobility: 1d20 + 3 ⇒ (11) + 3 = 14

He also looks for patterns of wear or cleanliness on the stone that may indicate repeated touching that might open a secret or magically hidden portal.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret spends his time helping to instruct the guardsmen in this dangerous crossing, with a focus in avoiding angering the great beast.

Handle Animal Aid Another: 1d20 + 11 ⇒ (7) + 11 = 18


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Let’s distribute the wand of lesser restoration and the wand of cure moderate to Silva. Garret will keep the cure light wounds wand and take the wand of magic missiles VII. Sounds good?

(Garret has to roll a 20 or higher to use the wand of CLW, but he gets 1d20+17 to do it)


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

(Garret has the Wand of Lesser Restoration and a Wand of Cure Light Wounds—I think Sanduro had the Cure Mod Wand. Can anyone else use the Wand of MM?)

Garret reviews their resources and girds himself for battle, casting Mage Armor on himself as they prepare to move out.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Ketra, I have an additional potion of invisibility, and I can grant you the power of flight for 8 minutes, if you still want to try this. Or we could just wait and deal with it in the morning—I don’t have the type of magic needed to calm the creature, though, so it would have to be a very quick recon,” offers Garret.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Good idea,” says Garret.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret has enough spells remaining for another couple of combats, so if we want to push forward, that is okay too. Thankfully sorcerers get a good amount of spell slots to make up for limited spells known.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

Garret looks a bit worried about the upcoming fight, but he puts a brave face on the situation, saying, ”I know we are in a rush to foil the plans of the cultists, but I have used much of my magic today. Could we rest for what is left of this night and start the assault in the morning at full strength?”


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”Ah, we will have to either use magic to free your priests from the mind control or dispatch the cultists exerting the mind control,” says Garret.

”That does make things more complicated, especially if your priests are forced through the mind control to attack us. Still, I think we should try,” adds Garret.


Garret Fallows | Peri-Blooded Halfling Sorcerer (Solar Bloodline) 8 | Speed 30 | Initiative +2 | Perception +5 | Hp: 50/50 | AC 23 (Touch 14, FF 21) | CMD 13 | Fort +4, Reflex +5, Will +7 | Resist Acid/Cold/Electricity 5, Fire 10 | Active Conditions: Mage Armor, Shield

”An excellent idea,” suggests Garret to Ketra, ”Especially if we have a way to identify ourselves as allies to these priests when the time comes—perhaps as simple as ‘Grimetongue sent us to rescue you’?”

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