Alviana Shadowsworn

Garra Greenheart's page

42 posts. Alias of Daniel Stewart.


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Female Human Druid

Garra will stop moving when she hears the growling. She will keep Klo with her for the moment and wait to see where Bok ends up.


Female Human Druid

Garra and Klo move forward silently, getting behind one of the large pillars.

Stealth: 1d20 + 0 ⇒ (7) + 0 = 7
Klo 1d20 + 7 ⇒ (19) + 7 = 26

Well looks like Klo was quiet...Also Garra has light spell if needed


Female Human Druid

umm..so is this one dead?? Have not seen an update for some time??


Female Human Druid

Garra and Klo will take the last shift, giving her some time to commune with nature.


Female Human Druid

"Sounds good to me, lets rest up then and move in on them later tonight."


Female Human Druid

K.nature: 1d20 + 7 ⇒ (18) + 7 = 25

Would this be a possible check, or is it k.dungeoneering?


Female Human Druid

Garra and Klo arrive at the meeting and listen to the hetman's request.
"Would you mind if a follower of the Green accompanied you on this adventure?"


Female Human Druid

Garra orders the great cat to attack the remaining dog, while she go to tend to Bok's wounds.

Klo attack-melee(claw): 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Klo attack-melee(claw): 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Klo attack-melee(bite): 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Garra kneels down and, muttering a few words in the mystic druidic tongue, she touches Bok's wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Female Human Druid

Sorry...the page did not update and I did not realize that it was my turn already....good thing I decided to drop in and see what was happening! I wish I knew why that happens.


Female Human Druid

Garra takes a swipe at the dog on her, while Klo does the same with her foe.

Garra attack-melee: 1d20 + 1 ⇒ (18) + 1 = 19
Confirm Crit: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Crit Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Klo Attack-Melee: Claw-1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw-1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite-1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Human Druid

Garra waits with the rogue to see what might be needed of them


Female Human Druid

Garra asks Klo to flank the bear-man and herself moves in to strike at the creature.

Klo Attack-claw: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Klo Attack-claw: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Klo Attack-bite: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Garra attack-melee: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Wow...what a craptastic set of rolls!!lol


Female Human Druid

Garra sputters at what Bok has said. While, in spirit, she may agree with the fellow, there certainly must have been a better way to put it!!
She heads over to help Josi up, checking her for any broken bones. The priest Tane also comes over to check the young woman out. While the two normally do not get along, they both put aside their differences for the time being.

Tane will cast a CLW on Josi 1d8 + 1 ⇒ (4) + 1 = 5


Female Human Druid

I will go with Tane, if thats ok.


Female Human Druid

Garra wanders over to see what the commotion is all about. She watches the battle between Josi and Panak, standing quietly to one side. Slowly Kla wanders up and a space about the druid opens as the others move away from her and the tiger. She will not interfere, but simply waits for the battle to end before tending to her friend.


Female Human Druid

Garra keeps pretty much to herself, except where she can talk to others like herself (druids). Not too sure if there is any kind of organization or group, but if there is, that is where she will be spending most of her time.


Female Human Druid

I suppose we tell them about the Gnolls, even if it is not a rare occurrence. Will rest, and heal any of the group that need it.


Female Human Druid

Garra will take the first watch. She checks on their badgers, then helps groom Klo until it is time to wake the next guard.


Female Human Druid

Garra calls Klo back to her.
"Should we get out of here? Is there anyone we should inform about this Gnoll incursion?"


Female Human Druid

Garra sends Klo to attack the gnoll to the right, while she again takes a shot at the one on the left.

Attack-Ranged: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Klo-Claw: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Klo-Claw: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Klo-Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Wow..nothing above a 10...why dicebot, why??lol


Female Human Druid

Garra orders Klo forward to flank one of the Gnolls while she moves forward and attempt to hit one of the creatures with her sling.

Klo will move 40' down towards the Gnoll to the right, and Garra will aim to hit the one on the left.

Attack-Ranged: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human Druid

we still playing?


Female Human Druid

well the dicebot killed my action...lol


Female Human Druid

Garra swings her sling again, taking aim at one of the vicious gnolls.

Attack-Ranged: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
She also commands Klo to stay near her for the time.

Ack...the dicebot is hating on me again!! Two 1's!! Really!! What did I ever do to you!


Female Human Druid

ack...gnoll....lol


Female Human Druid

Garra moves up to Josi and presses her hands against her wounds. A cool sensation, like taking a dip in a chilly pond, runs along the wound, followed by a warm feeling.

CLW - 1d8 + 1 ⇒ (5) + 1 = 6

Klo will attack the hobgoblin at 14I.

Attack-Melee (bite): 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Human Druid

Sorry I did not get an update for this game...I had not realized that I missed a turn...dont know why the system did not show new posts...


Female Human Druid

Garra moves out of cover and begins twirls her sling, hoping to strike one of the gnolls. She asks Klo to circle behind the gnolls and attack from concealment, if possible.

Attack-Ranged: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Klo-Stealth: 1d20 + 7 ⇒ (10) + 7 = 17
If we are in undergrowth, Klo will get a +4 to her stealth roll


Female Human Druid

Klo will wait until Garra has her turn.


Female Human Druid

Initiative (Garra): 1d20 + 1 ⇒ (5) + 1 = 6
Initiative (Klo): 1d29 + 3 ⇒ (17) + 3 = 20


Female Human Druid

Garra moves into the shadows of a nearby tree and watches the figures in the distance. She also calls to Klo to stay near her.


Female Human Druid

"I took a small bite, but it is not too bad. Let us continue to search for more badgers. Perhaps this time I can keep them calm enough to pack up."

Knowledge-Nature: 1d20 + 7 ⇒ (3) + 7 = 10
Survival: 1d20 + 9 ⇒ (15) + 9 = 24


Female Human Druid

Garra attempts to calm the vicious little creature, speaking in a soothing and calm voice, all the while the throbbing of the bite reminding her to be wary of cornered animals.

Animal Empathy: 1d20 + 3 ⇒ (20) + 3 = 23


Female Human Druid

Garra will use her knowledge-Nature to find the best place that badgers might be located once we get to the woods, then attempt to track them to a burrow or lair. Using animal empathy she will attempt to coax them out where the others should be able to place them in one of the cages. Does this sound like an O.K. plan?


Female Human Druid

Ok...as a devotee of the Green, Garra would approve of this use. Simply destroying of sacrificing the badgers might not be so easy to forgive.


Female Human Druid

Just a quick question...what are we doing with the badgers? Just wondering because Garra could either talk to the badges and get them to come along or use animal empathy. But if they are going to be killed...well that is another story


Female Human Druid

Her name is Klo


Female Human Druid

Then lets up get started with all haste. Do any of you need to bring anything? If not, I will join you on the way out of the village."
With that, Garra heads off into the woods.


Female Human Druid

Garra mentions what she knows to the others.
"I think we should spend a day travelling and head towards the forest by the southern mountains. It is our best bet."


Female Human Druid

Garra uses knowledge-nature and knowledge-geography to get the best idea as to where to find the badgers.

Knowledge-Nature: 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge-Geog.: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human Druid

Sorry..holiday weekend and family...

Garra watches the others who are to accompany her to the woods to capture the badgers.
"While it might seem like an easy endeavor, badgers are very temperamental creatures, their larger Dire cousins even more. We will need to be quiet, resourceful and respect the ways of the woods."


Female Human Druid

Ok...signing in! Will get a short background up soon..