
Gargoyle2k |

ProfessorCirno wrote:
Gargoyle2k wrote:Either a new base class, or abilities for primary fighting classes (especially the fighter), to increase their damage ability. I am so tired of watching the mages and rogues drop buckets of dice, while the fighter gets to 1d8+8. I want a 10th level fighter who can hit without a magic weapon and do 4d8+18 per attack. I want a paladin who can channel positive energy into his weapon dealing half his level in holy damage. I want a ranger who can one-shot prey with his bow. Warriors are more than just damage soakers; they are supposed to be damage dealers, too!Ahhhh, beware the dice envy.
I'd rather do 1d8+30 as a warrior then 1d4+7d6 as a rogue. Sure the rogue is throwing down all of the dice, all of them, but he's still doing less damage on average.
True, I hear you. What I mean primarily is the fact that without magic, the fighter is pretty much restricted to 1 die (d4 through d12) +x, while the rogue and casters all increase with level. Maybe give fighters a feat or two that can increase +x? Increase crits from x2 to x3? More damage potential, please!