Nareem Daress

Gardsin's page

82 posts. Organized Play character for Maveith.


Full Name

Leo Gardsin

Race

Half-Orc

Classes/Levels

Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gender

(Init +6 (Perc +7)

Size

Medium (6'8")

Age

15

Alignment

Chaotic Good

Deity

Kalwor

Location

The Shattered Kingdoms

Languages

Common-Orc

About Gardsin

Leo Gardsin:

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HALF-ORC RANGER Level 1
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(Str 14{+2} (Dex 18{+4} (Con 13{+1}
(Int 8{-1} (Wis 17{+3} (Cha 12{+1}
(Speed: 30feet (Language: Common, Orc
Medium Size (6'8") (240lbs) (Age 15)

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OFFENSE
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(Init +6 {+4dex, +2Trait)
(Melee-AR +3 (Light weapons +5
(Ranged-AR +5
(CMB +3

---Melee---
Natural Bite Attack
Light weaponPiercing*
AR - {+5} Damage - {D4+2}

Lightmace only
Light weapon bludgeon*
AR - {+5} Damage - {D6+2}

Dual Wield
Lightmace / {off-hand} Boarding Axe
Light weapon Bludgeon* / Light weapon Piercing or Slash*
AR - {-1/-3} Damage - {D6+2/D4+1}

---Ranged---
Shortbow
Piercing*
AR - {+5} Damage - {D6}
(Ammo - 20 arrows on average)

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DEFENSE
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HP 11
AC - 18 (+4 Hide Shirt, +4 Dex)
CMD - 17
Fort +3
Refl +6
Will +3

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SKILLS
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(Acrobatics +4 {+4Dex}
(Heal +7 {+1rank, +3class skill, +3Wis}
(Intimidate +7 {+1rank, +3class skill, +1cha, +2Trait}
(Knowledge Nature +0 {-1Int, +1Trait}
(Perception +7 {+1rank, +3class skill, +3Wis}
(Stealth +8 {+1rank, +3class skill, +4Dex}
(Survival +7 {+1rank, +3class skill, +3Wis}*+2 to find food/water* *+1 when tracking*

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FEATS
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Weapon Finesse
Add dexterity when attacking with light weapons rather than strength
On hitting level 2
Two Weapon Fighting
(Penalty
{-4/-6}
{-2/-2} Light weapons

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EQUIPMENT & ARMOUR
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Backpack
-Fishhook/(50ft)string
-Rope (50ft)
-Grapple Hook
-Knife
-Deck of cards
-Flask
-Bedroll
-Common Blanket
-Flint&Steel
Belt pouch w/Trail Rations (10)

Armor - Hide shirt (Light Armor) +4 AC, Max Dex +4 (90gp)
((I believe this stays within 175 gp,max gold for ranger,))

Features:

Racial
---
+2 Dex
---
Intimidating (+2 Intimadate)
---
Toothy (Gain natural Bite Attack)
---
Darkvision (60 feet)
---
Orc Blood (Both human and Orc Sub-types)
---

Class
---
Favored Enemy {Humanoid[Orc]}
---
Track {add half level (minimum +1) when tracking}
---
Wild Empathy {Improve Attitude of any animal d20+Ranger level +Cha [Takes one minute]
---

Additional Traits(2)
---
Reactionary {Grants +2 Initiative}
(reasoning:Taught to act quickly by his father, and react fast when visiting cities)
Child of Nature {+2 Survival to find food/water, +1 Knowledge Nature}
(reasoning:Lived off of the land at a very young age, Father helped but he still had to find his own food. His home is in the Nature)

Appearance:

This gruff creature stands out in a crowd usually. Not just because he usually towers over most other beings but also because of the two rather viscous looking teeth that protrude out of his closed mouth from his bottom jaw. Not only does he look like he's got quite the bite, it seems he could very well pack quite the punch, obviously no push over.

Along with that the beast holds two weapons, tied away to his hips as well as a bow strapped to his back along with his quiver and a pack full of useful items as well as a little pouch strapped around his waist line. He tends to wear tattered looking pants along with a hide shirt of sorts that he's rarely seen out of.

Of course, normally most of this is hidden due to the fact that Gardsin commonly wears a regular, dark green, hooded cloak

Personality&Quirks:

Summary: At first, for Leo it may take a bit to warm up to new people, he Certainly doesn't trust easily. Too many things have been taken from him in the past and this he won't let go. If you do manage to get him to trust you then he can truly be your best friend. Through a good portion of his life his father let him join in on some the 'shenanigans' he liked to put the guards through. Most of the time it wouldn't harm any one... Even at first though he may be quite rambunctious. Overtime with people he would begin to talk quite a bit more, though never usually about his past (In his mind, talking about the past only brings him closer to where he was truly from).

His own Voice His voice was one of low thunder. Something he has almost always been able to do. The sounds escaping his throat are ones that can drown out a bustling town center if he wished. Both a Blessing and a burden as he can have difficulty keeping his voice low.

Name: His full name is Leo Gardsin, originally this was because his father 'Gardsin' had called him Little Gardsin and when the Half-orc could speak it came out as Leo. He can't remember what his true name the his father had given to him was. Leo adored his father as he should so after his disappearance he decided he would adopt his fathers name introducing himself if need be as "Gardsin... just Gardsin"

Other Races: Just due to the prejudice in general throughout settlements, Leo has unease towards most races, expecting them to shun him almost immediately. Dwarves and Elves are by far probably his least favorite. He will most likely not talk to these races and is almost always on his guard around them unless they can get him to feel comfortable. Gnomes on the other hand intrigue Gardsin, their curiousity for everything entertaining the half-orc quite a bit.

Halflings: A race he is particularly curious about. Through his entire life he had not once laid eyes on these half men. Even through events displayed regarding them, he was never good at timing, getting distracted with other items in his priorities. Leo had heard many stories of them, mostly involving bravery, through his father. A half man brave against beasts? this.. was something Gardsin would like to see.

Orc: Although he appreciates the strengths that his ancestry has given him, he still despises full breed orcs. Early years in his life involved being around them with his father, multiple times being caught, Leo learned from each experience finding ways around the monsters, manipulating them, and spending days tracking them sometimes to keep up with his father. To Leo, orcs are rutheless and have no dignity. They are as bright as sheeps and even then he feels thats an insult to the sheep.

Common folk: Due to his heritage he tends to be shunned by the common folk, this he has gotten used to. He has learned that staying quiet benefits him a bit more, however, he knows of his own intimidating effect he can have. Either way, he looks at common folk as you would a bee. If he doesn't bother them... Then they won't bother him... most of the time.

Peoples of the feminine Nature: Gardsin so far is not 'one' with the ladies as they might say. He does not hold a huge interest in them, but... as with all men he still lusts.

Law/Guards: Although there can be good in these types of beings there is still a chance of corruption. Leo is always on his toes around these guys waiting for them to turn and push him out of their city. He respects them for standing up and protecting their citizens, yet despises them because most of his past if associating with them, its because of some minor crime or prejudice related topic.

Nobles: Simple Leo hates them.. he stereotypes all nobles as rich folk who have their own noses stuck up their rumps. To him all nobles have snotty attitudes and they can go jump in front of a 'Bulette' for all he cares.

Money: He's not one of greed. He does enjoy the thrill of adventuring and the satisfaction of finding something valuable in the end. Certainly does not rely on currency for anything though, only seeing it as a slight perk, to make it a little easier to take down stronger targets.

Inns: Due to being raised in nature Leo rather prefers the rough feel of ground under his bedroll rather than a comfortable bed that most seek. If sleeping in an actual bed his sleep is not as good, usually restless waking up, his dreams are usually haunted (unnatural floating sensation.)

Heights: He likes them... if he's in a tree and not on a hand built surface hundreds of feet above the surfaces below. A sense of unease comes with being on such structures, he can do it but that doesn't mean he likes it.

Reading/Writing: He does not usually have the patience for it. As far as reading for knowledge, he would rather learn by doing. He fails to understand how a book has helpful hints.. Writing is a tedious thing to do for him but he might still take notes when needed just to keep something in mind.

Drinking: He may have been isolated for most of his life but that doesn't mean he can't enjoy a bit of social drinking. Due to his orc stubbornness as well he won't turn down a good challenge. So far he has yet to let himself go, all but for one time... which he doesn't remember much more than introducing a new entrance to the tavern and waking up in an abandoned crawl mine only to have to rescue his gear from the now unfriendly town that he had been at the night before. (Leo hasn't put 2 and 2 together but its assumed he can get quite rowdy when he lets himself go)

Card Games: One pass time his father taught him in the wilderness, Leo absolutely loved it. He plays around with dozens of games and loves getting others to play as well. (mix of General card games to betting games.)
Rations: found snacking on the rations in his belt pouch (which he can easily go through 10 days worth in around 6 days)

Wild Animals: Obviously he hunts, keeping to stealth most of the time and sending off arrows from a distance to take down targets, only pulling out his melee when necessary for larger animals (This applies for regular combat as well). If not hunting and he runs across a curious little beast sometimes he may try to coax the creature into coming to him. He does indeed like certain animals.

Religion: His father didn't bring him into the religious world much however at a young age his father gave him an emblem of Kalwor, something he always wears around his neck, tucked into the neck of his armor. Taught to always keep his head in any situation and trust that Kalwor is watching over to protect his dignity. During times of rest if he is able to get a lone for a moment he may be caught holding the emblem looking down at it entranced in his memories

Alignment: Taught to watchover himself, and trust in himself. Trusting his own heart to judge one person from another. Don't be a pushover yet help those in need, while still making sure you have some sort of stable camp to come back to. For this reason, as well as some of his other personality traits,he fits best into the alignment of Chaotic Good. In a sense, He does what he can to stay alive and for the most part he respects the people around him.

History:

Originally from New Thaok of course, his father (yes... his father was the human..) sought refuge in a nearby kingdom with the child. Of course it grew difficult with the way civilians looked at the child, due to the.. orc history that may reside within him. Taking to the savage wastes. There Gardsin taught Leo to survive. Hunting for his own food when he got old enough. Gardsin would go into towns every now and then keeping Leo in a safe hole just outside the borders in hopes he wasn't found by some random beast as he gathered and sold supplies. Gardsin had decided it was best to keep Leo from the societies around only inviting him to go on the trips into town every now and then.

Leo was getting older by now a good half foot taller than his own father. Once again it was time to make a trip into town, Gardsin wanted to go alone today so Leo stayed at their makeshift camp. Minutes turned into hours, hours into days. Leo began to get nervous, rarely his father stayed in town more than a day at a time. Getting brave he gathered his things and traveled to the gates of the city only to be greeted with a bit of hostility, he managed to persuade the guards to hold his equipment and let him inside. From there he searched but found nothing. Towering over most of the people they shuffled away from him. Most would not talk to Leo, providing him with almost no detail about his father. 

Leaving the city gathering his equipment from the guards only to find some belongings missing (thinking it be better to not say anything) He stayed posted around the city trying to gather information to no avail, eventually deciding to search out past places. 

Nearly two years had passed now his search was still on, he had not gotten much clue and refused to give up (part of his orc stubborness). the only conclusion he's come to is that the 'corruption' has something to do with this.


Adding more as it comes to me.