Nareem Daress

Gardsin's page

82 posts. Organized Play character for Maveith.


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Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

seems so friend, it was a good run while we had it. Least I believe so

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

aww well thats no fun, least we're all still here I suppose lol. Hopefully we'll hear from trup sometime soon?

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

so now that turkey day is over... anyone getting back into the session? I'm still here...?

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

The situation at hands brings a bit of sorrow through Gardsin. He runs a hand over his scarcely haired head as he took in the true sights around him. Gathering himself though and looking with a bit of pity at the fellows now pouring from the trap door, he returns to the cart grabbing out crates of food and beginning to ration it out to the poor souls.

Gardsin would keep the rations fairly low for now, as he doesn't want the common folk to sicken themselves with the sudden rush of nutrients they would be getting. He would also try to make sure everyone got at least a half meals worth of food.

Though was not great with the emotional comforting to the commoners he would give them as warm of a smile as his tusks allowed his lips to curl into

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin Huffs partially in disapointment "Well Hurry up then.." He then takes leave of the building, first checking on Gerald and the cart before viewing nearby buildings for any sign of life (Mind you, not actually going into the buildings, more so just checking through windows, opening doors and glancing inside, etc.)
perception: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin would wait by the others watching as Malwyn attempts with his skills. The orcs weapons at the ready for anything that might choose to pop out. He only assumes the door is locked though...

Perception: 1d20 + 7 ⇒ (16) + 7 = 23 Gardsin keeps on his toes all the while keeping a good alertness to what was going on around him

dual wield attack(if possible)

Light mace:
attack: 1d20 - 1 ⇒ (1) - 1 = 0 damage: 1d6 + 2 ⇒ (4) + 2 = 6

Boarding Axe:
Attack: 1d20 - 3 ⇒ (19) - 3 = 16 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Gardsin would certainly be up for helping bash in the trap door if Malwyns alternative doesn't work. strength to bash in the door: 1d20 + 2 ⇒ (12) + 2 = 14Reflex if he chances falling through: 1d20 + 6 ⇒ (16) + 6 = 22

holy crap... can I just... save all of those? except the Boarding axe attack? noone has to know about that one... >.>

*EDIT*
Init if needed: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin would Stand at the ready putting away his bow and pulling out melee indoors. C'mon Icey relax a little he gives a warm smile before patting her on the back "Lets Get dis o'er with"

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin draws his bow nocking an arrow up as he scans as well.

He calls out "Lem don't be stray'n to far." The Half- orc would venture ahead of the carts, though not further than 50 feet, and certainly keeping within eyesight of the rest of the party.

"It's quiet..." Gardsin glances about taking in little tidbits of information about the towns buildings. perception: 1d20 + 7 ⇒ (6) + 7 = 13
"too.. quiet..."

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

I'd like to move on yes. Should we wait a moment and see if Krular Might pipe up though? Otherwise ready when you are.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Seems krular may have dissapeared as well

Gardsin glances to both the companions that had come with him.

"erm.. Pret'y simpol a guess.. Came 'cross some ban'its dat was tryin ta bash it open. bit o' an odd group I suppose Gardsin scratched his head wondering why icy seemed to be so nervous about explaining

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Unless Directed otherwise, Gardsin would retrieve it and make an attempt at pulling the others with him back to the Fort.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

The half - orc does not ease back, still gripping tight to his weapons He watches the group of thugs, taking note of the gleaming armor.

knowledge local: 1d20 - 1 ⇒ (11) - 1 = 10 Maybe something was familiar about this armor in the area.
perception: 1d20 + 7 ⇒ (2) + 7 = 9 Gardsin most likely doesn't notice anything special about the armor, he fails even to hear the 'leaders' words as he scowls at his son.

"ya mean no trouble? Then perhaps we'll take our box back then huh?"

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

that be who we're missing wow that took a while to figure out... where did Jessop run off too :/

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Hmm.. Clearly din't work...' Gardsin readies his mace and axe, standing side by side with Krular, forming somewhat of a thick wall of male ahead of Ice Eyes.
"Might wanna show a bitta respect a'fore you go in to deep mates" Gardsin Growls out towards the wild men, certainly ready for a good fight as his blood begins to boil.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

General perception: 1d20 + 7 ⇒ (16) + 7 = 23 Moving into the clearing Gardsin see's a battlefield splayed out in front of him, his eyes quickly scan about the surroundings taking in what he could of the area, as well as listening to nearby oddities.
The half-ork runs a hand over the slight ridges and bumps of battle ontop of his head. He wore no happy face.. nor an angry one. Giving a glance at the worried look on the Ice's face he attempts to be a bit more at ease in hopes that it will help Ice keep her calm, though his hand keeps a firm grip on one weapon. He pipes up, directing his voice to the wild men.."heh.. just travelin a bit heard o' some random bits a creatures been out here..." His voice stays strong, booming over nearby ears in a harsh way.. "A nifty lookin box dere.. say.. ter was a merchant back in the city lookin fer sumtin like that wasn't der?" He turns more directed at he fellows askin em a question "think he'd pay a pretty coin ta see that back?" the Half orc did his best to keep the situation down.. Outnumbered usually wasn't the way he liked to fight.. and with whats been going on... he didn't the little hunter to get too upset here.. He looks at his fellows hoping they would catch what he was doing.

Do i need to do a bluff check? *shrug* as far as I can tell none of it would really be a lie.. its not like these men would know otherwise unless they witnessed something in the city I guess...? regardless here you go. Bluff: 1d20 + 1 ⇒ (2) + 1 = 3and oh god that was terrible... I should never bluff again...

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

alright no worries figured/hoped it was something like that.. also hope everything is alright ^^

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

aww come on now trup i don't wanna see this thing die lol

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

posts seem very very slow... people must be busy lately

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

"I dunno.. depends on how much stamina whatever we're following has" Gardsin attempts to throw some humor out at it laughing at himself slightly as continues moving through the jungles. Ice Eyes doing her part in helping pick out things here and there as Krular follows close behind.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Ah krular didn't notice you were quite with this portion of the party I guess

Gardsin Continues looking on at the tracks pausing briefly to growl back at the barbarian "I don't see how we have much choice, lets jus watch eachotter's backs for now eh? This is something dear to the Halfling and it's our job to get it back for eem. I don't wanna risk loosing the trail.." Gardsin fumbles a bit in one of his pockets to snack on a piece of jerky as he trains his eyes back to the trail.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

The jungle becomes more dense, the half orc struggles past some brush, turning he turns making sure Ice eyes is close by, pausing for the moment to look around, surely the fort is no longer in sight and it has grown dark due to the thick leaves above (of course no problem for someone with dark vision). Jungle sounds echo off the trees around, Gardsin rubs his skull for a moment and sighs.

Thought:
'gah.. If'n we turn back now ow' can a' hope ta find the trail again. Things could easily get outta hand if we continue trough dees retched greens.'

Turning to the hunter girl "aye.. da tracks are gettin a bit... patchy" he growls clearly a bit aggravated. He surely knew some of the dangers in these lands having survived through it.. course.. there was still much he did not know of the jungles.
he shakes his head a bit as he thinks "lets keep goin surely the cre... person twernt to much further.. thinking the girl may still be a bit shaken from the black creatures from yesterdays events he avoids speaking aloud that he don't think this is a regular person.. "jus' stay close eh?"

track: 1d20 + 8 ⇒ (10) + 8 = 18 Gardsin puts his eyes back to work picking out hints here and there of brush thats broken and indented prints into soft ground he attempts to proceed further for the tracks

Thought:
'if I can pin where dis being might be staying... we can at least start from der if it seems something we can't quite handle..'

Stopping of course if Ice Eyes would resist going further.

can Gardsin tell what the creature is by chance? or at least can he tell if it is inhuman? nature: 1d20 ⇒ 12if needed

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

actually I guess i'll just post now...

Gardsin scratches the back of his head making somewhat of a frowny face through his tusks.. Looking back at Gerald, who was busy scattering his belongings about, to the smoke billowing in the distance, then back to Ice eyes... "What ya say we ge' an idea o' how far in it goes" He says not really waiting for an answer back he starts moving towards the outskirts of town doing his best to search about for the tracks.

survival: 1d20 + 8 ⇒ (3) + 8 = 11 an additional plus 1 added in due to tracking - Gardsin glancing about first makes his way down the line of rushed tracks hoping it hasn't been to soiled yet. Gardsin seems to "rushing" over the tracks though

perception: 1d20 + 7 ⇒ (19) + 7 = 26 - Upon exiting the city Gardsin takes a quick lookover the Refugee camp glancing about for any sign of red crate that he might want to check out, or really anything out of the ordinary.. which might be a lot...

perception: 1d20 + 7 ⇒ (3) + 7 = 10 - Just before entering the jungle Gardsin scans along the edges looking for movement before continueing a little ways into the jungle.

Gardsin will only go a short ways into the jungle.. roughly 100 feet or so unless Ice eyes or another is following him. Otherwise he will continue tracking as far for quite a while with bow drawn.

perception: 1d20 + 7 ⇒ (14) + 7 = 21 - Taking another moment away from the tracks at the 100 foot mark as well as making sure he can still make out the fort through the foilage.

Survival/track: 1d20 + 8 ⇒ (17) + 8 = 25 if needed after the 100 foot. or really if needed as soon as he gets to the jungle. can i just take this roll as my overall survival check? that would be nice :P

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

And I'm back I will be posting tonight again sorry that took so long i was expecting internet to come back me much earlier but oh well. so Seems I haven't missed much that's thankful.. kinda.. sorry if my bad hope everyone is doin well though ^^

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Its gonna be rough for to me to post anything I won't have internet till about Monday at the earliest and that's if the company gets off their butts to install that day.. so feel free to autopilot

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

He laughs, taking the halflings words about the monkey as a joke rather than a story"a Red crate? Gardsin shrugged looking at the smallfry "don't sound too familyir ta' me. Spose a could elp ya look fer itthough. Missing asa this morning huh?"

Anyone else not go to the Rite?

Gardsin shrugs again before setting off to help the halfling "Might 'ave to ask de otters whens they get back"

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

I'm ready whenever to jump ahead

Gardsin has a good fill, doesn't make much conversation and usually ends up answering with simple few worded sentences if asked questions. Back at the housing he takes to sleeping comfortable on the spot he picked on the floor propping his head up with a bag of items. In the morning of course he chooses to avoid the burning regardless of the choice of the rest of the party, instead heading to the edge of town and watching the refugees for a bit, and sticking around with Gerald helping him move things about and watching him work.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Debatable whether or not I'll be posting this coming week doing a switch with internet service provider so we'll see.. feel free to move along without.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

knowledge nature 1d20 ⇒ 11 - is it normal for flooding in the area this time of season?

Sticking around here wasn't exactly Gardsin's idea of fun, so the suggestion to leave the stronghold of Metal clad enforcers. He wouldn't mind helping out a bit either.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin attends the dinner thanking the dwarf for his invitation and not saying much else. He barely paid attention to the conversation at the table as his hunger renewed when the food was brought out. His nostrils flaring to the smell of well cooked meat. Dishing up without much concern for others he begins scarfing his food down. Not exactly the most pleasant way either, though at least his elbows aren't on the table and he's using utensils... most of the time.

Pausing with a bit of food still in mouth "Simply lookin fer a bit a coin really" He explains the extremely short story for the reason of his current way of travel. Not seeing much reason to tell all about his full intentions. "Alflings Are Intrmsting" He adds chewing a chunk of meat.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin keeps to himself through most of the time not doing much to clean himself up, other than a splash of water to his face. Making sure to have his gear he at least tries to keep his hide shirt and lightmace on him when they leave. being rather stubborn if anyone attempts to take it from him.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

The entire environment of this place had Gardsin feeling a bit uneasy. Surely Guards were watching the half-orc he was used to it.. but he still didn't like it. Keeping his hands close to his weapons of course he followed the group. Grumbling a bit when they were introduced to the humble abode. tossing his stuff to a corner, laying out his bedroll, he then steps outside, setting himself up next to the door to watch passersby. He converses with any who join him, though for the most part keeps as quiet as possible especially around guards.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin Jumps out prepping to walk directly next to the wagon with the "healed" man. He keeps his good eye on him [/b]"let's get"[b] he says with a bit of a growl

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

agh the suspense it will kill me!

Good luck with your computer.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

I don't know if Gardsin would really know much... but does this work in a sense of fictional lycanthropy? kill the one that bit you and you are cured? I can always do a quick Intelligence roll or something to see if my guy can put 2 and 2 together? Int: 1d20 - 1 ⇒ (15) - 1 = 14. not sure if that type of thing is very common in the wild lands where he grew up.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

"ye still 'ave da' corruption in ya though. You may beable ta keep yer word but that disease in ye might decide otherwise. I think it better that we keep yeh tied up fer now."

Gardsin, eyes the corrupted man. He's never dealt with this type of thing before and its not something he wants to take risks with. We ready to be moving back on the road Gerald?

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

k good so Gardin at least has 6 hp..

Gardsin looks uneasily at the being laying helpless as Jessop speaks to it. 'e's a lucky bugger thiss religious nut is around.. he'd a bin dead a while ago twer up to me..'

Gardsin had his hand prepared against the hilt of his mace incase anything funny comes round again.

"da mans surely deranged 'yond our help Jes, you really tink hill tell you much?"

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

current HP 4

correct? If i remember right I took 7 damage that was it.

Retrieving his items Gardsin scans the borders of the road for tens of feet perception into jungle: 1d20 + 7 ⇒ (1) + 7 = 8 before returning to the wagons. Though he still seems paranoid about the surroundings as he dabs a cloth against his wound, tending to his slightly battered Hide shirt.

"I think we best be on Arre way 'fore anytin else shows up.. dem beasts made a bit quite the bit o' noise. We alls seem fine up an attem?" Gardsin stands up glancing over the beasts before dragging them away from the wagons and plopping them on the ground before giving them a stare for a bit.
we ought to make a bit o' a decision on our sick pal to.. I still say we toss em.. he growls a bit.. giving a slight scowl at Jessop..

Though Gardsin will do what he can to avoid conflict within the group, his own mind seems to pin the cause of this event to Jessop's choice of keeping the man

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gaining composure back Gardsin fumbles a bit growling annoyingly as the Lead creature crumples to the ground nearby. Leaving his mace to the ground for now, drawing his Boarding axe as he attempts to aid Ice Eyes Swinging down with the piercing end of the axe.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Less of course c7 is dead then he will attack c8.. unless he is dead as well then he will simply retrieve, mace and bow.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

hmm very quiet...

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Fort: 1d20 + 3 ⇒ (4) + 3 = 7 ouch what crappy rolls as of late..

Gardsin grits his teeth squinting his eyes shut as the creature blasts his vocals practically in his face. Dropping his mace to the ground and clutching his ears as it seems too much for the half-orc.

Full AC for this round 12 unless Gardsin is Adjacent to Lem then 15

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Reeling back, grasping the slight gash in his chest, Gardsin drops his bow, only to draw his light mace, twisting to strike back at the larger humanoid.

Attack on C-L
Lightmace: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Trup&Malwyn:
If I'm not mistaken, Gardsin is on the wagon with the downed man as well as jessop. Malwyn was ontop of the other wagon? correct me if I'm wrong, that would mean that Ice eyes and malwyn don't have to worry about 'casting defensively' or Aoo from C-L

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin nod in response to Jessop, taking a bit of a breath and lifting his bow up aiming down the way of the arrow at one of the creatures (C3 assuming it hasn't been killed before he gets to it.)

Attack: 1d20 + 5 ⇒ (3) + 5 = 8

Jessops luck: 1d20 + 5 ⇒ (13) + 5 = 18

His arrow zings through the air towards one of the misfigured howlers.Arrow damage: 1d6 ⇒ 2
loose 1/20 arrows
Other than the attack, Gardsin chooses to stay still for the most part in this round

Second Round:
Assuming anything is left
If creatures keep a distance of roughly 30 feet from him then he will continue using range {on the same C3, or on closest creature to the wagons. attack: 1d20 + 5 ⇒ (2) + 5 = 7 - damage: 1d6 ⇒ 2

if the creatures would be close to him he would leave the bow and take up the light mace, launching forward to strike one [use dice roll from above for fairness? - Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Gardsin scrambles up by the sudden sounds, having just gotten his armor on he looks around, as well as trying to listen (perception: 1d20 + 7 ⇒ (12) + 7 = 19) for any sign of movement

"I knew ee'd only be trouble" Bow up and at ready scanning around, scowling a bit at jessop for just a moment he continues scanning. He wonders for a moment if maybe it'd be better for close range weapons with the dense foilage... at any rate he'll do his best to keep those monsters from getting the drop on him or the group.

"Relax lass and keep yer wits bout ya.. Directed at Icy "twernt nothin but some dire wolves I'm sure..." To anyone that's spent a few years in the wilderness, it would be clear Gardsin was lying... his slight attempt at calming all to listen.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Trup explained to Gardsin (with basic intelligence check) that through some stories my character has heard through travels this is how its been said it starts. also with malwyn Knowledge check I believe there was a bit explained there.

Other than that no i have no idea how it works and i don't think anyone but trup knows.

Gardsin is going off of assumption and he doesn't want to be one to deal with chancing corruption.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

Lem:

indeed all his years, all 15..

Gardsin holds no objection to Krular's action and would continue holding the man down to prevent squirming.

he grumbles as Lem throws out his suggestions. "yes, yes we'll have to stay alert still o'course in case the beast decided to track us but dareasiest solution to me is to rid ourselves of this man, I agree with Krular, e ain't Arr problem." He stares down at the black eyes of the once man.. "I fer one won't lose sleep o'er this... If anyting we're doin this man a favor..."

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

I always have rope in any of my characters...

CMB: 1d20 + 3 ⇒ (3) + 3 = 6 Tieing the man up with the help of Jessop.

"Luk I ain't the smartest here a' know that.. I think Mal's right.. Though I never seen this a'fore I'v heard stories that this is how it starts...
I say Jessop's right as well though there is sometin about that howl that set this man off.. and it twernt no howl I'v ever heard in all my years..."
Gardsin seems to have a smile on his face even through the struggle almost as if he was having some fun really.

"What'evr gave off that howl is prolly followin the man.. I think we need to get rid of eem, Tie im up and leave im for the wolves I say, no point in makin our trip more of a struggle."

"course even if it wasn't following the man, hopefully it'll be curious enough about im to stay off our backs.."

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

"gah. Friggin SIT STILL you li'tle bugger!" Gardsin clambers about fumbling around his belt line for his lightmace. he considers biting the man... but he doesn't want to chance getting corrupted himself even if that's not how it works...

Trup:

CMB: 1d20 + 3 ⇒ (12) + 3 = 15 - This is to retreive the weapon unless he's able to do so with ease while holding the corrupted man down, then in that case its an attack roll to hit with the mace. Damage: 1d6 + 2 ⇒ (2) + 2 = 4

"Maybe we ought to juss Toss eem out and go?"

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

well yes but thats only if I have a rank in that. my int is -1 and I get a bonus +1 from a Trait I have so its +0 I think I'll plop a rank in there next level.

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

trup:

Is the howling something Gardsin(or just someone that is familiar with nature) might recognize? Just a wolf out in the wilderness?

"Uh guys, we may 'ave a bit of a problem" Gardsin says struggling to hold the man down still. He calls out for anyone that's gotten a bit to far from the wagons

Unsure of really what to do Gardsin makes a strike across the subjects face in hopes that he might be able to knock the estranged man out
Non-lethal bludgeoning damage CMB: 1d20 + 3 ⇒ (7) + 3 = 10 Unarmed Fist: 1d4 + 2 ⇒ (4) + 2 = 6

Though he only does the above paragraph assuming Jessops diplomacy doesn't seem to do anything... - Edit

Grand Lodge

(Init +6 (Perc +7) Half-Orc Ranger lvl 1 (Hp 11 (AC 18/14/14 (F +3 (R +6 (W+3)

sorry intelligence roll was at a -1

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