Amethyst Ioun Stone

Game Master S - 2e's page

89 posts. Alias of Chris Marsh.



1 to 50 of 411 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Greetings! Sign in at RPG Chronicles


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

We start once full. I'll make this an Outpost game!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sign in on RPG Chronicles! See you on 2 March 2026.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

We begin on 2 March 2026. don't forget to check the Discussion Tab


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Alright assassins, before we can start, you need to tell me about the mission you just accomplished. Choose one of the following:

ASSASSINATION COMPLETED:

Your group was hired to assassinate someone in the area. You completed the task a few nights ago and just met with your client, who paid you handsomely for the service in gold.

FAVOR PERFORMED:

Your group just finished doing a complex and dangerous favor for a powerful individual or organization, and has gained access to that person’s or group’s secrets.

TREASURE RECOVERED:

Your group just completed a treasure hunt, perhaps one that led into a deadly dungeon or had you digging up a buried chest—regardless, you are now richer than you were before!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Will start once I've got a free slot.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Forgot to make the RPG Chronicle. Will do it soon.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sign up at RPG Chronicles, and away we go!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Sign up at RPG Chronicles, and away we go!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Greetings!

Let's experiment with playing a hybrid game.

1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action.

2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links.

3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town.

4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker.

5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty.

6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

An experiment in hybrid game styles.


Disaster at Dreamlink Labs | Murder in Metal City

We'll begin as soon as everyone's ready. Given the start time, this is NOT part of Gameday.


Disaster at Dreamlink Labs | Murder in Metal City

Digital marker complete - mission loading


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

As I mentioned. I'll leave the old one up until we're done. Let me know if you have any requests about porting it over.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Still messed, up, but I'm going to try. I may post in the Discussion tab...

The party moves from console to console trying to keep the pressure on. Drei fails to help lock on, but the Starfinders still hold the advantage.

STARSHIP COMBAT
GM TRACKER
Starship
Tactical Map
Bonus Resolve: 1
Critical Damage Table
Options Adjusted for level: yes

Starfinder Drake Status
HP:115
SHIELDS

  • Forward: 50
  • Port: 50
  • Starboard: 50
  • Aft: 50

    ”ROLE PHASE”:
    You may switch roles at the top of a round.
    Captain: Vacant
    Chief Mate: Drei
    Engineer: Vacant
    Gunner: Omni
    Gunner 2: Huck
    Magic Officer: Vacant
    Pilot: Varu
    Science Officer: Stees

    ENGINEERING PHASE:
    Open Crew Actions: Erratic Maneuvering, Feign Disaster, Prioritize Calculation, Range Finding, Ready Weapons System
    Captain (Name): Demand, Encourage, Moving Speech, Orders, Taunt
    Chief Mate (Drei): Fail Maintenance Panel Access, Targeting Aid
    Engineer (Name): Divert, Hold It Together, Patch, Overpower, Quick Fix
    Magic Officer (Name): Eldritch Shot, Scrying, Mystic Haze, Psychic Currents

    HELM PHASE (Initiative):
    Magic Officer (Name): Precognition
    Enemy Initiative: Jinsul Helm: 1d20 + 22 ⇒ (14) + 22 = 36
    Pilot: Initiative If you lose this roll, immediately move to the HELM PHASE

    Future Phases:

    HELM PHASE:
    Captain (Name): Available
    Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed
    Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt
    Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System

    GUNNERY PHASE:
    Captain (Name): Available
    ►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
    ►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

    Game Master Only:

    The jinsul starship concentrates on escaping, moving as far from the PCs’ ship as possible each turn. The engineer and science officer prioritize their shields, focusing their attention on engines after that (including targeting the PCs’ engines). The ship’s computer prioritizes the pilot’s and engineer’s actions, then the gunners.
    SHIP: Jinsul Scout Craft: Hull 43 Taken
    Systems Status: Turret, Starboard arc and power core glitching
    Shields:
  • Forward: 70
  • Port: 70
  • Starboard: 70
  • Aft: 0

  • Disaster at Dreamlink Labs | Murder in Metal City

    Cry havoc once more. RPGChronicles.


    Disaster at Dreamlink Labs | Murder in Metal City

    FIAT LVDVS


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Welcome!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Ad astra per aspera


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Ad astra per aspera


    Disaster at Dreamlink Labs | Murder in Metal City

    There's no RPG Chronicles option yet (well, there wasn't yesterday). I'll make a link as soon as I can. Let me know if any of you spot an update.

    This is my first foray into 2e, so please speak up if I run something wrong.


    Disaster at Dreamlink Labs | Murder in Metal City

    Welcome! I'll start the instant the table is legal.

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Welome!


    Disaster at Dreamlink Labs | Murder in Metal City

    Discussion Thread

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    See you on 3 Arodus 325 A.G.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Sign ups forthcoming


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Digital identification verified.


    Looking for 1-3 more for the game. First come, first served. Just post in here (and better yet) sign up HERE


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Don't forget, sign up at RPG Chronicles!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Entre Nous


    It Came from the Vast

    So we continue...


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Don't forget to sign up at RPG Chronicles!. We start once everyone is here.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Alons-y!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Don't forget to sign up via RPG Chronicles.


    It Came from the Vast

    More permanent discussion here.


    It Came from the Vast

    The Final Frontier


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Welcome!


    It Came from the Vast

    Playtesting matters! Fill out the various feedback options once we're done.


    It Came from the Vast

    Let's do this!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Please sign up on RPGChronicles Just in case there's turn over between the two scenarios, I'll likely create a new thread for the next one.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Electronic mark here.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    RPGChronicles Link


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Electronic Mark Here


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Thank you for playing! Don't forget to sign up at RPG Chronicles.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Digitally mark here.


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Please Fill out your information on RPGChronicles!


    | The Death of Kortos IV | Fly Free or Die | | Ship Roles |

    Digital Signature Here

    Race

    HP 110/110| AC 26 | F +16 R +17 W +12 | Perc +12 |

    Classes/Levels

    50 Speed | Hero 2/2 | Campaign Coin 1/1 | Active Conditions: ---

    Gender

    "You’re next!" | 820-2005 | Female Dragonscaled Kobold Swashbuckler 8

    About Zot the Magnificent

    PROFILE

    ★ ---- ★ ---- ★ ---- ★

    The blood of the mightiest of dragons runs in Zot’s veins. She herself knows that she is a mighty dragon who all lesser creatures should fear. Zot is aware though that being a mighty dragon is not itself enough to succeed in life. She has joined the Pathfinder Society for a chance to adventure, earn gold and travel with companions who can deal with the troublesome thinking that adventures sometimes require. It’s good to travel with experts, so that Zot is free to fight things and be a DRAGON!

    ★ ---- ★ ---- ★ ---- ★

    Bot Me!

    Saves

    [dice=Fortitude (E)]1d20+16[/dice]
    [dice=Reflex (M)]1d20+19[/dice]
    [dice=Will (E)]1d20+12[/dice]

    ★ ---- ★ ---- ★ ---- ★

    [dice=Perception E]1d20+12[/dice]

    [dice=Acrobatics (M)]1d20 +19[/dice] includes +1 Bracelet of Dashing
    [dice=Athletics]1d20 +12 [/dice]
    [dice=Diplomacy]1d20 +14 [/dice]
    [dice=Deception (E)]1d20 +16 [/dice]
    [dice=Intimidate (M)]1d20 +19 [/dice] includes +1 Tattoo
    [dice=Lore (Draconic (M)]1d20+14[/dice]
    [dice=Lore (Games)] 1d20+10 [/dice]
    [dice=Lore (Pathfinder)]1d20 +10[/dice]
    [dice=Medicine]1d20+10[/dice]
    [dice=Perform (with Acrobatics)] 1d20 +19 [/dice]
    [dice=Society]1d20+10[/dice]
    [dice=Stealth]1d20+15[/dice]
    [dice=Thievery (M)]1d20+19[/dice] (includes +1 from Charlatan Gloves)

    ★ ---- ★ ---- ★ ---- ★

    Without Inspire Courage or Panache

    ◈ [dice=Dagger]1d20 +16[/dice]
    [dice=Piercing / Slashing) damage] 1d4 + 2+3[/dice]

    ◈ [dice=Light Mace (Agile, Finesse, Shove)]1d20+16[/dice]
    [dice=Bludgeoning damage]1d4+2+3[/dice]

    ◈ [dice=Short bow (Deadly)]1d20+16[/dice]
    [dice=Piercing]1d6+2+3[/dice]
    [dice=Deadly]1d10[/dice]

    ◈ [dice=Striking Shifting Rapier (Deadly D8, Disarm, Finesse)]1d20+16+1[/dice]
    [dice=Piercing]2d6+2+3[/dice]
    [dice=Deadly]1d8[/dice]

    ◈◈ [dice=Fortune Dragon Breath (15 ft cone, force)]4d4[/dice]

    ★ ---- ★ ---- ★ ---- ★

    With Panache

    ◈ [dice=Intimidate (M)]1d20 +19 [/dice]

    ◈ [dice=Dagger + Panache]1d20 +16[/dice]
    [dice=Piercing / Slashing) damage] 1d4 + 3+2+2[/dice]

    ◈ [dice=Light Mace + Panache (Agile, Finesse, Shove)]1d20+16[/dice]
    [dice=Bludgeoning damage]1d4+3+2+2[/dice]

    ◈ [dice=Striking Rapier + Panache (Deadly D8, Disarm, Finesse)]1d20+16+1[/dice]
    [dice=Piercing]2d6+3+2+2[/dice]
    [dice=Deadly]1d8[/dice]

    ◈ [dice=Confident Finisher (halved if the attack misses)]3d6[/dice]

    ★ ---- ★ ---- ★ ---- ★

    [/spoiler]

    PFS Information:

    PFS Number: 820-2005
    Fame, Reputation & Experience: See ITS
    Gold: See ITS

    Training: Generalist
    Main Faction: Grand Archive

    ★ ---- ★ ---- ★ ---- ★

    Major Factions
    See ITS

    Purchased Boons
    Boon #1 Wayfinder

    ★ ---- ★ ---- ★ ---- ★

    Nationality: Absalom
    Birthplace: Absalom Sewer Dragon
    Age: 13
    Gender & Pronouns: Female - she & her
    Height: 3’
    Weight: 3 bulk
    Physical Appearance: Magnificent shining bronze scales

    ★ ---- ★ ---- ★ ---- ★

    Ancestry Bronze Dragonscaled Kobold
    Background Gambler
    Class Braggart Swashbuckler Level:7; Archetype: None
    Size small traits humanoid kobold
    Alignment; CG deity Irez
    Languages: common, draconic, tien
    ____________________

    SENSES
    ____________________

    Perception: 12 (0 +8+4) [E]
    Special Senses: darkvision
    ____________________

    DEFENSES
    ____________________

    HP 110 = 6+(13x8=91)
    AC 26 (10+ 4 Dex +2 T +8 Level +1 Item+1 rune)
    Resistance Electricity 3

    ____________________

    OFFENSE
    ____________________

    Class DC: 18 [T]

    Speed: 25

    Attacks: Check out 'Bot me!' spoiler at the top!

    Weapon Proficiencies
    Simple: All simple [T], Martial: All martial. Unarmed attacks[T].
    ____________________

    MAGIC
    ____________________

    Magic Traditions None

    ____________________

    SKILLS
    ____________________

    Automatic: Acrobatics, Deception, Intimidate, Gaming Lore, Scouting Lore (General Training)
    4 additional skills

    See Botting Spoiler

    GAMBLER BACKGROUND The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Deception skill and the Games Lore skill. You gain the Lie to Me skill feat.

    ____________________

    ABILITY SCORES
    ____________________

    Ancestry Kobold Dex, Charisma, -Con, +Con
    Background Gamber Cha, Dex
    Class Swashbuckler Dex
    Free Str Dex Con Cha
    Level 5 Str Dex Con Cha

    Ability Score Summary:

    Str 14 F5
    Dex 19 ABCF5
    Con 16 AF5
    Int 10
    Wis 10
    Cha 18 ABF5

    STR +2, DEX +4, CON +3, INT +0 WIS +0, CHA +4
    ____________________

    FEATS:
    ____________________

    Ancestry Feats and Abilities

    Special 1st: Small, darkvision
    Heritage 1st: Dragonblood (Uncommon Heritage) You're descended in some way from a dragon. Your physical features might show this outwardly, with a pair of draconic horns, patches of scaly skin, or even a tail, or you might develop an internal reserve of draconic power. You gain the dragonblood trait, in addition to the traits from your ancestry. Add Draconic to your ancestry's list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.

    1st: BREATH OF THE DRAGON [two-actions] FEAT 1
    DRAGONBLOOD MAGICAL

    Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see above). This ability has the trait associated with the type of damage it deals.

    3rd: DRAGON LORE FEAT 1
    DRAGONBLOOD

    You've set your mind on learning more about your ancestor

    and their kin, and perhaps you were even raised by a dragon parent. You've come to understand how dragons can invoke fear but also how they've contributed to society as a whole. You gain the trained proficiency rank in Diplomacy and Intimidation. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Additional Lore general feat for Dragon Lore.

    5th: DRAGON'S FLIGHT [one-action] FEAT 5
    DRAGONBLOOD

    Frequency once per round You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall.

    Skill Feats

    Background: LIE TO ME FEAT 1
    GENERAL SKILL

    Prerequisites trained in Deception.
    You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn't apply if you don't have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.

    2nd: DIRTY TRICK [one-action] FEAT 1
    ATTACK GENERAL MANIPULATE SKILL

    Prerequisites trained in Thievery Requirements You have a hand free and are within melee reach of an opponent. You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC.

    Critical Success: Target is clumsy 1 until they use an interact action.
    Success: Target is clumsy 1 for 1 round.
    Critical Fail: You fall prone.

    3rd (Stylish Tricks): INTIMIDATING GLARE FEAT 1
    GENERAL SKILL

    Prerequisites trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language.

    4th: UNDERWATER MARAUDER FEAT 1
    GENERAL SKILL

    Prerequisites trained in Athletics You've learned to fight underwater. You are not flat-footed while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water.

    6th: Acrobatic Performer

    7th (Stylish Tricks): BATTLE CRY FEAT 7
    GENERAL SKILL

    Prerequisites master in Intimidation When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you're legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll.

    8th: KIP UP FEAT 7
    GENERAL SKILL

    Prerequisites master in Acrobatics
    You can stand up without triggering reactions.

    General Feats
    3rd: Ancestral Paragon

    7th: Fleet

    Class Feats and Abilities

    Feat 1st: YOU'RE NEXT [reaction] FEAT 1
    EMOTION FEAR MENTAL SWASHBUCKLER

    Prerequisites trained in Intimidation Trigger You reduce an enemy to 0 Hit Points. After downing a foe, you promise another you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you're legendary in Intimidation, you can use this as a free action with the same trigger.

    Feat 2nd: ANTAGONIZE FEAT 2
    SWASHBUCKLER

    Your taunts and threats earn your foes' ire. When you successfully Demoralize a creature, its frightened condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round.

    Feat 4th: ACROBAT DEDICATION FEAT 2
    ARCHETYPE DEDICATION

    Prerequisites trained in Acrobatics You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain. Special You can't select another dedication feat until you have gained two other feats from the acrobat archetype.

    Feat 6th: ATTACK OF OPPORTUNITY [reaction] FEAT 6
    SWASHBUCKLER

    Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

    Stylish Tricks 3rd At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler's style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler's style.

    Feat 8th: DASTARDLY DASH [one-action] FEAT 4
    FLOURISH SWASHBUCKLER

    You dash past an opponent, confounding them with underhanded tactics. Stride up to half your speed. You can attempt a Trip or a Dirty Trick (if you have that action) against one opponent you pass within range of at any point during your movement.
    ____________________

    EQUIPMENT
    ____________________

    (See ITS)

    Magic Items: Wayfinder

    Bulk: # (Encumbered at: 5; Maximum at: 10)

    Coins: See ITS
    ____________________

    CHRONICLES
    ____________________

    For Chronicles: Zot’s Chronicles

    For Reputation and Faction Information: See ITS