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| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
We start once full. I'll make this an Outpost game!
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Sign in on RPG Chronicles! See you on 2 March 2026.
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We begin on 2 March 2026. don't forget to check the Discussion Tab
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Alright assassins, before we can start, you need to tell me about the mission you just accomplished. Choose one of the following: ASSASSINATION COMPLETED:
Your group was hired to assassinate someone in the area. You completed the task a few nights ago and just met with your client, who paid you handsomely for the service in gold. FAVOR PERFORMED:
Your group just finished doing a complex and dangerous favor for a powerful individual or organization, and has gained access to that person’s or group’s secrets. TREASURE RECOVERED: Your group just completed a treasure hunt, perhaps one that led into a deadly dungeon or had you digging up a buried chest—regardless, you are now richer than you were before!
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Will start once I've got a free slot.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Forgot to make the RPG Chronicle. Will do it soon.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Sign up at RPG Chronicles, and away we go!
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Sign up at RPG Chronicles, and away we go!
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Dot in. Don't forget to sign up at RPG Chronicles. Link is in the Discussion tab.
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Greetings! Let's experiment with playing a hybrid game. 1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action. 2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links. 3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town. 4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker. 5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty. 6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.
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An experiment in hybrid game styles.
Disaster at Dreamlink Labs | Murder in Metal City
We'll begin as soon as everyone's ready. Given the start time, this is NOT part of Gameday.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
As I mentioned. I'll leave the old one up until we're done. Let me know if you have any requests about porting it over.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Still messed, up, but I'm going to try. I may post in the Discussion tab... The party moves from console to console trying to keep the pressure on. Drei fails to help lock on, but the Starfinders still hold the advantage. STARSHIP COMBAT
Starfinder Drake Status
”ROLE PHASE”:
ENGINEERING PHASE:
HELM PHASE (Initiative):
Future Phases:
HELM PHASE: Captain (Name): Available Chief Mate (Name): Hard Turn, Manual Realignment, Maximize Speed Pilot (Varuthalla): Audacious Gambit, Full Power, Fly, Manveur, Stunt Science Officer (Name): Balance, Improve Countermeasures, Lock On, Scan, Target System GUNNERY PHASE:
Game Master Only: The jinsul starship concentrates on escaping, moving as far from the PCs’ ship as possible each turn. The engineer and science officer prioritize their shields, focusing their attention on engines after that (including targeting the PCs’ engines). The ship’s computer prioritizes the pilot’s and engineer’s actions, then the gunners. SHIP: Jinsul Scout Craft: Hull 43 Taken Systems Status: Turret, Starboard arc and power core glitching Shields:
Disaster at Dreamlink Labs | Murder in Metal City
There's no RPG Chronicles option yet (well, there wasn't yesterday). I'll make a link as soon as I can. Let me know if any of you spot an update. This is my first foray into 2e, so please speak up if I run something wrong.
Disaster at Dreamlink Labs | Murder in Metal City
Welcome! I'll start the instant the table is legal.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Greetings! We begin on the 3rd day of Arodus in the year 4725 AR. Before we begin, please log in at RPGChornicles.
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Welome!
Looking for 1-3 more for the game. First come, first served. Just post in here (and better yet) sign up HERE
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Don't forget, sign up at RPG Chronicles!
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Don't forget to sign up at RPG Chronicles!. We start once everyone is here.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Don't forget to sign up via RPG Chronicles.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Please sign up on RPGChronicles Just in case there's turn over between the two scenarios, I'll likely create a new thread for the next one.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Thank you for playing! Don't forget to sign up at RPG Chronicles.
| The Death of Kortos IV | Fly Free or Die | | Ship Roles |
Please Fill out your information on RPGChronicles!
About Zot the MagnificentPROFILE ★ ---- ★ ---- ★ ---- ★ The blood of the mightiest of dragons runs in Zot’s veins. She herself knows that she is a mighty dragon who all lesser creatures should fear. Zot is aware though that being a mighty dragon is not itself enough to succeed in life. She has joined the Pathfinder Society for a chance to adventure, earn gold and travel with companions who can deal with the troublesome thinking that adventures sometimes require. It’s good to travel with experts, so that Zot is free to fight things and be a DRAGON! ★ ---- ★ ---- ★ ---- ★ Bot Me! Saves [dice=Fortitude (E)]1d20+16[/dice]
★ ---- ★ ---- ★ ---- ★ [dice=Perception E]1d20+12[/dice] [dice=Acrobatics (M)]1d20 +19[/dice] includes +1 Bracelet of Dashing
★ ---- ★ ---- ★ ---- ★ Without Inspire Courage or Panache ◈ [dice=Dagger]1d20 +16[/dice]
◈ [dice=Light Mace (Agile, Finesse, Shove)]1d20+16[/dice]
◈ [dice=Short bow (Deadly)]1d20+16[/dice]
◈ [dice=Striking Shifting Rapier (Deadly D8, Disarm, Finesse)]1d20+16+1[/dice]
◈◈ [dice=Fortune Dragon Breath (15 ft cone, force)]4d4[/dice] ★ ---- ★ ---- ★ ---- ★ With Panache ◈ [dice=Intimidate (M)]1d20 +19 [/dice] ◈ [dice=Dagger + Panache]1d20 +16[/dice]
◈ [dice=Light Mace + Panache (Agile, Finesse, Shove)]1d20+16[/dice]
◈ [dice=Striking Rapier + Panache (Deadly D8, Disarm, Finesse)]1d20+16+1[/dice]
◈ [dice=Confident Finisher (halved if the attack misses)]3d6[/dice] ★ ---- ★ ---- ★ ---- ★ [/spoiler] PFS Information:
Nationality: Absalom
★ ---- ★ ---- ★ ---- ★ Ancestry Bronze Dragonscaled Kobold
SENSES
Perception: 12 (0 +8+4) [E]
DEFENSES
HP 110 = 6+(13x8=91)
____________________ OFFENSE
Class DC: 18 [T] Speed: 25 Attacks: Check out 'Bot me!' spoiler at the top! Weapon Proficiencies
MAGIC
Magic Traditions None ____________________ SKILLS
Automatic: Acrobatics, Deception, Intimidate, Gaming Lore, Scouting Lore (General Training)
See Botting Spoiler GAMBLER BACKGROUND The thrill of the win drew you into games of chance. This might have been a lucrative sideline that paled in comparison to the real risks of adventuring, or you might have fallen on hard times due to your gambling and pursued adventuring as a way out of a spiral. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Deception skill and the Games Lore skill. You gain the Lie to Me skill feat. ____________________ ABILITY SCORES
Ancestry Kobold Dex, Charisma, -Con, +Con
Ability Score Summary:
Str 14 F5 Dex 19 ABCF5 Con 16 AF5 Int 10 Wis 10 Cha 18 ABF5 STR +2, DEX +4, CON +3, INT +0 WIS +0, CHA +4
FEATS:
Ancestry Feats and Abilities Special 1st: Small, darkvision
1st: BREATH OF THE DRAGON [two-actions] FEAT 1
Tapping into the physiology of your draconic ancestor, you can exhale a torrent of energy in a 15-foot cone or a 30-foot line, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can't use this ability again for 1d4 rounds. At 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see above). This ability has the trait associated with the type of damage it deals. 3rd: DRAGON LORE FEAT 1
You've set your mind on learning more about your ancestor and their kin, and perhaps you were even raised by a dragon parent. You've come to understand how dragons can invoke fear but also how they've contributed to society as a whole. You gain the trained proficiency rank in Diplomacy and Intimidation. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also gain the Additional Lore general feat for Dragon Lore. 5th: DRAGON'S FLIGHT [one-action] FEAT 5
Frequency once per round You have grown a small pair of draconic wings or have honed your use of the wings you've had since birth. You Fly. If you don't normally have a fly Speed, you gain a fly Speed of 20 feet for this movement. If you aren't on solid ground at the end of this movement, you fall. Skill Feats Background: LIE TO ME FEAT 1
Prerequisites trained in Deception.
2nd: DIRTY TRICK [one-action] FEAT 1
Prerequisites trained in Thievery Requirements You have a hand free and are within melee reach of an opponent. You hook a foe's bootlaces together, pull their hat over their eyes, loosen their belt, or otherwise confound their mobility through an underhanded tactic. Attempt a Thievery check against the target's Reflex DC. Critical Success: Target is clumsy 1 until they use an interact action.
3rd (Stylish Tricks): INTIMIDATING GLARE FEAT 1
Prerequisites trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don't take a penalty if the creature doesn't understand your language. 4th: UNDERWATER MARAUDER FEAT 1
Prerequisites trained in Athletics You've learned to fight underwater. You are not flat-footed while in water, and you don't take the usual penalties for using a bludgeoning or slashing melee weapon in water. 6th: Acrobatic Performer 7th (Stylish Tricks): BATTLE CRY FEAT 7
Prerequisites master in Intimidation When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you're legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. 8th: KIP UP FEAT 7
Prerequisites master in Acrobatics
General Feats
7th: Fleet Class Feats and Abilities Feat 1st: YOU'RE NEXT [reaction] FEAT 1
Prerequisites trained in Intimidation Trigger You reduce an enemy to 0 Hit Points. After downing a foe, you promise another you're coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you're legendary in Intimidation, you can use this as a free action with the same trigger. Feat 2nd: ANTAGONIZE FEAT 2
Your taunts and threats earn your foes' ire. When you successfully Demoralize a creature, its frightened condition can't decrease to less than 1 at the end of its turn until it either uses a hostile action against you or can no longer observe or sense you for at least 1 round. Feat 4th: ACROBAT DEDICATION FEAT 2
Prerequisites trained in Acrobatics You become an expert in Acrobatics. At 7th level, you become a master in Acrobatics, and at 15th level, you become legendary in Acrobatics. Whenever you critically succeed at an Acrobatics check to Tumble Through an enemy's space, you don't treat the enemy's space as difficult terrain. Special You can't select another dedication feat until you have gained two other feats from the acrobat archetype. Feat 6th: ATTACK OF OPPORTUNITY [reaction] FEAT 6
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. You swat a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. Stylish Tricks 3rd At 3rd level, 7th level, and 15th level, you gain an additional skill increase you can apply only to Acrobatics or the skill from your swashbuckler's style. You also gain an additional skill feat at these levels. This feat must be for Acrobatics or the trained skill from your swashbuckler's style. Feat 8th: DASTARDLY DASH [one-action] FEAT 4
You dash past an opponent, confounding them with underhanded tactics. Stride up to half your speed. You can attempt a Trip or a Dirty Trick (if you have that action) against one opponent you pass within range of at any point during your movement.
EQUIPMENT
(See ITS) Magic Items: Wayfinder Bulk: # (Encumbered at: 5; Maximum at: 10) Coins: See ITS
CHRONICLES
For Chronicles: Zot’s Chronicles For Reputation and Faction Information: See ITS |