Merisiel

Gaia Lightfairer's page

42 posts. Organized Play character for CariMac.


Full Name

Gaia Lightfairer

Race

Elf rogue 1 NG Medium humanoid (elf) Init +4; Senses low-light vision; Perception +6

Classes/Levels

AC 16, T 13, FF 13 hp 3/10 Fort +1, Ref +6, Will +0; +2 vs. enchantments Immune sleep

Strength 13
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 10

About Gaia Lightfairer

Gaia Lightfairer
Elf rogue 1
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +6, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +4 (1d4+1/19-20) or
. . light mace +4 (1d6+1) or
. . mwk rapier +5 (1d6+1/18-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 13, Dex 18, Con 12, Int 14, Wis 10, Cha 10
Base Atk +0; CMB +1; CMD 15
Feats Weapon Finesse
Traits classically schooled, dirty fighter
Skills Acrobatics +5 (+1 to jump), Disable Device +6, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +6, Sense Motive +4, Sleight of Hand +5, Spellcraft +7 (+9 to identify magic item properties), Stealth +5, Use Magic Device +4; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Goblin
SQ elven magic, trapfinding +1
Combat Gear acid, alchemist's fire, oil (3); Other Gear studded leather, arrows (40), dagger, light mace, mwk rapier, shortbow, backpack, belt pouch, chalk, flint and steel, hemp rope (50 ft.), thieves' tools, 179 gp, 6 sp, 8 cp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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