The Cinderlander

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RPG Superstar 9 Season Star Voter. Organized Play Member. 19 posts (21 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.



Sovereign Court

Many moons ago, I posted about the state of PFS in South Jersey and how it had evaporated after a particular gaming store had shut their doors.

I've taken it upon myself to try to re-establish organized play in South Jersey, even if I am a rookie GM. Top Deck Games in Cherry Hill has provided a voluminous space to play. I've GM'd 3 sessions (with a 4th cancelled due to lack of players)of SFS, beginning with 1-01: The Commencement. So far I've organized sign ups locally at the store with sign-up sheets and posts on the store's Discord. I have given the link for retailers to sign up for PFS to one of the managers of Top Deck Games. Now I'm looking to take the next step.

So if you are in the South Jersey area and are looking to play Starfinder Society, do know there is a place for you to play. I schedule my sessions every other Thursday 6pm-10pm at Top Deck Games. The next session will be SFS#1-03 Yesteryear's Truth.

Sovereign Court

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Hello all,

I went to MAGfest for my 4th year in a row and the experience just keeps getting better every year. I'd like to highlight the D.C. PFS Venture Team for their excellent commitment to making PFS (and MAGfest) great and an excellent convention to attend.

My investigator jumped from level 4 to level 6 over the weekend and would like to note a few things he discovered over the weekend.

- Sometimes it is better to diplomacy out of a final encounter and lose a Prestige instead of facing something that would likely kill (at least) one of the party members

-Apparently Diplomacy is not only a skill, but also a Bardiche. Worked really well in the hands of a certain Barbarian.

-Mutagens save lives. Friggin 7-06 2nd encounter was rough. Only lived because of the Natural Armor bonus gained from the mutagen.

-My investigator has a rival in the form of a Bard (detective archetype)

-Hall of the Flesh Eaters doesn't have to be scary. All you need is*REDACTED*

Great times. I only had one minor gripe, and that was the lack of high level scenarios. The highest level available was 3-7, and I had brought my lvl 8 and lvl 10 with me. But that is also why I brought a range of characters with me. There was a lot of new(er) people playing pre-gens for most of the games, so the lack of high level scenarios made more sense as the weekend progressed.

Which is why I'd like to appeal to the community (especially in the North East) to come to MAGfest and maybe we'll get some high level play going. Attendance is growing every year, the GMs are knowledgeable and know how to run an engaging game, and the organization is constantly improving. Perhaps we could shoot for an interactive next year?

Give MAGfest a try, you will not be disappointed. Much respect to the D.C. Venture Team and GMs for organizing a great weekend.

Sovereign Court

as of late is nonexistent. For that matter, it seems practically dead in the whole state. A search on Warhorn will show only 2 events/games for the entire year, which are the conventions held up in Morristown.

Is there any interest in PFS left in South Jersey?

Secondly,
I was at MAGfest last week and it was totally awesome. All the players there for PFS were great people, and I'd like to give kudos to all the GMs that were there. They did an excellent job in making the game(s) fun and engaging.

While there, I finally reached level 12 with my Alchemist. Now I'm ready to take the next step with him (Eyes, Seeker, etc), however with the aforementioned situation, this might not happen for a while, if at all. I'm not sure what to do at this point.

Sovereign Court

Hello all. After playing nearly all martial characters with the exceptions of an Alchemist and Kineticist, I've decided it is time to try something outside my comfort zone and try a full spell casting class. This is intended for PFS.

I was inspired to do so when I read a certain pre-gen character from a scenario I recently played:

Spoiler:
Serpent's Rise

and so I have an idea for an Oracle of the Dark Tapestry. Looking from the mind melting aspect of it, it seems you can make your opponent have a really bad day (for things that have minds anyway). Reading other threads about the Dark Tapestry Mystery and looking at the offerings of the mystery I've determined a few things.

1. The Dual Cursed archetype seems to go well with Dark tapestry Mystery. While the 3 spells gained from the Dark Tapestry Mystery definitely have utility use (Tongues especially) I prefer the more pro-active spells the Dual Cursed archetype gets.

2. Haunted seems to be the way to go for the second curse, unless I'm missing something.

3. Eldritch Heritage! Taking the Arcane Bloodline would open up a familiar can I can have being a little nuisance going around using a wand of Ill-Omen to harass enemies. I'm thinking of Improved Familiar and using a Pooka( if it is legal). Open to suggestions.

4. Due to the above, conventional wisdom would dictate a Half-Elf would be correct race for going this route, however the character concept I have in mind calls for a Tiefling. Any good options there?

5. This character would be heavily into "Save or Suck" spells, so giving myself higher DC's would be key. Misfortune and Ill-Omen help a little in that area though...I think. I have considered a dip into Mesmerist to gain Charisma to Will saves as well as penalizing my target's Will save via Hypnotic Stare. However, the lost in spell casting progression is always a deterrent. Thoughts? Are there other ways to mess with my target's saves?

6. Revelations- reading from another thread it I think my initial Revelation progression will go:
1st Misfortune 3rd Cloak of Darkness 5th Fortune 7th Gift of Madness OR Wings of Darkness

Other notes and question(s)
The Cloak of Shadows concept stood out to me as basically a free mage armor that increases AC over time. Also, I envisioned the character to have Spawn-like cape made of shadowy tendrils and thought that would be awesome for the character concept.

At what point am I trying to do too much? Maybe Dual Cursed isn't the way to go?

What other revelations from Dark Tapestry are worthwhile in your opinion?

How much should I diversify my spells? The character concept I have doesn't really call for buffing spells, but I won't rule them out either.


Hello.
I have been playing pathfinder for about 10 weeks now and have enjoyed it thus far. My Society Character is a Tetori Monk (lvl 3) and I have a level 6 Fighter that just finished the Dragon's Demand Module.
Now I'm looking to make something a little more complex. I'm looking for advice on a dual class Fetchling using Yokai Hunter or Dusk Stalker and Ninja classes.

The idea:
Take 4-6 levels of Dusk stalker(closer to 4 to get Shadow Bond) or Yokai Hunter(closer to 6 for 2nd favored yokai and automatic check to detect disguised yokai, and fits the character's RP element better). I would have enough Ranger levels to cast 1vl Ranger spells, which the one that stands out for me is Leaden Blades.

The cons to using either ranger class:
Yokai Hunter: Hunter's Bond is nigh useless
Dusk Stalker: favored terrain bonus is essentially halved ( no guarantee the Shadow Plane will even come into play during the campaign)

His weapon is a Fauchard (1D10 reach,trip, 18-20/X2) so using leaden blade would jump it to 2D8. I'm looking to make the most opportunity to use sneak attack and from what I've read there's a few different methods I can take:

Diving through threatened spaces (which is where Shadowbond helps)

Taking advantage of dark/dim lit areas ( which is great until the GM pits the party in a battle in a open field during broad daylight)

Feinting( although the ninja guide I read generally dislikes this method, not sure why)

the Tripping Feat line.

or a combination of any of the above limited by number of feats/ ninja tricks of course

The campaign this character will be used in will start at level 6.

Will this make an effective sneak attack user? I'm aware that I'll have to spend a feat for EWP to use the Fauchard, and I'm okay with that. I'm wondering if it is better to take the extra bonus feat from the 6th level of the ranger class as opposed the extra sneak attack die/no trace/ Master Trick from 16 levels of ninja as opposed to 14.

Also, for a character like this, is it better to try to get a high AC or to maximize 20/50% miss chances?

Any and all help is appreciated
-The Lincle