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Yup. THat's Dex and Con, mind you, but that's all tracked on my sheet.


I'm sorry, folks. My break is two weeks been and gone and I'm still a good two weeks behind, so I can't see myself being able to post regularly enough to keep things moving at the pace I'd like to. No sense beating around the bush and keeping you all hanging, so I'm afraid this game is officially inactive. I've been holding back until I'm certain I've got a months worth of DMing with me, and I can't really make that claim for a good while yet, both with uni and the mess of my old notes with so many players gone. I put this off a little too long, 'cause I didn't want to let such a fine group of players down.

I sincerely hope we get a chance to play together again.

(This will mean I can lurk in martin and godsDMits Runelords threads again and actually contribute without a vague feeling of guilt, so I'm glad to be coming clean.)

So long, and thanks for all the fish.


I'll need another week to get on top of things, I'm afraid. I'm really sorry guys. I've no doubt I can pick up the slack eventually but I'm worried I'll have no players left. :P

Bear with me a while longer.


Blargh, exposition takes a long time, but I didnt want to leave you in the lurch. Things are coming along, so my next post should be soon.

And split 6 ways it should amount to 100gp and 2pp, so 120 platinum. 5 ways that becomes 140gp, or thereabouts. Take 140gp, and we'll give Valeria an equal share if she returns.


Akrem:
You hear raised voices as the lunch hour draws to a close. You see your father standing by the door, arms folded, as Sheriff Hemlock stands, arms open, his eyes closed and a level tone to his voice. The few remaining guests try to look busy, unabashedly watching on the sidelines.

The Sheriff nods in acknowledgement. "Akrem... We were just talking about you. You're the talk of the town."

"What is it to you?" you hear your father say, a bitter edge to his voice. "You abandoned your family name, and betrayed father's memory. What is this family to you?"

Silence falls around the Deer, now.

"I will leave, now." says the Sheriff, a touch of sadness in his voice. "I would like it very much if you came to the Garrison later, nephew. There is someone you may like to meet."

"You are a disgrace to your people and your quah!" your father yells after him, his voice booming. "You aren't welcome-" he says, cut short by the slamming of the door. Your father sighs heavily.

"... come, my son. We need more wood for the fires. The mists will come in tonight. Then you may have the afternoon free."

As Lohrgan begins to get settled, the Sheriff will stride into the inn, cutting Rohan off mid-sentence. "Yes, you're right on that." says the voice of Sheriff Hemlock, hands linked behind his back. "Please, come with me, gentlemen. There is someone I'd like you to meet..." he says, nodding. "Good day, Mr. Foxglove." he adds, as an afterthought. "I hope your stay is a good one."


"Excellent, excellent!" he says, joviably, before clapping his hands together. "Where's my head? I promised you fellows a reward, did I not?" he says, slapping a small purse on the table. "Take it, take it. It's the very least I can do, and I know Qualin can use the drinking money."

The purse contains 12 PP


For the sake of convinience, lets assume each PC has his share of the loot, so split six ways, that's 120gp a head. If you want to make any purchases, make note of it here or in the IC thread, and make note that some shopkeepers may have discounts for you. I'm starting uni back tommorow, although its a nice short day, so I'm hoping to segway into our next roleplay encounter soon. I'm still getting a feel for when to cut from scene to scene.

For those of you offscreen at the moment, feel free to make a bid for attention! I always overestimate how quickly these things will wrap up... But I'll manage to rope you in soon, regardless, so there's no real pressure. Let me know what you think about the pacing and how I can step it up.

In other, more spoilery news... According to the paizo blog there's been a few new encounters concocted with Aldern for the upcoming anniversary addition. As somebody who likes to give his major NPCs as much screen time as he can... Christ, July can't get here soon enough... :P


"Pray, did I not mention the feast?" The boars of Tickwood make for a hearty meal, and Ameiko has agreed to cook our prize." he says, earnestly. "I promise you'll enjoy yourself."

"Qualin, my dear friend. What do you think of the local colour?" he says, cocking his head toward Ameiko. "See anything that tickles your fancy?" he jeers.


"Why, the great outdoors, fresh air and a hearty feast to top it off!" Aldern says jovially. "I'll make all the arrangements myself." he says, clapping his hands together.

"I'd planned to spend a few weeks enjoying the countryside, but alas I fear my stay will be cut short." he says, somberly.


Just thought I'd check to see if Valeria's still here. It's a shame to see Zavac go, considering my posting schedule's been just as sporadic of late... Fortunately my timetable has me trapped at university for a five hour break, which are definately prime posting conditions. It'll be a blessing to not have to rely on my phone any longer. :)

As it stands, we have a solid five-man party, but I wouldn't hesitate on recruiting any more if thats the way we wanted to go.


The festival has ended, Akrem, but you could easily be fooled. The excitement of the attack has the whole town talking.

"I must say I did my fair share of praying when I was attacked, yesterday." Aldern says, touching his neck gingerly. "I daresay the gods are sick of hearing my name." he adds with a chuckle. "Bless me, the day's getting on..." he says, trailing off. "Say, are you a hunting man, my good fellow?"

Meanwhile, as Rohan reaches the bar Ameiko speaks up. "Alright, boys. Give him some air!" she says, putting her hands on her hips and cocking her head at him. "Word is you put on quite a show, yesterday." she says with a grin. "I've got some good, spicy soup. Still hot. I'll see what else I can rustle up." she says, dissapearing behind a curtain.

Before long, she emerges with a tray of hot food, and Aldern will join each of you in the hunt for a booth. "What did I tell you, Qualin my old friend? Best food this side of Egoran."

Qualin:
Sense Motive, Pre-rolled Aldern seems in a jovial mood, but you can tell somethings upsetting him. His usual easy grin seems somewhat strained. He answers your inquisitive looks with a wave of his hand.

"Me and Boiko here were just talking about riding out for a spot of hunting? What do you say, gentlemen?"


The stablemaster bids you farewell, with a note of dissapointment. It seems he wanted to show you his grisly collection. "Have a good day, now." he says amiably, "And if you ever want a fine horse, y'all know where to find me." he adds, as an afterthought.

As you enter the inn a crowd of heads turns, and a chorus of congratulations goes up. You spot Ameiko across the room. Even in the dim, red light of the dragon, the exhaustion is clear on her face. She flashes you a weary smile from behind the bar as the men lead you to the bar and buy each of you a drink.

You spot Aldern Foxglove, the noble from yesterday, hunched over a letter in the dim light. His brow is slick with sweat, and he seems visibly distressed. As he spots you, he stuffs the letter hastily into his coat pocket and rises to greet you.


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"Nonsense, you did good, kid. I ain't seen nothing like it since I offed ol' Wartus." the man says proudly, clapping you on the back with surprising strength. "I managed to stake my claim to the bodies before the scrap got into the tanner's hands. Figure if anyones gonna profit off o' this, it should be you folks." he says, conversationally. "Course, Lars weren't happy, but me'n'him had words, see? He came around and bought the lot."

The man walks with a heavy limp into the barn. A sign swings overhead, depicting a black stallion trampling an unfortunate Goblin. Looking up, you notice Daverin's collection of goblin ears, nailed to the rafters, their names burned into them as one last desecration to their memories. The man fumbles around, cursing under his breath, until he finds a small wooden box.

"There y'are. Damn fine work you folks did." he says, grinning, as he hands you a box filled with six full purses of 100gp each. "'an I filched these two bottles off of em m'self. They smell something fierce, but the good father reckons they're magical, and I aint any judge." he says, handing you two grimy bottles, seemingly glued together from broken ceramics and washed up glass, miraculously held together by sheer goblin persistence.

This is the amount you'd get for selling the gear from 16 goblin warriors, and the three leaders you offed. Plus one gp from Daverin's own pocket. Should come to 100gp each, so feel free to spend it anywhere in town. Anything under the Base Value (1,200gp) is basically free game. There's a 75% chance of finding it, so just roll a d100 in the off-topic thread.


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As you approach the inn, you hear a holler, and see the gruff stableman beckon you over.

"Howdy, friends. Name's Daverin Hosk." he says, heartily shaking your hands. "I heard you folks did a number on them Goblins, you did. Now you come with me. I got something for you. Always said the only good Goblin is a dead Goblin..." he adds, a little too enthusiastically.


Those of you that stay at the White Deer find it the perfect place for a quiet drink. The proprietor, Garridan, isn't one to mince words (as you saw earlier), the townsfolk are engaged in their own hushed conversations and there's a fine view of the sun setting over the Gulf. Akrem, however, quickly finds himself confined to the kitchens, peeling potatoes as his companions sit quietly outside.

Those of you at the Dragon notice a tense note in the air. Much more crowded than the Deer, a tension hangs in the air that Ameiko does her best to alleviate, but while the food is no-less popular, the sound of violins and her sarusan fall on deaf ears... The townsfolk don't feel much like dancing. You notice Aldern is nowhere to be seen. It appears he's retired to his quarters.

The limestone cliffs of the Devil's Platter seem to glow in the morning sun, as daylight spreads over Sandpoint once more. The townsfolks worries seem to have allieviated, and you hear your names murmured at every street corner, and dozens of eyes apon you...

The townsfolk make their way to the Cathedral, casting curious eyes around the building as the doors are thrown open. The building is full of magnificent stained glass, the work of Sandpoint's own Glassworks, and each of the six wings has a magnificent brass altar. To the south, facing Sandpoint’s heart, are the shrines of civilization: Erastil and Abadar. To the west, off ering a view of the Old Light and the sea beyond, are the shrines of Shelyn and Gozreh. And to the east, off ering a view of the Sandpoint Boneyard and the rising sun, are the shrines of Sarenrae and Desna.

The inner courtyard is marked by seven standing stones and a circular stone altar, marked by ancient writings, and it is here that the quiet consecration ceremony is held. Father Zantus' soothing words seem to put the edgy townsfolk at ease, and the townsfolk leave the chapel telling stories of yesterdays atttack, grins on their faces. Tales of Goblins being stepped on by horses, lighting themselves on fire, wolfing down scorching hot food and drowning themselves in half-full rain barrels are accompanied by hearty chuckles.

Valeria:
The markings are clearly Thassilonian, and while quite weathered. You wager a guess each stone represents one of the Thassilonian schools of magic, noting that a few of the symbols remain. You also note references to a tower, a well, and something called a "Hellstorm Flume."

The day is yours. Don't forget the map of the town here! If you'd like to explore downtown, buy any items, or head to any of the inns, now's your chance. For now, I'll assume you're heading to the Dragon.


I prerolled it for you to speed things along. I've a habit of doing that with knowledge checks. I didnt quite know how to mark it though. It's technically a knowledge:local check for any humanoid lore so I went with that, but something seems very off about it. Regardless, Lorghan puzzled out what was hinted at all on his own.


"Perhaps get some rest. If you can't find room at one of the local inns." he says, nodding at Akrem. "I'm sure the Father here can house you in the Cathedral." and with that he begins to leave.

The towns inns, the White Deer and The Rusty Dragon charge 5sp a night. I'll probably try to roll the scene over tonight.


"It seems remarkably uncharacteristic of Lost Coast goblins. They're madder than the average bunch, I say..."

"But to see them this organised, I'd say you have a point. One of our scouts should be arriving in the coming days. She's a capable woman. Until we have more information, though, the safety of the townsfolk comes first."

"If you folks stay in town, I'll fetch you as she arrives..." he says, taking a step back towards the Garrison. "By the way. You haven't told me your names."


"Father Tobyn is the most benevolant man this chapel's ever seen!" says the priest, exasperated. "Why would anyone do such a thing? I don't want to think about what devilry they want with his body... I... fear Desna won't be granting me pleasant dreams tonight." he says, sadly.

The Sherrif shakes his head. "I can... think of noone. There's one madman I've ever met that'd stoop to such an act, and he died on the sword of a better man than me." he says, briskly. "I don't think there's anything left to be learned here. My concern right now is ensuring the safety of the town should the Goblins return. Unfortunately we didn't catch any of them alive..."


"I jess' assumed it were left by the stonemasons. They only finished last week so I din' think nothing of it. I din' tell noone and went about tendin the roses." says the man, smiling his crooked smile. "It was the father that found them, it was. Came out to pay his respects after the wounded was saw too."

Sense Motive:
He seems to shrink back at your questions, but more out of reclusiveness than guilt. His words seem totally genuine, and his earnest gaze unwavering. You know how to spot a liar and this man is telling the truth.


Aside from the names on the tombstone there is little to set them apart.

Knowledge Check for Akrem (Success):
You think back to something Ilsoari once told you. Goblins never use writing. It's unlucky. Writing steals words out of your head. You can’t get them back.

Goblins, as a species, can't read.

"What's more worrying is that they didn't join in the havoc elsewhere..." says the Sherrif. "... and I can't shake the notion that this ladder aint goblin carpentry". He traces his fingers over his bald head and sighs. "Naffer here says the ladder was in place before the festival." he says, nodding to the hunchback.

"I done didn't know what to make of it." he says, shaking his head. "By the Everlight if I'd just moved the bloody thing this morning..." he begins, as Father Zantus places a reassuring hand on his shoulder. "Don't blame yourself, my friend. A fool dwells on the past when the future stretches out beneath his feet." he says, gently.


"Nothing good will come of a panic." he says, eyes narrowing. "These townsfolk have endured much in these past five years, but I won't have them fall into the same panic again." he says, darkly, sparing a somber glance for his nephew.

"I'd rather only concern those that can aid me in unconvering this mystery, rather than leave the entire town to mad speculation. If you wish to help, so be it." he says, folding his arms behind his back and walking under the shadow of the Cathedral and into the expansive boneyard.

Most of the cemetary is untouched, lined by towering Rowans and well-maintained rosebushes, the dead lie undisturbed in their eternal rest. The centre of the graveyard is marked by ornate tombs, and around them are the humble plots are the common townsfolk. Nestled near the Cathedral, a pair of graves has been desecrated. One of the graves has been dug up, while the pair have been covered in red paint, bearing the image of a jackal among the other scribblings of the Goblins. The trail of upturned earth and heavy footprints leads to the rise overlooking the river, to a ladder descending to the banks below.

The Sherrif, Father Zantus, a few worried-looking acolytes and a deformed man hunched over a shovel stand around the graves. The Sherrif turns to you. "The masoleum's lie untouched. We can rule out a robbery. One band of Goblins attacked the square, while another struck from the south... but it seems a third struck here."

"The graves belong to the towns previous religious leader, Ezekiel Tobyn, and his adopted daughter Nualia." the priest says, mournfully. "They were killed in the fire five years ago. We... erected the new Cathedral in their memory."


"Nothing to worry about" he says, in a low whisper, firmly pressing his hand on your shoulder. "Just Goblin mischief. But I'd appreciate if you kept quiet. Folks here have enough to worry about."


The creatures hurl themselves from towering cliffs, scutter under houses and drown in the Varisian Gulf to escape capture. Few townsfolk, it seems, were killed in the attack, no doubt thanks to your timely intervention, and the clergy quickly tend to the wounded. The cleanup is grim work, and a silence hangs in the low afternoon light. You and a few local hands pile the bodies high onto a wagon, but as you wheel it to the Chapel's boneyard, the Sherrif stops you.

"My men will deal with the burial." the Sherrif says, plainly. "This is, after all, a festival. The bonfire starts at sunset."

GM Rolls:
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 3 ⇒ (18) + 3 = 21
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 2 ⇒ (3) + 2 = 5

Akrem, Boiko, Lorghan, Rohan:
You catch the faint scent of upturned earth in the air, and a brief glimpse is all it takes to tell you this graveyard has been desecrated as the Sherrif firmly leads you away, a look of concern on his face.


From memory you'd have a mother and two sisters. Let's call them Imenda and Tanja and Zova respectively.

"Yes. They are unharmed, if a little overworked. Where have you been all morning? Need I remind you of your responsibilities?" he says, before his face softens. "How many goblins did you fell?" he asks, with the closest you've ever seen to a grin twitching on his face.


You wouldn't believe how many times the postmonster has gobbled up this post. I could've sworn I'd gotten it through on monday, but evidently not. As for the X, I believe it was meant to represent Aldern's late hunting dog, though if it was off the map entirely it may have just been an error. Maptools has alot of them, in my experience.

"I was worried I'd miss all the excitement!" the man says breathlessly. "Still, I gave one of the little devil's the ol' what-for! Let loose the boxing champion of the Academae, eh?" he says, accompanied with a swipe of his cane and a wide-eyed grin and a sideways glance to Valeria.

Aldern's eyes glaze over momentarily as he's handed the reins. He seems to have forgotten all about the creature. "Oh... Thank you. Thank you."

"I've a suite at the Rusty Dragon. Please, find me there and I'll reward you fine folks properly. At the very least I owe you a meal." he says, amiably, enthusiastically shaking your hands and giving Valeria a courtly bow. He watches, nervously, as the creatures flee north in droves, chased by a number of guardsman, militiamen and the townsfolk themselves. "I'd best get this poor girl seen to" he says, leading his horse away into the growing crowd.

A concerned looking Shoanti man rushes from the open door of the inn, his weapon dropping to the ground as he clasps Akrem roughly by the shoulders and pulling him close, grabbing him roughly by the cheeks. "Miwata gnaye ciks! Tuktel hayu niye? Thank the gods you are unharmed."

Shoanti:
"Foolish child, where were you?"


Rohan lunges forward, running Goblin II through with his spear. Akrem dashes forward, burying an arrow into the mounted goblin's heart. Lorghan buries his axe between the hideous rat-like creatures eyes, felling the foul thing.

Combat has ended!

The man emerges from hiding, a man Qualin should recognise right away. Ashen faced he lowers his sturdy cane as he sees the goblin's felled. His fine clothes askew, he throws his arms wide and bows low, thanking you profusely, moving out into the square to shake your hands, only passing a sidelong glance at his once-fine hunting dog.

"Qualin! Bloody good timing, that was, old friend!" he says, clasping his hand and pulling him into an embrace. "I was nearly on a one way trip to the Boneyard." he adds, soberingly. He casts his eyes across each of you, eyes settling on Valeria, and he gives Qualin a few nudges with his elbow and a meaningful look.

"Aldern Foxglove, forever at your service."


It's now round 2! I'll try to get the map up in the morning, but I'll have to rebuild the bloody thing from scratch, and I'd say the encounter's near over in any case.

For now, Qualin and Lorghan both threaten the mounted goblin (who takes a -2 penalty to AC for charging) and Zavac and (if she dons a melee weapon) Valeria threaten Goblin II.


Taking a closer look at the map, Rohan can't reach the mounted goblin with anything short of a run action. Would you like to throw a javelin instead?

Zavac takes two swipes at his aggressor, who flails his crude blade madly. A flash of surprise washes over the elves face as his strikes are deflected.

1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (9) + 1 = 10
1d8 + 2 ⇒ (7) + 2 = 9
1d6 + 1 ⇒ (6) + 1 = 7

The mounted goblin lashes fiercly at the reins, charging at Lorghan with a manic look in his eye. Grabbing his horsechopper embeddedin the ground, he makes a charge attack at the half-orc, leaving a large gash under his eye for 3hp damage.

1d20 + 8 ⇒ (9) + 8 = 17
1d8 + 1 ⇒ (2) + 1 = 3

Valeria looses another crossbow bolt, whizzing over the creatures head and striking the wagon on the far side of the street, barely missing the finely dressed stranger.

1d20 + 2 ⇒ (10) + 2 = 12
1d8 ⇒ 2

"Confounded animal!" The man yells, as he tosses the reins up into the air, and the horse bolts, leaping over the crates and nearly bowling over the mounted goblin, who turns in fright, slashing fiercly at the frightened mare.

Acrobatics Check 1d20 + 10 ⇒ (11) + 10 = 21
Overrun Attempt 1d20 + 5 ⇒ (8) + 5 = 13

AoO 1d20 + 8 ⇒ (16) + 8 = 24
1d8 + 3 ⇒ (5) + 3 = 8


AoO:
1d20 + 2 ⇒ (12) + 2 = 14
1d4 ⇒ 2

Weaving around the Goblin's strike, Qualin brings his cane down hard across the Goblin's head. The creature crumples beneath him.

I'll adjust Lorghan's action so that he lunges at the flat-footed goblin instead. I'll also take the mounted Goblin's action so that I can update the map now, but Zavac will still technically act first.

With a roar, the half-orc leaps on the unnasuming creature, cleaving its head from its shoulders. The mounted goblin wheels around, taking a shot at Lorghan with his shortbow, but the shot buries itself into his shield.

1d20 + 1 ⇒ (4) + 1 = 5
1d4 ⇒ 1

REVISED MAP: HERE


As Akrem's arrow wheels past, three of the creatures turn, charging out to meet you while their comrade scans the rooftops, slack-jawed.

Goblin's I and III will move to flank Lorghan, the latter provoking an attack of opportunity, while Goblin II will charge Zavac.

AoO for Lorghan:
1d20 + 4 ⇒ (16) + 4 = 20
1d8 + 3 ⇒ (4) + 3 = 7

Goblins:
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 4 ⇒ (12) + 4 = 16
1d4 ⇒ 2
1d4 ⇒ 4

The Goblins round the corner, but Lorghan's axe comes out to meet him, striking an unfortunate goblin between the eyes, while his comrade leaps back in surprise, his blade flying wild. Another rushes at Zavac, who barely manages to deflect the creatures frenzied charge.

Qualin, Lorghan and Zavac may act, but everyone else may feel free to post their actions in advance. Goblin I now stands to the left of Lorghan and Goblin III felled in the square above. Goblin II is left and down of Zavac's square.


Perhaps this will work?

Bless has worn off, and I'm uncertain where you wish to move. Away? (up) or Toward (down) or into cover?


Round: One Enemies: 6/6 New Map: HERE

New Initiative Order:
Akrem
Goblins I, II, III
Qualin
Lorghan
Zavac
Mounted Goblin (M)
Valeria
Rohan
Boiko
Stranger
Goblin IV


The arrow shreds through the mounted goblin's ear as he howls in pain, wheeling around on his mount and pulling back with surprising speed, leaving his weapon lodged in the ground. He barks an order in goblin and the others start to attention, throwing their panicky eyes everywhere for the threat.

Ride Check:
1d20 + 12 ⇒ (11) + 12 = 23

Valeria makes for the cover of the wagon, crossbow at the ready. I'll let you revise this if you like, Valeria, but from my view you're out of range for a grease spell and your only other option is mage armor. (Enlarge takes a full round.)

The frightened man tries to calm his panicking horse, frantically tugging at the reins.

Handle Animal Check:
1d20 + 2 ⇒ (10) + 2 = 12


I believe you could take or ready a ranged attack, move or use your bit of luck as well.


Yes, that's fine, Lorghan. We can safely assume you have what ever weapon drawn you like, as well. Enough time has passed that you've cast any spells you wish in advance, and you may adjust your positioning a little before your actions if you so choose, seeing as I sort of plonked you onto the map with no rhyme or reason.

Rohan and Lorghan if you'd like to adjust your actions that's fine with me.


Round: Surprise Round! Enemies: 5/5 (+1 mount) Map HERE

You rush northward, to the sound of the scream, reaching the White Deer Inn and the northern gate. A cry for help comes from behind a wagon, along with the frantic sounds of a panicking horse, and you see a goblin, mounted on a horrible, rat like creature land the killing blow on a fine hunting dog, while four Goblins cower behind him, eyes wide with terror.

You have the drop on the beasts this time! You each may act in the surprise round as you wish, taking a single action. The effects of Bless, as well as Lorghan's fatigue, have worn off.

Initiative Rolls:

Akrem 1d20 + 3 ⇒ (20) + 3 = 23
Boiko 1d20 + 2 ⇒ (9) + 2 = 11
Lorghran 1d20 + 4 ⇒ (14) + 4 = 18
Qualin 1d20 + 2 ⇒ (20) + 2 = 22
Rohan 1d20 + 4 ⇒ (11) + 4 = 15
Valeria 1d20 + 2 ⇒ (14) + 2 = 16
Zavac 1d20 + 4 ⇒ (14) + 4 = 18

GM Rolls:

[ooc]Goblins
1d20 + 6 ⇒ (3) + 6 = 9
1d20 - 1 ⇒ (12) - 1 = 11
1d20 + 6 ⇒ (20) + 6 = 26
1d20 - 1 ⇒ (18) - 1 = 17
1d20 + 6 ⇒ (17) + 6 = 23
1d20 - 1 ⇒ (11) - 1 = 10
1d20 + 6 ⇒ (18) + 6 = 24
1d20 - 1 ⇒ (5) - 1 = 4
Commando/Mount
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 1 ⇒ (11) + 1 = 12
Stranger
1d20 + 7 ⇒ (4) + 7 = 11
1d20 + 0 ⇒ (20) + 0 = 20

Initiative Order (Surprise Round):
Akrem
Qualin
Lorghan
zavac
Mounted Goblin (M)
Valeria
Rohan
Boiko
Stranger


The bolt sends ripples through his tiny body as the creature's large bulbous head bounces off the floor. The last of the goblins is felled! You take a minute or two to catch your breath. A few of the goblins lurk on the edge of the square, trying to scavange food, but at the sight of your weapons they flee south into the blades of the waiting militiamen, who quickly set about dousing the fire. Just as each of you begins to think the fight has ended, you hear a cry for help from the north!

More is on it's way, folks! Feel free to post your actions during the downtime.


Yowzah, that's a hard hit! Goblin I is down, and Goblin A is still standing for the four of you remaining to pick off.


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Round: 3 Goblin Tally: 2/8 Map: HERE

The clamour of blades and song and shrieks echoes through the streets. You see a goblin launch himself from the rooftops, only to shatter his neck on the cobbles below. Another runs through the streets, his armor aflame, as another Goblin runs after him, yelping apologetically.

Rohan, I've assumed you've taken a five foot step and felled Goblin III, the closest standing Goblin. Each of you may act before the round rolls over as each of the first group have been incapacitated.


Thanks to Boiko's great positioning each of you should have bless. I'd also like to apologize for my sparse posting this week. My smartphones been cut off from the net, and my lovelife, work and home campaign have kept me pretty busy. I'll try to do my part not to bog combat down in future

Round: 2 Goblin Tally:3/8

The last of the she-goblins dashes up to the sleeping goblin, and brings its whip down hard, waking him with a start. Aid another to wake up, standard action.

Goblins I and III take a swipe at Lorghan and Valeria respectively, dropping their torches and attacking with their crude dogslicers, leaving a small gash on Valeria's arm. 1 damage.

1d20 + 2 ⇒ (11) + 2 = 13
1d4 ⇒ 4
1d20 + 2 ⇒ (15) + 2 = 17
1d4 ⇒ 1


And of course, don't forget the wonderful ring of wizardry!


Qualin Lyir wrote:

I'm good with the dagger toss for my round 2 action.

That was your Round 1 action, Qualin. You're free to act in the new round however you please, as of now.

Saving Throws vs. Sleep:
1d20 - 1 ⇒ (13) - 1 = 12
1d20 - 1 ⇒ (17) - 1 = 16

You let loose your spell and the Goblin in front of you (III) falls at your feet, snoring loudly. He curls up in the warmth of the fire and his leg begins to twitch in his sleep.


Round: 2 Goblin Tally: 5/8 Map: HERE

In Rohan's mad flurry, the Goblin (III) throws up his torch in fright, and switches to his rusty blade, which he tries to bury in the man's leg.

1d20 + 2 ⇒ (10) + 2 = 12

Meanwhile, Goblin B attempts to flush Qualin out of cover with her whip, bringing it down with an ear-splitting crack inches from him.

Trip Attempt 1d20 - 1 ⇒ (9) - 1 = 8


As Lorghan leaps into the fray the she-Goblin stops singing and spits a curse at him, casting daze, but he shakes it off.

Will Save for Lorghan:
1d20 + 0 ⇒ (12) + 0 = 12

Goblins I and III rush at the half-orc and the wizardess with their torches, the blazing fire lighting up their beady black eyes. They seem to enthralled by the fire to land a hit.

1d20 - 1 ⇒ (5) - 1 = 4
1d2 + 1 ⇒ (1) + 1 = 2 fire
1d20 - 1 ⇒ (5) - 1 = 4
1d2 + 1 ⇒ (1) + 1 = 2 fire


My impatience is getting the better of me so I'm going to take Qualin's action for him so we can jump into the meat of Round 2.

Qualin will wheel around the stage, ducking out of sight.

Perception Checks:
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 4 ⇒ (11) + 4 = 15
1d20 - 5 ⇒ (3) - 5 = -2
1d20 - 4 ⇒ (17) - 4 = 13
1d20 - 2 ⇒ (5) - 2 = 3

Stealth as part of a move 1d20 + 6 ⇒ (17) + 6 = 23

Dagger drawn, he'll hurl it at the whip-wielding Goblin (B), sending it spinning past her ear and drawing her attention. Dagger Attack (Two range increments + Bless + Point Blank Shot)1d20 ⇒ 11

Stealth Check (Sniping)1d20 - 14 ⇒ (20) - 14 = 6

Perception Checks:
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 4 ⇒ (18) + 4 = 22
1d20 - 5 ⇒ (14) - 5 = 9
1d20 - 4 ⇒ (1) - 4 = -3
1d20 - 2 ⇒ (3) - 2 = 1

Goblins III and V remain unaware of your presence


Goblin II is down!


That's the plan! I'll be updating the map on a round by round basis. Any more is probably more work than necessary.


Lorghan too could make an attack if you so choose, charging goblin II.


ooh, the longspear has the brace quality. I see what you're doing there. Sound choice.
Round: 1 Goblin Tally: 6/8 Next Action: Boiko

The three goblins spot their target, brandishing their torches in gleeful delight, but the unassuming man is ready. One of them rushes at Rohan, impaling himself on his spear.GOBLIN IV IS DOWN.

Readied Attack/AoO:
1d20 + 3 ⇒ (9) + 3 = 12
1d8 + 4 ⇒ (4) + 4 = 8 x2 for 16 damage!
1d20 + 3 ⇒ (11) + 3 = 14
1d8 + 4 ⇒ (6) + 4 = 10

The she-goblin brings her whip down hard at Rohan's feet, but he springs back and readying his spear in retaliation, and as two more goblins rush at him, he fells another. GOBLIN VI IS DOWN.

Trip Attempt 1d20 - 1 ⇒ (5) - 1 = 4

Seemingly oblivious to his companions grisly fates, the remaining goblin brandishes his torch at you menacingly, showering Rohan with embers, dealing 2 points of fire damage.

1d20 - 1 ⇒ (15) - 1 = 14
1d2 + 1 ⇒ (1) + 1 = 2

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