I noticed some discrepancies in Voz's statblock. (Book 1, page 81) If she's a Human/Half-elf 5th level Wizard (Necromancy) with an 18 Int, 16 Dex, 16 Con, 12 Str, and a +1 Dagger, then she should have the following:
However, the statblock shows:
Is this:
Thanks
BeardedTree wrote:
So far, I'm keeping ahead of my party of 6 players. I'm figuring out and adding the 5 & 6 player loadouts for enemies and hazards. That way, regardless of who shows up that session, I'm set! It's super easy with pf2e, especially thanks to sites like:
BeardedTree wrote: There's nothing to worry about. They'll wind up with more money than they need I'm sure. My party didn't really have an issue with money or magic items. Money's not the issue from what I can see. They're supposed to have gotten a total of 175gp for 1st level, but if they sold everything it's over 300gp. The issue is that they don't have but a single +1 Potency rune that they took from Calmont's bow. That's it. And by the time they hit 4th, they will still only have +1 Potency runes on their weapons. That's it. No Striking. Just a bunch of 2nd level magic weapons. But if your party did well with that, then I guess I won't worry about it.
Just because Sweettooth knows to avoid the shell doesn't mean that ALL creatures in the swamp do. It would be fairly responsible as a GM to have the party see quite a few small and large animal skeletons on the ground all around the barrier. Maybe even some of the trees and bushes sliced directly in half, growing on either side of the barrier, charred on the sides that face it. A glowing shell is one thing, but a glowing shell surrounded by a pile of charred and shattered corpses? That's something to pay attention to. ;)
I know the first book of Age of Ashes was written before the 2E rules were finalized, but I came to realize how far off the first level of this AP is regarding the recommended treasure by level chart (10-9) found on page 509 of the CRB. The chart recommends that over the course of 1st level, they should have accumulated around 175gp (for a party of 4), or if you break it up then it recommends 2 first- and 2 second-level permanent magic items, in addition to consumables and cash. After I ran my party through the upper level of the Citadel, they leveled up to 2nd and went back to town with their bag of loot. I added everything together and was surprised to find so much cash equivalent being given (and not much to spend it on), but only a single permanent magic item. A +1 Shortbow. And that's only if they take it from Calmont! So I decided to check the lower level (Vaults) to see what was waiting for them down there. The AP says that the characters will probably be 3rd level after leaving this part, so that means (according to 10-9) that they should have the following permanent magic items by the time they're done with the Vaults:
But the only things I can find on that level are 7 more +1 weapons (level 2), Bracers of Missile Deflection, Wand of Heal, and Doubling Rings (level 3). In summary:
I can't help but think that by the time they get down to the bottom level, they might be outgunned. Thoughts?
Perpdepog wrote: I'd recommend moving this to the Age of Ashes forum, myself. That's a great idea! Where is it?The only category under "Paizo Products" is the beginner box. Subforums:
I know the first book of Age of Ashes was written before the 2E rules were finalized, but I came to realize how far off the first level of this AP is regarding the recommended treasure by level chart (10-9) found on page 509 of the CRB. The chart recommends that over the course of 1st level, they should have accumulated around 175gp (for a party of 4), or if you break it up then it recommends 2 first- and 2 second-level permanent magic items, in addition to consumables and cash. After I ran my party through the upper level of the Citadel, they leveled up to 2nd and went back to town with their bag of loot. I added everything together and was surprised to find so much cash equivalent being given (and not much to spend it on), but only a single permanent magic item. A +1 Shortbow. And that's only if they take it from Calmont! So I decided to check the lower level (Vaults) to see what was waiting for them down there. The AP says that the characters will probably be 3rd level after leaving this part, so that means (according to 10-9) that they should have the following permanent magic items by the time they're done with the Vaults:
But the only things I can find on that level are 7 more +1 weapons (level 2), Bracers of Missile Deflection, Wand of Heal, and Doubling Rings (level 3). In summary:
I can't help but think that by the time they get down to the bottom level, they might be outgunned. Thoughts?
Joes Pizza wrote:
I believe this would end up being 4,000gp. The reason I say this is the #2 footnote on the chart. http://www.d20pfsrd.com/magic-items#Table-Estimating-Magic-Item-Gold-Piece- Values wrote:
Since the duration on Abundant Arrows is 1 minute/level, then the 2,000gp price tag would turn out to be 4,000gp. Even at 4,000gp, this is still a great item that I am going to have made for my archer. |