I’m looking for six players to join me as I run the Kingmaker Adventure Path. Recruitment begins today and will stay open until 6:00 P.M. (CDT) July 3rd (or until such time as interest begins to wane, a week at minimum. I will give notice that we are closing recruitment early). Given the nature of that (American) holiday week (and the fact that I’m off work on Sundays and Mondays, and it’s much easier to start a game without the distraction of work) the game won’t officially kick off until Monday, July 8th.
• Classes- Anything Paizo has publish is considered fair game although some might have a harder time explaining what they are doing in the River Kingdoms (Eastern type classes, especially. Although a Ninja from Daggermark might be intriguing). Furthermore, I prefer characters that can fill a certain roll. I generally choose along certain lines Arcane, Divine, Melee, Melee (ranged), Skilled, and Hybrid (although the Hybrid classes from the Advanced Class Guide certainly fill this niche, I also consider the Bard, Magus, and those who don’t neatly fit among the other five to fill this role). Barbarians, Monks, and Rogues may be of either the vanilla flavored or Unchained variety while Summoners MUST be Unchained.
• Races- While I prefer keeping to the races found in the Core Rulebook if you think you can convince me why some of the more monstrous races would be interested in exploring and clearing the Greenbelt of bandits feel free to try.
• Abilities- We will be using the High Fantasy (20) point buy system.
• Hit points- Full hit points at first level. Every level after first you will roll for your hit points. If you roll less than ½ your hit dice+1 give yourself that minimum (i.e. you can never do less than ½ HD+1).
• Skills- We will be using the Background skills option.
• Feats & Traits- Everyone will start with two traits (one of which must be from the Kingmaker Player’s Guide). You may select a third trait by taking a Drawback as well.
• Starting Gold & Gear- Maximum starting gold for your class. I want everyone to be well prepared for survival in the wilderness. If you choose the Pioneer trait your starting horse is a light riding horse and that’s it. No tack, no harness. If you want it to be war-trained I expect you to pay the difference between the two versions (If you have the Handle Animal skill you may train it on your own for 50% of this difference).
• House Rules- A couple of rules I’ve been toying around with. Character Death- While I don’t go out of my way to kill characters, it might happen. A character is considered dead at negative his constitution score + his level. Also, at 7th level and your kingdom is up and running all players will receive the Leadership feat for FREE, with the caveat that they are not to be adventuring with the party but to be used to fill Kingdom leadership roles. They will still advance as per usual, just that they won’t be going out into the field with you. If you wish to have your cohort travel with you, you can certainly forgo this boon and take the Leadership feat on your own. You may only choose one of these options.
I will be incorporating characters and encounters from the CRPG as well when they become available.
That should pretty much cover everything I can think of. If you have any questions, feel free to ask.