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![]() The door opens silently, clearly indicating regular maintenance. The circular room beyond is filled with storage lockers. The walls of the room are formed of lockers 5 high and circling from the door right around the room to the door again. Two rows of lockers double sided, 6 deep and 5 high form corridors within. There is no sign of conflict here. ![]()
![]() They use the rope ladder to climb to the top for a sentry. The building itself is fairly high security, no windows, no extra doors. As Sobrian creeps over to the door, he notices that the lock has scratch marks consistent with someone trying to pick the lock. The door opens silently, as though recently oiled and beyond there is a circular corridor in which are signs of battle, some light sprays of blood against walls and scraps of cloth lie on the ground. Following the corridor to the left leads to a dead end with a door on the right, following it to the right leads to the corridor becoming a stairwell leading up. Perception DC 20: There are sounds of light footsteps coming from the level above. ![]()
![]() Sorry Kiana, the only way you could see that was because you were flying up. You would have been the one to find her. The arrows have entered at between a 15 and 60 degree angle, indicating that the shots came from below. Ash, you identify the wand as a Wand of Magic Missile, Caster Level 3 with 12 charges remaining. The amulet appears to have a faint lingering aura of magic, which you identify as that of an Arcane Bond losing its magic. Torrent regards the amulet, "It doesn't appear to have any real significance. Maybe someone at Gabal's College may know?" ![]()
![]() The Depository has only a single entrance on the ground floor and very faintly glows with a greenish hue. At the top of the tower, a rope ladder has been hauled up and there is a dead woman lying there, her body pierced with arrows. She appears to have been a spellcaster, as she is wearing a spell component pouch and lying next to her is a spellbook. Loot: Upon inspection, the body has a wand which lies underneath her robes, as though she dropped it while she was using it A fine golden amulet worth 50gp depicting a dragon wrapped around a crystal A spellbook containing the following spells 2nd Level Spells Darkvision Web Gabal's Superior Missile 1st Level Spells Mage Armor Shield Magic Missile Burning Hands Feather Fall Shocking Grasp 0 Level Spells All cantrips except for Enchantment and Necromancy ![]()
![]() Ash, the most valuable things in the apartment are the set of china and an ivory cat statue. It takes a little effort to move the chest of drawers to the window and upon hitting the ground it shatters, spilling its contents in a pile of wood and clothing. The woman runs off with her cat before Ash returns from her apartment. She seems both terrified of Kiana and grateful, stammering "Th- th- thank you" before she leaves "The world won't end because we stopped to help," Torrent begins, "Kiana and Ash, you really have shown that you are exactly what this place needs. "I agree haste is of the utmost importance, but remember that the Resistance is for the people." As you continue moving through the streets, a louder, powerful roar fills the night sky. Before you, people begin to panic and scream, running in all directions as fear grips them. Flying slightly above, Kiana makes out a huge crimson bat winged creature the size of a house swooping about 600ft ahead. The chaos of the night and the distance make it nigh impossible to determine exactly what the creature is. As you continue forward, you find people trampled as they fell amidst the panicked crowds. You eventually reach the Depository, an eighty foot high tower located in the center of its district, and is surrounded by a fenced compound that is guarded day and night. Torrent freezes up as she sees it. The guards at the gate lie dead. "We must approach with caution, I hope nothing has happened to Reivereye" She moves towards the two dead guards lying at the gate, checking their bodies. She takes 10 on a heal check They were killed by slim blades and with precision. Not the work of common thugs or rioters. She holds up a set of keys, "Let's take a look inside." She tosses the keys to Sobrian, "You know how to sneak around, right?" The Depository functions as a secure storage facility Loot: China Set is worth 80gp Ivory cat statue is worth 20gp Each of the guards is dressed in Chainmail Each of the guards carries a longsword, longbow and a quiver of 20 arrows Guard tally: 6 ![]()
![]() Kiana will be able to carry the woman and Whiskers to safety. Upstairs, Ash leaps through the flames, unaffected by their heat, into the womans apartment. Fire Damage: 1d1d6 ⇒ 3 Surveying the room, he sees a set of fine china in a cabinet, bearing designs of a small farm house, a set of drawers with a sleeve hanging out of the third drawer and lots of cat statues. The flames are starting to creep into the room, there may not be time for multiple trips. ![]()
![]() There are enough arrows flying that you don't need to worry about tracking at the moment Kiana The streets are sometimes filled with people fleeing or empty as people take shelter, constantly shifting between full and empty depending on whether fire is present or not. As you pass through the streets, a cluster of four storey buildings up ahead is hit by one of the Ragesian bombs. One of the windows bursts open with a woman screaming for help "Please someone! The hallway is on fire! Someone Save me!" People in the area begin running away panicking. ![]()
![]() The ladies eyes flicker open and some of the mans burns begins to soften. The man lowers the woman to her feet, "Oh Sarah, thank the heavens" The man sobs, "Thank you, thank you so much, its not a lot, but here take this." He reaches into his coat and produces a small medallion depicting a rearing griffon, gesturing for Rose to take it. ![]()
![]() Kathor sighs, "I will do my best for you, I don't know how much time I can buy, but hopefully it will be enough." Hew collects the body of the charred mercenary. "Thank you again" he moves off, with his remaining forces. The chaos in the sky and thoughout the city makes travel tough. Screaming civilians and falling wyverns and griffons create difficulties along the way. A heavily burnt man carrying an limp woman calls to Rose for help "Please! I've seen you - you're one of those healers - please you need to help my wife." A crying child runs up to the woman and starts pulling on her hand, "Mummy, mummy wake up!" ![]()
![]() "No, you're not. But the Empire is coming," a well timed whump followed by roars and screeching causes him to reconsider, "well, it's here, and Leska's Inquisitors are on the hunt and offering good money. Renard is a greedy man and won't stop to weed out those who are good and those who are not." He shifts uncomfortably. "At 100 gold a head, you'd best watch who you trust, even though you wield powerful magics." ![]()
![]() Kathor moves over to assist Sobrian lifting the crossbeam. Assist roll: 1d20 + 3 ⇒ (4) + 3 = 7 Sobrian manages lift the crossbeam enough for the two half orcs to pull their fallen comrade out from under it, even though Kathor was unable to get a grip in his attempt to help. "I work for a man named Renard, we are all members of the Black Horse mercenaries," he points to the insignia on the armband he wears. "We came seeking the bounty on spellcasters not loyal to the Ragesian empire. Torrent was our target," he glances around. "We've all been taught and seen that magic is dangerous, and we thought we were doing the right thing, with a little bit of a reward to boot - but clearly we were not." "Someone is watching you, Torrent," he warns. "Someone has been giving Renard updates on your movements, it's how we knew to seek you here." Sense Motive DC 17: Kathor clearly has a strong sense of honour and dislikes working for the Black Horse mercenaries. ![]()
![]() Seeing Rose and Barrack starting to douse the flames with magic, Torrent rushes forward with her holy symbol and calls out "By the Strength of the Oceans, I cleanse these flames!" Channeling to harm: 1d6 ⇒ 4/2 = 2 A series of waves crashes about dousing the flames throughout the second floor of the building. All those upstairs take 2 points of cold damage A man lies still, trapped underneath a fallen crossbeam, with two muscled half orcs trying to pull him out. The leader of the group of thugs seems to relax, his brow unfurrowing and he turns to those upstairs, "Thank you, I don't fully know what compelled you to help, especially after we came here to claim the bounty on the spellcasters among you. My name is Kathor, and I am in your debt." Variant Channeling relevant rules: An iconic ability of clerics is their power to channel positive or negative energy, whether for healing, for damage, or to turn or command the undead. However, given the great variety of deities and their divine portfolios, it naturally follows that some deities would endow their mortal servants with the power to channel energies in other ways that more closely mirror their particular focus. The following categories are examples of alternative channeling abilities based on the nature of a deity's power; for example, a fire deity's negative energy channeling may deal fire damage as part of or instead of the damage from channeling. Ocean/Sea/Water: Heal—Creatures gain a channel bonus on Climb and Swim checks and Constitution checks to hold their breath; this bonus lasts for 1 minute. Creatures ignore fatigue from thirst and pressure damage from deep water for 1 minute. Harm—The harming effect is enhanced for creatures with the aquatic or water subtypes.
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![]() As Rose and Barrack move to survey the scene, they are witness to an aerial battle as hulking bat winged creatures roaring as they fly across the night sky. They are met by the Gate Pass guard riding griffins, but the response to the attack is clearly not enough as they are outnumbered 8 to 1. The bat winged creatures seem to be dropping some kind of glass ball filled with sloshing liquids. As you survey The Poison Apple, you quickly note that there must be some kind of fire starter and lots of oil in these bombs. A fire rages on the second floor of the tavern and screams for help are clear. Smoke rises from all over the city. Torrent calls out, "We can't let just let these men die!" She runs upstairs. The leader of the group that tried to attack you barks at his men "Drop your weapons and leave them, we need to get in and try and help Dave, Banther, Quintal and Thevras." He drops his greatsword and rushes in. The two men drop their saps and follow through. Knowledge (Arcana) DC 16: Wyverns are nasty, brutish, and violent reptilian beasts akin to more powerful dragons. They are always aggressive and impatient, and are quick to resort to force in order to accomplish their goals. For this reason, dragons generally look down upon wyverns, considering their distant cousins nothing more than primitive savages with a distinct lack of style or wit. In most cases, this generalization is spot-on. Although far from animalistic in intellect, and capable of speech, most wyverns simply can't be bothered with the subtlety of diplomacy, and prefer to fight first and parley later, and even then only if faced with a foe they can neither defeat nor flee from. Wyverns are territorial creatures. Though they occasionally hunt in small groups for large prey, they are generally solitary creatures, hunting in areas ranging in size from 100 to 200 square miles. Wyverns have been known to fight to the death among themselves for the right to hunt a territory rich with prey. Although constantly hungry and prone to mayhem, a wyvern that can be befriended (usually through a delicate combination of flattery, intimidation, food, and treasure) becomes a powerful ally. They often serve giants and monstrous humanoids as guardians. A wyvern is about 16 feet in length, half of which is tail. The average wyvern weighs 2,000 pounds.
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![]() Torrent moves next to Ash, readying to hit anything that approaches the elven wizard. "Bloody hell, I'd heard about these sorts, willing to profit from the Scourge!" The men move forward again in an attempt to bust the door down. Reflex Save Bounty Hunter Thug 1: 1d20 + 1 ⇒ (15) + 1 = 16 The first Bounty Hunter doesn't see the lightning coming and is electrified, his body convulsing on the ground. Reflex Save Bounty Hunter Thug 2: 1d20 + 1 ⇒ (20) + 1 = 21 The second, still holding the battering ram, dodges behind his comrade, managing to avoid the brunt of it, but still taking significant damage. As he charges towards the door, he attempts to ram it open, shouting "There's a powerful mage in there! Probably one of Gabal's!" Break Door: 1d20 + 5 ⇒ (16) + 5 = 21 He breaks through, only to be met with a glaive which slices straight through his chest, he crumples to the ground. I used Rose's ready as she had a reach weapon and wasn't suffering any cover penalties when the door was broken down A horrifying roar reaches its crescendo, as though something is passing over the tavern. A loud whump followed by the sound of shattering of wood and glass erupts from above. Fire begins to stream from upstairs. Two screams can be heard upstairs followed by two loud thuds and whimpering. You hear "No no no no! Thevras, Quintal! Dave, get over here quick, they're dying! A shout comes from beyond the front door "Please we surrender, let me rescue my men." The man in blackened half plate stepping forward. The other two rushing behind him. Sense Motive DC12:
Torrent, despite an angry demeanor appears to be genuinely worried for the people upstairs, but doesn't seem to want to make that call. Summary
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![]() When Ash looks out the window, he sees a group of 4 men dressed in scale mail. Two of them appear to be holding a portable battering ram which they are moving toward the front floor. Bearegarde's Bluff:
Thugs Sense Motive: 1d20 - 1 ⇒ (18) - 1 = 17 Scouts Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10 Leader Sense Motive: 1d20 ⇒ 13 Ash then sees a powerfully built man dressed in blackened half plate approach from the street and he calls out "Front door! NOW!" Ash:
You notice each of the men wearing red armbands with a black horse stitched into them along with some writing underneath. What languages does Ash speak?
As he does so, the men with the battering ram attempt to beat the door down.
The door shudders, but does not break. Shouts come from the other side of the door "Drop your weapons and come out quietly - we don't want to have to break any valuable heads!" Torrent calls out "Just try us!" She then looks around at you and says, "Looks like we're in for some fun!" Summary
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![]() Barrack Saltstone wrote:
I'm very sure that Beauregarde is at the table and Barrack moved to the front door when he heard noise upstairs. From my point of view, Barrack moved to the door rather than the staircase. For reference, the room is 50ft long across the front and 30ft deep. The ceiling is 8 foot high. There are doors two doors at the back leading out of the main room, but they all have chairs,tables and barrels blockading them. The bar is five foot away from the back wall. There is one table set up near the bar which many of you are around. To the left of the front door, the staircase comes down from the second floor against the wall. ![]()
![]() Torrent raises a holy symbol that dangles from her wrist, depicting a wave breaking "May the Sea's Strength bless us! I fear that we have trouble on the way" She then picks up her battle axe, which was next to her at the table. Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.[ooc] [ooc]Bless counters and dispels bane.[ooc] More noise can be heard upstairs as well as noises from the front door to the tavern. It sounds like a group of men in each place. Suddenly a series of roars erupts from some distance away, outside the tavern and a series of screeches rise in reply. Muted thumps, like the sound of ripe fruit landing on the roofs of houses, fill the air. [ooc]Summary
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![]() Just noticed something Ash, shouldn't your Arcane Reservoir have a max of 4? So it should read 3/4. ACG wrote: An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when the arcanist prepares spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
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![]() Perception: 1d20 + 2 ⇒ (10) + 2 = 12 "What are you all gawking at? Why's everyone jumping up?" At first she looks confused. Then her expression narrows, "There's someone here, isn't there? Upstairs?" Round 1 Initiative
Order will be:
All actions have taken place as above. Round 1 starts from this point
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