Golden Orb

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1,536 posts. Alias of Lemmy.


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Game Master 20

BTW... Notice that the only reason the stone maiden's punches didn't provoke is because unarmed strikes do not provoke in this game (feel free to check the house rules document), but they still don't threaten either, unless you have IUS.

That means you can run around her freely and do whatever you want... At least until she decides to grab her sword. ;)


Game Master 20

What's this? A GM post!? Quick! Ring the town's bell!

Frederick's just barely misses his attack... The maiden blocking his weapon with her forearm.

- - -

The stone maiden attack Frederick with her bare fists (which are still two large lumps of rock, so not all that bad)...

fist: 1d20 ⇒ 2
fist: 1d20 ⇒ 4

...But the half orc has no problem avoiding her attacks.

- - -

The dwarf servant of Torag heals his friends.

channel: 3d8 ⇒ (7, 4, 2) = 13

- - -

The orc with the staff slashes at the Demon statue twice.

staff: 1d20 ⇒ 20 damage: 1d6 + 8 ⇒ (5) + 8 = 13
crit confirm: 1d20 ⇒ 9 damage: 1d6 + 8 ⇒ (2) + 8 = 10
staff: 1d20 ⇒ 18 damage: 1d6 + 8 ⇒ (6) + 8 = 14

He hits the creature with unexpected strength, but even heavily damage, the stone fiend shows no sign of discomfort or pain.

- - -

The elf attacks with his bow.

arrow: 1d20 ⇒ 14 damage: 1d6 + 5 ⇒ (6) + 5 = 11
arrow: 1d20 ⇒ 12 damage: 1d6 + 5 ⇒ (6) + 5 = 11

- - -

The demons turns around and claws at the orc!

claw: 1d20 ⇒ 7
claw: 1d20 ⇒ 16 damage: 1d8 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11

The orc ducks under the first attack but is caught by the follow up!

- - -

Having pushed Jaazkara out of the sector 5, the stone warrior simply holds his ax menacingly... Ready to strike.

Round 4
Jaazkara's turn.

Really sorry for the delay, guys. I'm getting home kinda late for the past couple weeks.


Game Master 20

Well... Simultaneously lowering accuracy, damage and critical threat range from all her attacks as well as the ability to make AoO is quite a bit more than "jack", IMO.

In any case, I'll post my turn once I get home.


Game Master 20

24h later... Any of you can dictate Frederick's action for the turn. Since I too have been posting slowly, I'll be fair and wait 72h before skipping a turn, instead of the usual 48h.


Game Master 20

The stone maiden seems almost completely unaffected by Eitylen's dagger... The weapon's blade barely scratching her.

"GOTTA DO BETTER THAN THAT, KID! TRY A PICK AX! BWAHAHAHAHAHAHAHAHAHA!!!" the narrator shouts. The audience once again seems to enjoy his snark.

Round 4
Frederick's turn.


Game Master 20

F%!! Ultimate Intrigue.


Game Master 20

I ignore pretty much all of Paizo's errata. If I wanted to add incompetence, dishonesty and unethical busisness practices in my game, I'd make a campaign about Hillary and Trump.


Game Master 20

"HEALING?! WHAT KIND OF SISSY TACTICS IS THIS?! MAN UP AND STAB SOMEONE!" shouts the booming voice, causing the audience to laugh.

The scimitar-wielding human approaches the demon statue and slashes at it twice...

Scimitar: 1d20 ⇒ 12 damage: 1d6 + 11 ⇒ (2) + 11 = 13
Scimitar: 1d20 ⇒ 2

...But his second hit can't pierce the demon's stone skin.

- - -

Round 4
Eitylen's turn.


Game Master 20
Sundakan wrote:
(...) And Lemmy, Ambervale is the game we started up that you said you'd make a character for "later" but never did. =p

Ah... I see. I thought Nicos was mixing up character/player names.

- - -

Well... In any case, I think I won't have to stay too late at work today, so hopefully I'll be able to post before collapsing of exhaustion on my bed. XD


Game Master 20

The hell is Ambervale?


Game Master 20

Sorry... I've been spending more time at work, so I can't access Roll20 or my campaign notes. And weekends is a bit difficult to post since I'm usually not home for most of the day. :/


Game Master 20

"Oooh! Things are getting bloody down there! HAHAHAHAHAHA!" says the announcer...

Round 3
Brother Cyrus' turn.


Game Master 20

Well... Any of you can now decide Jaazkara's actions for this turn.


Game Master 20

Well, OTOH, it's really hard to die when all damage you take is nonlethal... Not impossible... But really hard.


Game Master 20

Yup. It's all nonlethal damage so far. And yes, the statues are magical, although not all of them have spell-like/supernatural abilities.


Game Master 20

Copy/paste mistake while editing the post... Still, I used the right numbers for each character.

The phrase "The strike causes a painful wound and pushes Jaazkara 10 ft back" should be immediately before the "Yikes!"


Game Master 20

Fort: 3d20 ⇒ (20, 12, 3) = 35

The dwarf and the orc easily resist the sound burst from Eitylen's bomb, but the elf does reflexively cover his ears as if they were ringing painfully.

- - -

Having its sword taken away doesn't discourage the stone maiden, although severely damaged, she strikes with her fists.

fist: 1d20 ⇒ 14 damage: 1d4 + 6 ⇒ (1) + 6 = 7
fist: 1d20 ⇒ 8

She hits the half-orc once, although her second attack does come close...

- - -

The dwarf strikes the demon with his mace.

mace: 1d20 ⇒ 20 damage: 1d8 + 4 ⇒ (1) + 4 = 5
crit confirm: 1d20 ⇒ 2

The strike causes a painful wound and pushes Jaazkara 10 ft back.

He strikes hard, but not as hard as it seemed at first...

- - -

He's followed by his half-orc friend, who attacks with his staff.

staff: 1d20 ⇒ 4
staff: 1d20 ⇒ 20 damage: 1d6 + 8 ⇒ (4) + 8 = 12
crit confirm: 1d20 ⇒ 20 extra damage: 1d6 + 8 ⇒ (3) + 8 = 11

While his first attack fails, the second one strikes with resounding impact. Still, as usual, the statue shows no sign of pain or discomfort.

- - -

The elf, seeing his friends attacking the statue, decides to follow their lead.

longbow: 1d20 ⇒ 13 damage: 1d6 + 5 ⇒ (2) + 5 = 7

longbow: 1d20 ⇒ 17 damage: 1d6 + 5 ⇒ (6) + 5 = 11
longbow: 1d20 ⇒ 2 damage: 1d6 + 5 ⇒ (1) + 5 = 6

The archer quickly puts 3 arrows in the air, although only 2 of them find their mark.

- - -

The stone demon looks at them with no emotion, and creates lightning from his hand, which passes through the half-orc, then the dwarf, and finally, through the elf.

lightning: 8d6 ⇒ (5, 4, 4, 4, 5, 4, 6, 4) = 36
Reflex: 3d20 ⇒ (6, 2, 14) = 22

Only the elf seems to react in time to avoid at least part of the damage. Still The dwarf seems mostly unaffected...

- - -

Finally, the stone warrior strikes at Jaazkara with unmatched strength!

ax: 1d20 ⇒ 20 1d8 + 9 ⇒ (6) + 9 = 15
crit confirm: 1d20 ⇒ 10 2d8 + 18 ⇒ (7, 4) + 18 = 29

Yikes!
- - -

After all of that, the crowd roars! And the booming narrator simply laughs, obviously enjoying the show.

- - -
Frederick: Take 7 damage.
Jaazkara: Take 34 (!) damage.

Round 3
Jaazkara's turn.


Game Master 20

BTW, guys, sorry I haven't posted as often as usual, specially during combat. I've been staying longer at work for a project and while I'm here, I can't access my campaign notes nor use Roll20. :/

I'll try to post once I get home.


Game Master 20

Oops! Forgot to roll the stone demon's initiative!

Initiative: 1d20 + 3 ⇒ (14) + 3 = 17


Game Master 20

Oh, yeah... I forgot to mention: All damage you took so far is nonlethal damage.

Fort: 3d20 ⇒ (16, 18, 8) = 42

Brother Cyrus' spell doesn't seem to bother much the three strangers... But it does bring Brother Cyrus' to their attention.

- - -

The scimitar-wielding human approaches his allies and enters a combat stance... readying his blade for a sudden strike.

Just a moment later, the statue in front of him glows, moves and speaks!

"Leave my kingdom!" the stone demon says... Prompting the human to strike!

scimitar: 1d20 ⇒ 9

A valiant effort, but the demon blocks his blade at the last moment.

- - - -

A millisecond later, sector 6 of the stage ignites with wavy energy... It has no visible effect.

Round 3
Eitylen's turn.

Uh... You guys do realize you're unnecessarily fighting on two fronts, right?


Game Master 20

Sorry for the delay... I had no internet in my house for a few days. :(

- - -

The stone maiden silently raises her sword and brings it down on Frederick.

stone sword: 1d20 ⇒ 9 damage: 1d10 + 10 ⇒ (9) + 10 = 19
stone sword: 1d20 ⇒ 13

She lands the first slash, but misses the follow up... Although just barely.

- - -

The dwarf invokes a prayer to Torag and approaches the demon statue.

He's followed by the staff-wielding orc, who seems to be concentrating on something... And the elf archer, who takes the opportunity to shoot and arrow at Eitylen

"Sorry, cousin... But this should hurt less than the statues' sword."

arrow: 2d20 ⇒ (9, 13) = 22 damage: 1d6 + 5 ⇒ (3) + 5 = 8

- - -

The stone warrior charges forward and slashes with its great ax at Jaazkara...

Ax: 1d20 ⇒ 7

...Although surprised by the behemoth's speed, Jaazkara still manages to duck under the blade.

- - -

Meanwhile a magic glow lights the eyes of the demon statue.

Round 2
Jaazkara's turn.


Game Master 20
Eitylen wrote:
I doubt anyone will care the order you roll your NPCs. In Any case is DM's turn.

I would care. And I know it's my turn, but I'll only post when I get back home... I'm currently watching Evo finals!

Evo is my Superbowl!


Game Master 20

I think it's clearer and more pleasant to read if all rolls for an attack are next to each other... But after this encounter, we can discuss a new standard of posting format. The important thing is to have an agreed format we all follow.


Game Master 20

Do keep in mind that it's attack 1-> confirm 1; attack 2-> confirm 2... As established in the campaign's houserules and guidelines doc, so that would be 1 critical confirmed (19 & 19) and one threatened but not confirmed (18 & 4).

This was decided precisely so that you can be sure I'm not trying to cheat against you by placing the rolls in whatever order would be most beneficial to the NPCs. However, in the name of fairness the edge cuts both ways, so that's a single critical for Frederick.

- - -

Anyway... Next is a long post because I have lots of characters to roll for, so I'll do it later, since I'm somewhat busy right now.


Game Master 20

Just letting you know I probably won't be posting much this weekend...

EVO IS HERE!

So instead of the usual 24h, Sundakan has until tomorrow bight to post... Starting Monday, any of you can post his actions... If no one does 'til Tuesday, I'll skip his turn.

#EVOHYPE


Game Master 20

Eitylen manages to place a bomb right at the face of the stone maiden... She suffers considerable damage, but doesn't seem to be particularly bothered by her wounds.

Round 2
Frederick's turn.


Game Master 20

Since you guys activated two statues at the same time, you might want to look at initiative order before deciding where to go and who/what to fight. ;)


Game Master 20

I skipped it.

Nah, I just messed up who goes first...

Round 2
Eitylen's turn


Game Master 20

"EVERYONE IS OUT AND READY TO CONQUER THEIR KINGDOMS! BUT THAT IS EASIER SAID THAN DONE! NO ONE KNOWS WHAT CALAMITIES WITH STRIKE DOWN THE LAND! BWAHAHAHAHAHAHAHA!!!" speaks the booming voice!

1d8 ⇒ 6 1d2 ⇒ 2
1d10 ⇒ 7

The whole floor of "Sector 6" of the arena starts glowing... Building up arcane energy...

- - -

Meanwhile, the Stone Maiden in Sector 1 starts moving and stares angrily at Frederick...

"Leave my Kingdom!" she says, a split second before raising her sword and shield.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

The same thing happens to the Stone Warrior in sector 5... Except its Jaazkara whom he threatens!

"Leave my Kingdom!" he says, as he grips his ax with both hands.
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

"THAT'S WHAT YOU GET FOR NOT RESPECTING THE SOVEREIGNITY OF OTHER KINGDOMS, GUYS! BWAHAHAHAHAHAHA!!!" the narrator seems to be having more fan than the roaring audience!

- - -

All done!:)

Round 2
Frederick's turn


Game Master 20

Oops... Nevermind! Forgot something! Wait a moment before posting!


Game Master 20

The man with the scimitar makes a quick incantation as he moves forward to join his allies...

Shortly after that, the rooms from where both teams left are filled with lightning as their entrances slowly close...

Round 2
Eitylen's turn.


Game Master 20

"ALMOST EVERYONE OUT! WHAT'LL HAPPEN NOW?!" roars the announcer!

Round 1
Brother Cyrus' turn.


Game Master 20

You can move your own token. I don't have any opinion on where you wanted to move, I merely pointed out it's quite far from your allies and quite close to your opponents. In any case, even if I did dislike where you moved, as long as you're not breaking any rule... You can do it. My opinion is irrelevant.


Game Master 20

The booming voice speaks again.

"THE RED TEAM IS ALMOST COMPLETELY OUT! AT LEAST ONE TEAM WON'T HAVE TO LEARN THE HARD WAY WHAT HAPPENS TO LITTLE BIRDS WHO REFUSE TO LEAVE THE NEST! BWAHAHAHAHAHAHAHAAHA"


Game Master 20

Apparently, Frederick didn't move... Okay.

You hear the other team talking about the arena in front of him... You can't make it out very well, but you do understand they are quite confused about the competition...

"...in the abyss is this?"

"...think they got a crown too?"

"...a snake? Enough is enough! I've had it with these motherf+&@ing..."

"Better than last week's job."

And so on...

The dwarf priest casts a spell and reluctantly takes a few steps forward... He's followed by his orc friend, who touches his forehead with the tip of his staff, seemingly concentrating on something, and the elf with the longbow, who draws his arrows, ready to loosen it in a moment's notice.

Round 1
Jaazkara's turn.


Game Master 20

Didn't spend any time in my own house this weekend. Posting from the cell phone is okay, but using Roll20 is nearly impossible. -.-'. I'll post the NPC's turn once I get home... Which should be around 6~7pm (EST)


Game Master 20

You might want to check the Roll20 map...


Game Master 20

*groans*

Since only Nicos' turn went by, I'll let it slip and allow you to respec mid combat this time.

Wasn't you going to create a "blind swordsman"-style character? It's odd to have a character completely change his combat style and gear out of nowhere... -.-'


Game Master 20
Sundakan wrote:

I forget, did we require Amulets of Mighty Fists and Bracers of Armor, or could we just enchant fists and clothes?

Need some more minor tweaks, and I'll make my post tomorrow.

You require the amulet... But there's a lesser version, that costs the same as a normal weapon to enchant, but doesn't affect off-hand attacks or natural weapons.


Game Master 20

Keep in mind that the golden crown is on top of a 30 ft-high tower (Although it does have ropes around it)... And it requires 3 crowns to be taken. Luckily, you already have one.


Game Master 20

The booming voice speaks.

"AN UNDERWHELMING START... BUT THINGS ARE JUST HEATING UP, PEOPLE! PLACE YOUR BETS!"

Round 1
Frederick's turn.


Game Master 20

Roll20 updated.

Initiative Roll:

Brother Cyrus: 1d20 + 2 ⇒ (3) + 2 = 5
Eitylen: 1d20 + 6 ⇒ (20) + 6 = 26
Frederick: 1d20 + 5 ⇒ (20) + 5 = 25
Jaazkara: 1d20 + 4 ⇒ (1) + 4 = 5

Staff Orc: 1d20 + 4 ⇒ (13) + 4 = 17
Dwarf Priest: 1d20 + 2 ⇒ (17) + 2 = 19
Elf Archer: 1d20 + 8 ⇒ (9) + 8 = 17
Scimitar Human: 1d20 + 2 ⇒ (3) + 2 = 5

Final Initiative:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Staff Orc
Jaazkara
Brother Cyrus
Scimitar Human


Game Master 20

Aaaand.... Here we go!

Once you all put your amulets on, a ghostly silver crown appears on the head of 1d4 ⇒ 2 Eitylen. Kozu doesn't seem to notice it, though... At the same time, a faint light blue-ish glow covers your bodies and weapons. (Spellcraft 20 to find out what exactly it does)

"All right, then... Let's get started." says Kozu, before he walks towards the wall opposed to the door and knocks on it 6 times in an specific rhythm...

You start hearing voices... These voices grow louder and louder, into shouts. And the wall starts turning more and more transparent, until it eventually disappears completely from sight... Revealing a large "arena".

You see a large hexagonal hall split in six blue and red triangles, four of which have large statues in them... A maiden with a sword, a demon with glowing hands, a coiling serpent and an ax-bearing dwarf... All of them bear copper crowns on their head.

At the very center of the hall, at the top of 30 ft-tall green "tower" covered in ropes, lies a single table with a golden crown. At the opposite side of the hall, you see a group of four warriors, just as diverse and surprised as your own party... An robed orc with a staff, a dwarf carrying a hammer and wearing armor with the holy symbol of Torag, a human with loose clothing and a scimitar and an elf with a longbow and spiked gauntlets.

All around the arena, you see many sailors, tourists and wealthy-looking people shouting and cheering!

A booming voice then speaks loud enough to cover up all the noise, as if its owner were all around you.

"THE PLAYERS ARE FINALLY READY, DEAR GUESTS!" says the mysterious announcer. "HOLD ON TO YOUR SEATS!"

"WELCOME TO BATTLE ROULETTE! THE RULES ARE SIMPLE! EACH TRIANGLE IS A KINGDOM! EACH KINGDOM IS PROTECTED BY ITS LORD! DEFEAT THE LORD OR STEAL ITS CROWN, AND THE KINGDOM IS YOURS! IF YOU HAVE AT LEAST THREE KINGDOMS, YOU CAN BECOME THE KING! HOLD THE GOLDEN CROWN FOR A MINUTE AND THE WHOLE REALM IS YOURS! BUT BEWARE! A KING HAS MANY FOES! AND ANY KINGDOM CAN BE STRUCK BY DISASTER!!! BWAHAHAHAHAHAHAHAHAHAHAHA!!! GOOOOOO!!!"


Game Master 20

If you want to do it, do it while you're out of combat, because I won't allow it mid-encounter.


Game Master 20

Kozu sighs heavily...

"Tsc... Knowing Goldbeard, probably some insanity with moving floors or trapdoors... That man has an ingenious mind and little restraint. I'm half convinced he runs this place for entertainment, rather than profit... Although eh certainly doesn't mind the gold." he says, rolling his eyes. "Now... You all put your amulets on and I'll send the signal that you're ready."


Game Master 20
Eitylen wrote:
Eitylen *sighs* and takes an amulet - What crowns and what adversary?

"Whatever crowns you see, from whatever adversaries are playing against you, I suppose..."

Frederick Forrsythe wrote:

Frederick looks curiously at his amulet.

"So what do these do?"

"Not sure... Every game has different ones, but they all look the same... They are meant to 'keep things safes'. This way, you can play without holding back, making the games more exciting to the audience... And more profitable to the Galleon."

"I don't know the specifics of tonight's games... It's always a surprise. Captain Goldbeard says suspense makes everything more thrilling. Considering how many people gather to watch and participate... He appears to be right."


Game Master 20

Stupid map drawing tools... Sometimes I hate Roll20. -.-'

Zoku leads you to a blue door where a bald keeps guard.

"What's your business here?" he asks with a hostile tone.

"They're here to play. Captain Sweetdew is their sponsor." Kozu replies...

The bald man scratches his chin. "I thought they were dead."

"Those were the lat ones... These ones are still alive, as you can see." Kozu speaks calmly.

"Grumph... Okay, then..." the bald man says before opening the blue door.

"Thank you for your comprehension. Kozu replies one last time.

You follow him through the door, which takes you to an windowless room with blue walls and furniture. On top of a blue table, 4 blue amulets rest.

Eitylen:
Once the door closes behind him, Eitylen realizes he can no longer hear the sound of waves crashing against the ship or the voices of any of the many people you met on your way here. In fact, he can no longer hear anything outside this room. The others don't seem to notice it, apparently more focused on Kozu's words

"Grab those amulets... You'll need them." Kozu says without emotion. "The game is simple... All you have to do is collect crowns and get more points than your adversary... A copper crown is worth 1 point, a silver crown is worth 2 and a golden crown is worth 4."


Game Master 20

Having some technical difficulties here... Game should advance soon... Hopefully today. :P


Game Master 20

"Well... We are on a gambling house. All you have to do is make enough money to buy my little trinket. In fact, I know the perfect little game for you... I'm sure you'll do well! It's more skill than luck, although luck never hurts." Melissa then turns to the green-haired man in black-and-white robes... "Kozu! Why don't you take them to the blue room?"

"Are you sure?" he replies, solemnly...

"Sure, why not?" she replies, smiling. "They are new here... We should show them the ropes, after all."

"If you say so..." he answers. "Follow me if you want a chance to earn your gold."


Game Master 20

"That's big talk from a man covered in magic gear... How much is that armor worth? I bet you're all carrying a small fortune in enchanted equipment... Have you ever freely given any of it?" she says nonchalantly. "Here, gold talks. Now, this being an unique item. I wager it's rather valuable... Bur you guys brought me honey buns, so I'll give you a discount... I say 90,000gp is a fair deal. What do you say?"

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