Soulbound Doll (Bear)

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124 posts. Alias of Krumthi.


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This comes as a great loss to me that I will not be able to keep this game going, I have had a lot of family issues come up before/during the holidays, and I can not continue to to game master this game. I do have to say to everyone SORRY about this and that it isn't fair, to everyone and myself to keep everyone waiting another month or so before things get straighted out.

again I am sorry. please feel free to PM me with your hate mail.


you're GM has come back. the computer has finally been repaired. the holidays are over for a couple of weeks and I can hopefully get back to doing this more.


[day 3 -night]
The only person who get's flogged tonight is rosie cusswell, and as she is getting beaten down she screams " If you give me my damn fiddle back you wouldn't have me up here at all'

please give me night time actions


[day 3- Afternoon]

@Ajani Ihejirika got nothing for you at least now
@Risam Wakoshi you'll want to put those items some where safe
@Kashmyk Seafollower You believe that dinner tonight is going to be good [small]RNG is RNG is RNG LOL [/small]
@Chaenath Woodsea you'll have time to visit Ben after bloody hour

----

sorry about it, Real life and this cold has been kicking my butt


please give me till tomorrow to post work has been a bear recently


@Chaenath Woodsea
yes she is fatigued and you found a small dagger

---
@Kashmyk Seafollower
diplo: 1d20 - 1 ⇒ (8) - 1 = 7
Diplo: 20 - 1 = 19

Since you forgot to add the 1d infront
Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17
---
@Risam Wakoshi

Stregth DC 12: 1d20 - 4 ⇒ (13) - 4 = 9
Constitution DC 10: 1d20 - 1 ⇒ (2) - 1 = 1

fatigued at End of the day

DM roll: 2d6 ⇒ (6, 3) = 9

Gear returned:

Sling, Bullets (50), Spring Loaded Wrist Sheath (2), Alchemist's Kit, Grooming Kit, Scrivener's Kit, Bandolier (2), Alchemist Kindness (10),(random item from Ben)rapier,(random item from Ajani)holly and mistletoe,(random item from Chaenath) Shortbow And 20 arrow, (random item from Drak) studded leather, (random item from Kashmyk) Fighter's, Kit

@Ben
perform sing: 1d20 + 2 ⇒ (19) + 2 = 21
So can I get some information on where Ben is confined? is he chained up or free to move around the space he is confined in?

(see next post)

@Ajani Ihejirika
fatigued at End of the day


I do not expect anyone to post on the weekends at all, it is understandable. Family and life comes first.

please excuse my random posting schedule as well.


I'll update the Crew list later today
[Day 3 Morning]

Chaenath Woodsea- CG Female Elf Witch Swab: 1d6 ⇒ 4
Hauling and Knot Work: Tying and untying knots in the ship's ropes and moving heavy coils of rope from one part of the ship to another.
requirements:
DC 10 Profession(Sailor) or Strength check
DC 10 Constitution or Fatigued Check.

Ajani Ihejirika- NG Male Vanara Druid (Storm Druid) Rigger: 1d6 ⇒ 6
6: Mainsail: Tough work raising and lowering the mainsail.
requirements:
DC 10 Profession(Sailor) Check or Strength check
DC 10 Constitution or Fatigue Check.

Kashmyk Seafollower- CG Male Dwarf Fighter Cook: 1d6 ⇒ 5
5: bull season: drinking with crop and listening to in stories.
requirements:
Must drink an additional rum ration but, is able to make an additional ship action during the day .

Drak Roberts- CN Male Human Swashbuckler Rigger: 1d6 ⇒ 4
3: Upper Rigging: Work in the upper rigging.
requirements:
DC 10 Climb Check(to 50ft)
DC 10 Profession(Sailor) or Dexterity check.

Risam Wakoshi- N Male Ratfolk Alchemist Swab: 1d6 ⇒ 1

1: Man The Bilges: Vile and sweaty work cleaning out the bilges.
requirements:
DC 12 Strength check
DC 10 constitution or fatigued check.

Ben Sandlock- LN Male Halfling Rogue (Pirate) Swab: 1d6 ⇒ 5 Locked up


[Day 2 - Night]
Plugg Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Plugg Attack 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage 2: 1d4 + 2 ⇒ (1) + 2 = 3

@Ben
The pirate takes the punch and ignores the blow till the big mag is shackled and in chains

Plugg roars "You little bastard of a halfling" as he cracks his cat o-nine tails at you

Cracking the whip 2 times at Ben, Ben Falls out cold.

"Everyone! This man here is now under house arrest for attacking another crewmate LOCK HIM UP!"

Before anyone else could react 4 pirates grab him and throw him in the hold


The Large man roars in anger, and spits into Pluggs face.

"Don't be a fool man you've gotten my hammer and my body at this point."

to hit: 1d20 + 7 ⇒ (4) + 7 = 11

Swinging widely Brutis misses Plugg.

Snapping his fingers a gang full of pirates grab the large man and drag him down to the deck.

"You're the Captains, not mind, because if you were mine you wouldn't be here.".... "Lock him up"

2 rounds before he get's fully shackled. anyone want to taken an action ?


[Day 2 - Bloody Hour]

@Ben Sandlock:

You slack off and take a look around the crew quarters, you find just the mess that was made earlier from the fight. you hear from behind you

"best not be slacking off too much mate, before the firstmate finds out, from what I hear you already have a beating coming down tonight anyhow"
When you turn around you see Sandra talking to you.


---
During Bloody hour the first thing that you hear is the following

"Get that Damn Cleric up here, where is that blasted Red haired cleric?"
As Sandra walks to the front of the ship near the mast Plugg Pulls her near her and whispers something in her ear.
"The Following people today are Getting lashes for Fighting and Slacking. for a total of 6 lashes each. The Blonde Halfling, Monkey Boy, The Rat man, The Bloody Dwarf, Mr Fancy Pants, The Witch."
Sandra elbows him in the gut.
"Jape,and Rattsberger (pirate 3),
"Heal them wench" Plugg elbows Sandra this time

Channel: 2d6 + 5 ⇒ (1, 1) + 5 = 7
Channel 2: 2d6 + 5 ⇒ (5, 4) + 5 = 14
Cure Light 1: 1d8 + 5 ⇒ (6) + 5 = 11
Cure Light 2: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light 3: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light 4: 1d8 + 5 ⇒ (8) + 5 = 13
Cure Light 5: 1d8 + 5 ⇒ (1) + 5 = 6

Ben Sandlock:

Lash 1: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 2: 1d20 + 6 ⇒ (14) + 6 = 20
Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 3: 1d20 + 6 ⇒ (5) + 6 = 11
Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 4: 1d20 + 6 ⇒ (2) + 6 = 8
Damage 4: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 5: 1d20 + 6 ⇒ (11) + 6 = 17
Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 6: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5

Ajani Ihejirika:

Lash 1: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (2) + 6 = 8
Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 3: 1d20 + 6 ⇒ (4) + 6 = 10
Damage 3: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 4: 1d20 + 6 ⇒ (12) + 6 = 18
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (3) + 6 = 9
Damage 5: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 6: 1d20 + 6 ⇒ (9) + 6 = 15
Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4

Risam Wakoshi:

Lash 1: 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 3: 1d20 + 6 ⇒ (20) + 6 = 26
Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 6: 1d20 + 6 ⇒ (1) + 6 = 7
Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5

Risam Wakoshi:

Lash 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 2: 1d20 + 6 ⇒ (20) + 6 = 26
Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 3: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 6: 1d20 + 6 ⇒ (5) + 6 = 11
Damage 6: 1d3 + 2 ⇒ (1) + 2 = 3

Kashmyk Seafollower:

Lash 1: 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 3: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 4: 1d20 + 6 ⇒ (3) + 6 = 9
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 6: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5

Drak Roberts:

Lash 1: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 2: 1d20 + 6 ⇒ (1) + 6 = 7
Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 3: 1d20 + 6 ⇒ (12) + 6 = 18
Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (15) + 6 = 21
Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 6: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5

Chaenath Woodsea:

Lash 1: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (10) + 6 = 16
Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 3: 1d20 + 6 ⇒ (19) + 6 = 25
Damage 3: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 4: 1d20 + 6 ⇒ (12) + 6 = 18
Damage 4: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 5: 1d20 + 6 ⇒ (2) + 6 = 8
Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 6: 1d20 + 6 ⇒ (4) + 6 = 10
Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4

Jape:

Lash 1: 1d20 + 6 ⇒ (8) + 6 = 14
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (11) + 6 = 17
Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 3: 1d20 + 6 ⇒ (6) + 6 = 12
Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 4: 1d20 + 6 ⇒ (16) + 6 = 22
Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 5: 1d20 + 6 ⇒ (18) + 6 = 24
Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 6: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4

Rattsberger:

Lash 1: 1d20 + 6 ⇒ (1) + 6 = 7
Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 2: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 3: 1d20 + 6 ⇒ (4) + 6 = 10
Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4
Lash 4: 1d20 + 6 ⇒ (17) + 6 = 23
Damage 4: 1d3 + 2 ⇒ (3) + 2 = 5
Lash 5: 1d20 + 6 ⇒ (9) + 6 = 15
Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3
Lash 6: 1d20 + 6 ⇒ (9) + 6 = 15
Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5

After 3 Lashes each Sandra Heals each of you twice so that you are able to stand back on your feet and take the rest of your lashings.

"Now that our new recruits have been properly joined, Let's Drink"

Perception check DC 15:

During the whole process you watch Plugg and Scourge laugh and Cackle with joy doing this to everyone. You can tell that they are enjoying it.

[Day 2 - Night]

After the Rum has been passed out you all hear a voice yelling.
"Plugg You Coward! Face me. Come on Face me and fight me you arse" Looking around you spot a face that no one has seen here. He has a very muscular body with a very large upper chest and arms. He wears no shirt but a single piece of scale mail over his right arm. Every place else is uncovered. His shorts are covered in mud and tar and other things.
Plugg stands up from the dice game he was playing and looks at the guy. "What's your problem? Brutie? lost yer hammer again? want to take me on one more time you ulgy mug?"

Reactions?? ( night time actions will occur after this )


Yes and yes


GM:

Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14
Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13
Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10
Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6
Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11
Pirates: 1d20 + 2 ⇒ (9) + 2 = 11
---------

Jape 5/11
Pirate 1 8/11
Pirate 2 7/11 -2 to hit
Pirate 3 5/11
AC 12, touch 12, flat-footed 10 (+2 Dex)


Day jobs:

Chaenath Woodsea: 1d6 ⇒ 5 Runner
Ajani Ihejirika (rigger): 1d6 ⇒ 1 Rigging Repair
Drak Roberts (rigger): 1d6 ⇒ 2Line Work
Risam Wakoshi:1d6 ⇒ 5 Runner
Ben Sandlock-:1d6 ⇒ 4 Hauling and Knot Work
Kashmyk Seafollower ( Cook ):1d6 ⇒ 4 turtle hunting

Damage: 1d3 + 1 ⇒ (2) + 1 = 3

@Risam Wakoshi
With the mug being chucked straight at Japes and when it clocks him straight in the bead he Whistles quickly.

@Ben Sandlock
HP6/9 you never said whether you were gonna change the first attack to a hit or not. ( No, I am going to let it be a miss for this )
----

All of the pirates leave at the whistle from Jape and then they just move out of the way and climb up on deck. leaving you baffled and pondering what was going on.

go ahead and give me your day time actions


back now, we're ready to go again.


[Day 2 Morning - Round 3.5]

All:

it has been a rough week, work has been overwhelming, and with Halloween on friday and my kids having things to do for the rest of the week today will be the last postings for me till monday, almost positve.

GM:

Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14
Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13
Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10
Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6
Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11
Pirates: 1d20 + 2 ⇒ (9) + 2 = 11
---------

Jape 5/11
Pirate 1 8/11
Pirate 2 7/11 -2 to hit
Pirate 3 5/11
AC 12, touch 12, flat-footed 10 (+2 Dex)
-------



@Chaenath Woodsea
Nearly dead. Can I know why the second sailor got a +5 on save? Not playing Chaenath quite right. should have hexed one of them before attempting the spell but still, +5 to spell DC failed against low Will characters twice. Bad luck.

Charm person:

Charm Person
his charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.


@Ajani Ihejirika
Is there, by any chance, a way to get around behind these pirates? Just slip past them to get to the deck?

The Door to the deck is currently closed and being blocked by the pirates


@Risam Wakoshi
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Unlike a lot people a perception check during a fight for me is not a full round action it is a free action to look at your surroundings.

Risam, you see several small petwer mugs that are near you also you see a coil of rope in the corner near you. ( 15 ft away )


[Day 2 Morning - Round 3]
Will Save: 1d20 - 1 + 5 ⇒ (12) - 1 + 5 = 16

GM:

Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14
Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13
Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10
Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6
Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11
Pirates: 1d20 + 2 ⇒ (9) + 2 = 11
---------

Jape 5/11
Pirate 1 8/11
Pirate 2 7/11 -2 to hit
Pirate 3 5/11
AC 12, touch 12, flat-footed 10 (+2 Dex)
-------

Chaenath Woodsea cast charm person on pirate number 3

You wench you can not fool me at all

Ajani Ihejirika goes and tries to attack the same pirate he attacked earlier but missed

Risam Wakoshi Give me a perception check

Ben tumbles around and punches the guy while doing so.

Jape attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Japes turns and punches Kashmyk Seafollower again and spits out "You've gotten on my bad side now dwarf. Your going down"

Pirate 1 Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Pirate 1 attacks Chaenath Woodsea again and hits her harder then last time.

Pirate 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Pirate 2 again goes after Ajani Ihejirika and attacks him again but misses on him.

Pirate 3 Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Pirate 3 turns and attacks Ben Sandlock
"You little Scumbag, you're going to pay for this."

Kashmyk Seafollower Your attack hit Jape Squarely


[Day 2 - Morning]

GM:

Jape 8/11
Pirate 1 8/11
Pirate 2 7/11 -2 to hit
Pirate 3 8/11
AC 12, touch 12, flat-footed 10 (+2 Dex)

@Damage
Kashmyk Seafollower
attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Ben
acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d2 + 1 ⇒ (2) + 1 = 3

Jape Attack: 1d20 + 3 ⇒ (19) + 3 = 22
jape Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Jape Slugs Kashmyk back but not as hard as Kashmyk hit him.

Pirate 1 Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Pirate 1 Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Pirate 1
Moves over and faces the witch " trying to make me do something I don't want to do eh you filth"
The pirate swings and hits Chaenath Woodsea Squarely in the chest hard enough to make her squeal

Pirate 2 Attack: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
Pirate 2 Confirm: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Pirate 2 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
Pirate 2
Moves towards Ajani Ihejirika and swings and hits his very hardest and punches Ajani Ihejirika right in the face "That's you get monkey boy for hitting me with that voodo

Pirate 3 Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Pirate 3 Damage: 1d3 + 1 ⇒ (3) + 1 = 4
After getting kicked in the knee the pirate is pretty flustered and swings back at ben, but barely misses him

PC's are up.

let me know if you like/hate my style so far via pM please


I work really crappy hours so it is hard sometimes for me to go thru things. I work from 3am CST to 1:30PM CST So when I post it is in the beginning of my shift.


man it has been a week. I'll go over everything and then I will post pirate actions later today


[day 2 - morning]
@Ben Sandlock You're up


@Risam Wakoshi Sorry my bad, I missed them

After the pirate has been hit by the miniature Lighting bolt, Risam get's behind everyone else here, and watches what is going on


Will Save: 1d20 - 1 ⇒ (17) - 1 = 16
Pirate 2= -2 to hit
"Some fine words from a fine looking elf, you might want to watch your tongue missy, You're the one causing troubles not Jape"

While he talking to Chaenath a Small cloud of rain and lighting is forming in fornt of him, and as he get's the last words out he get's zapped with what appears to be a miniature lighting bolt. Striking him pretty hard

Drak Roberts AND Risam Wakoshi your up


Kash you will be going last this time, and I normally take and roll for everyone.


I got a PM from the Chef earlier today, saying that he wasn't going to be able to join us. I am going choose someone from the list that I thought would fit our little group.

If someone has any issues with this please let me know

I am going to try choose someone before I get off the boards today.


[day 2 - morning]

Init:

Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14
Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 how do you get plus 9
Kuuthros the Chef: 1d20 + 2 ⇒ (2) + 2 = 4 get your Char sheet up
Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10
Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6
Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11
Pirates: 1d20 + 2 ⇒ (9) + 2 = 11

@Ben Sandlock
sense motive: 1d20 + 5 ⇒ (18) + 5 = 23

You Sense that they are looking for fight and make sure you're not on deck on time for bell

@Drak Roberts
No you do not see any weapons on them at all.

-----
With the yell from Risam Wakoshi The pirates close the door behind them and start cracking their knuckles

Jape says "come on Rat man, let's rumble"


There will be no update today I am sorry I have to take care of some home issues so I will not be able to update much more either tomorrow or sunday depending on how well, tonight goes

Sorry about this guys/gals


[day 1 - night]
@Kuuthros the Chef

Chef:

After Ben told you to put the chest back, while you carting around the chest. Ambrose is stumbling around and see's what your doing trying to get the chest open. "Little chef, go put that back. I can't help you with that, If Grok or anyone else catches you with that, it's going to be another kheelhauling and I personally seen enough of those"

---
[day 2 - morning]
GM: 1d6 ⇒ 5
Init:

Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14
Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 how do you get plus 9
Kuuthros the Chef: 1d20 + 2 ⇒ (2) + 2 = 4 get your Char sheet up
Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10
Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6
Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11
Pirates: 1d20 + 2 ⇒ (9) + 2 = 11

---
As the Bell tolls, for you to get up on deck the group of you are stopped at the door by several pirates one that you recognize by the name of Jaundiced Jape says "In a hurry? you furry faced rat" as he pushes Risam Wakoshi in the chest

Chaenath Woodsea your up first

I haven't figured out how to get the maps working yet, if someone know how to please let me know


Risam:

@Risam Wakoshi
Risam Wakoshi
Diplomacy vs Rosie Cusswell: 1d20 + 7 ⇒ (11) + 7 = 18

Ben Sandlock Influence Rosie Cusswell
diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

This is why she is still indifferent
You got back your Formula book back sorry I thought that I wrote that in there


------
[Day 1 Night]

@Risam Wakoshi

Diplomacy vs Grok: 1d20 + 7 ⇒ (15) + 7 = 22

@Ben Sandlock
Diplomacy on Fishguts: 1d20 + 2 ⇒ (14) + 2 = 16

Ben:

You said your name is Sandara? I'm Ben. he says offering her his hand. You know where our belongings are? Ben asks. You seem to know what is going on on this ship. Who can we trust and who should we watch out for?
Ben eats his food and drinks his grog. He discovers that he didn't water the rum enough and immediately regrets drinking it. That stew was suprisingly good. I think I will go meet the cook. I hope it wasn't that crazy kobold. While chatting with the cook Ben looks around the Galley for anything that might be useful.
[b] Ben, what a good name, I hope that we will be able to become good friends, The person who has your gear is going to be named Grok she is the ships Quatermaster

Chaenath:

[ooc] @Chaenath Woodsea
Question for how to use Charm Person to Influence people on the ship. Would it just make a Diplomacy check to influence easier or just improve the influence one step if they fail the will check? What would happen if they pass the Will check? Would they know that someone tried to cast a spell on them?
[spoiler=Charm]
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.

@Drak Roberts
Drak and Kuuthros:

Influence with Kuuthros the Chef: 1d20 + 3 ⇒ (1) + 3 = 4
I'll let you two play that out

@Kuuthros the Chef

Chef:

Disable check: 1d20 - 20 ⇒ (15) - 20 = -5
You're able to get to the chest and everything kuuthros, but with out the tools you are unable to open any lockers that are there.

@Ajani Ihejirika
Targeting Barefoot Samms Toppin.
Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12
&
Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24

I have updated the Campaign Info with current attitudes


@Ajani Ihejirika you can post day time actions till I post next


[DAY 1 - Morning]


Risam Wakoshi
Diplomacy vs Rosie Cusswell: 1d20 + 7 ⇒ (11) + 7 = 18
---
Drak Roberts
Diplomacy VS Slippery Syl Lonegan: 1d20 + 3 ⇒ (15) + 3 = 18
---
Ben Sandlock Influence Rosie Cusswell
diplomacy: 1d20 + 2 ⇒ (3) + 2 = 5

----

I am going to update the Campaign Info with all of the information about the ships crew

My Name is Rosie Cusswell, These blasted pirates stole my fiddle
Name is Syl, and that is all your getting out of me you scumbag

as night Falls the Bells on the Ship to call the Bloody hour.

[DAY 1 - Dusk]
The Crew gathers on the deck at dusk
Mr plugg makes an announcement to the rest of the crew " Jakes Magpie here has admitted to stealing from the Quartermasters store last night. For that he will be keelhauled

Everyone give me a DC 15 perception check

DC 15:
A DC 15 Perception
check notices the relish with which Mr. Plugg, in
particular, tugs at the rope as the unfortunate Magpie is
dragged under the ship for 12 rounds. What appears on
the other side has been cut to shreds and is soon thrown
overboard to feed the sharks.

Gain 100 exp

[DAY 1 - night]
After what appears to be a decent stew of fish that the kobold caught thru out the day The night begins to cheer up after that horrible sight of the keelhauling, There are games of strength and skill as well, as stories to be told, people to meet etc.
---

Rum:

b]Rum Rations[/b]:

1: Dispose: DC 10 Stealth Check. No bonus/penalty. Lashings on a failed check.
2: Sip/Make Grog: A pirate often waters the rum down with water, ale, or whatever other liquid might be handy/less potent. A pirate who nurses his rum, or dilutes it to make Grog makes a DC 10 Fortitude Save, or is fatigued. 8 hours rest removes this fatigue. This is a poison effect.
3: Drink Deeply: A true pirate drinks his rum. He makes a Fortitude save at DC 15 or takes 1d3-1 Con Damage. He also gains a 1d4 alchemical bonus to Charisma for 8 hours (pass or failure). The next morning the PC must make a DC 10 will save or be fatigued until the PC can get 8 hours rest. This is a poison effect.


night time actions:

Nighttime Ship Actions

Sleep: Go to bed early and sleep through the night (automatically recover from fatigue).
Gamble: Play or gamble on a game of chance or pirate entertainment.
Entertain: Make one Perform check to entertain the crew.
Influence: Attempt to influence a single NPC.
Sneak: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered.

In addition, you can skip sleep altogether in order to take two more actions during the night. These actions are limited to Influence, Sneak, or Steal, however, and you will almost certainly be fatigued the next day.

1d6 ⇒ 5
This fiery Red headed woman walks up to Risam Wakoshi and Says "My Name is Sandara Quinn, pleased to meet you. thrusting something into your chest she states "Keep it secret and safe, I got this from Grok last night just after you were taken aboard, I told her that it was cursed with the flames of hell" "Please do not let anyone know where you got it from at this point, we wouldn't want that Plugg, and Scourge know that your gear has been returned.

"I see you meet Rosie she was taken at the same time as myself just 3 days before you. She's a friendly type as long as she has her fiddle to play and is allowed to entertain, but that was taken away and she has been a pistol since, kind of disgusting really"

I will give some leeway to the others who haven't posted day time actions, if I do not hear from them, I will just say that they worked and kept their heads down. Submit night time actions please


[DAY 1 - Morning]
You all need to make a series of DC10 Climb checks to see who reaches the top first. The crow's nest is roughly 60' above the main deck. You climb at quarter speed - or half speed with a DC15 accelerated climbing check - it will take most of you 8 successful checks to reach the top. Please post 15-20 climb checks in a spoiler tab and RP your climb to the top. I'll figure the success or failures for you.

Rolls:

Chaenath Woodsea

climb: 1d20 ⇒ 4
climb: 1d20 ⇒ 1
climb: 1d20 ⇒ 8
climb: 1d20 ⇒ 20
climb: 1d20 ⇒ 16
climb: 1d20 ⇒ 7
climb: 1d20 ⇒ 6
climb: 1d20 ⇒ 17

Drak Roberts

Climb: 1d20 ⇒ 11
Climb: 1d20 ⇒ 19
Climb: 1d20 ⇒ 14
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 19
Climb: 1d20 ⇒ 14
Climb: 1d20 ⇒ 10
Climb: 1d20 ⇒ 14
Climb: 1d20 ⇒ 15
Climb: 1d20 ⇒ 19

Ben Sandlock

1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (20) + 5 = 25
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 5 ⇒ (10) + 5 = 15
1d20 + 5 ⇒ (4) + 5 = 9
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 5 ⇒ (5) + 5 = 10
1d20 + 5 ⇒ (1) + 5 = 6
1d20 + 5 ⇒ (7) + 5 = 12

Risam Wakoshi

Climb DC 10: 1d20 - 2 ⇒ (4) - 2 = 2
Climb DC 10: 1d20 - 2 ⇒ (3) - 2 = 1
Climb DC 10: 1d20 - 2 ⇒ (7) - 2 = 5
Climb DC 10; Passed 5 ft.: 1d20 - 2 ⇒ (18) - 2 = 16
Climb DC 10; Passed 10 ft.: 1d20 - 2 ⇒ (17) - 2 = 15
Climb DC 10: 1d20 - 2 ⇒ (2) - 2 = 0
Climb DC 10; Passed 15 ft.: 1d20 - 2 ⇒ (12) - 2 = 10
Climb DC 10: 1d20 - 2 ⇒ (3) - 2 = 1
Climb DC 10: 1d20 - 2 ⇒ (1) - 2 = -1
Climb DC 10: 1d20 - 2 ⇒ (2) - 2 = 0
Climb DC 10; Passed 20 ft.: 1d20 - 2 ⇒ (14) - 2 = 12
Climb DC 10: 1d20 - 2 ⇒ (6) - 2 = 4
Climb DC 10; Passed 25 ft.: 1d20 - 2 ⇒ (17) - 2 = 15
Climb DC 10; Passed 30 ft.: 1d20 - 2 ⇒ (14) - 2 = 12
Climb DC 10: 1d20 - 2 ⇒ (1) - 2 = -1
Climb DC 10; Passed 35 ft.: 1d20 - 2 ⇒ (19) - 2 = 17
Climb DC 10: 1d20 - 2 ⇒ (11) - 2 = 9
Climb DC 10; Passed 40 ft.: 1d20 - 2 ⇒ (15) - 2 = 13
Climb DC 10: 1d20 - 2 ⇒ (6) - 2 = 4
Climb DC 10: 1d20 - 2 ⇒ (10) - 2 = 8
Climb DC 10; Passed 45 ft.: 1d20 - 2 ⇒ (20) - 2 = 18
Climb DC 10; Passed 50 ft.: 1d20 - 2 ⇒ (18) - 2 = 16
Climb DC 10; Passed 55 ft.: 1d20 - 2 ⇒ (19) - 2 = 17
Climb DC 10; Passed 60 ft.: 1d20 - 2 ⇒ (20) - 2 = 18
Climb DC 10: 1d20 - 2 ⇒ (10) - 2 = 8

Ajani Ihejirika

Since Ajani has a Climb speed of 30 feet, and having a climb speed means you can take 10 on a climb check regardless of adverse conditions, I opt to take 10 on two consecutive checks, giving me a result of 20 for each. Ajani makes it to the crow's nest in one round with two move actions. Do I have that figured right? If so...

Kuuthros the Chef
Profession: Cook: 1d20 + 6 ⇒ (5) + 6 = 11


---
"Well, It appears that I have found my new riggers,
points at the monkey boy You Monkey Boy, and the Blonde boy pointing at Drak "The Rest of you Landlubbers are my new Swabs
cracking his whip above the Kobolds head
"Damn it you Filthy Kobold, I thought you told me you could cook, at the last port I picked up your sorry soul in.

Please see the Gameplay for your Chores for the day

Chaenath Woodsea Swab: 1d6 ⇒ 4---4: Hauling and Knot Work
Drak Roberts Rigger: 1d6 ⇒ 4--- 4: Rope Work
Ben Sandlock Swab: 1d6 ⇒ 4---4: Hauling and Knot Work
Risam Wakoshi Swab: 1d6 ⇒ 6---6: Repairs
Ajani Ihejirika rigger: 1d6 ⇒ 6---6: Mainsail
Kuuthros the Chef, Chef: 1d6 ⇒ 3---3: Fishing
Please Roll for your job for the day

Day Time actions:

Daytime Ship Actions

Work Diligently: Gain a +4 bonus on any one check for a job’s daily task.
Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC.
Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no chance of detection).
Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store.
Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.


okay sorry about this but i have fallen ill and havent been around give me till monday and i will post actions etc sorry about it


[DAY 1 - Morning]

---
Where are the others anyone heard from them? I am going to PM them one more time, if someone else could do the same I would appreciate it
---

The Tall Skinny man speaks again "Quite you landlubbers, make way for the Captain"

As you make your way to the maindeck, it’s quickly apparent that you are on a sizable ship in the middle of the ocean, far from any land. Port Peril and the mainland of the Shackles are just an ochre haze many miles astern. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch - it is clear from the way he carries himself that this man is the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.

You also notice that you are not the only new recruits - four others are standing with you on the deck, set apart by their relative cleanliness and apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging.

Once everyone is on deck, the captain addresses the crew, his voice booming over the deck. “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule - don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine."

He stares out over the recruits, taking in each one individually. “Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”

At the end of his speech, the captain walks away, leaving behind the man with the cat-o’-nine-tails - this, apparently, is Mr. Plugg. He looks down at the impressed captives and smiles unpleasantly.

"Scourge, it looks like you rounded us up a filthy lot of land lubbers who've never seen a day at sea in their lives," Plugg says.

He walks down the steps to the main deck. He takes in the six of you in particular. "We need a new rigger. One of you lot is going to earn that...honor. We'll decide who it will be with a little sport. Whoever makes it to the crow's nest first will be rewarded with the position. Now - climb!" He says, snapping his cat-o-nine-tails loudly.

You all need to make a series of DC10 Climb checks to see who reaches the top first. The crow's nest is roughly 60' above the main deck. You climb at quarter speed - or half speed with a DC15 accelerated climbing check - it will take most of you 8 successful checks to reach the top. Please post 15-20 climb checks in a spoiler tab and RP your climb to the top. I'll figure the success or failures for you.


[DAY 1 - Morning]

Chaenath Woodsea
Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17

you sense that Swum is safe but not sure of his location at this time


[DAY 1 - Morning]
---
[Risam Wakoshi]
Knowledge (Nature): 1d20 + 8 ⇒ (17) + 8 = 25
---

Risam you find yourself thinking that you had been poisoned by some taggit oil.

Taggit Oil:

Oil of Taggit

Type poison (ingested); Save Fortitude DC 15

Onset 1 minute

Effect unconsciousness for 1d3 hours; Cure 1 save


[DAY 1 - Morning]
---
Atack on Drak: 1d20 + 6 ⇒ (3) + 6 = 9
Atack on Drak: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d3 ⇒ 1 nonleathal
---
[Risam Wakoshi]
Craft (Alchemy): 1d20 + 11 ⇒ (1) + 11 = 12
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
[Ajani Ihejirika]
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
[Ben Sandlock]
perc: 1d20 + 8 ⇒ (19) + 8 = 27


A DC 10 Perception
check discerns the aftertaste of oily nutmeg on
the tongue. A DC 15 Craft (alchemy) check or DC
10 Knowledge (nature) check recognizes this as a
clear sign of oil of taggit poisoning

---
Inn, tavern No, I do not ever remember letting you off the ship. You should know better then that.

Cracking his whip towards Drak and cracking him across the body with fierce force that it hurts him but just barely.

You damn Swab I am not the Quartermaster I am your boatswain., Now Get on deck before something more happens to you

Otter? I haven't seen any otter


Chaenath Woodsea Give me a Spellcraft Check please


Game Tread is open


Images of the night's revelry flash in your mind; good loud music, flirty wenches of questionable morals, and numerous glasses of rum, ale and wine. The last thing you remember was plates full of sausages and meats being brought out to loud cheers and greedy handfuls.

It was truly a night worthy of the Pirate capital of the Shackles.

Those happy remembrances are immediately replaced by a pounding headache. You must still be drunk, as you feel the floor beneath swaying at regular intervals. Licking your lips, the taste of the wine is replaced by an ashy, unpleasant flavor.

Opening your eyes, you discover that you are in a ship's interior. You see others around you slowly coming to, faces you recognize from the Formidably Maid the night before - all of whom are worse for the wear, much like yourself. Looking around, you quickly realize that you've been stripped of all your belongings, with nothing more than the clothes on your back. No weapons. No magical components.

Nothing.

Lifting your head, you see a tall, skinny man in a long coat and breeches and boots. He wears a dark beard braided down his chest and his mouth gleams with gold teeth as he snarls cruelly at the lot of you. Six other burly men stand around him, all armed with saps.

His voice rings out in a shout as the whip in his other hand cracks out above your heads. "Still abed with the sun over the yardarm?! On your feet, you filthy swabs! Get up on deck and report for duty before Cap'n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!"

You are on a boat. Against your will. And this man, standing above you, is apparently your new boss.

Your pirate career is off to a dramatically different start than you anticipated.


You are lucky enough that I am not evil on it and make you do it sir.

You were a good person there, I hope that you play well here too as well.

better yet I hope everyone likes my DMing style


OMG Aoro Osris

You had to point that out didn't you. you crazy SOB!

That was me...

Laniss Rainscribe

You should blow up more ships! LOL. oh my... This is not going to be fun, i am not going to live that down now am I


Sorry my posting times are weird between 3am and 1:00pm CST

To me it doesn't matter wither you want to our not, I was giving some time till everyone checks in. I will be opening the Gameplay thread later today and we can start then.


To everyone Thank you!! Thank you for making my choices really really hard. I have already sent the PM's out to the people that made it. and now here is the official list.
----------------
Chaenath Woodsea- CG Female Elf Witch
Ajani Ihejirika- NG Male Vanara Druid (Storm Druid)
Kuuthros the Chef- CN Male Kobold Ranger
Drak Roberts- CN Male Human Swashbuckler (Inspired
Blade)
Risam Wakoshi- N Male Ratfolk Alchemist
Ben Sandlock- LN Male Halfling Rogue (Pirate)
----------------

Welcome aboard the Crew of the skulls and Shackles Campaign Please join me in the discussions page and we shall get started shortly.


We are going to go ahead and open the discussion thread here, For those who made it congratulations.

I am going to give people a couple of days before I start to RP the night before if you want, if not that is fine too.

I am hoping that we are all going to have a fun time. Please let me know if you are not.


okay so Recruitment is officially Closed

I will post in a little while my final Crew I will also let them know by PM if they have made it.

Thank you for everyone's submission


Till tomorrow morning


GM Krumthi wrote:

Sounds good so far. I am interested in see what else comes out of this recruitment. Please keep on checking back to see who will get selected.

Remember 1 week from today

10/7/14 3am CST it will end

So As someone pointed out to me it isn't to end till tomorrow anyhow so I will accept any that are submitted thru the rest of the day as well.

So get them all in


@ShadowyFox Would a shaman be allowable? I was thinking an undine with a waves spirit. If that's not ok, I was possibly thinking a brawler or a bloodrager
Put something in I will take a look ( do it before tomorrow though )

@Tilnar

How do you feel about the Fighter (Viking) Archetype (and, possibly, later, the Ulfen Guard PrC)?

The other thoughts would be a Warpriest -- Besmara would likely make the most sense, considering -- or a Summoner.
Viking? where is that from? I would be interested in seeing that, but the others sound good. you have till tomorrow morning

@Ben Sandlock
I think the waiting after submiting a character is the hardest part of applying to a game.
you are correct and with my time away over the weekend that was unexpected it makes things even harder

@Iogorian Seascream
I think this character may need to be tweaked, and the I'll need to know if the race (gillman) meets your approval
I have played with them before Gillman are okay

@EVERYONE

Again sorry that I was unexpectedly away from the boards sometimes RL gets in the way.
I am going to be letting people VIA PM and on the boards tomorrow ( or later today if everyone from above get's me their final information )

Once that has happened I will open the discussion board for those who made it and then we will have a chat and begin the Gameplay boards
If you have any questions please PM me and we can go from there.

Most of all please have fun. I understand that if something get's in your way form here, Life is life and full of distractions. Enjoy it and don't let this impact your life.


okay, so I have had an unexpected time away from the Boards. I am sorry about that. I know that recruitment is suppose to end today, I have to go thru everyone's updated information. Any person who has DOtted before this message is possible. I am not going to announce till tomorrow morning who will be playing because of my time away.

let me look over all of the information and I will come back at everyone who posted before hand


@Gambit Would a Warlord be allowed with the Privateer archetype (scroll down a little, its the second one)?
Warlord would be okay

@Viluki http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragon rider
what would be your first level class is my first question? Secondly aprox what time would you start trying to take this class?

@Corerue Thinking of making a Ratfolk Gunslinger Mechanist.
I wouldn't mind seeing what you got, I have got no problem with that class

@Risam Wakoshi

Arcane
Chaenath Woodsea- CG Female Elf Witch
Agggghh the Unclean- CN Male Dwarf Sorcerer
Warren Redmont- CN Male Human Sorcerer (Tattooed)

Divine
Weydana Gisk- CG Male Half Orc Cleric of Besmara
Ajani Ihejirika- NG Male Vanara Druid (Aquatic Druid)

Melee
Kuuthros the Chef- CN Male Kobold Ranger
Drak Roberts- CN Male Human Swashbuckler (Inspired Blade)
Tamesis Kieran- NE Female Tiefling Magus (Kensai)
Kashmyk Seafollower- CG Male Dwarf Fighter
Reinald Malcoms - CN Male Human Fighter (Tactician)

Ranged
Risam Wakoshi- N Male Ratfolk Alchemist

Skilled
Allie "Cat" Calico- CN Female Human Rogue (Cutpurse)
Dow Petali- CN Male Human Bard
Arenya- CN Female Catfolk Bard
Caimor Bleddyn- N Male Elf Investigator (Empiricist)
Ben Sandlock- LN Male Halfling Rogue (Pirate)

Thank you for doing this, I have it on my side here, but it always nice to see when someone takes the time to do this for the GM as well.

@Ben Sandlock
You need 3 traits and please make sure that he is at 1st level I see that you have this listed Male Halfling Expert 1/Rogue (Swashbuckler) 2 AND Rogue(Pirate) 1 listed as well,


@Lady Ladile

Tentative dot, thinking a possible Catfolk Oracle...or perhaps a Shaman, if you allow it. Either way, mystery/spirit is likely to be Wind or Waves.

bring a concept char up to the table, Always willing to look at it

@Nohwear

Can I be a harold of the horn skald?

okay, come with a good concept

-----

@everyone

remember we are still looking for people we got 6 days till it closes please keep an eye on the forum, I will let everyone know who get's in by PM and via the boards