![]()
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![]() [day 3- Afternoon] @Ajani Ihejirika got nothing for you at least now
---- sorry about it, Real life and this cold has been kicking my butt ![]()
![]() @Chaenath Woodsea
---
Since you forgot to add the 1d infront
DM roll: 2d6 ⇒ (6, 3) = 9
Gear returned:
Sling, Bullets (50), Spring Loaded Wrist Sheath (2), Alchemist's Kit, Grooming Kit, Scrivener's Kit, Bandolier (2), Alchemist Kindness (10),(random item from Ben)rapier,(random item from Ajani)holly and mistletoe,(random item from Chaenath) Shortbow And 20 arrow, (random item from Drak) studded leather, (random item from Kashmyk) Fighter's, Kit @Ben
@Ajani Ihejirika
![]()
![]() I'll update the Crew list later today
Chaenath Woodsea- CG Female Elf Witch Swab: 1d6 ⇒ 4
Ajani Ihejirika- NG Male Vanara Druid (Storm Druid) Rigger: 1d6 ⇒ 6
Kashmyk Seafollower- CG Male Dwarf Fighter Cook: 1d6 ⇒ 5
Drak Roberts- CN Male Human Swashbuckler Rigger: 1d6 ⇒ 4
Risam Wakoshi- N Male Ratfolk Alchemist Swab: 1d6 ⇒ 1 1: Man The Bilges: Vile and sweaty work cleaning out the bilges.
Ben Sandlock- LN Male Halfling Rogue (Pirate) Swab: 1d6 ⇒ 5 Locked up ![]()
![]() [Day 2 - Night]
@Ben
Plugg roars "You little bastard of a halfling" as he cracks his cat o-nine tails at you Cracking the whip 2 times at Ben, Ben Falls out cold. "Everyone! This man here is now under house arrest for attacking another crewmate LOCK HIM UP!" Before anyone else could react 4 pirates grab him and throw him in the hold ![]()
![]() The Large man roars in anger, and spits into Pluggs face. "Don't be a fool man you've gotten my hammer and my body at this point." to hit: 1d20 + 7 ⇒ (4) + 7 = 11 Swinging widely Brutis misses Plugg. Snapping his fingers a gang full of pirates grab the large man and drag him down to the deck. "You're the Captains, not mind, because if you were mine you wouldn't be here.".... "Lock him up" 2 rounds before he get's fully shackled. anyone want to taken an action ? ![]()
![]() [Day 2 - Bloody Hour] @Ben Sandlock:
You slack off and take a look around the crew quarters, you find just the mess that was made earlier from the fight. you hear from behind you "best not be slacking off too much mate, before the firstmate finds out, from what I hear you already have a beating coming down tonight anyhow"
--- During Bloody hour the first thing that you hear is the following "Get that Damn Cleric up here, where is that blasted Red haired cleric?"
Channel: 2d6 + 5 ⇒ (1, 1) + 5 = 7
Ben Sandlock:
Lash 1: 1d20 + 6 ⇒ (19) + 6 = 25 Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 2: 1d20 + 6 ⇒ (14) + 6 = 20 Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 3: 1d20 + 6 ⇒ (5) + 6 = 11 Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 4: 1d20 + 6 ⇒ (2) + 6 = 8 Damage 4: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 5: 1d20 + 6 ⇒ (11) + 6 = 17 Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 6: 1d20 + 6 ⇒ (15) + 6 = 21 Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5 Ajani Ihejirika:
Lash 1: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (2) + 6 = 8 Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 3: 1d20 + 6 ⇒ (4) + 6 = 10 Damage 3: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 4: 1d20 + 6 ⇒ (12) + 6 = 18 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (3) + 6 = 9 Damage 5: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 6: 1d20 + 6 ⇒ (9) + 6 = 15 Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4 Risam Wakoshi:
Lash 1: 1d20 + 6 ⇒ (20) + 6 = 26 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (13) + 6 = 19 Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 3: 1d20 + 6 ⇒ (20) + 6 = 26 Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 6: 1d20 + 6 ⇒ (1) + 6 = 7 Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5 Risam Wakoshi:
Lash 1: 1d20 + 6 ⇒ (15) + 6 = 21 Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 2: 1d20 + 6 ⇒ (20) + 6 = 26 Damage 2: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 3: 1d20 + 6 ⇒ (17) + 6 = 23 Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 6: 1d20 + 6 ⇒ (5) + 6 = 11 Damage 6: 1d3 + 2 ⇒ (1) + 2 = 3 Kashmyk Seafollower:
Lash 1: 1d20 + 6 ⇒ (5) + 6 = 11 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (13) + 6 = 19 Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 3: 1d20 + 6 ⇒ (16) + 6 = 22 Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 4: 1d20 + 6 ⇒ (3) + 6 = 9 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (19) + 6 = 25 Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 6: 1d20 + 6 ⇒ (16) + 6 = 22 Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5 Drak Roberts:
Lash 1: 1d20 + 6 ⇒ (15) + 6 = 21 Damage 1: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 2: 1d20 + 6 ⇒ (1) + 6 = 7 Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 3: 1d20 + 6 ⇒ (12) + 6 = 18 Damage 3: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 4: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (15) + 6 = 21 Damage 5: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 6: 1d20 + 6 ⇒ (17) + 6 = 23 Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5 Chaenath Woodsea:
Lash 1: 1d20 + 6 ⇒ (17) + 6 = 23 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (10) + 6 = 16 Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 3: 1d20 + 6 ⇒ (19) + 6 = 25 Damage 3: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 4: 1d20 + 6 ⇒ (12) + 6 = 18 Damage 4: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 5: 1d20 + 6 ⇒ (2) + 6 = 8 Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 6: 1d20 + 6 ⇒ (4) + 6 = 10 Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4 Jape:
Lash 1: 1d20 + 6 ⇒ (8) + 6 = 14 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (11) + 6 = 17 Damage 2: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 3: 1d20 + 6 ⇒ (6) + 6 = 12 Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 4: 1d20 + 6 ⇒ (16) + 6 = 22 Damage 4: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 5: 1d20 + 6 ⇒ (18) + 6 = 24 Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 6: 1d20 + 6 ⇒ (7) + 6 = 13 Damage 6: 1d3 + 2 ⇒ (2) + 2 = 4 Rattsberger:
Lash 1: 1d20 + 6 ⇒ (1) + 6 = 7 Damage 1: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 2: 1d20 + 6 ⇒ (17) + 6 = 23 Damage 2: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 3: 1d20 + 6 ⇒ (4) + 6 = 10 Damage 3: 1d3 + 2 ⇒ (2) + 2 = 4 Lash 4: 1d20 + 6 ⇒ (17) + 6 = 23 Damage 4: 1d3 + 2 ⇒ (3) + 2 = 5 Lash 5: 1d20 + 6 ⇒ (9) + 6 = 15 Damage 5: 1d3 + 2 ⇒ (1) + 2 = 3 Lash 6: 1d20 + 6 ⇒ (9) + 6 = 15 Damage 6: 1d3 + 2 ⇒ (3) + 2 = 5 After 3 Lashes each Sandra Heals each of you twice so that you are able to stand back on your feet and take the rest of your lashings. "Now that our new recruits have been properly joined, Let's Drink"
Perception check DC 15:
During the whole process you watch Plugg and Scourge laugh and Cackle with joy doing this to everyone. You can tell that they are enjoying it. [Day 2 - Night] After the Rum has been passed out you all hear a voice yelling.
Reactions?? ( night time actions will occur after this ) ![]()
![]() GM:
Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14 Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10 Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6 Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11 Pirates: 1d20 + 2 ⇒ (9) + 2 = 11 --------- Jape 5/11
Day jobs:
Chaenath Woodsea: 1d6 ⇒ 5 Runner Ajani Ihejirika (rigger): 1d6 ⇒ 1 Rigging Repair Drak Roberts (rigger): 1d6 ⇒ 2Line Work Risam Wakoshi:1d6 ⇒ 5 Runner Ben Sandlock-:1d6 ⇒ 4 Hauling and Knot Work Kashmyk Seafollower ( Cook ):1d6 ⇒ 4 turtle hunting Damage: 1d3 + 1 ⇒ (2) + 1 = 3 @Risam Wakoshi
@Ben Sandlock
All of the pirates leave at the whistle from Jape and then they just move out of the way and climb up on deck. leaving you baffled and pondering what was going on. go ahead and give me your day time actions ![]()
![]() [Day 2 Morning - Round 3.5]
All:
it has been a rough week, work has been overwhelming, and with Halloween on friday and my kids having things to do for the rest of the week today will be the last postings for me till monday, almost positve. GM:
Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14 Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10 Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6 Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11 Pirates: 1d20 + 2 ⇒ (9) + 2 = 11 --------- Jape 5/11
@Chaenath Woodsea Nearly dead. Can I know why the second sailor got a +5 on save? Not playing Chaenath quite right. should have hexed one of them before attempting the spell but still, +5 to spell DC failed against low Will characters twice. Bad luck. Charm person:
Charm Person his charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
![]()
![]() [Day 2 Morning - Round 3]
GM:
Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14 Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10 Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6 Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11 Pirates: 1d20 + 2 ⇒ (9) + 2 = 11 --------- Jape 5/11
Chaenath Woodsea cast charm person on pirate number 3 You wench you can not fool me at all Ajani Ihejirika goes and tries to attack the same pirate he attacked earlier but missed Risam Wakoshi Give me a perception check Ben tumbles around and punches the guy while doing so. Jape attack: 1d20 + 3 ⇒ (16) + 3 = 19
Pirate 1 Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Pirate 2 Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Pirate 3 Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Kashmyk Seafollower Your attack hit Jape Squarely ![]()
![]() [Day 2 - Morning]
GM:
Jape 8/11 Pirate 1 8/11 Pirate 2 7/11 -2 to hit Pirate 3 8/11 AC 12, touch 12, flat-footed 10 (+2 Dex) @Damage Kashmyk Seafollower attack: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d3 + 2 ⇒ (1) + 2 = 3 Ben acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12 attack: 1d20 + 4 ⇒ (17) + 4 = 21 damage: 1d2 + 1 ⇒ (2) + 1 = 3 Jape Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Pirate 1 Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Pirate 2 Attack: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 21
Pirate 3 Attack: 1d20 + 3 ⇒ (13) + 3 = 16
PC's are up. let me know if you like/hate my style so far via pM please ![]()
![]() Will Save: 1d20 - 1 ⇒ (17) - 1 = 16
While he talking to Chaenath a Small cloud of rain and lighting is forming in fornt of him, and as he get's the last words out he get's zapped with what appears to be a miniature lighting bolt. Striking him pretty hard Drak Roberts AND Risam Wakoshi your up ![]()
![]() [day 2 - morning]
Init:
Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14 Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 how do you get plus 9 Kuuthros the Chef: 1d20 + 2 ⇒ (2) + 2 = 4 get your Char sheet up Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10 Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6 Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11 Pirates: 1d20 + 2 ⇒ (9) + 2 = 11 @Ben Sandlock
You Sense that they are looking for fight and make sure you're not on deck on time for bell @Drak Roberts
-----
Jape says "come on Rat man, let's rumble" ![]()
![]() [day 1 - night]
Chef:
After Ben told you to put the chest back, while you carting around the chest. Ambrose is stumbling around and see's what your doing trying to get the chest open. "Little chef, go put that back. I can't help you with that, If Grok or anyone else catches you with that, it's going to be another kheelhauling and I personally seen enough of those" --- [day 2 - morning] GM: 1d6 ⇒ 5 Init:
Chaenath Woodsea: 1d20 + 2 ⇒ (12) + 2 = 14 Ajani Ihejirika: 1d20 + 9 ⇒ (4) + 9 = 13 how do you get plus 9 Kuuthros the Chef: 1d20 + 2 ⇒ (2) + 2 = 4 get your Char sheet up Drak Roberts: 1d20 + 4 ⇒ (6) + 4 = 10 Risam Wakoshi: 1d20 + 3 ⇒ (3) + 3 = 6 Ben Sandlock-: 1d20 + 3 ⇒ (8) + 3 = 11 Pirates: 1d20 + 2 ⇒ (9) + 2 = 11 --- As the Bell tolls, for you to get up on deck the group of you are stopped at the door by several pirates one that you recognize by the name of Jaundiced Jape says "In a hurry? you furry faced rat" as he pushes Risam Wakoshi in the chest Chaenath Woodsea your up first I haven't figured out how to get the maps working yet, if someone know how to please let me know ![]()
![]() Risam:
@Risam Wakoshi Risam Wakoshi Diplomacy vs Rosie Cusswell: 1d20 + 7 ⇒ (11) + 7 = 18 Ben Sandlock Influence Rosie Cusswell
This is why she is still indifferent You got back your Formula book back sorry I thought that I wrote that in there ------ [Day 1 Night] @Risam Wakoshi Diplomacy vs Grok: 1d20 + 7 ⇒ (15) + 7 = 22 @Ben Sandlock
Ben:
You said your name is Sandara? I'm Ben. he says offering her his hand. You know where our belongings are? Ben asks. You seem to know what is going on on this ship. Who can we trust and who should we watch out for? Ben eats his food and drinks his grog. He discovers that he didn't water the rum enough and immediately regrets drinking it. That stew was suprisingly good. I think I will go meet the cook. I hope it wasn't that crazy kobold. While chatting with the cook Ben looks around the Galley for anything that might be useful. [b] Ben, what a good name, I hope that we will be able to become good friends, The person who has your gear is going to be named Grok she is the ships Quatermaster Chaenath:
[ooc] @Chaenath Woodsea Question for how to use Charm Person to Influence people on the ship. Would it just make a Diplomacy check to influence easier or just improve the influence one step if they fail the will check? What would happen if they pass the Will check? Would they know that someone tried to cast a spell on them? [spoiler=Charm] This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. @Drak Roberts Drak and Kuuthros:
Influence with Kuuthros the Chef: 1d20 + 3 ⇒ (1) + 3 = 4 I'll let you two play that out @Kuuthros the Chef
Chef:
Disable check: 1d20 - 20 ⇒ (15) - 20 = -5 You're able to get to the chest and everything kuuthros, but with out the tools you are unable to open any lockers that are there. @Ajani Ihejirika Targeting Barefoot Samms Toppin. Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12 & Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24 I have updated the Campaign Info with current attitudes ![]()
![]() [DAY 1 - Morning]
I am going to update the Campaign Info with all of the information about the ships crew My Name is Rosie Cusswell, These blasted pirates stole my fiddle
as night Falls the Bells on the Ship to call the Bloody hour. [DAY 1 - Dusk]
Everyone give me a DC 15 perception check DC 15:
A DC 15 Perception
check notices the relish with which Mr. Plugg, in particular, tugs at the rope as the unfortunate Magpie is dragged under the ship for 12 rounds. What appears on the other side has been cut to shreds and is soon thrown overboard to feed the sharks. Gain 100 exp [DAY 1 - night]
Rum:
b]Rum Rations[/b]: 1: Dispose: DC 10 Stealth Check. No bonus/penalty. Lashings on a failed check.
night time actions:
Nighttime Ship Actions Sleep: Go to bed early and sleep through the night (automatically recover from fatigue).
In addition, you can skip sleep altogether in order to take two more actions during the night. These actions are limited to Influence, Sneak, or Steal, however, and you will almost certainly be fatigued the next day.
1d6 ⇒ 5
"I see you meet Rosie she was taken at the same time as myself just 3 days before you. She's a friendly type as long as she has her fiddle to play and is allowed to entertain, but that was taken away and she has been a pistol since, kind of disgusting really" I will give some leeway to the others who haven't posted day time actions, if I do not hear from them, I will just say that they worked and kept their heads down. Submit night time actions please ![]()
![]() [DAY 1 - Morning]
Rolls:
Chaenath Woodsea climb: 1d20 ⇒ 4 climb: 1d20 ⇒ 1 climb: 1d20 ⇒ 8 climb: 1d20 ⇒ 20 climb: 1d20 ⇒ 16 climb: 1d20 ⇒ 7 climb: 1d20 ⇒ 6 climb: 1d20 ⇒ 17 Drak Roberts Climb: 1d20 ⇒ 11 Climb: 1d20 ⇒ 19 Climb: 1d20 ⇒ 14 Climb: 1d20 ⇒ 6 Climb: 1d20 ⇒ 19 Climb: 1d20 ⇒ 14 Climb: 1d20 ⇒ 10 Climb: 1d20 ⇒ 14 Climb: 1d20 ⇒ 15 Climb: 1d20 ⇒ 19 Ben Sandlock 1d20 + 5 ⇒ (4) + 5 = 9 1d20 + 5 ⇒ (8) + 5 = 13 1d20 + 5 ⇒ (6) + 5 = 11 1d20 + 5 ⇒ (1) + 5 = 6 1d20 + 5 ⇒ (3) + 5 = 8 1d20 + 5 ⇒ (15) + 5 = 20 1d20 + 5 ⇒ (20) + 5 = 25 1d20 + 5 ⇒ (14) + 5 = 19 1d20 + 5 ⇒ (10) + 5 = 15 1d20 + 5 ⇒ (4) + 5 = 9 1d20 + 5 ⇒ (3) + 5 = 8 1d20 + 5 ⇒ (15) + 5 = 20 1d20 + 5 ⇒ (3) + 5 = 8 1d20 + 5 ⇒ (5) + 5 = 10 1d20 + 5 ⇒ (1) + 5 = 6 1d20 + 5 ⇒ (7) + 5 = 12 Risam Wakoshi Climb DC 10: 1d20 - 2 ⇒ (4) - 2 = 2 Climb DC 10: 1d20 - 2 ⇒ (3) - 2 = 1 Climb DC 10: 1d20 - 2 ⇒ (7) - 2 = 5 Climb DC 10; Passed 5 ft.: 1d20 - 2 ⇒ (18) - 2 = 16 Climb DC 10; Passed 10 ft.: 1d20 - 2 ⇒ (17) - 2 = 15 Climb DC 10: 1d20 - 2 ⇒ (2) - 2 = 0 Climb DC 10; Passed 15 ft.: 1d20 - 2 ⇒ (12) - 2 = 10 Climb DC 10: 1d20 - 2 ⇒ (3) - 2 = 1 Climb DC 10: 1d20 - 2 ⇒ (1) - 2 = -1 Climb DC 10: 1d20 - 2 ⇒ (2) - 2 = 0 Climb DC 10; Passed 20 ft.: 1d20 - 2 ⇒ (14) - 2 = 12 Climb DC 10: 1d20 - 2 ⇒ (6) - 2 = 4 Climb DC 10; Passed 25 ft.: 1d20 - 2 ⇒ (17) - 2 = 15 Climb DC 10; Passed 30 ft.: 1d20 - 2 ⇒ (14) - 2 = 12 Climb DC 10: 1d20 - 2 ⇒ (1) - 2 = -1 Climb DC 10; Passed 35 ft.: 1d20 - 2 ⇒ (19) - 2 = 17 Climb DC 10: 1d20 - 2 ⇒ (11) - 2 = 9 Climb DC 10; Passed 40 ft.: 1d20 - 2 ⇒ (15) - 2 = 13 Climb DC 10: 1d20 - 2 ⇒ (6) - 2 = 4 Climb DC 10: 1d20 - 2 ⇒ (10) - 2 = 8 Climb DC 10; Passed 45 ft.: 1d20 - 2 ⇒ (20) - 2 = 18 Climb DC 10; Passed 50 ft.: 1d20 - 2 ⇒ (18) - 2 = 16 Climb DC 10; Passed 55 ft.: 1d20 - 2 ⇒ (19) - 2 = 17 Climb DC 10; Passed 60 ft.: 1d20 - 2 ⇒ (20) - 2 = 18 Climb DC 10: 1d20 - 2 ⇒ (10) - 2 = 8 Ajani Ihejirika Since Ajani has a Climb speed of 30 feet, and having a climb speed means you can take 10 on a climb check regardless of adverse conditions, I opt to take 10 on two consecutive checks, giving me a result of 20 for each. Ajani makes it to the crow's nest in one round with two move actions. Do I have that figured right? If so... Kuuthros the Chef
--- "Well, It appears that I have found my new riggers, points at the monkey boy You Monkey Boy, and the Blonde boy pointing at Drak "The Rest of you Landlubbers are my new Swabs cracking his whip above the Kobolds head "Damn it you Filthy Kobold, I thought you told me you could cook, at the last port I picked up your sorry soul in. Please see the Gameplay for your Chores for the day Chaenath Woodsea Swab: 1d6 ⇒ 4---4: Hauling and Knot Work
Day Time actions: Daytime Ship Actions Work Diligently: Gain a +4 bonus on any one check for a job’s daily task.
![]()
![]() [DAY 1 - Morning] ---
The Tall Skinny man speaks again "Quite you landlubbers, make way for the Captain" As you make your way to the maindeck, it’s quickly apparent that you are on a sizable ship in the middle of the ocean, far from any land. Port Peril and the mainland of the Shackles are just an ochre haze many miles astern. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch - it is clear from the way he carries himself that this man is the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails. You also notice that you are not the only new recruits - four others are standing with you on the deck, set apart by their relative cleanliness and apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging. Once everyone is on deck, the captain addresses the crew, his voice booming over the deck. “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew. I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule - don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine." He stares out over the recruits, taking in each one individually. “Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.” At the end of his speech, the captain walks away, leaving behind the man with the cat-o’-nine-tails - this, apparently, is Mr. Plugg. He looks down at the impressed captives and smiles unpleasantly. "Scourge, it looks like you rounded us up a filthy lot of land lubbers who've never seen a day at sea in their lives," Plugg says. He walks down the steps to the main deck. He takes in the six of you in particular. "We need a new rigger. One of you lot is going to earn that...honor. We'll decide who it will be with a little sport. Whoever makes it to the crow's nest first will be rewarded with the position. Now - climb!" He says, snapping his cat-o-nine-tails loudly.
![]()
![]() [DAY 1 - Morning]
Risam you find yourself thinking that you had been poisoned by some taggit oil. Taggit Oil: Oil of Taggit Type poison (ingested); Save Fortitude DC 15 Onset 1 minute Effect unconsciousness for 1d3 hours; Cure 1 save
![]()
![]() [DAY 1 - Morning]
Cracking his whip towards Drak and cracking him across the body with fierce force that it hurts him but just barely. You damn Swab I am not the Quartermaster I am your boatswain., Now Get on deck before something more happens to you Otter? I haven't seen any otter
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![]() Images of the night's revelry flash in your mind; good loud music, flirty wenches of questionable morals, and numerous glasses of rum, ale and wine. The last thing you remember was plates full of sausages and meats being brought out to loud cheers and greedy handfuls. It was truly a night worthy of the Pirate capital of the Shackles. Those happy remembrances are immediately replaced by a pounding headache. You must still be drunk, as you feel the floor beneath swaying at regular intervals. Licking your lips, the taste of the wine is replaced by an ashy, unpleasant flavor. Opening your eyes, you discover that you are in a ship's interior. You see others around you slowly coming to, faces you recognize from the Formidably Maid the night before - all of whom are worse for the wear, much like yourself. Looking around, you quickly realize that you've been stripped of all your belongings, with nothing more than the clothes on your back. No weapons. No magical components. Nothing. Lifting your head, you see a tall, skinny man in a long coat and breeches and boots. He wears a dark beard braided down his chest and his mouth gleams with gold teeth as he snarls cruelly at the lot of you. Six other burly men stand around him, all armed with saps. His voice rings out in a shout as the whip in his other hand cracks out above your heads. "Still abed with the sun over the yardarm?! On your feet, you filthy swabs! Get up on deck and report for duty before Cap'n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!" You are on a boat. Against your will. And this man, standing above you, is apparently your new boss. Your pirate career is off to a dramatically different start than you anticipated. ![]()
![]() To everyone Thank you!! Thank you for making my choices really really hard. I have already sent the PM's out to the people that made it. and now here is the official list.
Welcome aboard the Crew of the skulls and Shackles Campaign Please join me in the discussions page and we shall get started shortly. ![]()
![]() We are going to go ahead and open the discussion thread here, For those who made it congratulations. I am going to give people a couple of days before I start to RP the night before if you want, if not that is fine too. I am hoping that we are all going to have a fun time. Please let me know if you are not. ![]()
![]() GM Krumthi wrote:
So As someone pointed out to me it isn't to end till tomorrow anyhow so I will accept any that are submitted thru the rest of the day as well. So get them all in ![]()
![]() @ShadowyFox Would a shaman be allowable? I was thinking an undine with a waves spirit. If that's not ok, I was possibly thinking a brawler or a bloodrager
@Tilnar How do you feel about the Fighter (Viking) Archetype (and, possibly, later, the Ulfen Guard PrC)? The other thoughts would be a Warpriest -- Besmara would likely make the most sense, considering -- or a Summoner.
@Ben Sandlock
@Iogorian Seascream
@EVERYONE Again sorry that I was unexpectedly away from the boards sometimes RL gets in the way.
Once that has happened I will open the discussion board for those who made it and then we will have a chat and begin the Gameplay boards
Most of all please have fun. I understand that if something get's in your way form here, Life is life and full of distractions. Enjoy it and don't let this impact your life. ![]()
![]() okay, so I have had an unexpected time away from the Boards. I am sorry about that. I know that recruitment is suppose to end today, I have to go thru everyone's updated information. Any person who has DOtted before this message is possible. I am not going to announce till tomorrow morning who will be playing because of my time away. let me look over all of the information and I will come back at everyone who posted before hand ![]()
![]() @Gambit Would a Warlord be allowed with the Privateer archetype (scroll down a little, its the second one)?
@Viluki http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragon rider
@Corerue Thinking of making a Ratfolk Gunslinger Mechanist.
@Risam Wakoshi Arcane
Divine
Melee
Ranged
Skilled
Thank you for doing this, I have it on my side here, but it always nice to see when someone takes the time to do this for the GM as well. @Ben Sandlock
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![]() @Lady Ladile Tentative dot, thinking a possible Catfolk Oracle...or perhaps a Shaman, if you allow it. Either way, mystery/spirit is likely to be Wind or Waves. bring a concept char up to the table, Always willing to look at it @Nohwear Can I be a harold of the horn skald? okay, come with a good concept ----- @everyone remember we are still looking for people we got 6 days till it closes please keep an eye on the forum, I will let everyone know who get's in by PM and via the boards |