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![]() Now for what everyone has been waiting for... selections! 1. Ange de la Nuit's slotted character 2. Riuk's Baruk Taladro (Barb/Alc) 3. Oritun's Felvynius Cobblemottin (Mag/Sbklr) 4. Tenro's Varl the Deformed (Alc/Aeg) 5. Oceanshieldwolf's Hoske Barru (Ftr/Wrd) 6. Tsriel's Kumo Akimora (Nnj/Sor) Applicants who have been selected, report to the discussion thread! This was a really hard decision, due to how great all the applications have been. Divinitus was right when he said that these boards were great! I wish you all the best in getting into an awesome campaign! ![]()
![]() @Hoske: Well for one thing, to learn levels of maneuvers in a particular style, you must first has maneuvers/stances from lesser levels of that style. You may swap out those as you level, but it is a little tedious trying to balance between the two. That is the real main concern with going for dual disciplines. @HighonHolyWater: There are ways around that, which is why I have issues with it. Not only that, but it is the unlimited use thing that makes me want to nuke Energy Drain. Consider: in a normal game, PCs already have an edge over NPCs due to the notion of action economy. Then, take into account what exactly is lost due to negative levels. You can see how it can get ridiculous, right? I know Enervation is a spell, but due to the nature of the Vancian magic system, it is harder to abuse. @Tenro: Those make sense, so they are allowed. You can only use the feats when your evolutions are in place, of course. ![]()
![]() The sword of righteousness falls tomorrow night! I'm going to tentatively say recruitment closes in 40 hours. It may be a little sooner or it may be a little later. @Everyone interested in vampire feats: Those are as yet unavailable until you escape. You may take them later, although if you play your cards right, you MIGHT be able to get in good with a vampiric ally at some point. If you can roleplay it out later on in the campaign, you can pick up the template for free. Now, if you were wanting to playtest the Vampire racial class thing from Dreamscarred Press, which they have an open playtest HERE, I would be amenable to that early on, with the assumption that any changes made in the final version of the book be reflected on your character sheet. Sound good? @Tenro: Your proposals make sense. They are approved for use with your character. @Hoske: You may pick and choose between disciplines, but I will warn you that it can be extremely taxing trying to pick between maneuvers and stances while doing so while in the low to middle levels. @Nidoran: I see no problem with the fluff you were wanting approval on. @Cartmanbeck: I noticed you! I just try to not interact with those who are not posing questions. This helps me be a bit more fair in my selections. @Cuan: Outsiders can impregnate lots of very ODD species, so I don't see why they couldn't with something more normal and produce an appropriately sized offspring. So I am going to rule yes on that rules allowance for your character. HighonHolyWater: As I stated above to people wanting vampirism, it is a possibility if you play your cards right. @Everyone looking on the idea of templates in horror: I know it is nontypical and CAN make a game unbalanced. However, one of my buddy's happens to be a professional writer of 3PP stuff and I have picked up several tricks from him. As far as inter-party balance, I intend for the 'nontemplated' to receive more gear tailored to them. This way , everyone feels relevant and on-par with their compatriots. Yeah, the bloodcrazed vampire may be powerful and all, but a nice and shiny weapon is easily the equal of that template. One thing though: ALL templates with Energy Drain will have it removed! I am not allowing any Flurry of Blows Energy Drain nonsense, even at higher levels! Unlimited Energy Drain is straight-up broken in terms of PC use and is something that WILL NOT happen! ![]()
![]() Recruitment will be open until Thursday, 6 days from the original post. @Felvynius: You may roleplay the blade, if you so wish. @Choant and rorek55: You may select from the list. @Oceanshieldwolf: That is not too outlandish. The plague could even be something some insane follower of Mitra unleashed. @Nidoran Duran: Those are acceptable. @ScubaSteve93: Goblinoids have been pretty much run out of the inhabited reaches of Talingarde officially, along with Ogres, Bugbears, and other such 'monstrous barbarians', as the Talireans would see them. Also, expand upon your appearance. @Cuan: So long as you are willing to incorporate any changes, good or ill, that result from the official release of the material. @Cedric Calzir: Of course! @Tsriel: It is an additional skill point, no more, no less. @Shami: I have no problems with Thrallherd. @The Flying Chicken: You may alter your character as you see fit until the day recruitment closes. @Angelpalm: That combination is fine. @Tenro: Are you a mindreader or something? How did you know of my Mythos fanboy-ism?! :P ![]()
![]() @Felvynius: When I read that, I thought of what the Joker said on the Dark Knight. "You see, in their last moments, people show you who they really are. Would you like to know which of them were cowards?" Is that the vibe you are going for? As for the Black Blade, I view them as 'under the character's control', but with their own goals and motiviations. The question is, do you want to roleplay the blade or do you want me to? @Mefika: Yes, Antipaladins can be of any evil alignment. ![]()
![]() @HighonHolyWater: So long as there is no metagaming! @madik: Kobolds are perfectly fine! @TheDoomkitten: That is a legal combination, so why would I not allow it? What is your second class though? @fnord72 and GM Aest: Mystic Theurge and similar prestige classes are permissable, but you can only have a caster level equal to your gestalt level. Any excess is essentially non-existent until you attain the proper gestalt level. To give an example, if you are an Oracle10/Sorceror8/Mystic Theurge2, you would only have the casting ability of an Oracle10/Sorceror10. This prevents most of the 'premature spell level' abuse. @Cedric Calzir: There are only a few corrupt nobles in Talingard, but I can point one out to you. Why did the noble want you dead though? Send me a private message explaining this. @Anderlorn: You may take the template, but it will also eat the second level of that half of the gestalt when you level up to 2. ![]()
![]() You all know why you're here: you want to be the bad guy. You want to be the blackguard with as dark and cold as a chunk of coal. You want to be the person that the farmer whispers about in fearful tones, the man or woman that inspires a need for righteous vengeance in the hearts of the just. In short, you want to be WICKED! Well, here you have the chance. Play the heel instead of the hero, be the night-wrapped villain instead of the hero clad in shining armor! Now that our little pep talk is over, let me go over a few things. To be specific, six things. 1. You must be able to ride a slightly railroad-y plot in a huge sandbox environment. That said, it is no more railroad-y than an official Paizo AP, so it should not be an issue to many people. Still felt like throwing this information out though. 2. There will be 5-6 PCs, 1-2 of which are already slotted. The for-sure slotted character is looking to be a LE Path of War Stalker/Necromancer of some sort, who is essentially an ice-cold mage-samurai attuned to the powers of death, darkness, and ice. The other character, while as of yet unconfirmed as interested, is likely going to play a Shifter Alchemist/Barbarian wereboar-esque dude. 3. Keep any graphic torture/debauched sex scenes in spoilers! This is a dark PG-13 approaching R campaign, but I would like to keep things tasteful so people from the boards can peek in without reading murderporn or something that makes an S&M orgy scene look relatively tame. 4. No inter-party conflict! You may argue if it is appropriate, but NEVER start a conflict with fellow PCs that detracts from the campaign as a whole. If you do, I will calmly ask you to stop arguing. If you refuse or do it three times in a row, I will kill off your character, delist you as a player, recruit a better-mannered player, and ban you from any and all campaigns I ever create, period. 5. No out of character wars are allowed either. If it was a misunderstanding the first time, you will get a warning. If you blatantly start something with a another player for no good reason, see number 4 for how I will deal with such a thing. 6. Player's Guide for Way of the Wicked:
Paths to Wickedness:
How to Make a Villain
Introduction
What is Talingarde?
Who is Mitra?
How did they catch me?
Crimes of the Forsaken
Arson
Attempted Murder
Blasphemy
Consorting with the Dark Powers
Desecration
Desertion
Dueling unto Death
Extortion
Forgery
Fraud
Grave Robbery
Heresy
High Theft
High Treason
Kidnapping
Murder
Piracy
Sedition
Slave-Taking
Slave Trading
Now, let's get around to what you need to build a character, shall we? Thanks to my buddy known as Divinitus for the character creation template! Character Creation Details Starting Level: 1... WITH GESTALT, BABY!!! HP: Max HP per HD. Starting Gold: 1,000 GP in equipment, which is currently held by the guards. Race: Any race is possible, but unless you have a REALLY compelling character, please do not choose something outlandish like a Lashunta! Alignment: Any Evil. Class: All Paizo-produced classes are legal for this AP, along with MOST archetypes. I will also allow some 3PP material, though it must be cleared before being used. To answer the likely most-asked questions about 3PP allowances, if it is a Dreamscarred Press class for Pathfinder related to the Psionics, Path of War, or Akashic Mysteries lines, it is allowed. Totally stole this verbatim from Divinitus! :P Ability Scores: 24 point build, on a 1-1 scale, from a base of 10. To give an example of this, if you are playing a Sorceror and want an 18 CHA, you take the base of 10, spend 8 ability score points, and you're at 18. You may reduce a score by up to 3 points in order to gain a commensurate amount of points that is added to your 'point pool'. This is a fancy way of saying if you want more points, just cut them from your scores. To give an example, if you need 3 more ability score points for a M.A.D. build, you can cut one ability score by 3 points down to a 7, one ability score by 2 and another by 1, or 3 scores by a single point each. Make sense? While I am giving you a LOT of ability score points to work with, please do not go all munchkin and completely powergame. If your character is an Orc Barbarian with 24/18/18/08/08/08, you may wish to think up another character. I do not mind optimization, but blatant powergaming is something I have an issue with unless the campaign is set in Rappan Athuk or something. Skills: You get +1 skill point per level. Feats: You get a bonus feat at first level. Traits: 2 standard, plus a bonus trait if you choose to take a Drawback. You also get one of the criminal background traits listed in the player's guide. You also get a Crime trait, listed in the player's guide spoiler above. Fluff: This is what I'm looking for, so place some level of priority on making a good backstory and a well-developed persona for your character. Posting Requirements: At least once a day, though more are preferred. I would like something around the area of 2 posts a day, but I can deal with 1 per day. Also, I am GM'ing this game with the intention to finish it, so I hope that you intend to play to its conclusion. If there is an actual reason for you to drop, let me know in advance and I will work your retirement into the story. Little annoys me more in PBP than players just poofing for 2+ weeks and they finally post saying that they choose to drop, especially if it's something where they can just post and say 'hey not interested anymore/I'm really busy please bot me/I'm in the hospital for growing a second head/whatever'. |