Ok, to roll a die you basically type as follows but with brackets instead of parentheses: (dice=Perception)1d20+modifier(/dice) Sosiel leads the party to a small cluster of tents near where the party's own tents are put up. A scarred, grizzled middle-aged man stands in front of one. Arles gives a formal, practiced salute as the party approaches. Open this if your Perception check beats 15:
You observe a series of footprints moving back and forth in front of the tent entrance. They are roughly human-sized and appear to trail off to the west. Same as above, but 25:
You also notice a single set of halfling-sized footprints entering the tent then leaving, also to the west. "Sirs. I have questioned the men who were posted near the exits to the camp. There's been no sign of Nurah, but one of my sentries reported that he saw Aron leaving to the west."
Nurah is a halfling historian who knows about the history of Drezen, the city you will be taking. Aron is a ranger, scout, and expert demonologist, and Sosiel is a cleric and siege engineer. Incidentally, it's about 2 PM. Sosiel chuckles slightly at Bart's musical interrogation. "Unfortunately, I do not have many clues to offer. Aron was the best tracker we had and aside from brief, routine interactions with the soldiers, I can't think of much they did that struck me as unusual. I saw Nurah this morning at breakfast and Aron not long after. I took the liberty of speaking with the man leading the camp lookouts for the past two days, Arles Jhestander but thought you may want to speak with him yourselves. He's awaiting us near the officer's tents."
Last we left off, our heroes had completed a thorough exploration of the Lost Chapel, where they had defeated a powerful winged demon as well as several ghouls, allowing the abandoned temple to be more thoroughly explored. As you did so, Coram noticed a vague sense of approval coming from the legendary but diminished longsword Radiance and the magical power radiating from it increased. It now has a permanent +1 enhancement bonus As you return to your army's camp, you are approached by Sosiel, a cleric of Shelyn who has accompanied you since you left the city of Kenabres after destroying the Wardstone. He reports that two of your other companions, Nurah and Aron have gone missing since your excursion to the temple and their whereabouts are unknown. "Sirs and Ma'am. I regret needing to bring new problems to your attention so shortly after you came back from the temple, but two of our officers are missing. Nurah and Aron have disappeared since you left to the temple. I do not know where they have gone, but they could not have been gone long since they were here when we saw you off to go explore the temple."
This is a discussion thread. You can navigate the thread via the buttons above. You can format your text using the formats hidden under the button labelled "How to format your text," below. Typically on these boards in-character dialogue spoken aloud is written using BOLD lettering, internal thoughts using italics out-of-character commentary such as pointing out how awesome I am is denoted in blue letters like this skill checks such as knowledge or spellcraft will be written using spoiler format like this: Knowledge: English Language DC 1:
Yes if you click the spoiler it opens up If you want to roll a die you would use the (dice=Name of Check or Attack or whatever)XdY+Z(/dice) but using brackets instead of parentheses. |