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I was talking with someone about some of the very expensive items that have kind of weird or difficult to adjudicate interactions in Pathfinder, like Mirror of Mental Prowess (no save mind reading and infinite semi-defined srying+teleportation?) that are likely never really things that come up in PFS because noone has ever saved enough money to afford one. However, its possible with enough focus to get some really expensive things, especially on seekers or a wizard with a crafted bonded item, and it made me really curious what the most expensive thing anyone has ever seen bought in PFS.

That made me wonder about a few of the other things that could get big in PFS, and wondered what the biggest things people have seen. I havne't done any seeker tier play, so I would assume there's definitely bigger things out there, but here's a few of mine:

Most Expensive Item: 45800 for Strand of Prayer Beads
Highest Skill Check Result: 77 on an identify check vs. a nightwalker
Highest To-Hit Roll: 52 from a level 11 fighter backed up by a buffing skald
Most Damage in a single hit: Approximately 150 from a Scythe critical on a Cavalier

What are the biggest things you've seen in PFS 1e?


I see that the GM initials didn't get populated, going to fix that and reupload.


Chronicle sheets should be up here, let me know if you can download them and if there are any errors. Chronicles


The chronicles checked the wrong tier box, even though they look to be correct on the rest of the numbers. Going to try to edit it to fix.


Quote:
One thing it may be worth trying (if you haven't already) is removing the slow track marker to generate the chronicles and then reapplying the marker again before you submit the game for reporting.

I will go ahead with this, along with a note in the Reporting Notes in case its not clear.

I do see that the GM chronicle isn't in the reporting info table with the other characters, its above it and looks like this:

GM# 228480-1 GM Name GM 7thGate GM Faction-Scarab Sages
GM Prestige:-[Max for Module]


I hit a bug in RPGChronicles trying to do the reporting, working through how to resolve it now but should still get things done soon I hope.


I am trying to generate the chronicles for my table through https://www.rpgchronicles.net/session/9ec97110-d7b4-493e-9e4c-32c7d7dd8ad2/ chronicles , but the Download Chronicles is giving "unsupported operand type(s) for +: 'decimal.Decimal' and 'float'" as an error.

I tracked this down to attempting to generate a slow track GM chronicle for my character Katswiri, which I think I am allowed to do looking at the guide. Is it ok if I report this to HQ and leave a note that she should be put in as slow track?


I should be able to get the reporting and the chronicles up later today.


Everyone can also roll for a boon, 19 or 20 wins.

Boon?: 1d20 ⇒ 9


Definitely, I like running these and generally prefer high tier adventures so I'm happy I've been able to run the 10-11 slot 2 years in a row. I'll have to see how life goes but there's a decent chance I'll try to be involved in the next outpost and gamedays multi table specials.

Thanks for playing everyone! Go ahead and make your character's Day Job checks, and I'll look at getting the reporting set up soon.


I would also like to do Assault on Absalom, its been the longest and I have always wanted to do that one.


The hamper was a big swing. If you go open the spoiler tags for the round where I miscalculated CMD and he got hampered off an AOO, he hits El Yama which is very likely a banish, and that shifts the whole fight in a huge way. The hamper stopped him from clearing the fog and negated the AOOs.


I am likely interested in running a table for the next event. Any idea what it might be?


Hm, that is unfortunate. It's also super weird that you can raise dead a level 1, but a level 2 dies instantly without restoration. I feel like this suffered from poor editing in the 3e to later updates; it looks like 3e actually caused you to lose levels of they were permanent, so you naturally triggered the con loss alternate because you actually were level 1. The weirdness with temporary levels being fatal but permanent ones being survival was in even then though.

Spellcasting services are available in the scenario between encounters, so if the feather is allowed to be kept until the scene ends they could buy restoration, there's nothing I can see that would require the feather to be immediately used.


I did really enjoy running that final encounter and writing the tactics for it. It is left very open ended in the tactics description, but it has a lot of really interesting abilities that can lead to a highly mobile caster+reach control fighter type of hybrid. You all did great pinning it down and pulling out all the stops, and it doesn't get a lot closer of a fight than that.

You guys had to do 65 damage that round to take it down and stop it from Healing. El Yama was hitting for ~35, Eskar for ~20, Dekantas for ~8 per arrow plus more if hits 3&4 because of clustered shots. Additionally it needed a pretty high Acro result to avoid all the AOOs, which it got.

But El Yama also could get Banished or killed off an AOO, so that's in your favor but not close to certain. When that 2 got rolled, I was thinking is this actually going to make it? But then the epic reroll into crit happened, which was a pretty awesome way to end the fight.


Lunnette will still go down turn 1, but won't die (-9 vs. -29). Dekantas teleporting in to heal on turn 2 will then get you back up positive, and you'll extinguish on turn 3. Congratulations Pathfinders on a hard-fought victory!

The final feather needs a skill check to get the success (see handout). I'm pretty sure either Skald can use Lore Master to hit the DC 33 Knowledge Arcana or Planes; you get an extra +5 bonus for doing the hard fight. If one of you wants to do a post to wrap that up, I'll get the success reported and the game will finish up tomorrow.


The only problem with Dekantas is that he doesn't have haste and has to cross two walls of fire to get to her. You can DDoor/Cure Serious wounds to get her help, but won't be able to assist on the critical first turn. Likewise, 29 Steps can heal, but needs to move and draw the wand round 1.

Doing some botting to figure out what you need to heal for to keep her alive. Wall of fire damage can be removed if someone has a standard action to drag her further away.

Burning: 4d6 ⇒ (1, 4, 6, 5) = 16
Wall of Fire: 2d4 ⇒ (4, 4) = 8

Burning: 4d6 ⇒ (6, 5, 2, 4) = 17
Wall of Fire: 2d4 ⇒ (3, 2) = 5

Burning: 4d6 ⇒ (6, 3, 1, 3) = 13
Wall of Fire: 2d4 ⇒ (3, 4) = 7

Burning: 4d6 ⇒ (3, 5, 2, 2) = 12
Wall of Fire: 2d4 ⇒ (1, 1) = 2

How many turns above 0?
Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25

Assuming Dekantas casts Cure Serious Wounds on follow up turns
3d8 + 11 ⇒ (8, 1, 2) + 11 = 22
3d8 + 11 ⇒ (5, 8, 7) + 11 = 31

Hit points for first 4 turns so far:
1: -29
2: -22
3: -6
4: -2

Looking at how the rolls went, she'll be above 0 turns 3 and 4 if she doesn't die turn 1; Saya cam swith the song to +4 con, keeping her alive to receive help.


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The T10-11 table passes an Empowered Phoenix Feather to the T5-6 table for Resurrection purposes. It comes from the extra shiny True Phoenix Guardian.


Burning: 4d6 ⇒ (2, 4, 5, 3) = 14
Reflex: 1d20 + 12 ⇒ (9) + 12 = 21

Invigorated by Eskar's healing touch, El Yama is able to rapidly spin, flinging away the burning fires.

From high above the flaming battlefield, Eskar can see that several other groups of Pathfinders have been victorious, while one seems in dire straits.

The handout for the Ruby Feathers is up on slide 10. As a group, you will need to make 1 skill check to Repair the tapestry, but can have aid. The DC at this subtier is 33. I think one of the Skalds can probably Lore Master a success here since I don't believe either have used it.

Assuming you save Lunnette, which seems likely, you only need 1 more success for the house to succeed at this part of the adventure. You can boost and pass the other feather to one of the tables that is having some difficulty.


My table will have an extra feather above what is needed for the house success. I am going to suggest it is boosted and passed to the T5-6 table, as they've had a fatality.


That is absolutely beautiful.

The flaming wasp moves towards the fiery bird, feeling his strength wane as the flames consume him. His mistress has fallen silent, and he knows this is his last chance.

The Phoenix lunges, its superior reach giving it the advantage, its beak trying to pierce El Yama's flesh and end him. But the magical protections hold, and the beak strikes at the wrong angle.

At the same time, Eskar pushes forward on Oasis, riding through the air. The Phoenix lashes out and clips Oasis' legs, sending him to his knees. With a final fall forward, the faithful mount gets his rider in range, and Eskar chops the Phoenix's neck, nearly killing the beast before El Yama plunges his stinger straight into the beast's heart. The fires burn El Yama, and he feels the last of his strength leave him. The the Phoenix gives a primal shriek, and falls to the ground.

Fiery Aura: 1d6 ⇒ 2

That's as close as it gets, 0 HP, 40 feet off the ground and on fire. Someone get that bee a medic!

"You are...mighty....indeed, warriors. My magic....is yours....to heal all wounds...for the Tapestry or the flesh." The beast seems to collapse in on itself, flames writhing in a mass before consuming itself, leaving behind two glowing phoenix feathers.

The question now is can you get El Yama and Lunnette stable and not on fire. Hopefully yes, but lets see what you have for healing this round.

Fury of the Ruby Phoenix, Round Don't Let Lunnette Burn To Death
Victoria (-11, 20' elevation, 4 Mirror Images, Whilwind)
Dekantas (-30, Weapon Song)
Lunnette (-97, on fire)
El Yama (40' Elevation, -99, on fire, Controlled Rage)
Saya (6 Temp HP, 20' Elevation, Controlled Rage)
29 Steps (-12, 30' elevation, Controlled Rage)
Eskar (-19, on fire, Weapon Song)
Oasis (30' Elevation, -10, Weapon Song)

Everyone gets to heal them if they can reach one of them, then if Lunnette or El Yama are concious after taking burn damage they can save to put it out.

Well done everyone! You get two Phoenix Feathers. I'll post the handout tomorrow, but each can either be used to cast Resurrection, or used with a skill check to try and score a success to heal the Tapestry.


The heavy hitter on their team rolled a 2, but had a boon to allow a reroll and rerolled into a crit, instantly ending the fight. The have two people unconsious and on fire, so I have to see if they can keep them from dying, but they should be able to contribute a success soon.


Several people failed saves again a 76 point firestorm and are on fire. They can definitely kill it this round if they don't roll poorly or someone pulls out a surprise I'm not expecting, but if they don't I think they're going to be saved from a TPK by the thursday timeout.


Victoria disperses the fog.

Fury of the Ruby Phoenix, Round 4
True Ruby Phoenix Guardian (-146, Hampered, 30' Elevation)
Victoria (-11, 20' elevation, 4 Mirror Images, Whilwind)
Dekantas (-30 or -69 and on fire (DC 24 Reflex), Weapon Song)
Lunnette (-84, on fire)
El Yama (40' Elevation, -89, on fire, Controlled Rage)
Saya (6 Temp HP, 20' Elevation, Controlled Rage)
29 Steps (-12, on fire, 30' elevation, Controlled Rage)
Eskar (-19, on fire, Weapon Song)
Oasis (30' Elevation, -10, Weapon Song)

Everyone except Victoria is up! 29 Steps, extinguishing the fire is a full round action in addition to the reflex save, do you want to do that this turn or save it until later?

Everyone who is on fire will take 4d6 damage on their turn, and can spend a full round action to do a DC 20 reflex save to put it out. Eskar and 29 Steps will subtract 20 from the damage as long as they have Resist Energy, so usually will not take anything.


All of the Phoenix's fire damage has the mythic hao jin ability to ignore resists and immunities from non-lawful targets. Everyone had 44; temp hp from the scenario specific boosts, and Victoria hasn't taken much damage so you wouldn't die immediately on a failed save here. Much better to have passed though.


Lunnette, I will allow the ability to apply to an animal companion as an extension of the character, but it needs to be applied before the roll. In this case, we do have 1 party-wide reroll from the mustering activities; go ahead and use it with the boon applied.

Acrobatics: 1d20 + 30 ⇒ (17) + 30 = 47
The Phoenix twists and turns, diving free of its attackers and fighting free of the fog.

The wall of fire by Lunnette burns her slightly.

Heat: 2d4 ⇒ (3, 1) = 4

Lunnette and 29 Steps are incinerated, covered in burning flame that seems to stick and hunger to consume them, while Oasis dodges all of the flaming death and Eskar is burned by the aura. 29 Steps is partially protected by the combination of Resist Energy and his Lawful nature.

Need a second save Eskar vs. Firestorm, the aura rolled high enough to damage you slightly through Resist Energy this round. Likewise I need a second save for 29 Steps vs. Fiery Aura.

AOO 29 Steps:
Disarm: 1d20 + 32 ⇒ (5) + 32 = 37

AOO El Yama:
Bite: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 2d8 + 8 ⇒ (5, 6) + 8 = 19
Concealment: 1d100 ⇒ 43
DC 26 Will Save or Banished if hit.

AOO Eskar:
Claw: 1d20 + 24 ⇒ (3) + 24 = 27Damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16
Concealment: 1d100 ⇒ 93

AOO Oasis:
Trip: 1d20 + 32 ⇒ (19) + 32 = 51Concealment: 1d100 ⇒ 33
Claw AOO if Stands vs. Prone AC: 1d20 + 24 ⇒ (2) + 24 = 26
Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13
Concealment: 1d100 ⇒ 66

Fury of the Ruby Phoenix, Round 4
True Ruby Phoenix Guardian (-146, Hampered, 30' Elevation)
Victoria (-11 or -49 and on fire (DC 24 Reflex), 20' elevation, 4 Mirror Images, Whilwind)
Dekantas (-30 or -69 and on fire (DC 24 Reflex), Weapon Song)
Lunnette (-84 and on fire)
El Yama (40' Elevation,-13 or -89 and on fire (DC 24 Reflex Reroll), Controlled Rage)
Saya (6 Temp HP, 20' Elevation, Controlled Rage)
29 Steps (-12 or -19 (DC 25 Reflex), on fire, 30' elevation, Controlled Rage)
Eskar (19 Temp HP or -19 and on fire (DC 24 Reflex),Weapon Song)
Oasis (30' Elevation, -10, Weapon Song)

The bold are up! If you're on fire, you take an additional 4d6 burning damage on your turn, and putting out the fire is a full round action with a DC 20 reflex save. If you approach it and trigger an AOO, apply the AOO results in the spoiler before finishing your turn. Its on the ropes, but so are some of you -- good luck Pathfinders!


I took an aggressive line of play on the Phoenix since we're getting close to time. Unless it is pretty lucky it will die this round, if it gets lucky though and doesn't die the PCs are going to be in a lot of trouble.


Beset on all sides with damaged wings, the Phoenix flares with fire that burns against those who attack it.

Fiery Aura, DC 25 Reflex Negates: 5d6 ⇒ (6, 6, 4, 6, 5) = 27

"You fight with skill and dedication. It is an honor to do battle with such foes."

The Phoenix's wings spread wide for an instant, and suddenly all the world is flame. Blazing sheets of fire cover the land, sticking to the Phoenix's enemies and seeking to burn them to ash.

Cast Defensively, DC 29: 1d20 + 25 ⇒ (6) + 25 = 31

Firestorm, DC 24 Reflex for half, catch fire on failure: 18d6 ⇒ (1, 1, 6, 5, 6, 5, 6, 5, 3, 3, 4, 6, 5, 3, 5, 2, 6, 4) = 76

This is extra sticky on fire. It deals 4d6 damage per round, and it takes a full round action and DC 20 reflex save to put it out.

El Yama and Oasis take 103 damage and start taking 4d6 burning damage on their turn each round if they fail both of these.

EDIT: I missed the impact of Animal Growth, which will keep Oasis from dying before the burn and keep El Yama conscious, but will still allow for Oasis' saves before proceeding.

Everyone taks 76, Save for Half. On a failed save catch fire for 4d6 damage per turn.

Eskar, 27 Steps Need to DC 25 Reflex vs. 7 Damage
Oasis and El Yama need to DC 25 Reflex vs. 27 Damage

The Phoenix will take the rest of its turn once it knows how many enemies are in melee with it (if Oasis drops, Eskar falls and will exit melee).

Phoenix at -146 HP.


Botting 29 Steps; hopefully I got the attack sequence correcy.

Menacing fan sneak strike, Timely Inspiration: 1d20 + 18 + 4 + 3 ⇒ (5) + 18 + 4 + 3 = 30
Slash+timely Inspiration + Sneak: 1d3 + 8 + 3 + 4d6 ⇒ (3) + 8 + 3 + (1, 2, 4, 5) = 26

Menacing fan sneak strike Haste, Timely Inspiration: 1d20 + 18 + 4 + 3 ⇒ (15) + 18 + 4 + 3 = 40
Slash+timely Inspiration + Sneak: 1d3 + 8 + 3 + 4d6 ⇒ (1) + 8 + 3 + (1, 3, 5, 2) = 23

Menacing fan sneak strike flurry, Timely Inspiration: 1d20 + 18 + 4 + 3 ⇒ (12) + 18 + 4 + 3 = 37
Slash+timely Inspiration + Sneak: 1d3 + 8 + 3 + 4d6 ⇒ (2) + 8 + 3 + (3, 3, 1, 4) = 24

Menacing fan sneak strike Iterative, Timely Inspiration: 1d20 + 13 + 4 + 3 ⇒ (19) + 13 + 4 + 3 = 39
Slash+timely Inspiration + Sneak: 1d3 + 8 + 3 + 4d6 ⇒ (1) + 8 + 3 + (4, 4, 5, 2) = 27

Hampered Movement Debilitating Injury.

29 Steps strikes with a flurry of blows, hitting the Phoenix 4 times and hampering its wings.


Going to bot 29 steps soon if they're not able to post to keep us moving.


Two arrows strike home in the same location, damaging the great creature.

Fury of the Ruby Phoenix, Round 3
True Ruby Phoenix Guardian (-106, Hampered, 30' Elevation)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images, Whilwind)
Lantern Archon Alpha (Weapon Song)
Lantern Archon Beta (Weapon Song)
Lantern Archon Gamma (Weapon Song)
Dekantas (8 Temp HP, Weapon Song)
Lunnette (-7, 3 Temp HP)
El Yama (40' Elevation, 14 Temp HP, Controlled Rage)
Saya (44 Temp HP, 20' Elevation, Controlled Rage)
29 Steps (44 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Weapon Song)
Oasis (30' Elevation, -10, Weapon Song)

29 Steps is up!


With the -2 Penalty for being in the Fog, the vital strike misses. I think that's not in the results yet (14 base, 2 Heroism, 1 Haste, 3 Timely Inspiration, 3 Animal growth (4 str/-1 size) would be 23), let me know if that's off.

Adding the +3 from Timely Inspiration for Eskar and Oasis, but still misses the crit confirm.

Lunnette, is El Yama taking the song from Saya or Dekantas?

As the Phoenix tries to withdraw, Eskar lands a slice against it, but it is able to twist away just in time to avoid the blad chopping into its neck. 26+3-15+10 = 24 damage

Eskar and Oasis follow through the fog, using it as cover to close with the Phoenix. Unfortunately, in the chaos and confusion they get slightly turned around, and end up missing their strikes.

Fort Save vs. Poison: 1d20 + 17 ⇒ (4) + 17 = 21
El Yama stings the Phoenix as it tries to flee, then follows through the fog where it barely misses landing a devastating strike on the creature. (26 damage)

El Yama feels the Phoenix's flames burn his stinger. Fiery Aura: 1d6 ⇒ 4

Fury of the Ruby Phoenix, Round 3
True Ruby Phoenix Guardian (-91, Hampered, 30' Elevation)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images, Whilwind)
Lantern Archon Alpha (Weapon Song)
Lantern Archon Beta (Weapon Song)
Lantern Archon Gamma (Weapon Song)
Dekantas (8 Temp HP, Weapon Song)
Lunnette (-7, 3 Temp HP)
El Yama (40' Elevation, 14 Temp HP, Weapon Song)
Saya (44 Temp HP, 20' Elevation, Controlled Rage)
29 Steps (44 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Weapon Song)
Oasis (30' Elevation, -10, Weapon Song)

Dekantas and 29 Steps are up!


I misread the acrobatics score, it is +30 instead of +32. +32 is its CMB, which is how I got them mixed up. Further, 29 Steps has +2 CMD from the dex boost from controlled rage. Eskar gets to AOO the Phoenix as well, and it is not far enough out of the cloud to AOO Eskar/Oasis/El Yama as they approach as long as you approach through the fog.

Two of the Archons land blasts, boosted by the weapon song. Victoria turns into a whirlwind and moves across the battlefield, getting into position to blow away the fog. Can't reach the fog, but can disperse it by moving into it next round.

Electric+Cold: 2d6 ⇒ (5, 6) = 11
Electric+Cold: 2d6 ⇒ (5, 6) = 11

Fury of the Ruby Phoenix, Round 3
True Ruby Phoenix Guardian (-41, Hampered, 30' Elevation)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images)
Dekantas (8 Temp HP, Weapon Song)
Lunnette (-14, 3 Temp HP)
El Yama (40' Elevation, 35 or 18 Temp HP (DC 25 Reflex), Weapon Song)
Saya (44 Temp HP, Controlled Rage)
29 Steps (44 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Weapon Song)
Oasis (30' Elevation, 7 Temp HP or -10 (DC 25 Reflex), Weapon Song)

It has partial cover (+2 AC) from the solid fog vs. Archery. Eskar, Oasis, and El Yama can all make AOOs.


I made two errors in the post last night that possibly make the round outcome very different. Will follow up soon, but it failed to avoid teh AOO from 29 Steps so will get re-hampered and unable to get nearly as clear as it wants.

AOO: 1d20 + 18 + 4 ⇒ (10) + 18 + 4 = 32
Damage: 1d3 + 8 + 4d6 ⇒ (1) + 8 + (6, 3, 6, 4) = 28


I went to go add air walk to the buff sheet and noticed you had air walk active still Saya. If you want to double move instead to get height and go towards the combat, you can do that instead.

If you want to use your Timely Inspiration bonus, you will all get a +3 inspire courage boost for +3 competence bonus to hit and damage. Anyone can activate that and it will apply to everyone for 3 rounds.


The Phoenix got heal off, so they won't finish for a bit. Will see how quickly things turn around but it's going to start firestorming and might banish the air walking mount off an AOO this turn (no air walk or fly on the rider), so we'll see how it goes.


Flames burn brightly as the Phoenix bleeds from a dozen wounds, its fiery blood illuminating the fog with a scalding red light. El Yama, Eskar, Oasis and 29 Steps feel waves of heat roll off the Phoenix, burning at their flesh. Eskar and 29 Steps are protected by their Resist Energy wards due to their Lawful nature.

Fiery Aura, DC 25 Negates: 5d6 ⇒ (5, 4, 6, 1, 1) = 17

Heal, Cast Defensively DC 27: 1d20 + 25 ⇒ (6) + 25 = 31
With a cry, powerful energy seems to burst forth, and all of its wounds close including the precision strike on the Phoenix's wings from 29 Steps. Heals 150 HP, removes Debilitating Injury.

The Phoenix tries desparately to twist away and move south, but with so many attackers is unable to avoid opening itself to some strikes.

Acrobatics, Move Avoid AOO (1/4 Speed): 1d20 + 32 ⇒ (6) + 32 = 38

Because of the +6 DC from trying to avoid AOOs from 4 targets, that will take an AOO from CMD 32 or higher. I have Eskar at CMD 30 (24, +2 Shield of Faith, +1 Size, +2 from Str from Righteous Might, +1 Haste) and 29 Steps at 29 from Haste, Oasis is at 28 + 6 from Animal Growth + 1 Haste for 35, and El Yama at 30 + 6 Animal Growth + 1 Haste for 37, so AOOs from Oasis and El Yama.

I learned a few new rules I wasn't previously aware of this round, including that its possible to move full speed with acrobatics avoiding AOOs at a +10 penalty, there's a +2 DC increase for every additional person you're trying to avoid with movement, and that healing removes a Rogue's Debilitating Injury. Fortunately it rolled high enough last round for its Acrobatics check that nothing should have been different there.

With a swish of its wings, a wall of fire springs up across the battlefield, running through Dekantas and Lunnette, radiating heat southwest.

Wall of Fire: 2d6 + 15 ⇒ (2, 1) + 15 = 18

AOO El Yama:

Bite: 1d20 + 24 ⇒ (13) + 24 = 37
Concealment: 1d100 ⇒ 6
Damage: 2d8 + 8 ⇒ (5, 2) + 8 = 15
If hit, Will Save DC 26 vs. Abjuration, non-mind affecting or be Banished from the Tapestry.

AOO 29 Steps:
Disarm: 1d20 + 32 ⇒ (4) + 32 = 36

AOO Eskar:
Disarm: 1d20 + 32 ⇒ (7) + 32 = 39
Concealment: 1d100 ⇒ 21

AOO Oasis:
Bite: 1d20 + 24 ⇒ (15) + 24 = 39
Concealment: 1d100 ⇒ 33
Damage: 2d8 + 8 ⇒ (5, 6) + 8 = 19
If hit, Will Save DC 26 vs. Abjuration, non-mind affecting or be Banished from the Tapestry.
If Oasis is banished, Eskar will fall. The solid fog will slow the fall to only take 1d6 ⇒ 6 damage if approaching from the fog.

Fury of the Ruby Phoenix, Round 3
True Ruby Phoenix Guardian (30' Elevation)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images)
Dekantas (8 Temp HP, Weapon Song)
Lunnette (-14, 3 Temp HP)
El Yama (40' Elevation, 35 or 18 Temp HP (DC 25 Reflex), Weapon Song)
Saya (44 Temp HP, Controlled Rage)
29 Steps (44 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Weapon Song)
Oasis (30' Elevation, 7 Temp HP or -10 (DC 25 Reflex), Weapon Song)

Everyone is up! If you're taking one of the songs, make sure to specify which one and apply the effects. El Yama and Oasis get AOOs against the Phoenix as part of its movement. If any of you trigger AOOs from movement, go ahead and open the tag and apply the result; if you're still partially in the fog, apply the concealment roll to the Phoenix's AOO (it can AOO if you leave one of the outermost fog squares, so from 15 feet out).


Actually, definitely no glitterdust, you IDed the SLAs and know it can cast heal, that won't do anything.


I'm going to go ahead and bot Saya soon unless they are able to go. I'm currently thinking either a double move with air walk to get up over the walls of fire and closer to the combat, or a single move up over the wall of fire, stay on that side of the battlefield and try for glitter dust to fish for a low roll on the save. Any opinions on which you would like, or if there's something else you would want her to do?


We're almost done with this round, it impacted a lot of things so not going to try to redo this round's actions. I think the Phoenix is likely to get out of it next round so it will be less impactful in all ways going forward.


That spot is fine to land.


Yeah, it can be frustrating. Somehow this is the first time I've seen fog deployed as a counter to reach though, but it makes total sense and did stop a lot of active defense from AOOs, even if it messed with the archery a bit. You guys can always talk over tactics here if you want to bring up ideas for things you're planning on going forward.

I am kind of wishing this map was much bigger though now, its going to get really cramped in that corner when there isn't a reason for it to be.

As a heads up, this part does have a time limit that ends on Thursday. I think you're likely to get it cornered and finished by then, but we'll want to make sure we can finish up.


Fury of the Ruby Phoenix, Round 2
True Ruby Phoenix Guardian (-149, 30' Elevation, Hampered)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images)
Dekantas (26 Temp HP, Weapon Song)
Lunnette (-14, 21 Temp HP)
El Yama (40' Elevation, 35 Temp HP, Weapon Song)
Saya (44 Temp HP, Controlled Rage)
29 Steps (27 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Controlled Rage)
Oasis (30' Elevation, 7 Temp HP, Controlled Rage)

Saya and Dekantas are up! Dekantas, remember you have no buffs except Weapon Song active after the Greater Dispel Magic.


The high tier table took on the challenge Phoenix, and I think they're probably going to be able to take it. I'm playing it defensively so they're not getting hit hard yet, but they're doing a good job pinning it down and have a good chance of taking it out. If it manages to turn the corner on the fight and get in melee range of the archer and banish the giant bee it might have a chance of winning, but odds look pretty good for the players right now.


29 Steps loses one of his fans to the Phoenix's claws, but lands a precise blow against the creature. The dragon fan falls to the ground, landing inside the ring of fire.

Which Debilitating Injury would you like to inflict?


Sorry I missed the question earlier Saya. Timely inspiration acts as a Bard Inspire Courage that affects everyone for 3 rounds with a +3 bonus (see the Aid Token sheet on the slides). You can activate it at any time; if you want it for this round, I'll retroactively add the damage to Eskar and El Yama's hits.


If 29 Steps triggers an AOO from approaching outside the fog:
Disarm: 1d20 + 32 ⇒ (6) + 32 = 38 A different weapon can still be drawn as part of finishing the move action.


Fort Save: 1d20 + 18 ⇒ (16) + 18 = 34

Fire Damage: 1d6 ⇒ 4

El Yama, now grown to over half the size of the massive Phoenix, lands a mighty blow against the beast. Its fiery flesh resists the strike and skalds his stinger, but El Yama still punches a large hole in the beast's chest. The Phoenix easily resists the poison from the sting.

Eskar follows, swinging his Falchion with expert skill and crushing force. Imbued with the frost of Dekantas' song, it cuts a deeper gash than the previous strike. Oasis tries to claw at the Phoenix, but the chaos of flame and fog causes him to miss.

28+25 damage after DR

Fury of the Ruby Phoenix, Round 2
True Ruby Phoenix Guardian (-133, 30' Elevation)
Victoria (27 Temp HP, 20' elevation, 4 Mirror Images)
Dekantas (26 Temp HP, Weapon Song)
Lunnette (-14, 21 Temp HP)
El Yama (40' Elevation, 35 Temp HP, Weapon Song)
Saya (44 Temp HP, Controlled Rage)
29 Steps (27 Temp HP, 30' elevation, Controlled Rage)
Eskar (44 Temp HP,Controlled Rage)
Oasis (30' Elevation, 7 Temp HP, Controlled Rage)

The bold are up!


Definitely a double edged sword, but removing it's reach advantage is really strong, as is stopping it from flying all over the battlefield. So is impeding the archery and the movement impairment to your melee though, so mixed.


The solid fog in combination with flying and reach makes the combat geometry extra complicated. The big question is how to determine if someone is "in" solid fog if they take up more than 1 space since that's the criteria for impeded movement/combat; should it be fully covered, half covered, any covered? The most straightforward is probably either requiring everything or anything; I ran the Phoenix's turn with an assumption that any coverage = in fog (which is why she was restricted to 20 feet off a 90 fly speed, even though she starts poking out after 15 feet of movement), so I'm going to keep that the same here. Since El Yama's partially in the fog, his movement is restricted and cannot 5 foot step. The Phoenix will also have halved movement leaving the fog next turn until it gets its body clear. I'm thinking of this like moving through mud or water where it doesn't take that much of your body being covered before it starts to be an impediment to movement.

Difficult Terrain is very similar but not exactly the same (2e just implemented solid fog via Difficult Terrain, which is probably more elegant design wise) and has this which causes the penalty until you're fully clear:

Quote:
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.

You can keep the first attack roll for Vital Strike (which hits) if you want for El Yama, and since there's some parts of the Phoenix poking out of the fog it has Concealment instead of Total Concealment.

Concealment: 1d100 ⇒ 56

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