Leventi is torn to pieces by cats. The scrolls fall still, and the Golem stays in its display case. Leventi carries an angelskin handy haversack that contains eight legal texts written in a variety of languages (including several completely unknown to Golarion), a handful of semiprecious gems he uses to bribe mortals as needed, and several wrapped parcels protecting the pieces of a suit of infernal armor (this functions as demon armor but resembles a cornugon and inflicts poison with its claw attacks rather than contagion). Zarta retrieves Gellius' bound soul. A search of the area uncovers many contracts, including Gellius Thrune's. When the Pathfinders return to Vetrivides, he nods in appreciation at them when he learns of Leventi's demise. "Adequate work. Then our accord is at an end. Ensure you leave before your writ runs out." Returning to the Hellmouth entrance, the Pathfinders and Zarta pass through and return to Skyreach. There, Zarta consults with Gellius' trapped soul before using the melancholic talisman to permanently shut down the portal. The talisman briefly flares as Zarta closes the hellmouth. The infernal scents fade slowly as Gellius Thrune’s bound soul bobs approvingly. “Closed as promised, Lady Davian.” Zarta winces slightly. “Of course, I cannot promise perfect control in this state…” The disembodied head nods within its glass prison. “But before we quibble over terms, let me speak plainly, for I see in you the same need that has consumed me for centuries: revenge against House Thrune.” Gellius offers Zarta aid leveraging her Davian lineage to strike at Thrune, using his knowledge of the foundations of the house and its secrets to weaken and wound them. Zarta twirls the point of a blade on Gellius’ infernal contract as she contemplates his offer. “I admit I’ve yearned for this: a chance to slide the knife in, slow and deep, and see those who betrayed me twist on it. Not only did Thrune betray me, but I’ve known for only a few years that they were also responsible for the deaths and erasure of my ancestors, House Davian. However, as I look at you, my treasures, the choice is less clear. I have made a home here, with those who risked their souls to rescue me. Undermining Thrune and restoring Davian would mean leaving this behind, resigning my position, so that Thrune’s reprisals would not target the Society.” She smiles. “So please, tell me how you can’t bear to be without me or how my absence would only stoke your ardor.” Anyone who would like to weigh in on Zarta's future can voice their opinion. She's either planning to resign from the society and work to take vengeance against House Thrune, or stay with the society and continuing to lead the Dark Archive faction. Dark Archive faction PCs with 7 or more faction goals completed have additional weight in their opinion.
Winnifred charges, and the Freedom of Movement spell protects against the impairing effects of the scrolls. Leventi is severely mauled, and grabbed. 90 damage and grapple from 6 hits. Flat footed is very bad for him. The summoned cat goes to charge, but finds the scrolls flailing from the book cases impede its run. Let me know if you have something that allows for the summon to charge in difficult terrain. If it can, he's very dead. Not that his odds are very good of making it through this turn either way. EDIT: missed this on the first writeup Leventi struggles and pulls a scroll behind him on the wall aside, revealing a Symbol of Pain DC 23 Fort Save or -4 Attack/Skill/Ability Checks. Leventi screams, "Protect me!" and tries to wriggle about to protect himself and make it harder to hold on to him. Total defense. CMD 42 for grapple/maintaining grapple. Zarta begins to sing, inspiring the group, then shoots Leventi with a blessed crossbow bolt. Inspire Courage +3, 11 damage from crossbow. I forgot to put her on the initiative tracker. One of the two statues animates, and begins to tear itself free from its display case. Knowledge: Arcana, DC 23:
This is a fiend infused stone golem. One piece of information, plus 1 per 5 points over DC. Leventi’s Trophy Room, Round 1/2
Everyone is up!
The contracts shoot out, catching the bombs and deflecting all four of them away from Leventi. When Noir steps onto the grate, a pillar of Hellfire shoots upwards scorching her. Hellfire, Reflex DC 18 for Half: 6d6 ⇒ (5, 4, 2, 3, 6, 5) = 25 Half Fire/Half Unholy, fire resisted from communal resist fire so half damage, then another half on save. Noir's claws prove more effective, but find some resistance (DR 10/Good)
Leventi manages to resist the Paralysis.
"So disappointing. The brutish way it is then. So be it." As Leventi moves to attack, contracts burst forth from display cases along every wall, whipping and twirling through the air. Every square within 10 feet of one of the book cases along the edges is difficult terrain. GM:
Initiative
Initiative Rot-Zug: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Initiative Toral: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Initiative Siri+surprise: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26 InitiativeDuende: 1d20 + 4 + 4 + 2 ⇒ (7) + 4 + 4 + 2 = 17 Initiative CC/Noir: 1d20 + 12 + 4 + 2 ⇒ (6) + 12 + 4 + 2 = 24 Initiative Colin: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Initiative Leventi: 1d20 + 13 ⇒ (1) + 13 = 14 Initiative Golem: 1d20 - 1 ⇒ (8) - 1 = 7 Leventi’s Trophy Room, Round 1
The bold are up!
Game reported, chronicles here: Chronicles Let me know if there are any problems accessing them or with the chronicles.
Correct. If, as a group, you choose to accept Leventi's offer then everyone will get the Contracted Wish boon; that will have 4 options, one of which indicates your character refused to personally accept the wish. The group will need to fulfil their end of the contract by fighting the bone devils instead of Leventi. If the group does not accept the offer, then you fight Leventi and do not get the Contracted Wish boon. If there's a split in the group on what you want to do we'll need to resolve it. If there's 3+ people in favor of accepting Leventi's proposal we will go with that, otherwise his offer will be rejected. There's three main positions each of you can take:
If at least 1 person goes with option 1 and 3 or more people go with options 1 or 2, the contract will be signed and you will need to fight Vetrivides. You can indicate which one you want, or talk to each other in character about it first. I suppose there's also the option to roleplay a substantial split in the party and for some people to sign and fight Vetrivides, then some people don't sign and fight Leventi, but that's kind of a mess and would not recommend going down that route unless you all really want to.
The pathfinders stay and help repair the lodge over the next few days. A message is sent to the authorities, and several guardsment from a nearby town in Galt are sent to pick him up. Jangaafzar cares for Klara, applying Remove Curse, Remove Disease and Lesser Restoration as necessary until the mummy rot is cured. After several days, Osprey makes his way to camp. Upon being presented with the bones, he thanks the Pathfinders. "You have indeed prevented a terrible fate by keeping the bones from teh hands of those who would seek to steal the mystic's prophetic truths. I shall take them for safekeeping. Farewell, and safe journeys back to Absalom." With that, he turns into a long-winged hawk with mysterous dark markings about its eyes. Winging into the ice-blue sky he soars off towards Absalom, leaving the Pathfinders standing in the cold, with thousands of miles betwen where they stand and the City at the Center of the World.
"No catch, which is of course something you should doubt while discussing infernal contracts. Oh, I delight in an intricate, crafted contract with metaphorical devils hidden in the details. But the most important skill a negotiator has is to realize when they can push and when they need to give, and this is not a situation where I have the luxury of trying for trickery. The contract will be as straightforward as I can make it while protecting your interests and mine." Sense Motive, DC 38: He is definitely more nervous than he appears. He does not feel confident at all in his ability to win this fight. He is not being deceptive regarding the contract's terms, he intends to honor the spirit of the contract without loopholes or catches.
"Of course, of course. As you know, I am a Phistophilus, granted authority to channel the power of Hell to tempt mortals into damning their souls in exchange for their heart's desires. The standard contract, you see, stipulates that a mortal's soul shall become the property of Hell upon death as the payment for services rendered, and in return they gain whatever they most fervently Wish for; the restoration of a loved one, wealth, glory, power." "But as you may have discovered, as the author of the contract I have some....flexibility regarding both the boon and payment. As you have me at a disadvantage, I would gladly strike all standard payment terms from the contract and replace it simply with elimination of Vetrivides and his group lurking in my foyer. No trickery, plain language to be examined before signing, of course. I will need to ensure the contract is...creatively filed in the archives, but nothing I cannot accomplish. You gain a Wish and the soul of Gellius Thrune, to be delivered as soon as you uphold your end of the bargain. I gain plausible deniability in Vetrivides removal and time to obfuscate any damning evidence uncovered before a new auditor is assigned to my case. We both win, you go home richer, more powerful than you were before. All you need to do is sign on the dotted line." The wish spell can be used as a Wish in scenario, which would mostly only apply to remove certain hard to remove status effects that you didn't get. Or it is implemented as a boon on the chronicle sheet if accepted. Accepting the wish is a Lawful and Evil act, which is not sufficient to cause an alignment change but may be an infraction against various codes of conduct if you have one from a class. If the party agrees to accept the wish, each individual can choose to accept the wish or not; accepting will allow you to wish for Glory (2 Prestige), Power (May spend 16 prestige for a +1 inherent to an ability score) or Wealth (1100 additional gold). Choosing not to accept the wish will grant a different boon. Go ahead and talk it out in character, if at least 3 party members want to take the wish we'll go with that. If you have any more stipulations or requests, go ahead and ask with a Diplomacy, Bluff or Intimidate check attached.
SR 21, DR 10/good, Resist Acid 10/Cold 10. Binding Contract: The contracts displayed over the devil can be used as whips, which always deal lethal damage and leave deep paper cuts on their foes. They have grab, and can be used to disarm or trip as a whip. "Oh, so fierce, so sure. I know you have the upper hand, of course. You've demonstrated your martial prowess quite convincingly against my minions as you've blazed your path through Dis. Though I do have some tricks up my sleeve if it comes to blows, as I am sure you understand." Despite his admission of relative weakness, Leventi doesn't seem concered at all. He smiles wide as he continues. "But I wonder, how truly do you wish to serve the interests of Hell, hm? Given my indiscretions, Dispater would be most pleased with your work. If you seek his accolades then no more needs be said, but I think you perhaps have different motivations than being the hunting hound of an Archdevil." "You were promised the soul of Gellius Thrune, which I offer freely in bargain for my life. All I require is the removal of Vetrivides, and we can both walk away with what we want while Hell is weakened by my disobediance." If you want to try and get better terms from him, you can try with an intimidate, diplomacy or bluff check.
The Pathfinders finish casting their preperatory spells, and push through the scroll to Leventi's Trophy Room. Everyone make DC 12 Will Saves against the ink. The lurid glow of flames within an iron-grated pit illuminates this well-appointed chamber. Ancient scrolls smoldering with Infernal script move with an unseen breeze, and glass cases display statues carved to resemble hellish armor along the wall. Leventi stands between them, awaiting your arrival. See slides for picture. “Welcome, my esteemed guests! Please, let us not resort to our baser instincts when we can instead discuss this matter to our mutual benefit. I am a simple broker, and if I have something you desire…” He holds up a glass jar swirling with inky mist and an older Chelish man’s disembodied head peering out. “…I would gladly negotiate its sale.” Knowledge Planes, DC 20: Leventi is a contract devil. You can ask 1 question, plus 1 per 5 you exceed the DC.
"You wouldn't dare...would you?" Krysher seems uncertain all of a sudden at the threat of being incinerated, and audibly gulps as he realizes the precariousness of his situation. Rysam shrugs. "Its not like I would stop you if you did. Might be best just to let whatever justice the government and the gods have for the man though. Either way, thanks to all of you for your help stopping that attack. Osprey messaged to say he would be here in a few days to debrief you. If you could stay to help make sure no more attacks are coming and help patch up some of the burned parts of the lodge, I would be most grateful."
Noir Will: 1d20 + 10 ⇒ (19) + 10 = 29 The fiend resists the misfortune, but roars in pain at the positive energy from Colin's cure spell, then breaks apart under the barrage of bombs from Duende. The soldiers in the mock combat slow, then shrink and stop as they return to being a lifeless diorama. "That was the Pit Fiend Gorthoklek." Zarta looks at the model warriors in their doomed assault thoughtfully. "He must have mistaken me for my ancestor, Lannavia Davian. This is the battle of One Hundred Kings, where house Davian made their final push in the succession wars and was overwhelmed in part by the infernal forces House Thrune had bound to their command." Looking around the room, it is apparent that this is a museum or trophy room of some sort for Leventi. There is a burned arch, labeled as the Arch of Aroden, burnt with hellfire when the devil Baraziel dragged the paladin Rius Galdaeon to hell outside Corentyn. There is the prow of a Sargavan frigate, destroyed in the battle of One Hundred Kings. An illusory ritual scene plays in a corner, reenacting Abrogail I's sale of her soul to Asmodeus in Winter Grave, with a copy of the contract's two page preamble in a glass display case. There are several portraits depicting various members of house Thrune on the walls. Against the far wall, there is another transport scroll. Thulvinius peeks out from behind Zarta, "I've never been allowed through there, but I think that leads towards Leventi's innermost sanctum."
"Hey hey hey now, there's no need for that. I just followed my instructions. I sent the raven up the mountain for the other team to deal with you." Rysam seems shocked, then gets angry as he realizes what is going on. "What, you've been working here as an Aspis spy the whole time? And you had your buddies try to jump them on the way down? Get him boys, we'll hold him till we can get him down to a magistrate." Several men move to detain Krysher, who doesn't put up a fight, but smirks as the men grab him. "A magistrate? Don't make me laugh. Once Galt's authorities have me it will just be a small matter of time and money to secure my freedom."
It is a surprise round. The army assaulting the battlements to the northwest increases in size, filling most of the room. A moment later, a large fiend manifests in a pillar of flame amid them, sowing terror. He turns to address Zarta, extending a clawed hand towards her. "Ah, Lannavia Davian. Witness the true power of Hell, and watch as the last of your house falls before my might!" Creatures in the area are panicked for 1 round and then confused for 2d4 rounds; creatures who succeed at a DC 18 Will save are only shaken for 1 round and not confused. Confusion: 2d4 ⇒ (4, 1) = 5 Knowledge:Planes, DC 30:
This is a Pit Fiend, a powerful devil usually found as a ruler of an infernal realm or a general in the armies of hell. Thrune Ascendant
The bold are up! Will saves. Using the scroll to run back to the entrance chamber is a full round action for anyone panicked.
The Pathfinders cast protective spells, then push into the scroll. It feels like a viscous liquid, offering resistance but allowing the Pathfinder to push into it. Once partially in, the scroll sucks each pathfinder in and pulls them along the scroll in the wall, before depositing them into a large chamber. Everyone make a DC 12 will save. This opulent gallery hosts an esoteric collection of relics, dioramas and portraits. The prow of a frigate juts from the north wall, a seared section of bridge sits in the southwest, and unmoving figures play out a diabolic sacrifice beneath a twisted tree in the northeast. Along a reproduced battlement to the northwest, a desparate battle between human combatants is frozen in time. GM:
Perception
Perc Rot-Zug: 1d20 + 7 ⇒ (18) + 7 = 25 Perc Toral: 1d20 + 20 ⇒ (1) + 20 = 21 Perc Siri: 1d20 + 27 ⇒ (14) + 27 = 41 Perc Duende: 1d20 + 14 ⇒ (15) + 14 = 29 Perc CC/Noir: 1d20 + 20 ⇒ (18) + 20 = 38 Perc Colin: 1d20 + 25 ⇒ (4) + 25 = 29 GM:
Initiative
Initiative Rot-Zug: 1d20 + 11 ⇒ (16) + 11 = 27 Initiative Toral: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12 Initiative Siri+surprise: 1d20 + 10 ⇒ (17) + 10 = 27 InitiativeDuende: 1d20 + 4 ⇒ (13) + 4 = 17 Initiative CC/Noir: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22 Initiative Colin: 1d20 + 5 ⇒ (13) + 5 = 18(heighten awareness) Siri, Duende, Colin and Noir all hear distant warning shouts, the figures to the northwest slowly starting to move, and feel a growing sense of dread. Knowledge:Religion, DC 24:
This is a haunt, that is going to do something related to the battle if not defeated with positive energy. Thrune Ascendant
The bold are up!
Somehow, I though it was still alive yesterday, but that is enough to kill it. Magas bites the last Taer, and it falls to the ground, dead. There are other attacks being driven off by the members of the waystation, but the fighting seems to be ending. On inspecting the waystation, its taken significant damage but looks like it should be repairable without too much difficulty. Rysam and Krysher are with a group of men from the waystation. Rysam is checking on the wounded while Krysher is sitting off to the side on a blanket when the pathfinders approach.
"The Imp Tholvinius' testimony as well, regarding Gellius' Thrune's near escape and breaching gate to the mortal plane." Zarta adds. "This report is....adequate. For mortals." Vetrivides responds begrudgingly. "You have been granted authority to search this residence for additional evidence and arrest Leventi. If he decides to resist, he may be killed." Vetrivides gestures at the hourglass. "We have blocked teleportation magic from entering or exiting this structure, so he may not flee via magic, but be warned your own magic will be affected as well." Siri and Rot-Zug both recognize that the wall scrolls act as doorways of sorts. By pressing against a scroll, a creature can push their way through it as though it were a viscous fluid. Once the creature is partly absorbed, the scroll draws them in and channels them to a corresponding scroll. This process takes 1 round, depositing the creature into the next room at the beginning of their next turn. This process causes some of the scroll’s text to adhere to the creature like tattoos (Will DC 12 negates), and for each such marking, a creature receives a cumulative –1 penalty on saving throws against Leventi’s spell-like abilities. The markings and their penalties last for 1 hour. Zarta looks around the room at the circle of statues. "The rules of house Thrune. So many deposed or killed by their successor. It leads one to wonder who might be plotting to kill Abrogail II as we speak." Tholvinius pipes up from behind Zarta. "I've never been to Levanti's innermost sanctum, but I know it is through the scroll straight ahead. If you want to search the other areas first you can, but he'll probably be that way."
The Pathfinders make their way through Dis, heading back to the Fallen Fastness. Once inside, they head to Leventi's Scriptorum. The runes warding the location fall away as the Pathfinders approach, allowing entrance. Silver flames along the wall accent the features in this statuary chamber. A marble humanoid devil with four horns stands proudly in the center, draped in robes and reaching toward the horizon. Regal statues of humans line the walls. Three large wall scrolls with writhing text adorn the north, west, and east walls. Vetrivides waits in the room along with two additional bone devils. They are inspecting an opaque steel hourglass attached to the base of the statue. "Well? Report. What have you discovered in your investigation?" Map is up on the slides, go ahead and post/update any additional spells.
Khugron cuts the Ujugro warrior in half, then finishes off the Taer surrounding Carlin. Klara stabs one of the Taer, and Carlin blows it away with scorching rays. The Raid on Cania's Drop
The bold are up! Only one taer remains.
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Both of the Taer manage to avoid the worst of the bright light, and are not burned by it. The Taer behind Carlin smashes into her and bites her. Slam: 1d20 + 6 ⇒ (8) + 6 = 14
One of the other Taer steps up and swings at Jangafzaar, landing a hit.
The Raid on Cania's Drop
The bold are up!
Rani skewers it through the heart, and it falls over dead. The Raid on Cania's Drop
Laplace is up!
The pathfinders settle in for an evening of rest. When the possession fades, the Erinyes immediately teleports out as quickly as she can. In the morning, preparations are underway. Almost all spells have worn off overnight, so the Pathfinders will need to recast desired spells before moving out. Zarta joins the group looking well rested, just finishing settling into her gear. "We have enough evidence against Leventi. We will meet up with Vetrivides and present it, and should be granted access to Leventi's sanctum where he can be taken into custody." Go ahead and update the buff sheet with anything you want cast.
I'll assume +2 AC/Reflex for Magas Magas finishes off one of the Ujugro Warriors that was wounded by the fireball. One of the taer steps forward and attacks Laplace, but can't penetrate his armor. Slam: 1d20 + 6 ⇒ (1) + 6 = 7
Slam: 1d20 + 6 ⇒ (13) + 6 = 19
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
One of the other Ujugro warriors starts to pound away at Carlin, landing a single blow. Slam, Flanking: 1d20 + 10 ⇒ (3) + 10 = 13
Slam: 1d20 + 10 ⇒ (18) + 10 = 28
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
The Raid on Cania's Drop
Rani is up!
It takes two hits to cut through the larger of the two, but Khugron dispatches both of his targets. The Raid on Cania's Drop
Jangafzaar is up!
"Unfortunate, but I can still provide what you desire." The Devil makes any sales in gold at a 10% markup from the usual cost. Proceeding through the market, the group reaches the trading emporeum where they find the Gnome. "Zarta, greetings! The rooms are in the back, and there are trail rations to eat. Its hard finding food here, but there should be enough for your group." You can make any preparations you might have, then rest for the standard 8 hours + 1 hour prep to recover before proceeding. What do you want to do with the possessed Erinyes, as the timer will run out on the possession?
Klara skewers the Taer through the heart, and it falls dead to the ground. Carlin defends herself, as a Taer closes in and tries unsuccessfully to smash Laplace. Slam: 1d20 + 6 ⇒ (3) + 6 = 9
The Raid on Cania's Drop
Jangafzaar and Khugron are up!
Water: 8d4 ⇒ (1, 4, 2, 1, 3, 1, 1, 4) = 17 Laplace's spell extinguishes the flames, leaving smoldering embers in a partially burned husk of a building. The Raid on Cania's Drop
Slam: 1d20 + 6 ⇒ (2) + 6 = 8
Slam: 1d20 + 6 ⇒ (3) + 6 = 9
One Taer circle around and attacks Carlin, while the othe goes for an assault against Jangafzaar. Neither is close to hitting. Carling and Klara are up!
He smiles back, his own smile almost certainly as insincere. "Of course, of course, a soul would be far too weighty of a cost for such trifles. I have many in my stores, I would be willing to trade several and a selection of other scrolls of empowerment for your Hope. If you think about it, really, do you need your Hope? Surely an esteemed individual such as yourself has your life fully in hand. Hope is the province of those who do not have the skill and determination to know they will succeed. And you, my friend, are far too skilled to call yourself among their number. Do we have an accord?" If you decline his offer to trade your Hope, he'll sell scrolls of fly at a 10% markup, or 412.5 gold each. If you do accept his Dark Bargain he'll sell you 5000 GP of scrolls of fly or anything else and you can supplement with additional gold without a markup.
The pathfinders fly up, either under their own power or riding giant summoned bees. They land at the edge, and Zarta points out the direction to travel. "This way. I have lodgings procured with a gnome named Artinean Tecbright. His consortium has a building midway through the market." As the Pathfinders travel, they encounter many devils and a mix of mortals buying and selling goods. They are approached by a particularly well dressed devil with an array of powerful magical goods for sale. "Ah, mortals. And judging by your accoutrements, discerning mortals of wealth and not insignificant power. What is it you wish? I have some of the rarest, most highly sought after goods in the multiverse. Perhaps we can come to an arrangement for a discount; your soul, your hope, your power, emotions or fate can all be currency here. Come and inspect my wares, and see if we can reach an accord." Any item within your fame purchase limit can be purchased here, but if paid for only in gold are marked up 10%. The sellers, however, will accept a Dark Bargain as partial payment for an item. If one or more are included, the 10% markup is removed and the price reduced by the listed amount. Soul (7500 GP): The PC's soul belongs to Hell. If the PC dies, their soul is lost to Hell and cannot be restored to live.
Realized I missed Carlin took the +2 AC from blessing of fervor, that was enough to dodge the earlier attack. Rani stabs the Taer in front of her, who howls but stays up. One of the Ujugro warriors who was fireballed circles around and surrounds Carlin, attacking her. Slam, flanking: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
But misses. The other one swings at Magas with his fists and teeth.
Slam: 1d20 + 10 ⇒ (4) + 10 = 14
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
But is also unable to hurt the mosquito. The Raid on Cania's Drop
Laplace is up!
Narsino is torn to pieces under the flurry of attacks. The Erinyes begin documenting the crime scene and cleaning up the bodies. "Thank you for your assistance enforcing the law of Hell, visitors. Make sure not to overstay your permit." Zarta moves to the defeated shadowdancer, staring down at her face. "I knew it, that's Ophelia. She...she was part of the team that abducted me six years ago on orders from Cheliax. It seems she also learned what it is to be bound by a tyrant's will, in the end." The Pathfinders proceed to the Market of Breaths. The floating tower drips a constant rain of pitch onto the streets below and vibrates with a chorus of screams from the countless living tongues layered into its walls. In contrast, the upper portico hums pleasantly with commerce. Pergolas covered in thorny vines and quivering flesh loom over the maze-like cobbled streets. Snaking flames illuminate storefronts promising life, death and everything in between, while tents of all shapes and construction host the quick patter of haggling and the predatory gaze of shopkeepers. Fiends, mortals and more barter and deal, all under the watchful gaze of an enormous blue dragon perched atop the tower. A tiefling ferryman stands on a bone barge hooked to a gargantuam fiendish Roc. "Need transport to the market of breaths? 10 gold per passenger." The market is a floating tower 300 feet up in the air, can be reached by flight, teleportation or paying for the ferry.
Khugron cuts one of the creatures in half, while Magas drains some blood from one but fails to grapple it. The waystation burns in the background. Burning: 3d6 ⇒ (6, 3, 5) = 14 The Taer in combat with Rani attacks her unsuccessfully.
Two of the larger warriors push through to attack the spellcaster who just hit so many of them with a fireball. Slam: 1d20 + 10 ⇒ (7) + 10 = 17
Slam: 1d20 + 10 ⇒ (5) + 10 = 15
One of them lands a hit against Carlin. Red provokes an AOO from Jangafzaar, if he can take one. Magas is also no longer fatigued since we entered lower altitude, so I added some damage. The Raid on Cania's Drop
Rani is up!
|