I have to agree that the bookkeeping can be the toughest part of the inquisitor in battle. Tracking all of the bonuses can be tough.
For example, with the level 11 inquisitor I'm playing right now, with his longsword:
13/8
1d8+4 (5-12)
Now, add in buffs (for simplicity, I'm going to just list the attack/damage additions and ignore what else it does)
+2/+4/+6 to attack/damage from judgment (when appropriate judgments are active)
+2 to attack from heroism
+3 to attack/damage from divine power
+2 to attack from bane
+(2+2d6) to damage from bane
+4 to attack when flanking (from teamwork feat)
+1d6 to damage when flanking (from teamwork feat)
So, if all of that is active, my attack jumps to:
30/30/25
1d8+3d6+15 (19-41 / 35-64 on crit.)
If I power attack:
27/27/22
1d8+3d6+21 (25-47 / 47-76 on crit.)
I also have to be careful with flanking, because that can go in and out as people move around, and if others cast buffs, which I may get none, part, or all of. I also took the war domain, so I have the ability to add a feat for rounds/day. I can throw in vital strike there for an extra 1d8 of damage on single attacks. Also, the GM has made it more fun lately deciding to throw globes of invulnerability in battles, which negate benefits from heroism/divine power but the other bonuses remain. Of course, since the range is only 10 feet, moving in and out of that makes recalculating those bonuses even more fun.
Also, after reading that excerpt from the advanced player's guide again, I'm really going to have to see how they changed everything. Theoretically, if the judgments remained the same except they became level-dependent instead of round-dependent, at level 11 I would start out with the +6 bonuses to attack/damage, and they would grow to +10 by level 20. However, I also noticed what some other people have seen:
Quote:
One of her signature abilities is to declare judgment on one of her foes, granting her bonuses when fighting that enemy.
If it was reduced to just one enemy per combat, judgments would be much less effective (though it would be more equivalent to the paladin's smite evil) and would also end up making the bookkeeping more difficult (keeping track of two different sets of buffs). However, in the ability example they give:
Quote:
Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.
That sounds like it's all foes. Honestly, I don't know how to take this, I really have to see how the final version in the book is done.