Making an inquisitor


Pathfinder First Edition General Discussion


I'm making an inquisitor for this new campaign that I'm playing in starting this week, and I need some help figuring out an idea for it.

Here's what I know/have decided so far:

- Level 8 to start
- Human character
- Iomedae as deity
- War domain (like the ability to get a free combat feat for RPD)

I won't have stats until the first session when we roll them, and we're going to start playing that day so I need a good idea planned out.

The main builds I've seen here are based on ranged attacks, but that just seems to be a waste. The tactical feats are more based on melee attacks. It would seem that melee would be better to fully utilize everything but ranged seems to give a better way to get more damage.

I'm also not sure which way to go with spells.

This can be tricky. The inquisitor has a wide variety of usages, but if it isn't focused right it could be ineffective.

Any help would be appreciated. Thanks.


Sorry for the bump, but we're starting tomorrow and I really could use some help on this. Any ideas of which way to go would be helpful.

Here's something to add in. He's letting us use any books that he has available for feats (which is a lot). Also, he will allow me to add to the inquisitor spell list cleric spells from other books that I can argue would be used by an inquisitor.


I'm currently playing a 5th-level inquisitor since 1st-level. He's a half-orc, giving him proficiency with a greataxe, which he uses far more often in combat than a ranged weapon. He kind of doubles as a scout and healer for my party, but is very decent in melee. A typical encounter involves him stealthing in with Invisibility to recon with his Monster Lore and then setting up a short-range sniping position. Activating the appropriate Bane he gets off a shot in the surprise round, then hopefully with his Cunning Initiative acts quickly in the next round drawing his axe moving in for a melee attack or charge. Once he's in the thick of it he uses Dazzling Display, then joined by two other melee fighters he makes tactical use of the teamwork feats Precise Strike and Outflank.

So I play him much more as a melee fighter and use his spells for scouting and healing, stuff that I don't need a high Wisdom for. I did give him Point-Blank Shot early on, which is the only reason why he really still uses a composite longbow. Pretty soon I probably won't use it anymore except in certain situations.

I gave him the Animal Domain so that I could get an animal companion, but I haven't actually picked one yet.


Well, if there's a rogue in the party you could go sword&board and take:

1.- WF(Longsword)
HB.- Dazzling Display(to juice out you Stern Gaze)
3.-Power Attack
TF.- Outflank
5.- Toughness
7.- Intimidating Prowess
TF.- Lookout

At 9th level you should take Shatter Defenses.

Put STR as your main stat, buy a Keen Longsword and you would be ready to go. Kind of one trick pony, but extremely deadly if paired with another melee, specilly a rogue.

Humbly,
Yawar

Note: Be sure to coordinate with your flanking buddy so he also take Shatter Defenses, this works better with TWF characters or a Barbarian with Terrifyimg Howl.


GBFan wrote:

Sorry for the bump, but we're starting tomorrow and I really could use some help on this. Any ideas of which way to go would be helpful.

Here's something to add in. He's letting us use any books that he has available for feats (which is a lot). Also, he will allow me to add to the inquisitor spell list cleric spells from other books that I can argue would be used by an inquisitor.

Just caught this. Replace Toughness with Imperious Command from Drows of the Underdark to turn your self in the ultimate dread machine.

Humbly,
Yawar


Hey, as the GM of the campaign some things it might be helpful for peeps to know. From what I have heard, the party is looking like it will also have a Fighter, Monk, Ranger, and Rogue. The Monk might change into a cleric, given what I know about that player. As for the books for feats, it's mostly the 3.5 Complete Series, PH2, Miniatures Handbook, and some other random 3.5 books. The players are starting in Lastwall, responding to a call for worthy sellswrods to help with a very important but secretive mission.

The Exchange

I was mocking an Inquisitor up a few days ago based off of the Falchion (half-orc) and spring attack. Goes-
1st- Dodge
3rd- Mobility
5th- Power Attack
7th- Spring Attack
9th- Vital Strike

then the tactical feats would be outflank and precise strike. At level 8 you can use Greater Magic Weapon for a +2 weapon without the gold investment, which can be used to buy a couple of metamagic rods, lesser. Start the battle by activating judgment (I would go the Damage and Attack ones) and casting Divine Favor, then running in and spring attacking your heart out, looking for as many flanks as you can find. The travel domain really helps in this build, as does boots of springing and striding.


The teamwork feats don't offer much for ranged that's true, but they don't offer THAT much to melee either. Switch places is pretty good for Ranged - and Duck and Cover is probably a good choice too.

For spells, some self buffs like Divine Favor and Heroism seem like good choices. Judgement and Bane Weapon aren't going to be available every fight after all.

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