GARBOKO - NPC's page

19 posts. Alias of Mike Kimmel.


"Two are large men, brothers... look very similar... about six feet tall, broad and dark of hair and skin. Other is woman, she smaller, light-skinned, and she in charge. Wears golden scarf. She go to Nantambu, brothers go on river."

Garboko is clearly disconcerted by Corvus' presence and averts his eyes from her gaze out of respect. "They are humans who have made a pact with our King... they can walk as apes or as men... and they answer only to the King. There are three of them. Even mighty Garboko must obey. They send Garboko here to camp while two follow river. And one go south, to man-city."

"Trackers... trackers like us, yes. But also different. Can hide as people. They not come with us... follow river... many days ago, maybe they already find something. Maybe they defeated too." He seems unwilling to talk much about them... and by the way he sneers as he speaks, it even seems that he dislikes the "trackers."

"Half-man work alone, King give him much treasure and magic in return for stone. But at ruins, we smell scent of woman, smell like great sea. But trackers only follow her to river, lose scent there. We check here first... but you here, you defeat us. Next we go to river, follow woman, maybe she have stone. But you kill us, capture us, now you follow, get stone...... If you bring stone to Garboko, set Garboko free, King will give you much treasure and magic..."

1d20 ⇒ 13
1d20 ⇒ 2

You can tell that Garboko is leaving something out about the "trackers" by the way his eyes shift away from you as he speaks about them.

Garboko glares at those who have come to speak to him. He is heavily chained to a portion of the outer wall. "Grrrrr... half-man did not have a companion. He work alone, tell us know secret of temple, would find stone and bring to us. But he not bring stone.... make Garboko and King very angry! We come here, but half-man is not here...."


Mo'butu is certain the hairs belonged to Garboko, or a similarly large and angry ape-man.

Ceer wrote:

Perception check: 1d20 + 2

Ceer notices that Mo'butu has magically transformed into Garboko.

Ceer falls in a pit and gets strangled to death by Garboko.

Just kidding. Maybe. :)

Corvus' greatsword cuts a brutal gash across Garboko's chest, and the great ape falls to his knees. His eyes grow hazy as he looks up at Corvus and meets her gaze. With a grunt, he utters, "You...strong..." and then falls to the ground with a heavy crash.

Garboko, the leader of the apes at Camp Malgri, lays defeated at your feet. He is bleeding to death, though he has not yet died.

Nice work, I expected to get a little more damage out of that guy. :) End initiative.

Mo'butu's attack as well as Bwenge's bite and one claw all hit, for a total of 13 damage. You're up to 56 damage total.

By all appearances, Garboko should have already fallen due to his wounds, but he continues roaring and lashing out at the party...

Garboko manages to avoid injury by Rheed's attacks, mostly by relying on his thick skin.

Corvus and Mo'butu are up again.

43 damage so far.

Garboko appears grievously wounded, but he continues to fight on as if unhurt, roaring and slashing with his claws and teeth. He attempts to bite Nu'mara again, and attacks Rheed with his claws.

-3 cumulative penalty to attack rolls from intimidating glare and blinding ray.

Bite: 1d20 ⇒ 6 vs. AC 18 (miss)
Claw: 1d20 ⇒ 12 vs. AC 18 (hit), 1d4 + 8 ⇒ (3) + 8 = 11 damage to Rheed
Claw: 1d20 ⇒ 3 vs. AC 18 (miss)

Garboko snarls as Nu'mara's second attack bites deeply into his flesh.

Garboko lashes out with his sharp claws at Rheed as the adventurer tries to move around him, but Rheed manages to duck the blow and cut a deep wound in Garboko's side.

1d20 ⇒ 5 vs AC 18 = miss.

Ceer's crossbow bolt barely manages to strike Garboko, who in his blind rage seems to be disregarding defense in favor of ferocity. His rage only increases as he is struck, and he shouts in pain and anger.

Total of 19 damage dealt to Garboko so far.

Ku'ada nods to Ceer and prepares to invoke his blinding ray, hoping that he will be able to hit the creature amidst his allies...

Sorry everyone, busy day yesterday.

Nu'mara fires an arrow at Garboko, which grazes his shoulder, but he continues barreling towards the party. By jumping and swinging on a low-hanging branch (which cracks beneath his weight), Garboko manages to avoid slipping on the spell cast by Ceer. Rushing headlong into the group, Garboko attempts to tear through Nu'mara's armor with his mighty jaws filled with razor-sharp teeth. However, her finely-made shirt of chain mail is too tough- for now...

Acrobatics check to move at half speed through grease spell: 1d20 ⇒ 4+? = success. Attack roll: 1d20 ⇒ 5+? vs AC 18 = miss. Notes on the map: Garboko has 10 ft reach. Also, the brown area is the grease spell.

Nice. Intimidating glare is only a move action, by the way.

Garboko seems troubled by the cool, hard-eyed warrior facing him down, and though he continues moving forward to attack, he is unable to meet Corvus' eyes. (He is shaken.)

1d4 ⇒ 3

@Ceer: Correct.

Reflex save: 1d20 ⇒ 12

Garboko manages not to fall as his feet land heavily on the greased earth. It is hard to say whether he will stumble and fall as he continues to power his way through the jungle, or whether he will simply run straight through the spell...

... and we'll find out on his turn!

Unlike his smaller cousins, Garboko resembles a gorilla more than an ape: however, he is much larger even than a normal gorilla, standing nearly ten feet tall. His body is covered in black fur and countless scars from claws, arrows, and spears, and his eyes betray both his cunning and rage, even at this distance. Garboko barks an order at the few apes remaining under his command- "Kill prisoners if they run!"- and then sniffs the air and peers out into the jungle.

1d20 ⇒ 18

After a few moments, Garboko spots your group. With a mighty call of rage that causes countless birds and nearby animals to take flight, he thunders towards you, his long arms and vicious claws breaking and shredding the low branches with ease.

Garboko is the big dark thing on the map. Resume initiative order. If you want to be standing at a slightly different spot at the moment he spots you (before initiative order starts) just say so, since I just placed you where I thought it would make sense. Good luck. Oh, and Ku'ada spent the time while you were dispatching the sleeping apes casting a message spell and speaking to one of the humans in the camp.