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Pathfinder Roleplaying Game Superscriber
![]() Quote: How it's Played did a segment on this as well. I agree with his analysis, but I find it a bit lacking in that he doesn't really give a basis for how he identifies instances or pools of damage. Full disclosure, this is Dave from "How It's Played", and that's exactly what I'm trying to clarify in my next video. ("FunkamusPrime" has been my nerdy internet name since long before I made the YouTube Channel, and I don't see a way to change my user name here... and didn't want to risk breaking a rule by making 2 accounts, so I've kept using this one). Anyway, the way I define it to myself has been that each damage type is its own "Instance" or "Pool" of damage, regardless of what effect generates it. See my example at the top that illustrates why it's important that the damage types be a pool separate from the effects that cause them. Just wanted to check with the community and make sure I was correct about that before posting my next video. Thanks! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Quote: Actually I'm looking for non actual play discussions. Only know direction really fits. There was also a great pathfinder Academy show but they seem to be on a hiatus. Shameless Plug -- I have a YouTube Channel that covers Pathfinder. I also recommend Lorefinder. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I appreciate everyone chiming in, and think this is a fine example of why we need an official answer. 4 people have 3 different answers to the same question, and all of them seem completely reasonable in their own rights. That said, I did notice that in Hero Lab (which is quasi-official?), you can purchase Scroll Forumulas, but they're strictly named by level. "Scroll Formula (1st)", "Scroll Formula (2nd)", etc. In its system you do not specify the spell's name... only what level it is. Which gives some tiny credibility to answer A. ![]()
Pathfinder Roleplaying Game Superscriber
![]() If I want to scribe a 5th level fireball scroll, which of these is correct?
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Pathfinder Roleplaying Game Superscriber
![]() New Video: Basics of Influence (Diplomacy & Intimidation) Enjoy! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Players are traveling down the road and goblins are hiding ready to ambush them. They PCs have made it clear that they are suspicious, alert and keeping a watchful eye for danger. When they enter the general area where the goblins are hiding, the GM rolls Perception Checks in secret challenged by the goblins' Stealth DC +2 for cover. Let's say one of the PCs succeeds and spots the Goblins. Combat begins and the GM calls for Initiative. Do the PCs roll Perception for their Initiative, or does the GM use the Perception Checks rolled to spot the goblins as their initiative scores? Do the goblins still roll their Stealth for Initiative? Or do they lose that option when they are spotted? Does it make any difference that only 1 of the players spotted the goblins? In other systems the rest of the party would still be surprised, but here I'm not 100% sure how things should unfold. Thanks. ![]()
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Pathfinder Roleplaying Game Superscriber
![]() Hi Everyone, I've been making YouTube videos about Starfinder for the past 8 months, and now with the release of Second Edition I've started doing the same for Pathfinder as well. My first video is a review of the rules for Flanking: Pathfinder: Basics of Flanking And my Starfinder videos can be found here:
Enjoy! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Happy Starfinder Thursday! New Video: Basics of Starship Engineers! In this one we go over the actions available to engineers, as well as review the rules on repairing starship damage. Enjoy! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Thanks for the kind words, which are quite timely. I actually start a new job as a full-time Instructional Designer tomorrow!! :) I was a corporate trainer for 17 years... mostly training delivery, but some design work too. I was laid off from that job and decided to teach myself Articulate to broaden my employment options. The YouTube channel started as just a fun way to practice that. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Thanks, Metric! It's always nice to hear. And my latest video is now up. This one continues the series on Starship Combat, and focuses on the Gunner Role and starship damage. Basics of Starship Gunners and Damage Enjoy! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Hi Everyone, Which encounters from the various adventure paths stand out as being the best designed or having the most interesting or original mechanics? Not necessarily which encounters were the most fun or memorable, because that's very subjective and varies from table to table. But which stood out has having memorable mechanics because of map design, use of traps, unusual enemies, etc.? ![]()
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Pathfinder Roleplaying Game Superscriber
![]() Thanks, Troy! Part 2 of the series on Starship Combat is now available! Basics of Starships Part 2: Roles and Phases In this video we discuss how players assume "Roles" aboard the starship, and how combat rounds are divided into distinct "Phases" that dictate when each person may declare their action (based on their Role). As always, I appreciate everyone's support. Feel free to share your thoughts here or in the video's comments. And let me know if there are any specific examples you'd like to see illustrated... I'm toying with the idea of publishing an illustrated example per week, time permitting. And the rest of the videos may be found here: https://www.youtube.com/c/Basics4Gamers ![]()
Pathfinder Roleplaying Game Superscriber
![]() Praise Triune! (and "Praise Log!") In the spirit of keeping up Triune's work, I have posted my latest video -- the first part in a series about Starship Combat! Basics of Starship Part 1: An Overview This overview video talks about how starship combat differs from personal-scale combat and also dissects a starship stat block to explain some of its features. In the following videos we will dive deeper into how starship combat unfolds with "Roles" and "Phases". ![]()
Pathfinder Roleplaying Game Superscriber
![]() @Matsu and Helmut -- Thanks! The latest video is now up... Basics of Combat Part 2: Adjusting Initiative (Delay & Ready) In the first part of this series we reviewed how combat was structured with a series of Rounds and Turns. In this segment we take the conversation one step forward by examining how players may adjust when they act in the initiative order -- by Delaying or Readying an Action. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Hello Gamers! I wanted to share with the community a project I've been working on the past couple of months -- a series of rules instructional videos for Starfinder that tries to take a "Show, Don't Tell" approach. In addition to explaining the rules we illustrate them with animations as well. We publish a new Starfinder video every two weeks, so please check them out and let me know here or in the video comments if you have any suggestions for future topics. The channel can be found here: Basics4Gamers And here are links to our existing videos:
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Pathfinder Roleplaying Game Superscriber
![]() Hi All, I'm new to Pathfinder (and d20 games in general) and am trying to make sense of the monster stat blocks. Specifically, melee attacks... For example, let's take the Barghest. It says "Melee bite +10 (1d6+4), 2 claws +10 (1d4+4)". So, if I'm understanding this right, a Barghest can make a Bite attack at +10 as a standard action. Or, it can make the Bite at +10, and two more Claw attacks at +10 as a full-round action. Is that correct? Or does it make all three attacks every round as a standard action? And can the Barghest attack 3 different targets if they're all adjacent to it, or does it have to pounce and attack one target with all three? Clarification is appreciated. Thanks! |