Ironfang Grenadier

Fumbus the Fulminant - Dinketry's page

49 posts. Alias of dinketry.


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Apologies for the wait.

Fumbus will bank his Hero Point.

Fumbus would like two Item 1 upgrades, if they are available.

Item 1 #1: 1d1000 ⇒ 59
Item 1 #2: 1d1000 ⇒ 238

Thanks again, BR!


Ah. I guess I misunderstood the “each character choose”. I thought it went to the upgrade list.


Could we get an updated list of things available for choice? EmpTyger, your choice of Item 1 or Armor 1 will enhance the list of choices for the rest of us, so could you choose one, please? Thanks.

Cool Adventure Reward!


Just to be 100% obsessive with taking care of any outstanding actions that Fumbus needed to do, he would’ve used his Cloud Puff on the BYA Acid Drake check that he was going to need to do before the Villain fight.

We still win! Yay!


Fumbus would choose to add an Item 1 to that list.


Out of turn #1: Electricity Drake DEX check (while Fumbus had an empty hand). Maznar's animal helps.
Dex (5+1) Check: 1d10 + 1d4 ⇒ (9) + (3) = 12 SUCCESS!

Out of turn #2: Acid Drake DEX check (while Fumbus had a full hand). Maznar's animal helps again.
Dex (5+1) Check: 1d10 + 1d4 ⇒ (4) + (3) = 7 SUCCESS!

Out of turn #3: recharge Blessing of the Green Faith for Seoni.

On turn (finally!): The hour is Asmodeus' Tyranny.

Asmodeus's Tyranny:

Core
Blessing 2
Traits:
Deity: Asmodeus
Divine
When this is the hour: When you fail a check, you may bury your hand and discards to reroll. To Acquire:
Charisma
Diplomacy
Divine 5+#
On any check, recharge to bless.
If the character fails the check, a random character buries a card.
Discard to explore.

Fumbus follows the rest of the gang into the ruined temple, intent on ending the kobold threat here and now.

Explore and encounter Mad Prophet.

A scrawny human dressed in scales and painted in blood prays feverishly at a debased altar just within the ruined shrine, obviously missing more than one screw. He points zealously at Fumbus.

"Heathen!" he screams.

"No!" Fumbus retorts. "You Ethan! Fumbus Fumbus!"

The argument gets less clear, but more violent.

I will make use of Amiri's BotG and she can recharge it as I will reflect the hour's blessing with it (and it recharges)!

Intelligence (4+1+2) Check: 2d8 + 1 ⇒ (5, 3) + 1 = 9 SUCCESS! And I get to draw the hour blessing! Draw Asmodeus' Tyranny.

"Yes! You're right! I am Ethan!" the human submits, then runs crying from the temple.

"That weird longshanks," Fumbus remarks.

Place Anesthetizing Slime in Recovery to explore again. Encounter Battleaxe.

Fumbus inspects the altar and finds the weird human's weapon. The forest dwarf's pet comes up and sniffs at it as well.

Bonus added via Maznar.

Strength (6) Check: 1d6 + 1d4 ⇒ (3) + (4) = 7 SUCCESS!

"That mine! Bad wolfy!" The goblin snatches the axe away from the not-wolf.

Discard Asmodeus' Tyranny to explore once more. Encounter Harrowstrike.

As Fumbus snatches the axe, the haft disrupts a small pile of Harrow cards secreted away along the base of the altar. The excitable alchemist whoops in excitement.

Bonus added via Maznar again.

Arcane (7) Check: 1d8 + 1 + 1 + 1d4 ⇒ (1) + 1 + 1 + (2) = 5 FAIL! Boo.

Unfortunately, the tarot cards are smeared with faeces and blood - desecrated beyond repair.

End turn. Recovery phase.
Craft (7) Check: 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7 SUCCESS! Discard Flash Freeze to recharge Anesthetizing Slime. Reset hand.

Fumbus wrote:

Hand: LIGHTNING TOUCH, CLOUD PUFF, ACID FLASK, BURGLAR'S BRACERS, BATTLEAXE, ALCHEMIST'S FIRE,

Displayed:
Deck: 8 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: I can recharge any Alchemical or Attack card for a 1d4 to a local combat. And then there's Cloud Puff!Tshirt reroll: Used; Mat power; Not Used

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +0
Ranged +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Craft +3
Arcane +1
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Favored Card: Alchemical Item or Attack Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies: Alchemical
X
POWERS:
On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


Fumbus has no cards left in his hand to aid Seoni with her combat vs the drake. When he recharges his hand, this is what it looks like:

Fumbus wrote:

Hand: BLESSING OF THE GREEN FAITH, CLOUD PUFF, FLASH FREEZE, BURGLAR'S BRACERS, ANESTHETIZING SLIME, ALCHEMIST'S FIRE,

Displayed:
Deck: 6 Discard: 4 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Tshirt reroll: Used; Mat power; Not Used"

Skills and Powers:
SKILLS

Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Disable +0
Ranged +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Craft +3
Arcane +1
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

Favored Card: Alchemical Item or Attack Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies: Alchemical
X
POWERS:
On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


The hour is Benefaction. No hour power.

Fumbus watches impassively as the hapless goblin tossed by Talitha bounces and rolls down the ravine, landing in a way that no goblin lands and walks away from. At Talitha's silent apology, Fumbus shrugs.

"Is ok. That Nettlewood gobbo. They stupid."

Explore and encounter Kobold Sorcerer (Closing Henchman!)

A painted kobold pops up from behind some rocks on the far edge of the ravine and sprays acid at Seoni. Fumbus jumps in front of the attack and sets off a fungal bomb, obscuring the adventurers in a cloud of spores!

Place Cloud Puff in Recovery to avoid BYA and AYA bane actions. Use Noxious Bomb (which includes the Attack trait). I'll also bless this check with my Runewell's Echo. Maznar will display his Wolverine.

From within the cloud, a glass vial of smoking venom marked with a Thassilonian rune arcs towards the kobold sorcerer's head!

Combat (10+1+1+1) Check: 2d8 + 1 + 3 + 2d6 + 1d4 ⇒ (1, 1) + 1 + 3 + (6, 2) + (1) = 15 SUCCESS!

The vial shatters on the kobold's upturned claws, showering the pathetic creature with noxious fumes and a poisonous spray. The envenomation proceeds quickly, the kobold clawing at his throat as bile and then blood bubbles up from its throat. Thrashing in agony, the kobold pitches off the edge of the ravine and crashes through the underbrush to lie some distance away from the goblin tossed by Talitha.

Fumbus blinks at the party as the spore cloud fades. "We cross now, yes?"

Bury Anesthetizing Slime to close location (only card left in hand). Heal Anesthetizing Slime as per location power. Move to Twisting Passages.

Turn order: Maznar, Talitha, Amiri, Fumbus, Seoni, Hakon
Who encounters the Danger?: 1d6 ⇒ 5 Seoni
Which Danger?: 1d4 ⇒ 1 Drake

Recovery phase:

  • Craft (6) (Acid Flask): 1d8 + 1 + 3 ⇒ (7) + 1 + 3 = 11 SUCCESS!
  • Craft (6) (Cloud Puff): 1d8 + 1 + 3 ⇒ (5) + 1 + 3 = 9 SUCCESS!
  • Craft (7) (Noxious Bomb): 1d8 + 1 + 3 ⇒ (3) + 1 + 3 = 7 SUCCESS!


  • Out of turn: Ghost skirmish.

    Fumbus watches dispassionately as the sorcerer slaughters all of the bandits when their leader unwisely chooses to put his hands on her.

    "Wow!" Fumbus exclaims. "You'd make good goblin chief, See Ohno."

    It's then that the ghosts of the dead bandits swoop out of their fallen corpses.

    "Eh, maybe not," Fumbus decides, hefting an acid flask at the ghost.

    Combat (10+2) Check: 1d8 + 3 + 1 + 2d6 ⇒ (2) + 3 + 1 + (1, 1) = 8 Wow. Stupid dice roller. Using tshirt reroll on that '2'.
    Reroll: 1d8 ⇒ 5 Yup, still a FAILURE! Discard Poisoned Sand Tube as damage.

    Fumbus tosses a corrosive bomb at one of the ghosts; it passes straight through the phantasm. Fumbus screeches in terror and races away, his strange goblin weapon falling off his belt into the darkness of the cave as he flees.

    Out of turn #2: Hakon's Drake BYA check.

    Another drake awaits the goblin as he races from the cave! Fortunately, Fumbus’ friend Maznar sends his weasel charging at the creature, allowing the goblin to dive out of the way.

    BYA (5+1) Dexterity Check: 1d10 + 1d4 ⇒ (5) + (1) = 6 SUCCESS!

    Fumbus wrote:

    Hand: NOXIOUS BOMB, ANESTHETIZING SLIME, CLOUD PUFF, RUNEWELL'S ECHO,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Tshirt reroll: Used; Mat power; Not Used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    The hour is The Fiend. Let's avoid scourges, shall we?

    The Fiend:
    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Hammers
    Veteran
    When this is the hour: When you suffer a scourge on your turn, each local character suffers it. To Acquire:
    Strength
    Melee 4+#
    On any check, discard to bless; if a character banishes an ally, add 3d6 instead.
    Discard to explore.

    Fumbus scampers through the darkened cave in the aftermath of the fight with the drake.

    "Fumbus fought dragon-thing! It run away! Fumbus mighty!" The recount seems to omit the presence of Amiri in the fight. The goblin rounds a corner in the cave, trusting on his darkvision to spy hidden dangers planted by the kobolds.

    Explore and encounter Giant Toad.

    Fumbus squawks as he comes nose to mildly-moist nose of a giant cave frog!

    "Ack!" Fumbus yells out.

    Place Lightning Touch in Recovery for this combat.

    Combat (10) Check: 1d8 + 1 + 1 + 2d4 ⇒ (8) + 1 + 1 + (4, 1) = 15 SUCCESS!

    The goblin jumps straight backward, an arc of electricity shooting into the toad from his hands. The doomed amphibian explodes in a cloud of goo as Fumbus lands onto his back.

    "Heh heh..."

    Discard my Blessing of Chaldira Zuzaristan to explore again. Encounter Cutpurse Gang. Ugh - everyone has to do a BYA Perception, Stealth, or Wisdom check.

    Cutpurse Gang:
    CotCT
    Barrier 0
    Traits:
    Obstacle
    To Defeat:
    Wisdom
    Perception
    Stealth 5
    Before acting, each other local character must succeed at a Wisdom, Perception, or Stealth 5 check or discard a card.
    If undefeated, each local character buries a card from their discards.

    Recharge my Flash Freeze for a bonus to the BYA check to defeat an Obstacle, and then recharge my Laboratory Coat for my check to defeat this barrier. Maznar will threaten the gang with his weasel for each of these checks.

    Wisdom (5) BYA Check: 1d4 + 1d4 + 1d4 ⇒ (1) + (4) + (1) = 6 SUCCESS!
    Wisdom (5) Check: 1d4 + 1d4 + 1d4 ⇒ (1) + (4) + (1) = 6 SUCCESS!

    A cache of highway bandits holed up just past the corpse of the frog wakes up at the explosion of their pet and sentry. Drawing daggers in anger, they face down the would-be kobold conquerors. It turns out that they know nothing of the dangerous kobold settlement all-too near their encampment. A few words from Fumbus (and better words from his companions) prevent an unnecessary fracas...though some pilfering attempts from the thieves still take place.

    End turn. Recovery phase:
    Arcane (7) Check (Viper Strike): 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 FAIL!
    Arcane (6) Check (Lightning Touch): 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 SUCCESS!

    End turn.

    Fumbus wrote:

    Hand: NOXIOUS BOMB, ANESTHETIZING SLIME, CLOUD PUFF, ACID FLASK, POISONED SAND TUBE, RUNEWELL'S ECHO,

    Displayed:
    Deck: 8 Discard: 2 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.

    Just in case you want to use it:

    Runewell's Echo:
    Discard this card to add 1 die to any check.Discard this card to add 1d12 to any non-combat check. After playing this card, you may play another blessing on this check.


    A horrendous roar comes from within the forest, answering that heard from the church steeple within the kobold compound. A large shadow descends upon the party, branches snapping in its wake!

    Drake:
    Core Story Bane 1
    Traits: Dragon Veteran
    To Defeat: Combat 10+## THEN Combat 11+#
    Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.

    Resistant To?: 1d4 ⇒ 3 Electricity

    BYA Dexterity (5+1) Check: 1d10 ⇒ 7 SUCCESS!

    Fumbus rolls out of the way as the giant blue-winged lizard crashes into the trees of the forest, claws raking for his flesh. Stray bolts of electricity judder around the form of the creature. Fumbus speaks a goblin word of power, shooting a dart of venom at the drake.

    Place Viper Strike in Recovery for this check. I'm going to need someone to take the second combat check. I will recharge an Attack card (Lightning Touch) for a boost to this as per Fumbus' powers.

    Combat (10+2) Check: 1d8 + 1 + 1 + 2d4 + 1d4 ⇒ (5) + 1 + 1 + (2, 3) + (1) = 13 SUCCESS!

    Awaiting the second combat from someone else. I can add a 1d4 to it by recharging an Alchemical item.


    Correct!


    Quote:
    Fumbus’ starting hand: Lightning Touch, Viper Strike, Laboratory Coat, Flash Freeze, Blessing of the Green Faith, Blessing of Chaldira Zuzaristan

    Fumbus avoids 1 Fire damage using his Laboratory Coat from the BYA Inferno Trap damage.


    Fumbus will drop his Blessing of the Elements and his Bladeguard and replace them with a Blessing of Chaldira Zuzaristan and a set of Burglar's Bracers.

    Ready to go!


    Fumbus will spend his hero point on an Intelligence point.

    Deck upgrade wishlist:

    Item 1: 1d1000 ⇒ 821
    Blessing 1: 1d1000 ⇒ 436
    Item 1: 1d1000 ⇒ 22

    If for some reason he needs to get a different upgrade for his two wishes, Fumbus will take an Item B.

    Boony Boony Boo!: 1d20 ⇒ 4


    Droogami (Ally 1)
    Tinker (Ally 1)
    Standard Bearer (Ally 1)
    Harrower (Ally 0)
    Bat (Ally 0)
    Frog (Ally 0)
    Card Caster (Ally 0)
    Teamster (Ally 0)
    Pig (Ally 0)
    Giant Slug (Ally 1)
    Spiked Breastplate (Armor 0)
    Erastil's Eye (Blessing 1)
    Irori's Mastery (Blessing 1)
    The Real Rabbit Prince (Blessing 1)
    Calistria's Sting (Blessing 1)
    The Tyrant (Blessing 1)
    Gozreh's Growth (Blessing 1)
    The Eclipse (Blessing 1)
    Spellbook (Item 0)
    Gem of Physical Prowess (Item 1)
    Codex (Item 0)
    Circlet of Mental Acuity (Item 2)
    Gem of Mental Acuity (Item 1)
    Charm Person (Spell 1)
    Heat Metal (Spell 2)
    Bloodscent (Spell 1)


    The hour is The Lady of Mysteries

    The Lady of Mysteries:

    Core
    Blessing 3
    Traits:
    Deity: Pharasma
    Divine
    When this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. To Acquire:
    Wisdom
    Divine 8
    On any check, discard to bless.
    On a check against an Undead bane, recharge to bless.
    Discard to draw 3 cards, then recharge 3 cards, then you may explore.

    The big angry human tells Fumbus and the others that she’s found the majority of the imprisoned townsfolk in cages in one of the buildings. Now that most of the kobolds have run away, it seems to Fumbus to be a shame not to use the opportunity to peer through their stuff, just for fun. Unfortunately, the big human is angry.

    Free explore and encounter Guide.

    A scrawny human sits in one of the cages, calling for help.

    Charisma (5) Check: 1d6 ⇒ 4 FAIL!

    Fumbus waves affably at the weak human, but walks past.

    Discard Acolyte to explore again. Encounter Tinker.

    Fumbus spots an old human in the next cage. The man sports manacles on his legs and busies himself working to pick the lock binding him.

    ”Ooooh!” Fumbus squeals, intrigued.

    Maznar will reveal his weasel for a boost here.

    Disable (6) Check: 1d10 + 1d4 ⇒ (4) + (2) = 6 SUCCESS!

    Fumbus picks the lock on the cage and yells instructions excitedly to the old man, clearly more interested in acquiring the manacles than aiding the prisoner. Nevertheless, two birds are pegged with the same stone.

    Discard Tinker to explore once more. Encounter Evoker.

    Which random energy?: 1d6 ⇒ 1 Acid
    Which random character takes the BYA damage?: 1d6 ⇒ 1 Seoni - 1 Acid damage. Place Alchemist’s Fire in Recovery for this combat.

    The kobold jailer resident in the prison comes upon the group, boldly pitching a vial of acid at them. The tattooed lady takes the hit. Fumbus bristles at the affront to alchemy.

    ”You call that a bomb?!” he yells apoplectically, sharing his own with the kobold.

    Recharge Poison Sand Tube and have Maznar show off his weasel for boosts to this.

    Combat (10+2) Check: 1d10 + 1 + 2d6 + 1d4 + 1d4 ⇒ (1) + 1 + (1, 4) + (4) + (1) = 12 Wow. SUCCESS, but barely.

    AYA Acid damage: 1d4 ⇒ 1 Reveal Laboratory Coat to avoid damage.

    The two bombardiers trade vials, and while the kobold’s second acid bomb shatters near Fumbus, spraying his coat ineffectively with caustic liquid, the goblin’s fire bomb lands true, immolating the jailer where he stands.

    ”Stupid dragon dropping,” Fumbus mutters. He then hurries to the flaming body of the kobold to look for yummy things on his person to eat.

    End turn. Recovery phase.
    Craft (7) Check (for Alchemist’s Fire): 1d8 + 3 ⇒ (3) + 3 = 6 FAIL. Discarded.

    Reset hand. End turn.

    Fumbus’ Hand Update wrote:
    Laboratory Coat, Acid Flask, Flash Freeze, Blessing of the Green Faith, Cloud Puff, Blessing of the Elements. Lots of support and blessings freely available. Also, Fumbus can recharge an alchemical item to add 1d4 to a local combat.


    The hour is The Foreign Trader.

    The Foreign Trader:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Books
    Veteran
    When this is the hour: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless. To Acquire:
    Intelligence
    Knowledge 4+#
    On a local non-combat check, discard to bless and add your Intelligence die.
    Discard to explore.

    Fumbus ventures upstairs in the government house, continuing his hunt for good things to eat.

    Which random card?: 1d11 ⇒ 6 Cure

    Fumbus spies a tray full of bandages and unguents, topped with a scroll. With a mournful whine, the goblin approaches.

    Seoni, could I get your Good Omen, please?

    Wisdom (6) Check: 1d4 + 1d6 + 1 ⇒ (3) + (3) + 1 = 7 SUCCESS! Banish to immediately heal.

    Healing: 1d4 + 1 ⇒ (3) + 1 = 4 Full Heal!

    Fumbus slaps the scroll aside and begins shovelling gels and bandages into his mouth. As an afterthought, the alchemist stomps on the scroll, moaning to himself in ecstasy as he devours the first aid kit.

    End turn. Reset hand.

    Fumbus wrote:

    Hand: LABORATORY COAT, FLASH FREEZE, POISONED SAND TUBE, ACID FLASK, ALCHEMIST'S FIRE, ACOLYTE,

    Displayed:
    Deck: 14 Discard: 0 Buried: 1
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Out of turn: encounter Rescue per Talitha’s turn.

    ”Help help!” the muffled sound calls out from a closed door within the Chambers. Fumbus looks up with curiosity from shoving a counsellor’s robe in his mouth. He spits it out.

    ”Ick. Didn’t taste good no way.”

    Recharge Giant Slug for 1d4 bonus.
    Strength (6+1+1) Check: 1d6 + 1d4 ⇒ (2) + (3) = 5 FAIL!

    Fumbus tries the door, but finds it locked. He then smells something tasty in another room.

    ”Ooooh!” the distractible goblin squeals, leaving the closet door (and the trapped person) unattended. The cries for help continue unabated.

    End turn.


    The hour is The All-Seeing Eye. Move to the Chambers (despite being there already).

    The All-seeing Eye:

    Core
    Blessing 3
    Traits:
    Deity: Nethys
    Divine
    When this is the hour: When you would examine the top card of a location, you may examine the top 2 cards instead. To Acquire:
    Intelligence
    Arcane
    Divine 8
    On any check, discard to bless.
    On an Intelligence or Wisdom check, freely discard to bless.
    Discard to examine the top 2 cards of your location and return them in any order, then explore.

    Fumbus uses the chaos of the kobold assault to sneak into the nicest-looking building of the village. He holds the door open for his new friend.

    Place Charm Person in Recovery to draw new ally with Diplomacy to acquire check - Acolyte.

    ”Longshanks always hide nicest stuff in nicest building. Is stupid!” he comments to the half-elven priest of Gorum.

    As per hour power, examine top 2 cards of location: #1 - Bracers of Protection; #2 - Giant Fly. Encounter first card.

    Fumbus spies a nice set of arm-bands laying unattended on a table.

    Arcane (5) Check: 1d8 + 1 ⇒ (1) + 1 = 2 FAIL! Shuffle into location per location power. Discard Card Caster to explore again. Encounter random card(s).

    Which random card(s)?: 2d12 ⇒ (4, 12) = 16 Giant Slug, Hellhound. Encounter first one.

    Fumbus ignores the arm-bands once he sees the glass terrarium holding the enormous banana slug up against the back wall. He lets out a low whistle as he moves closer.

    ”Whoa. Gobbo lady love this,” he muses. ”Now just need to find Gobbo lady.”

    I’ll give it a shot with a Talitha blessing and a recharged Acolyte, please.

    Wisdom (6) Check: 2d4 + 1d4 ⇒ (1, 2) + (3) = 6 SUCCESS!.

    Fumbus fumbles as he tries to pick up the slug from its tank, the slippery creature flopping back into the leafy green of the terrarium a few times.

    ”Grrr!” Fumbus exclaims, frustrated but singularly focused. His success is paid off as the half-elf acolyte fishes it out for him.

    End turn. Bury Charm Person in Recovery phase. Reset hand.

    Fumbus Hand wrote:
    Laboratory Coat, Blessing of the Green Faith, Poisoned Sand Tube, Alchemist’s Fire, Giant Slug, Acid Flask


    Oops! I flubbed the Noxious Bomb recharge but succeeded on the Charm Person acquisition check. That changes Fumbus' hand a bit.

    Also, Fumbus moved to the Chambers.

    Fumbus wrote:

    Hand: LABORATORY COAT, BLESSING OF THE GREEN FAITH, POISONED SAND TUBE, ACID FLASK, CARD CASTER, CHARM PERSON,

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    The hour is the Demon's Lantern.

    The Demon's Lantern:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Keys
    Veteran
    When this is the hour: On your check against a barrier, the difficulty is increased by 3. To Acquire:
    Dexterity
    Disable 4+#
    On your check, freely discard to use your Dexterity die instead of the normal die.
    Discard to remove up to 2 of your scourges.
    Discard to explore.

    Fumbus gives a side-glance at the kobolds rounding up villagers as he ducks inside the building that smells of precious reagents and chemicals.

    "Hmmm. Fumbus hero later. Need to grab hero stuff first."

    Encounter Ratling. No other local character, so no additional encounter.

    A strange man-faced rat crawling on all fours hisses at the goblin as he slams open the door.

    "Bad rat-thing! This mine!" Fumbus grins with glee as he lights the bamboo cannon strapped to his back and aims it at the creature.

    Place Fire Lance in Recovery to roll 4d8 for this check.

    Combat (9) Check: 4d8 ⇒ (6, 1, 8, 6) = 21

    With a loud bang, the ratling disappears into a greasy, fur-lined stain on the floor of the lab.

    Place Anesthetizing Slime in Recovery to explore again.

    Fumbus tosses the bamboo cannon to the side and eagerly begins rummaging through the drawers of the lab benches.

    Encounter Henchman A2 - Kobold Horde!

    The door to the house bangs open. A gang of kobolds surge into the building, many holding bags and ropes with which to capture prisoners. They stop in astonishment as the begoggled Fumbus turns to them, glass vials in both hands.

    "Dragon-droppings want some?" he provocatively asks.

    The henchman isn't a barrier. (I checked the card.) Place Noxious Bomb in Recovery for this check. Recharge Blessing of the Elements as well.

    Combat (11; 15 to banish) Check: 2d8 + 3 + 2d6 ⇒ (8, 6) + 3 + (1, 5) = 23

    Fumbus' aim is true as the two poison bombs shower the unfortunate kobolds with venomous fury. The lucky survivors flee, coughing and hacking as blood streams from their eyes, nose, and mouth. A number of the would-be kidnappers lie still or twitching on the floor of the lab.

    Craft (5+1) Check: 1d8 + 3 ⇒ (7) + 3 = 10 SUCCESS! Location closed.

    Per scenario, search location for ally: Card Caster.

    Card Caster:

    CotCT
    Ally 0
    Traits:
    Human
    Magus To Acquire:
    Intelligence
    Knowledge 5
    OR Charisma
    Diplomacy 7
    Recharge to examine the bottom 2 cards of any location.
    Discard to explore. This exploration, on all combat, Knowledge and Perception checks, add 1d4.

    Talitha, can I get a blessing, please?

    Intelligence (5) Check: 2d8 ⇒ (1, 4) = 5 SUCCESS!

    The town's chemist (whose house Fumbus is ransacking) emerges from behind the laboratory bench.

    "What in the Hells of Abaddon is going on?" he demands.

    "Rescue," Fumbus says offhandedly as he wrenches open a drawer under the lab bench, dumping its contents on the floor. The chemist shrieks and flees. Fumbus watches him briefly, then shrugs, returning to his heroic work.

    Per location rules, summon 3 spells: Fool's Gold, Force Missile, Charm Person. Encounter Charm Person and banish the others.

    Arcane (6) Check: 1d8 + 1 ⇒ (5) + 1 = 6 FAIL! Oh well.

    Fumbus pokes through the remnants of the drawer, finding some scribblings in a journal. With a shriek, the goblin strikes a tindertwig and sets them alight for fear of the words escaping his brain. The comforting flames envelop and begin to consume the journal, and Fumbus flings it carelessly behind the laboratory bench. Focusing his attention of the dead kobolds' things, the goblin perks his head up at the sudden hiss emanating from behind the bench along with the sulphurous smell.

    "What that...?! AHHHHHH!"

    Fumbus races out of the front door of the chemist's home just as a massive thunderclap explodes behind him, caving in the roof of the building and expelling the front door on a cloud of super-heated black smoke.

    End turn. Recovery phase.
    Craft (7) Check for Anesthetizing Slime: 1d8 + 3 ⇒ (7) + 3 = 10 SUCCESS!
    Craft (7) Check for Noxious Bomb: 1d8 + 3 ⇒ (2) + 3 = 5 SUCCESS!
    Discard Fire Lance. Reset hand. Move to

    Fumbus wrote:

    Hand: LABORATORY COAT, BLESSING OF THE GREEN FAITH, POISONED SAND TUBE, ACID FLASK, CARD CASTER, CLOUD PUFF,

    Displayed:
    Deck: 11 Discard: 1 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Fumbus is starting at the Laboratory.

    Sporting a dingy white lab coat that the goblin "liberated" from the repository, Fumbus rushes for the laboratory, eager to "liberate" more.

    Fumbus wrote:

    Hand: LABORATORY COAT, FIRE LANCE, ANESTHETIZING SLIME, NOXIOUS BOMB, BLESSING OF THE ELEMENTS 1, CLOUD PUFF,

    Displayed:
    Deck: 10 Discard: 0 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Pending BR approval, Fumbus is going to use a boon to grab a second upgrade: taking an Armor 1 upgrade.


    Fumbus ain’t no fool. He’s taking an Item 1 upgrade (methinks there are enough to forego a d1000 roll) and an Item Card Feat.

    Con Boon Roll: 1d20 ⇒ 1


    Off-turn #1: recharge Blessing of Green Faith.

    Off-turn #2: Red, Wight, and Blue!

    The funny sorcerer lady wanders away from Fumbus, mumbling about a lack of a team spirit. Fumbus looks up only briefly from the interesting mound of dirt and wood that he currently gnaws on.

    ”Tastes little bit like rat,” he muses idealistically. Suddenly, a chill blast catches Fumbus unawares as a humanoid figure steps back into the repository.

    ”I said I want keep shiny gold rock!” the goblin calls out, thinking the icy Seoni had returned. ”Wait a second,” Fumbus says with realisation as he turns to the walking cadaver with the glowing blue eyes, ”you fiery, not icy!”

    The wight lunges; Fumbus yelps.

    Discard Crocodile Skin Armor for cold damage. Place Acid Flask in Recovery for this check.

    Combat (10+2) Check: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (1, 2) = 14 SUCCESS!

    Fumbus pours the first flask on which he lays his hand on the wight as it scrabbles to eat him. Fortunately, the acid does the trick.

    Hand Update wrote:
    Flash Freeze, Fool’s Gold, Poisoned Sand Tube


    The hour is The Forge.

    The Forge:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Hammers
    Veteran
    When this is the hour: On your check, add 1 for each type of boon played. To Acquire:
    Strength
    Craft 4+#
    On any check, discard to bless; after the roll, for each type of boon played on the check, add 1.
    Discard to explore.

    Fumbus fumbles about the repository, awkwardly looking at Seoni every few minutes as he pretends to hunt for foes (but really is hunting something more to eat).

    "Other places to guard from dragon-droppings," Fumbus suggests. "Like horsey-house! Or place with icky book things. But Fumbus stay here!" The goblin offers something similar to a smile, continuing to glance awkwardly at the sorcerer from time to time. Finding a small door set in the base of a wall, Fumbus grunts and yanks on it with unhealthy curiosity.

    Encounter Spiked Volley. Would Talitha bless this one?

    Disable (9) Check: 1d10 + 1d10 ⇒ (10) + (2) = 12 SUCCESS!

    The door pops open, sending Fumbus to the ground with its sudden release. A hail of jagged spikes fire out from the empty portal, completely missing the face-first prone goblin. Fumbus raises his head from the floor.

    "What that whirring noise?"

    End turn. No Recovery phase. Reset hand.

    Fumbus wrote:

    Hand: FOOL'S GOLD, CROCODILE SKIN ARMOR, BLESSING OF THE GREEN FAITH, POISONED SAND TUBE, ACID FLASK, FLASH FREEZE,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Fool's Gold available locally as is a recharged Alchemical card for a 1d4 bonus (no need to ask). Blessing available (no need to ask as well)!
    Movement: Movement: Storehouse, then Library (*ick*)
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Out of turn #1: recharge Bladeguard to assist Seoni.

    Out of turn #2: encounter Poison Trap.

    The tattooed sorcerer strikes down another annoying kobold as it enters the storehouse, freezing the hapless lizard where it stood. As it keels over, the kobold drops what appears to be a poisonous grenade. All too eager, Fumbus scampers forward to see what he can scavenge (and to see if the kobold carries anything good to eat).

    Craft (6+1) Check: 1d8 + 3 ⇒ (8) + 3 = 11 SUCCESS!

    Fumbus sniffs at the grenade carried by the kobold, making positive non-verbal grunts. With a sudden and decisive move, Fumbus picks up the poison bomb and swallows it whole! He then turns to Seoni with a satisfied look on his face.

    "Yummy!"

    Hand update:

    Fumbus wrote:

    Hand: FOOL'S GOLD, CROCODILE SKIN ARMOR, BLESSING OF THE GREEN FAITH, ACID FLASK, FLASH FREEZE,

    Displayed:
    Deck: 9 Discard: 3 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Support: Fool's Gold available locally as is a recharged Alchemical card for a 1d4 bonus (no need to ask). Blessing available (no need to ask as well)!
    Movement: Movement: Storehouse, then Library (*ick*)
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    The hour is Rovagug's Destruction. I'll hang on to Fool's Gold.

    Rovagug's Destruction:

    Core
    Blessing 2
    Traits:
    Deity: Rovagug
    Divine
    When this is the hour: On your check, you may banish a random blessing from your discards to bless.

    Fumbus squints at the tattooed sorcerer through his grimy goggles. "You not make Fumbus read nothing?" he says as more of a statement than a question. Not getting a response from the stoic woman, Fumbus shrugs and looks around for something good to eat.

    Encounter Wolf Pack. Place Cloud Puff in Recovery to avoid BYA stuff. Use Lightning Touch for the combat.

    Sniffing about, the goblin's head swiftly comes up. Even before the first howl sounds out, Fumbus produces a pregnant-appearing purple mushroom from his sack, tossing it to the ground where it explodes in a cloud of spores. He signals to Seoni.

    "Painted lady hold breath. Wolves no bite." Fumbus' eyes then begin crackling with electricity.

    Can I ask for Talitha's blessing on this, please?

    Combat (11) Check: 2d8 + 1 + 2d4 ⇒ (8, 1) + 1 + (4, 4) = 18 SUCCESS!

    A blast of lightning arcs out in all directions from the purple puff of spores. Yelps and frightened barks pair nicely with the sound of multiple sets of paws retreating in all directions. The spores fade. Fumbus smiles at Seoni.

    "Too bad no dead wolves," the goblin grins. "Taste no good, yes? but make nice hat!"

    End turn there. Recovery Phase:

  • Craft (6) Check for Cloud Puff: 1d8 + 3 ⇒ (3) + 3 = 6 SUCCESS! Recharged.
  • Arcane (6) Check for Lightning Touch: 1d8 + 1 ⇒ (5) + 1 = 6 SUCCESS! Recharged.

    Reset hand.

    Fumbus wrote:

    Hand: FOOL'S GOLD, CROCODILE SKIN ARMOR, BLESSING OF THE GREEN FAITH, BLADEGUARD, ACID FLASK, FLASH FREEZE,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Support: Fool's Gold available locally as is a recharged Alchemical card for a 1d4 bonus (no need to ask). Blessing available (no need to ask as well)!
    Movement: Movement: Storehouse, then Library (*ick*)
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


  • The hour is The Owl.

    The Owl:
    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Stars
    Veteran
    When this is the hour: Your Survival check is blessed. To Acquire:
    Wisdom
    Survival 4+#
    On your check, freely discard to use your Wisdom die instead of the normal die.
    Discard to explore. This exploration, if you are at a Wild location, local checks are blessed.

    Fumbus looks around in confusion as villagers begin screaming and running around. The smell of smoke and the flash of things exploding doesn't seem to faze the goblin.

    "Silly village persons. Too stressed. There no---"

    Fumbus gets cut off as an explosion goes off near him.

    Encounter Henchman Proxy A5 (Kobold Champion)

    BYA Craft (4+1) Check: 1d8 + 3 ⇒ (4) + 3 = 7 SUCCESS!

    As the green clouds of poison clear, a red-scaled kobold steps into view. Fumbus smirks at the bombardier.

    "Really?" the goblin alchemist says withe deadly seriousness. "This some joke, right?"

    Place Noxious Bomb in Recovery.

    Combat (10+1+1) Check: 1d8 + 3 + 2d6 ⇒ (6) + 3 + (5, 5) = 19 SUCCESS!

    Fumbus shares with the inept kobold the secret to a potent poison bomb. He shares it all over the kobold.

    "Silly dragon-dropping," Fumbus remarks as the kobold scrabbles and chokes at his now-closed airway before collapsing to the ground.

    Place Anesthetizing Slime in Recovery to explore again. Encounter Perplexing Text.

    Fumbus pokes around the now-dead kobold's belongings, looking for something good to eat. He pulls a matted wad of paper out of one of the kobold's sacks and immediately screeches.

    "AHHHHHHH! the now-panicked goblin screams. "Words! No, my brain thoughts!"

    Discard Blessing of the Elements to bless.

    Intelligence (7+1) Check: 2d8 ⇒ (8, 8) = 16 SUCCESS! Acquire new spell (never a Book): Fool's Gold!

    Fool's Gold:

    CotCT
    Spell 1
    Traits:
    Arcane
    Magic To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 7
    On a local Diplomacy or non-combat Charisma check, banish to add 1d10.
    If it is a check to acquire and the character acquires the card, they may give it to a local character.
    If proficient, discard this card; you may succeed at an Arcane or Divine 9 check to recharge it instead.

    Poking at the wad of paper, Fumbus breathes a sigh of relief as he discovers the paper's true purpose: wrapping up a special shiny gold rock. Fumbus pockets the rock and kicks the dead kobold for good measure.

    "Scary trick, silly dragon-dropping."

    End turn. Recovery phase:

  • Craft (7) for Noxious Bomb: 1d8 + 3 ⇒ (1) + 3 = 4 FAIL! Discarded.
  • Craft (7) for Anesthetizing Slime: 1d8 + 3 ⇒ (2) + 3 = 5 FAIL! Discarded.
  • Tshirt Reroll: 1d8 + 3 ⇒ (1) + 3 = 4 Well, that's just a kick in the nuts.

    Urrgh. Reset hand.

    Fumbus wrote:

    Hand: FOOL'S GOLD, CROCODILE SKIN ARMOR, LIGHTNING TOUCH, CLOUD PUFF, ACID FLASK, FLASH FREEZE,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Support: Cloud Puff available anywhere. Fool's Gold available locally.
    Movement: Movement: Storehouse, then Library (*ick*)
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


  • Yes, but unoccupied locations also lose a card if the bane is undefeated and unavenged so covering those unoccupied locations is also a strategy...

    It seems that folks have partnered up naturally. Amiri and Hakon, Maznar and Talitha, Seoni and Fumbus?

    I don't see the goblin wanting to hang out at the Library.


    Starting at Repository.

    Fumbus takes great offense at the village representatives' words, half-spitting the cold mutton on offer in chunks out of his mouth as he yells.

    "What?! You blind?! You having goblin sighting right now!!! You think Fumbus some red-eyed gnome???"

    When the villager apologises for defaming Fumbus' people with racist assumptions, the goblin shrugs and resumes devouring more than his share of the leftover meat. "Don't care bout that. You smart to think gobbos steal things from you longsh---good....village....persons." He stumbles over the last few words and resumes shoving mutton down his throat.

    Fumbus wrote:

    Hand: BLESSING OF THE ELEMENTS 1, CROCODILE SKIN ARMOR, LIGHTNING TOUCH, NOXIOUS BOMB, ANESTHETIZING SLIME, FLASH FREEZE,

    Displayed:
    Deck: 9 Discard: 0 Buried: 0
    Hero Points: 0
    "NOTES:
    Available Support: Support:
    Movement: Movement:
    Other: Paizo T-shirt Reroll: Not used; Mat Power: Not used"

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Fumbus will spend his hero point on the following power feat:

    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card ([X] or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.

    Fumbus will replace his Aklys with a Fire Lance and upgrade his Blowgun for a Poisoned Sand Tube.

    No interest in either of the loot cards from Fumbus.


    Ah, yes. Mixed up a previous list where I listed loot. Fumbus’ second upgrade is a Weapon 0.


    Lookout (Ally 0)
    The Real Rabbit Prince (Blessing 1)
    Gozreh's Growth (Blessing 1)
    The Uprising (Blessing 1)
    Nethys's Duality (Blessing 1)
    Plague Mask (Item 0)
    Balmberry (Item 0)
    Shortsword (Weapon 0)
    Frost Longbow (Weapon 2)
    Heavy Crossbow (Weapon 0)
    Snakebite Dagger (Weapon 1)
    Giantbane Greataxe (Weapon 1)

    In other words:

    Ally 0: 1 available
    Blessing 1: 4 available
    Item 0: 2 available
    Weapon 0: 2 available
    Weapon 1: 3 available (this includes the Weapon 2)

    To date:

  • Seoni: 1st choice - Blessing 1; 2nd choice - Blessing 1
  • Hakon: 1st choice - Weapon 1; 2nd choice - Item 0
  • Maznar: 1st choice - Item 0; 2nd choice - Ally 0
  • Talitha: 1st choice - Blessing 1; 2nd choice - Weapon 0
  • Amiri: ????
  • Fumbus: 1st choice - Weapon 1; 2nd choice - Armor 1

    That leaves Amiri with Weapon 1 and Blessing 1 upgrades. Not bad!

    Is everyone satisfied?


  • My hero point expenditure will depend on what upgrades I get.

    1.) Weapon 1: 1d1000 ⇒ 410
    2.) Item B: 1d1000 ⇒ 637
    3.) Armor 1: 1d1000 ⇒ 981
    4.) Blessing 1: 1d1000 ⇒ 914
    5.) Weapon 2: 1d1000 ⇒ 145


    I’d agree that, given the bonus card upgrade, that we would need at least 12 cards to choose from. I count 11 cards including the loot card.


    Combat (10; 14 to banish) Check: 1d10 + 1 + 2d6 + 1d8 + 3 ⇒ (2) + 1 + (4, 1) + (3) + 3 = 14 - Ignore the '1's and the '2's = 11. Defeated but not banished....

    So, Fumbus only dispersed the Spider Swarm; he didn't defeat it because of the Cliff power of having me ignore any rolled '1's or '2s'. I don't think it matters, though, because summoned monsters don't beget other things....it wouldn't be shuffled into the location, forcing me to take a chance on which card that I explore next, would it, BR?


    Off-turn: encounter summoned Spider Swarm.

    With all of his noisy longshanks companions joining him up on the cliff side, stomping around with their longshanks feet, it's only a matter of time before some beastie pops up to try to take a bite out of them, Fumbus reasons. Fortunately, that beastie comes in the form of a swarm of hundreds of albino cave spiders.

    "Lunchy-munchies!" Fumbus exclaims happily, scrambling to gobble up the crawling pale arachnids as they just as quickly try to scramble away from the half-mad goblin bomber.

    I'll use my Alchemist's Fire for this check. In addition, I'll discard Bladeguard to add my Craft skill again.

    Combat (10; 14 to banish) Check: 1d10 + 1 + 2d6 + 1d8 + 3 ⇒ (2) + 1 + (4, 1) + (3) + 3 = 14 SUCCESS!

    Fumbus disperses the wave of scuttling spiders through sheer gluttony. The marks of a few painful stings for his pains appear on his face and hands.

    On-turn: the hour is Pharasma's Knowing.

    Fumbus pokes around amongst the rocks of the cliff, spying something shiny.

    Encounter Frost Longbow.

    "Ooooh! Shiny and chilly!" the goblin exclaims.

    I will use Amiri's BotG. I will use Seoni's Crow. I will also use her Codex.

    Ranged (13) Check: 2d10 + 1 + 1d6 + 1 ⇒ (9, 6) + 1 + (2) + 1 = 19 SUCCESS!

    I will choose to take the 1d6 Combat damage to close the location. Bury Crocodile Skin Armor.

    Combat Damage: 1d6 ⇒ 5 SUCCESS! Location closed! We WIN!!!!

    The painful welts on Fumbus' face begin swelling in a disconcerting way. The goblin turns triumphantly to his companions, holding out the obviously-magical longbow long-buried in the ice at the top of this cliff pass.

    "Errrrrrt's nnnn errrrrow-ssssssoooooty fing, eeesss?" (Translation: "It's an arrow-shooty thing, yes?")

    Recovery phase:

  • Craft (9) Check for Bladeguard: 1d8 + 3 ⇒ (7) + 3 = 10 SUCCESS! Recharged.
  • Discard Alchemist's Fire

    END.


  • Hand reset:

    Fumbus wrote:

    Hand: LIGHTNING TOUCH, CROCODILE SKIN ARMOR, ALCHEMIST'S FIRE, BLADEGUARD, BLOWGUN, ACID FLASK,

    Displayed:
    Deck: 4 Discard: 5 Buried: 1
    Hero Points: 0
    NOTES:
    Available Support: Support: Blessings ONLY available for recharge.
    Movement: Movement: Meh.
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    The hour is The Tangled Briar. Move to Cliff.

    The Tangled Briar:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Shields
    Veteran
    When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location. To Acquire:
    Constitution
    Survival 4+#
    On any check, discard to bless.
    Discard to remove a scourge from a character or a location.
    Discard to explore.

    "Stupid cave....didn't want it anyway....too crowded...." Fumbus grumbles as he leaves it to his comrades and scales the rock formation extending over it. After a few minutes of climbing, Fumbus pulls himself up onto a cliff path.

    "What dat smelly, yes?" Fumbus asks himself, detecting a sulfurous gas.

    Encounter Poison Gas. I'd like to use one of Maznar's blessings for this.

    Craft (6+1) Check: 2d8 + 3 ⇒ (3, 6) + 3 = 12 SUCCESS!

    Fumbus pokes around amongst the rocks until he gets a full-on whiff of the toxic gas seeping out from the rocks.

    "Whew! Stinky!!!" Fumbus calls out, his eyes momentarily hazy. The goblin thinks for a moment, then snaps his fingers with a great idea. Fishing around within his capacious left ear, Fumbus a produces more-than-what-should-be-healthy quantity of ear wax, rolls it into a ball, and plugs the large crack in the cliff side with it.

    "Yes. Better now!!!"

    Discard Blessing of the Elements to explore again. Encounter Spiked Volley.

    A crack of thunder shakes Fumbus. Frightened more than he should be, the goblin scampers along the cliff path with reckless abandon, setting off a delicate trip-wire strung across the path. A hail of sharpened rocks fires at Fumbus' back!

    Maznar or Seoni, can I please borrow another blessing?

    Disable (9) Check: 2d10 ⇒ (4, 9) = 13 SUCCESS!

    Fumbus pitches face-first into the scree along the path, the heavy stone projectiles whizzing over his head.

    "Yes, *ack* Fumbus know how best to disable traps, *wheeze* yes," the goblin coughs as he picks himself up from the path.

    End turn. Reset hand.


    For clarity’s sake, it’s a bury or banish to use Cloud Puff, but then an auto-success on the Craft 4 recharge check for Fumbus. Cloud Puff now recharged and out of hand.


    Out-of-turn: recharge Blessing of the Green Faith for Hakon.

    The hour is The Empty Throne.

    The Empty Throne:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Crowns
    Veteran
    When this is the hour: On your check, you may banish a boon to reroll a die. To Acquire:
    Charisma
    Divine 4+#
    On any check, discard to bless.
    Discard to ignore a bane's before acting or after acting powers.
    Discard to explore. This exploration, you may ignore banes' before acting or after acting powers.

    The camera zooms in on a snoring Fumbus laying on his side within the dank cave. The faint buzzing of giant wings echoes through the chamber once more. With a start and a snort, the begoggled goblin sits up.

    "Wazzah?!"

    Encounter Swamp Ooze.

    A wriggling mass of violent viscous venom has shellacked Fumbus' lower half to the ground as he slumbered! All of the goblin's alchemical vials are encased within its rubbery form. Fumbus yells with rage and begins beating the rubbery form with his fists and head.

    [color=red]"My drinkies!!![/color] Crap crap crap. Immune to fire, ice, and poison. In other words, a Fumbus-killer. Recharge Blessing of the Elements for a die (Ooze invokes the Acid trait).

    Melee (9) Check: 1d6 + 1d6 ⇒ (6) + (2) = 8 Banish Flash Freeze as per blessing power to reroll that 2.
    Reroll: 1d6 ⇒ 4 + 6 = 10 - SUCCESS! Whew. Discard Viper Strike as AYA Acid damage.

    Oddly enough, it's the repeated blows from Fumbus' head that succeed in driving the cave ooze away and unsticking his body from the floor. Unfortunately, the goblin suffers painful acid burns all over his face and head from the amorphous assailant.

    "Stupid blob," Fumbus grumbles as he peels himself with no small effort off the cave floor. [color=red]"Fumbus cook you and eat you and then we see who sliming who!"[/color]

    End turn. No Recovery phase. Reset hand. Banished Flash Freeze. Ow.

    Fumbus wrote:

    Hand: LIGHTNING TOUCH, CROCODILE SKIN ARMOR, ALCHEMIST'S FIRE, BLADEGUARD, CLOUD PUFF, BLESSING OF THE ELEMENTS 2,

    Displayed:
    Deck: 5 Discard: 4 Buried: 1
    Hero Points: 0
    NOTES:
    Available Support: Support: Blessings ONLY available for recharge.
    Movement: Movement: I'd like to be at Cave, then River, then Cliff in that order.
    Other: Paizo T-shirt Reroll: Used; Mat Power: Not used

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait.
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    The hour is The Teamster.

    The Teamster:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Shields
    Veteran
    When this is the hour: After your first exploration of your turn, you may discard a card to explore. To Acquire:
    Constitution
    Diplomacy 4+#
    On your check, freely discard to use your Constitution die instead of the normal die.
    Reload this card and discard another boon to explore.

    [color=red]"....and you STAY OUT!"[/color] the hallucinating goblin says to himself as he steps back into the entrance to the cave. Giggling quietly, Fumbus hums a silly tune as he moves deeper into the inky blackness, sipping from a flask that smells of mineral spirits.

    Explore and encounter Giant Fly.

    The buzzing of large wings reverberates off the stony walls of the cave as it curves deep into the earth. Fumbus peers ahead, his goggles grimy with chemical residues. Briefly, the goblin removes the goggles and uses his tongue to clean off the lenses. When he replaces them, a giant fly lunges at him.

    "Ahhh! Goggies better when dirty!"

    Use Noxious Bomb.

    Combat (10) Check: 1d8 + 3 + 2d6 ⇒ (6) + 3 + (5, 5) = 19 SUCCESS!
    Where does it Fly off to?: 1d3 ⇒ 3 The River

    Fumbus tosses a gourd filled with foaming poison at the compound eyes of the huge insect, striking it squarely in the proboscis. The envenomed and irritated insect buzzes angrily but by-passes the troublesome goblin, leaving the cave through the main entrance, its wings fading off into the distance.

    Discard Aklys to explore again (as per The Teamster power). Encounter Shrieking Plant.

    "Yup! This cave all Fumbus' now!" Fumbus stomps around a corner and straight into a strange succulent plant growing out of the rocky floor. The plant takes offense.

    "WHHHHHHEEEEEEEEEERRRRRRRRREEEEEEEEEEERRRRRRRRRREEEEEEEEEEE!"

    [color=red]"Ow Ow OW Ow Ow OW OW Ow STOP STOP STOP STOP STOP noise!"[/color]

    Fumbus furiously beats his hooked club on one of the large fronds of the shrieking plant, hoping it will turn down the volume. The club responds by cracking in twain.

    I will ask Talitha for a blessing (BotG). I will reflect that blessing on The Teamster, thereby freely using my Constitution die (1d8) instead of the normal die. I will also ask Magnar for a similar blessing (BotG).

    Survival (6) Check: 2d8 ⇒ (1, 5) = 6 SUCCESS! Barely.

    The plant stops shrieking, leaving Fumbus shaking and smacking his head to try to get the ringing to stop. He takes a few half-hearted vindictive swings at the bruised and pulpy plant frond as he talks to it.

    "You [color=red]NO[/color] need to [color=red]YELL[/color] at Fumbus, yes? Fumbus [color=red]FRIENDLY[/color]!"

    End turn.

    Recovery Phase

  • Craft (7) Check for Noxious Bomb: 1d8 + 3 ⇒ (6) + 3 = 9 SUCCESS! Recharged.

    Reset hand.

    Fumbus wrote:

    Hand: FLASH FREEZE, ALCHEMIST'S FIRE, VIPER STRIKE, BLESSING OF THE GREEN FAITH, BLESSING OF THE ELEMENTS 2, BLESSING OF THE ELEMENTS 1,

    Displayed:
    Deck: 7 Discard: 3 Buried: 1
    Hero Points: 0
    "NOTES:
    Available Support: Support: Use blessings freely but try to recharge, please. I can discard a card to add 1d4 + Acid, Fire, or Poison to local combats.
    Movement: Movement: I'd like to be at Cave, then River, then Cliff in that order."

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    "On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait."
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


  • The hour is Lamashtu's Madness still. +1 against monster; +1 damage from monster.

    Wandering through the woods, minding his own business (and wearing the plague mask on the back of his head), Fumbus hears a squeaking and a scream. Never one to shy away from squeaking (it often is a quite tasty treat), the goblin rushes into a clearing, only to find another grimy-looking druid constricting a tattooed human female in vines with a sinister grin while an older man lays on the ground.

    "Hey!" Fumbus calls out, tearing the plague mask off the back of his head. He is a bit unnerved when his shout actually draws the druid's attention; the unimpressed man whistles oddly and a female halfling, similary-grimy steps forward with a snicker.

    Bury Plague Mask to avenge. Encounter random monster first: Evoker. EDIT: As pointed out, this random encounter belongs to Seoni.

    Evoker:
    Evoker
    Core
    Monster 1
    Traits:
    Halfling
    Wizard
    To Defeat:
    Combat 10+##
    OR Intelligence
    Arcane 7+#
    Roll 1d6. This monster gains the trait and all damage is:
    1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
    After acting, suffer 1d4 damage.

    What type of energy?: 1d6 ⇒ 4 Ha. Fire is the most appropriate.

    The halfling causes a nimbus of flame to dance amongst her fingers, spraying it across the forest clearing.

    Which random local character takes damage? (1 - Seoni; 2 - Maznar; 3 - Fumbus): 1d3 ⇒ 2 Maznar takes 1 fire damage plus another 1 fire damage from Lamashtu's Madness.

    *************************Insert Seoni's triumphant battle here*************************

    The sneering druid turns his eyes more fully on the goblin, letting the vines around the tattooed human go limp. Fumbus sticks his tongue out and tosses a clay flask at the Green Faith follower.

    Use Acid Flask for this check.

    Combat (11+2) Check, Lamashtu's Madness: 1d8 + 3 + 2d6 + 1 ⇒ (8) + 3 + (3, 2) + 1 = 17 SUCCESS!

    The clay shatters over the druid's torso and hands, a hideous corrosive energy unleashed that melts the man of nature into a shuddering pile of blood and goo, screaming as he goes.

    Unfortunately, a second druid (the third of the night for Fumbus) hears his colleague's death rattle and steps into the forest clearing, whistling his own tune to call protection to his side.

    Attempt to close location: summon and encounter the danger - Green Faith Druid. Encounter a random monster to start: Giant Toad.

    Giant Toad:
    Giant Toad
    Core
    Monster 1
    Traits:
    Animal
    Poison
    To Defeat:
    Combat 10
    OR Acrobatics 7
    All damage is Poison damage.
    If undefeated, suffer the scourges Entangled and Poisoned.

    "You stupid woody longshanks like tasty roaches!" Fumbus remarks as a giant toad waddles into view and whips its tongue at the goblin. "Stinky and all over!" The tongue arcing for Fumbus' face bounces off something invisible in mid-air. Fumbus turns his eyes and sees the tattooed human female drawing magic runes of abjurant force in the air for his benefit.

    Use Seoni's Black Spot and Fumbus' Blowgun for this check.

    Combat (10-2) Check, Lamashtu's Madness: 1d10 + 1 + 1d4 + 1 ⇒ (7) + 1 + (4) + 1 = 13 SUCCESS!

    "What gonna work? TEAM WORK!" Fumbus sings, bringing a long tube up to his lips and propelling a dart straight into one of the toad's massive eyes. The eye pops like the yolk of an egg and the toad falls twitching onto its side. The remaining druid growls.

    "No complain! You next!" Fumbus bring his blowgun up to his lips again after reloading a different dart.

    Could I have Amiri's last remaining blessing please? I will recharge my Blowgun on this check.

    Combat (11+2) Check, Lamashtu's Madness: 2d10 + 1 + 1d4 + 1d6 + 1 ⇒ (6, 1) + 1 + (4) + (4) + 1 = 17 SUCCESS!

    The dart appears suddenly in the neck of the druid, causing him to wheeze and splutter as the skin around the dart distorts and then swells comically, morbidly, to distort his face and choke off his airway. The doomed foe claws at his useless mouth for a moment before collapsing to the earth, quite dead.

    Fumbus looks around at the collection of four dead assailants in various states of decrepitude along with his two recovering adventuring companions wearing aghast expressions. The goblin pulls a mouldy carrot from a hip pouch and begins absently munching.

    "Some night. Many people out. Full moon, yes? I saw cave back that way." He jerks the carrot behind him as a means of invitation.

    AVENGED! LOCATION CLOSED! Fumbus moves to the Cave. Maznar and Seoni must move as well.

    Recovery Phase

  • Craft (6) Check for Acid Flask: 1d8 + 3 ⇒ (7) + 3 = 10 SUCCESS! Recharged.

    End turn. (No reset.)

    Fumbus wrote:

    Hand: FLASH FREEZE, AKLYS, NOXIOUS BOMB,

    Displayed:
    Deck: 11 Discard: 2 Buried: 1
    Hero Points: 0
    "NOTES:
    Available Support: Support: Use blessings freely but try to recharge, please. I can discard a card to add 1d4 + Acid, Fire, or Poison to local combats.
    Movement: Movement: I'd like to be at Cave, then River, then Cliff in that order."

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    "On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait."
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


  • The hour is The Mountain Man.

    The Mountain Man:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Shields
    When this is the hour: On your Strength or Constitution check, you may recharge a card to reroll. To Acquire:
    Constitution
    Fortitude 4+#
    On a Strength or Constitution check, after the roll, discard to add 3.
    Discard to explore.

    Fumbus dances around the strangely-forlorn campfire, carrying on a conversation with himself.

    "Not hurt TOO bad if just your right foot stuck in fire, yes? May burn, may smoke. But not TOO bad, yes?"

    [color=red]"Don't be stupid head! Of course, it hurt! We know fire; we know smoke!"[/color]

    "Yes, but so shiny."

    [color=red]"You is right. Make good point."[/color]

    Before the clearly-ultra-typical goblin alchemist can put his hypothesis to action, a rustling in the bushes catches his attention.

    Explore and encounter Plague Mask.

    Fumbus picks up the strange leather mask with the hooked nose, trying to fit it on to his face over his bulbous goggles.

    "Someone drop this?" he says to no one.

    Craft (4) Check: 1d8 + 3 ⇒ (6) + 3 = 9 Auto-SUCCESS!

    With a grunt, Fumbus forces the odd mask over his goggles.

    Discard Anesthetizing Slime to explore again. Encounter Lookout.

    "That's mine," an elf in green leather says, stepping into the clearing.

    [color=red]"AHHHHH!"[/color] Fumbus cries out, seeing the half-elf scout distorted through the plague mask.

    I'll ask Amiri for one of her blessings here, please.

    Charisma (5) Check: 1d6 + 1d6 ⇒ (1) + (3) = 4 I will use my T-shirt reroll to reroll that 1.
    Reroll: 1d6 ⇒ 3 + 3 = SUCCESS!

    Realising his error, Fumbus rips the mask off of his head and peers shrewdly at the elf.

    "I no sure you no meanie elf. I keep this -" he gesticulates with the mask - "in case you tricky-wicky! You go back bush-wacking to check for other longsh---- I mean, 'Adventure Partners'." Fumbus goes back to peering at the inside of his now-claimed property.

    Discard Lookout to explore again and encounter Henchman Proxy A5!

    A hideous scream comes from the bush just as the elf disappears. Fumbus pays little attention.

    [color=red]"You make too much noise. Elves like shrubs!"[/color]

    I will use Cloud Puff to ignore the bane's BYA and AYA powers.

    A disheveled-looking human wearing wood and bits of uncured fur stomps into the clearing and tosses the limp elf's body roughly onto the ground. Fumbus looks up.

    "You here for ghost stories?" Fumbus asks in a smart-aleck tone before detonating a fungal spore grenade in his vicinity, shielding his movement to the malevolent druid. Moving within the obscuring cloud, Fumbus unleashes a bolt of lightning at the flank of his foe.

    Could I ask for Hakon's blessing on this check, please?

    Combat (11+2) Check: 2d8 + 1 + 2d4 ⇒ (3, 7) + 1 + (3, 2) = 16 SUCCESS!

    The lightning blast propels the druidic henchman into an oak tree, his body bouncing off the solid object like a body really should not. His form lies still and smoking at the edge of the campfire. Fumbus grunts in dissatisfaction.

    "That not s'posed to happen! Head s'posed to pop." Fumbus grumbles to himself and wanders away from the campfire as he continues to study the strange mask, paying no attention to the two bodies left in his wake.

    Recharge Blessing of the Elements, Crocodile Skin Armor, and Bladeguard to close the location. Move into Forest.

    Recovery Phase

  • Arcane (6) Check for Lightning Touch: 1d8 + 1 ⇒ (7) + 1 = 8 SUCCESS!
  • Craft (4) Check for Cloud Puff: 1d8 + 3 ⇒ (2) + 3 = 5 Auto-SUCCESS!
  • Craft (7) Check for Anesthetizing Slime: 1d8 + 3 ⇒ (2) + 3 = 5 FAIL! Discarded.

    Reset hand and end turn.

    Fumbus wrote:

    Hand: NOXIOUS BOMB, AKLYS, ACID FLASK, BLOWGUN, FLASH FREEZE, PLAGUE MASK,

    Displayed:
    Deck: 9 Discard: 2 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical
    X
    POWERS:
    "On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait."
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


  • The Google Hangout link for our table!

    "...seleventy-elefteen gobbos on the wall, seleventy-elefteen gobboooooos! Take one down, shake him around....Hunh?" Fumbus looks around, surprised that all the longshanks fellow adventurers had snuck away from him. "Hellooooo? You play 'Hidey or Get Whacked'? Helloooooo?"

    After a long pause, the begoggled goblin stumbles off the trail and through the brush, peering this way and that for signs of movement. Up ahead, he spies something that takes his breath away.

    "Camp FIRE!!!!" Fumbus calls out, rushing headlong for the welcome sight.

    Off turn. Fumbus will relocate to the Campsite.


    Fumbus will start on the trail with his new friends!

    "Good to travel outside swamp," the stunted goblin in the goggles says to no one in particular, "yes?" The distinct smell of mineral oil wafts in the air when the goblin speaks. "Fumbus trail-blazing, yes?"

    Fumbus suddenly erupts in a bout of giggling laughter, finding something exceedingly humorous. The aroma of reactive solvents only grows stronger in the twilight air.

    Fumbus wrote:

    Hand: BLESSING OF THE ELEMENTS 1, CLOUD PUFF, CROCODILE SKIN ARMOR, BLADEGUARD, ANESTHETIZING SLIME, LIGHTNING TOUCH,

    Displayed:
    Deck: 9 Discard: 0 Buried: 0
    Hero Points: 0

    Skills and Powers:
    SKILLS

    Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Disable +0
    Ranged +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Craft +3
    Arcane +1
    Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Charisma d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4

    Favored Card: Alchemical Item or Attack Spell
    Hand Size: 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 11
    Proficiencies: Alchemical

    POWERS:
    "On a local combat check (☐ or a local check to defeat an Obstacle or Trap barrier), you may discard a card (☐ or recharge an Alchemical or Attack card) to add 1d4 and the Acid, Fire, or Poison trait."
    During recovery, when you would banish an Alchemical boon or an Arcane Attack spell, you may discard it instead.
    ☐ On your check that invokes Acid, Fire, or Poison, add 1d6.


    Hello! I'm Dinketry and for this game I'll be playing Fumbus (the Fulminant). I'll swap out a few cards from the Alchemist deck for their Core equivalent, just like Seoni.

    I'm in New Zealand. We are 7 hours ahead of the west coast of the US and 10 hrs ahead of the east coast. Easiest way to think of it is that the start of a regular work day (8AM) is the end of your work day (6PM) on the east coast or school day (3PM) on the west coast. I generally post at this time of the day.

    I'm very much going to enjoy getting into Fumbus' roleplaying. I hope I don't get too annoying, but I've not yet had a chance to play a goblin in mixed company (though I've played the Season of the Gobbos with other goblins).

    And....I've already had a chance to kill Fumbus in playing my first solo session yesterday using the Core box (Thunder Road). Good times!

    Anyhow, very excited. Thanks for having me on board!