Ratfolk

Fritz Fratz's page

74 posts. Organized Play character for Magabeus.


Full Name

Fritz Fratz

Race

SP 8/8; HP 10/10 | RP 4/4

Classes/Levels

EAC 16; KAC 18 | Fort +3; Ref +3; Will +2 | Init: +3 | Perc: +4

Gender

CG Ysoki Soldier

Strength 12
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 10
Charisma 10

About Fritz Fratz

Starfinder Society:

Player Name: Gerard
Character Name: Fritz Fratz
PFS#:24861-704
Class &Levels: Soldier 1
Faction: Acquisitives
Day Job: None

Reputation
Fame: 0
Global Reputation: 0
Reputation with Acquisitives 0, Tier 0

Chronicles
1: #1-01 - The Commencement
XP 0 + ? =
Fame 0 + ? =
Credits 1000 + ? - =
Reputation Acquisitives 0 + ? =

Character Sheet:

CG Ysoki Soldier 1
Init +3; Senses Perc +4 darkvision

--------------------
Defense
--------------------
EAC 16 (+3 dex, +3 armor)
KAC 18 (+3 dex, +5 armor)
SP 8
HP 10
RP 4
Fort +3, Ref +3, Will +2

--------------------Offense--------------------
Speed 30 ft.; Space 5 ft.; Reach 5 ft.
Melee
[dice=Knife, survival]1d20 +2[/dice]
[dice=Damage (S)]1d4 +1[/dice]

[dice=Battleglove, cestus]1d20 +2[/dice]
[dice=Damage (B)]1d4 +1[/dice]

Ranged
[dice= Reaction cannon, light]1d20 + 4[/dice]
[dice=Damage (P)]1d10[/dice]
special: Penetrating: A penetrating weapon is designed to punch through large objects’ outer layers, making it easier to damage them. A penetrating weapon ignores an amount of hardness equal to the weapon’s level.

critical effect: -
rounds: 6/6, usage 1
range increment: 90 ft

[dice=Knife, survival]1d20 +2[/dice]
[dice=Damage (S)]1d4 +1[/dice]

Additional Ammunition
rounds: 20

--------------------
Statistics
--------------------
Str 12, Dex 16, Con 13, Int 12, Wis 10, Cha 10

Skills: 5 ranks
Skill name (ranks): modifier as prepared die roll
Armor Check Penalty: -2
[dice=Athletics(1 rank)]1d20+5-2[/dice] ACP
[dice=Acrobatics (1 rank)]1d20+7-2[/dice] ACP
[dice=Engineering (1 rank)]1d20 + 5 +2[/dice] Ysoki
[dice=Perception (1 rank)] 1d20 + 4[/dice]
[dice=Piloting (1 rank)]1d20 + 7 +1[/dice] ace pilot
[dice=Stealth (0 ranks)]1d20 + 3 +2 -2[/dice] Ysoki + ACP

[dice=Gunnery]1d20 + 4[/dice]

Feats
Mobility
You gain a +4 bonus to your Armor Class against attacks of opportunity that you provoke by leaving a threatened square.

Languages: Ysoki, Common

Class Abilities - Soldier
Key Ability Score – Dexterity
Your Strength helps you attack up close in melee and carry heavier weapons and armor, while your Dexterity helps you fire weapons from a distance and dodge returning fire, so you should choose either Strength or Dexterity as your key ability score. Once made, this choice cannot be changed.

Primary Fighting Style – Armor storm
You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.

Hammer Fist (Ex)
You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost. If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

Racial Abilities - Ysoki
Size and Type
Ysoki are Small humanoids with the ysoki subtype.

Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.

Darkvision
Ysoki can see up to 60 feet in the dark.

Moxie
Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.

Scrounger
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.

Theme Abilities – Ace Pilot
Theme Knowledge
You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Equipment:

Carrying capacity: 7
Bulk: 6 (excluding backpack)
Light bulk: 4

Weapons:
Reaction Cannon, light: 250 (chronicle 1)
Knife, Survival: 95 (chronicle 1)

Ammunition:
Rounds, heavy (20): 90 (chronicle 1)

Armor:
Hidden Soldier Armor: 465 (chronicle 1)

Other purchases
Backpack (Industrial): 25 (chronicle 1)
Clothing (Everyday): 1 (chronicle 1)
Hygiene Kit: 3 (chronicle 1)
Serum of healing mk 1: 50 (chronicle 1)

Boons:

Slotted Boons this scenario
Ally:
Faction: Acquisitives Champion
Personal:
Promotional: Promotional Record Keeper - Starfinder Player Character Folio
Social:
Starship:

All Boons
Faction Boons
Acquisitives Champion You’ve declared your allegiance to the Acquisitives and dedicate your missions to furthering the goals of that faction. This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Promotional Boons
Promotional Record Keeper - Starfinder Player Character Folio
You can use this boon, once per session, in one of two ways.
The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP).
The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.

Promotional Reroll - t-shirt
You can reroll a single d20 roll you make during the course of the scenario. You must follow all the reroll rules as listed on page 243 of the Starfinder Core Rulebook when using this reroll.
Special: When a player uses a free reroll, she may present her Organized Play membership card (available on their My Organized Play page) and receive an additional +1 for every GM nova she has earned, for a maximum of a +5. Note, this bonus applies to the higher result of the reroll, not just the second roll.