Harsk

Frerin Oakenstaff's page

32 posts. Alias of Jman72.


About Frerin Oakenstaff

Dwarf Druid 3
NG Medium Humanoid (dwarf)
Init +2; Senses Darkvision; Perception +10
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 27 (3d8+6)
Fort +7 (+10 circumstance bonus vs. cold weather), Ref +5, Will +9; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities Defensive Training
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash -2 (1d4/x2) and
Dagger +2 (1d4/19-20/x2) and
Heavy pick +2 (1d6/x4) and
Scimitar +2 (1d6/18-20/x2) and
Spear +2 (1d8/x3)
Druid Spells Prepared (CL 3, 2 melee touch, 4 ranged touch):
2 (2/day) Flaming Sphere (DC 17), Bull's Strength (DC 16), Produce Flame
1 (3/day) Snow Blindness (DC 15), Hibernate (DC 15), Entangle (DC 15), Burning Hands (DC 16)
0 (at will) Create Water, Detect Magic, Guidance, Light
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 19, Cha 8
Base Atk +2; CMB +2; CMD 14
Feats Scribe Scroll, Druid Weapon Proficiencies, Spell Focus (Evocation)
Traits Strength of the Land (Dwarf), Comfortably Numb
Skills Acrobatics -3 (-7 jump), Climb -5, Escape Artist -3, Fly +1, Handle Animal +5, Heal +8, Knowledge (nature) +4, Perception +10, Ride -3, Stealth -3, Survival +10, Swim -5
Languages Common, Druidic, Dwarven
SQ Cold weather outfit, Druid Domain: Ash, Earplugs, Fire Bolt (1d6+1) (7/day), Greed, Hardy +2, Hatred +1, Place Magic (7/day), Slow and Steady, Spirit Sense, Spontaneous Casting, Stability +4, Stonecunning +2, Weapon cord
Combat Gear Dagger, Heavy pick, Heavy wooden shield, Hide armor, Scimitar, Spear; Other Gear Bedroll, Blanket, winter, Chalk, Cloak of resistance +2, Cold weather outfit, Earplugs, Handy haversack (18 @ 19.68 lbs), Healer's kit (10 uses), Holly and mistletoe, Ink, black, Inkpen, Journal, Pearl of power (1st level) (1/day), Scroll case (empty), Scroll of Remove Sickness, Remove Sickness, Remove Sickness, Obscuring Mist, Obscuring Mist, Faerie , Sewing needle, Signal whistle, Spell component pouch, String or twine, Thread (50 ft.), Wand of cure light wounds, Waterskin, Weapon cord
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Special Abilities
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Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Druid Domain: Ash Associated Domain: Fire
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fire Bolt (1d6+1) (7/day) (Sp) 30' Ranged touch attack deals 1d6+1 Fire damage.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Place Magic (7/day) (Su) Free, +1 to caster level for 1 round.
Slow and Steady Your base speed is never modified by encumbrance.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon cord Attached weapon can be recovered as a swift action.

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