Freder1ck's page

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1. Let’s lock up the inflammable goblin with the gunpowder.
Any chemist would agree this is not a good idea.
Goblins must be clearly labeled as dangerous!

2. I’ll leave this here...

Begging the Question at xkcd


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https://www.youtube.com/watch?v=MFzDaBzBlL0
I recently watched this video by Smarter Everyday about learning to ride a bicycle where the handlebars turn the bike opposite to what's usual.

I literally spent about 12 hours creating my first level druid for Doomsday Dawn. This was 12 hours starting with a printout of pages 12-20 of the playtest rules, and then building the character using the book. For me, character creation goes from ability scores all the way through equipment and picking spells (even for prepared casters). This was not me taking 12 hours to read the book. I've only managed to read through various parts of the book after playing DD. I hadn't expected so much relearning, and I expect that there's a correlation between more experience and more relearning...

For part two, I created a cleric and fighter. The fighter took 90 minutes and the cleric took 2.5 hours. I'm glad to hear from Jason's Youtube video that I'm in the ballpark now.


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Kigvan wrote:
Also it seems to me that most people are ignoring generally how easy it is to fix a shield. Takes an hour, but that drops to 10 minutes with Quick Repair (gained by the Warrior background at 1st level), and gets even faster as your crafting skill goes up.

So, this lines up nicely with the Shield CANTRIP. One action gives you a flat bonus to AC. If you use shield block, it gives you a one-time reduction in damage but the spell is dismissed and you can't cast it for 10 minutes.


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I LOVE it. Clearly, some tweaks are needed, but character creation takes me right back to Keep on the Borderland days. Maybe it's buying everything in silver and starting out with limited items. It also feels like it's encouraging a deeper role playing experience. My son's GMing our game on Saturday, so I'm looking forward to that!


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* Your background (or class feature) can give you specific skill as trained.
* Your class says you get x+Int skills (druids get 5+Int).
* Are the class skills in addition to the background skills?
* And also, can you use the x+Int skills to advance skills received as trained from a previous source?


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Brad,
I saw that about wands also! A bit closer to the Harry Potter (or Ancient Magus Bride) approach. Staves look a lot more interesting than in P1e.


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Kalindlara wrote:

The baseline for humans etc. is "average" (a somewhat odd term under the circumstances).

"...all the children are above average." (Lake Wobegon)