It's just not this game at all.
1) This game isn't even "3.5ish". No classes? It's got nothing to do with D&D rules, just whatever generic flavor they were able to appropriate into Golarion. D&D rules would frankly get in the way of the kind of game they are trying to make anyway...
2) It's a fundamentally competitive game, whether that's direct player killing, acquiring space to build kingdoms, amassing gold as a merchant, climbing the guild hierarchy, etc. That is how the majority of content is generated in this game - the players create the conflict, rather than the game designers or DMs doing the job.
Neverwinter Online being developed by Cryptic is the closest thing to what you are looking for. Focus on 5 player parties, a tool for customers to building adventures, and a system for publishing those adventures to many players. And yeah it's 4th edition, but that's going to be closer to 3.5 than whatever Pathfinder Online is making.
I just find the acquisition of Pathfinder IP for this project baffling. They can talk all about carrying on the "spirit" of Pathfinder, but from where I'm standing, tabletop D&D is all adventurers characters growing into legends and heroes (or anti-heroes), not about some players setting up a merchant shop and others lording over them as kings, then sending knights to kill each other to expand the kingdom's territory and so forth. It takes alot more than D&D adventures to build a living (as opposed to themepark) world, and that's just going to look strange and disappointing to most of your tabletop fans.