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![]() I'd like to have a simple answer to this one, preferably from one of the devs, since after parsing the messageboards I've found no clear ruling on it. What happens when the creature you are using intimidate on--to DEMORALIZE it--does does not understand you language? Case one: You cannot speak the creature's language (Intimidating a Gnoll) Case two: You do not share a common body language (Intimidating a will-o'-wisp) Case three: None of the above (Intimidating a shoggoth, for example, and you do not speak Aklo) Case four: Animals / creatures with less than INT 3 As I said, could we have a definite ruling on this? Regards,
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![]() Hi all. Does the Merciful Healing ability from the Merciful Healer Archetype in ultimate combat replace the healing for the channel, or is it additional to it? The wording does imply that the healing is forfeit, since nothing is said about it, but then there's a reference to the Paladin's mercy ability: Ultimate Magic wrote: Feats and effects that affect a paladin's mercy also affect this ability.. And mercy clearly states that the effects stack with the healing from Lay on Hands. Can someone clarify this, please? ![]()
![]() Hi all. I posted this on the APG's messageboard but I've gotten no reply, so I'm re-posting here, to see if someone can give me advice... Regarding "Saving Finale":
SAVING FINALE wrote:
What is the intended level of metagaming for this spell? That is, how does the bard know that a save was failed? This would be evident for a disintegrate, say, since there's a ray that touches a PC and it turns into a bit of dust, but suppose one of the PCs is affected by a spell-like effect (no verbal or somatic components) and with an effect that does not immediately show, such as a charm person. Would the bard still be able to force the reroll, even though he has no way of knowing that a spell was cast, on whom, or if the save was failed? This would be metagaming, yes, but going the other way will end in discussions about when it's allowed and when not. ![]()
![]() A quick question. Can a player use the Combat maneuver option of telekinesis on the round he casts the spell? I guess not unless the spell is quickened, since he does not have any available actions - the standard is spent casting the spell- , but my player says that you can make an attack when you cast harm, and that's also a standard. Any clarification, here? ![]()
![]() Hi all. I just read The Ruby Phoenix Tournament, and it's a great adventure capturing the flavor of the martial arts tournaments in mangas such as Dragon Ball. I plan to incorporate it into my Jade Regent campaign, between Ordu-Aganhei and the Forest. The motivation for the PCs should be really easy, since the whole point of the module is to win a tournament to obtain a prize, so I just need the right prize for the PCs, and here is where I need your help. I need some kind of minor artifact (such as the Amatatsu Seal) that the PCs need to obtain so they can achieve their final objective of restoring Ameiko to her rightful place. It would be a bit like looking for Suishen in NoFS - the PCs investigate the current location of the item and find that it went into the Ruby Phoenix collection, so they obtain a place in it and try to win. Then I can replace the final enemies with some Five Storm agents, and all is done. Since the last part of "Forest of..." is just a long dungeoncrawl, the XPs obtained in the module are easy to compensate by shortening the penance. So I just need, as I said, the perfect item to integrate the module into the campaign. Can you help me? I'd love to hear some ideas from the developers, also, since they know how this is going to end (I still haven't read Tide of Honor, so if my answer is there in plain sight, sorry for the question...). ![]()
![]() Hi. I have several doubts about the Icy Prison Spell. Could you explain these points a bit, please? It looks like a very useful spell, but the wording is a bit confusing. 1.- In the text there's a "Fortitude negates (see text)" saving throw. However, I cannot find the text referring to the save. What is it? 2.- If a creature is trapped and helpless, can it try to free itself with a Strength check? 3.- How long does this check take? A standard, a full round? 4.- If the creature is entangled, what must it do to rid itself of the ice and the condition? The same as if it was helpless? If it does not rid itself of the ice, does it really keep receiving damage each round for the duration of the spell? 5.- Does the spell resistance apply to the trapping effect, or only to the damage? Thanks in advance for your help. ![]()
![]() Hi. Don't know if this is the right forum to ask for. If not, please move the post to the right one. I've loaded the "Hungry Storm" pdf into my Amazon Kindle while I wait for the paper copy to arrive, and I've found that the adventure part - 006-053 PZO9051 The Hungry Storm.pdf- does not show properly on the Kindle. The other parts do, but not this one. If I load the whole pdf, I get the same results - the pages corresponding to the adventure (6 to 53) are not displayed correctly. What I see in these pages is just the background and the personalized head and footer. The rest is not shown. Is there something you can do with this? Regards. |