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I'd like to have a simple answer to this one, preferably from one of the devs, since after parsing the messageboards I've found no clear ruling on it.

What happens when the creature you are using intimidate on--to DEMORALIZE it--does does not understand you language?

Case one: You cannot speak the creature's language (Intimidating a Gnoll)

Case two: You do not share a common body language (Intimidating a will-o'-wisp)

Case three: None of the above (Intimidating a shoggoth, for example, and you do not speak Aklo)

Case four: Animals / creatures with less than INT 3

As I said, could we have a definite ruling on this?

Regards,
Fox


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Hi all.

I posted this on the APG's messageboard but I've gotten no reply, so I'm re-posting here, to see if someone can give me advice...

Regarding "Saving Finale":

SAVING FINALE wrote:

You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a saving throw, allowing the subject to immediately reroll the failed saving throw.

What is the intended level of metagaming for this spell? That is, how does the bard know that a save was failed?

This would be evident for a disintegrate, say, since there's a ray that touches a PC and it turns into a bit of dust, but suppose one of the PCs is affected by a spell-like effect (no verbal or somatic components) and with an effect that does not immediately show, such as a charm person. Would the bard still be able to force the reroll, even though he has no way of knowing that a spell was cast, on whom, or if the save was failed? This would be metagaming, yes, but going the other way will end in discussions about when it's allowed and when not.


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Nice one, William!! I'll use it on my adventure just as you described. I'm sure it will make a big impression on my players, too. This is the stuff that makes gamemastering worth.


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Hi all.

I just read The Ruby Phoenix Tournament, and it's a great adventure capturing the flavor of the martial arts tournaments in mangas such as Dragon Ball. I plan to incorporate it into my Jade Regent campaign, between Ordu-Aganhei and the Forest. The motivation for the PCs should be really easy, since the whole point of the module is to win a tournament to obtain a prize, so I just need the right prize for the PCs, and here is where I need your help.

I need some kind of minor artifact (such as the Amatatsu Seal) that the PCs need to obtain so they can achieve their final objective of restoring Ameiko to her rightful place. It would be a bit like looking for Suishen in NoFS - the PCs investigate the current location of the item and find that it went into the Ruby Phoenix collection, so they obtain a place in it and try to win. Then I can replace the final enemies with some Five Storm agents, and all is done. Since the last part of "Forest of..." is just a long dungeoncrawl, the XPs obtained in the module are easy to compensate by shortening the penance.

So I just need, as I said, the perfect item to integrate the module into the campaign. Can you help me? I'd love to hear some ideas from the developers, also, since they know how this is going to end (I still haven't read Tide of Honor, so if my answer is there in plain sight, sorry for the question...).


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Aeshuura wrote:
I came up with a plan to have more little minions around that "tie" them up while combat occurs, which allows them to help once in a while, but for the most part keeps them from being a strong presence in the combat

Thats about what we've always done when there were NPCs in a combat. Instead of the big bad guys and a couple of minions, place the BBG and 5-6 minions. Then just tell the players the NPCs are taking care of 4 of the minions and just let the combat play out as if they weren't there. If the combat is too easy for the PCs, you can always tell them Koya is in trouble, and add one of the minions to your main combat as the party takes care of it. If, on the other hand, they are having a very hard time, you can add Shalelu since she just finished her combat.

For the most part, however, you should not mix the NPCs into your combat, since you are taking game time from your PCs. The fight ends, both parties (PCs and NPCs) have won, and you can keep on with the adventure.