Sorcerer

Forty2's page

* Starfinder Society GM. 70 posts. No reviews. No lists. 1 wishlist. 25 Organized Play characters.



Wishlists and Lists

Wishlists allow you to track products you'd like to buy, or—if you make a wishlist public—to have others buy for you.

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My Wishlist

(6 items)
Show: All Items | Unpurchased Items


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1.  Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG) PDF
4.90/5 (based on 21 reviews)

Fulfilled immediately.

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

1 0

2.  Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6) (PFRPG)
Pathfinder Adventure Path #86: Lords of Rust (Iron Gods 2 of 6) (PFRPG) PDF
4.40/5 (based on 10 reviews)

Fulfilled immediately.

Add Print Edition $22.99 $11.49

Add PDF $19.99

Add Non-Mint $22.99 $17.24

1 0

3.  Pathfinder Adventure Path #87: The Choking Tower (Iron Gods 3 of 6) (PFRPG)
Pathfinder Adventure Path #87: The Choking Tower (Iron Gods 3 of 6) (PFRPG) PDF
3.90/5 (based on 7 reviews)

Fulfilled immediately.

Add Print Edition $22.99 $11.49

Add PDF $19.99

Non-Mint Unavailable

1 0

4.  Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6)
Pathfinder Adventure Path #88: Valley of the Brain Collectors (Iron Gods 4 of 6) (PFRPG) PDF
4.30/5 (based on 7 reviews)

Fulfilled immediately.

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

1 0

5.  Pathfinder Adventure Path #89: Palace of Fallen Stars (Iron Gods 5 of 6) (PFRPG)
Pathfinder Adventure Path #89: Palace of Fallen Stars (Iron Gods 5 of 6) (PFRPG) PDF
4.40/5 (based on 5 reviews)

Fulfilled immediately.

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

1 0

6.  Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6)
Pathfinder Adventure Path #90: The Divinity Drive (Iron Gods 6 of 6) (PFRPG) PDF
4.70/5 (based on 3 reviews)

Fulfilled immediately.

Add Print Edition $22.99 $11.49

Add PDF $19.99

Non-Mint Unavailable

1 0
Race

Alternate Image

Classes/Levels

Yet another alternate image this one showing at least a tattoo

Gender

Image

Age

15

Strength 8
Dexterity 16
Constitution 14
Intelligence 26
Wisdom 7
Charisma 28

About Raelle del Sol

Raelle

Alternate Image for Raelle.
Her hair tends to look more reddish in bright light and almost black in dimmer light.

Yet another alternate image this one showing at least a tattoo

Smoke Mage 16/ Cryptic 16
smoke mage is basically a powered down sorcerer, so I added some extra oomph on the cryptic side to make up for that.

Fort: +7 Ref: +13 Will: +8
BAB: +12/+7/+2 CMB: +11 CMD: 24

Smoke mage abilities: Can cast any illusion spell using smoke as a material component. No casting ability for non-illusion spells. Can sometimes manage the cantrip spark, but it requires a high DC concentration check and often fails.

Cryptic abilities:
144 pp/day as if I'm even tracking this

Powers Known:

Talents: Ectoplasmic Trinket, Psionic Repair
1st level: Kinetic Legerdemain, Know Direction & Location, Hidden Pocket
2nd level: Concealing Amorpha, Cloud Mind, Control Sound
3rd level: Ubiquitous Vision, Ectoplasmic Grapnel, Escape Detection
4th level: Slip the Bonds, Energy Adaptation, Steadfast Perception
5th level: Pierce the Veils, Retrieve, Adapt Body
6th level: Hypercognition

Insights:

Improved Evasion
Rebuild Pattern
Repair Pattern
Shatter Pattern
Light-bending Pattern
Fast Stealth
Bypass Pattern
Throw Pattern

Other Class Abilities:

Altered Defense: Can modify the patterns around her to gain protections as a swift action. May only have one effect active at a time. Can use this ability for a number of rounds = 4+ Int modifier (12 rounds) per day. Can dismiss as a free action.
Absorb DR 4/-; Deflect +4 dodge bonus to AC; Retaliate +4 on attacks vs opponent that successfully hit her since last turn

Rapid Defense: can use altered defense as a free action

Enduring Defense: Can always have one of the altered defenses active

Scribe Tattoo

Evasion

Trapfinding: add half level to Perception checks to locate traps and to disable device checks, can disarm magic traps

Trapmaker: Competence bonus on craft traps equal to her class level

Hidden Pattern: As long as she maintains psionic focus can use stealth skill to hide even while being observed

Swift Trapper: takes half normal time to create traps

Disrupt Pattern: gain psionic focus and select creature type as active type (no need to select subtype). As a standard action can make a ranged touch attack with a range of 30 ft with a ray of black energy. If it hits it does 8d6+8. Half damage if creature is not favored type. Does double damage on a critical hit. Can only be used once per round no matter what.

The extra oomph I spoke of comes from giving her the ability to overchannel to do things that are normally outside of her current abilities. For example using powers she doesn't know or powers that are higher level. This comes with some risk of course, but gives her the chance to do some crazy stuff.

Of course at present she is untrained and not in control of her abilities so her mastery of any of these things is spotty at best.