Shadow13.com wrote:
I've got 3 questions:
#1) Is it possible to add Flaming, Frost AND Shock abilities to a weapon?
Each is a +1 enhancement, so that would be 3d6 of extra damage for only $6000, which seems too affordable.
The rules say:
A single weapon cannot have a modified bonus higher than +10.
A weapon with a special ability must also have at least a +1 enhancement bonus.
Weapons cannot possess the same special ability more than once.
I've never heard of a "+1 Flaming Frost Shocking Longsword", but I don't see any rule against this, unless I'm overlooking it.
#2) On pg 468 of the Rulebook, the table says a +10 item costs $200,000.
How is this possible? All magic items must be at least +1 and cannot exceed +10.
So adding a +10 enchantment to a +1 item would make it a +11 item, which is impossible. Can somebody explain this to me?
#3) I need help house-ruling a special enchantment.
My players want three enchantments that will freeze, paralyze or catch their opponents on fire.
This is my idea so far: if a critical threat is confirmed with a roll of natural-20, the enchantments will freeze/paralyze/burn an opponent for 1d4 rounds.
These enchantments would be upgrades of Flaming, Icy and Shocking Burst.
What would be an appropriate price and CL for these enchantments?
The answer to your questions is as follow.
1. You can easily put these three enchantement to your weapon but I don't get how you narrow it down to 6000gold. your weapon needs to be +1, adding three effect +1 would put the weapon in a +4 category thus the cost would be 32 000g. 16 000 if crafting it and a long time. That seems completely unaffordeable plus not very useful because at this level, you need more then this. Although you could still pour in an already made weapon just for looks.
2. the rules for magic weapon is as follow. You can have a +5 flat. You can add additional Special qualities to it that increase it to +10 maximum. Thus you could have these two as follow.
A +5 weapon with 5 qualities.
A +2 weapon with 8 modified total qualities.
but you cannot have a +6 weapon with any kind of qualities. (+6 is not +5)
and you cannot have an overall modified bonus of +10. Thus like someone else in this thread said, a +2 weapon with +10 total of special ability.
3. I can help you with this matter. What you want is a weapon that is versatile, unique and interesting without it breaking your game. here is my proposition.
First, you can make a prismatic weapon. That means that the three elements coil around blade (if a longsword for exemple) and when it strikes, you toss a dice to see wich element hurts. So 1d4, 1 for fire, 2 for cold, 3 for electricity, and 4 for acid.
When you crit, you could also make the same system. So if the crit was being done when the blade stroke with ice, you could have it paralyse.
My second option would give more power to the PC. It could be a switching weapon. Thus the blade does not exhale every element at once but has access to all. and the player holding the weapon switch wich element he is using with a swift action, thus deciding what to strike with.
Good luck and have fun with your game.