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So in the past I allowed a player to pick up a bow used by a Solar Angel
They then were able to use slaying arrow for each shot, which really made them overpowered. So a year later, we discussing if that should have been even possible. Does the slaying arrow ability come from the Solar or the Solar bow? It is described as a supernatural ability... Curious what you guys think. ![]()
Since the character might be constantly grabbing weapons, you might want to have a similar guide for weapons as you have for shields. How strong is a leg table one handed? Two handed? Thrown frying pan? Having a guide for what the DM has to give you would make it easier to convince the DM to allow this archtype :D ![]()
I agree with avr, if I heard of an Improvised Weapon focused fighter archtype, I would expect them to be masters of grabbing anything and using it almost on par with real weapons. I'd expect their damage to be slightly lacking (~95%) of a strictly normal fighter.
How does this class get magical weapons? Are you able to craft a magical table leg +1 to overcome some resistances? I'm a bit ignorant when it comes to crafting magical items. Maybe this could be another downside of this versatile class, but I could see that not scaling well in power, and if the DM doesn't give opportunities for the improvised weapon to shine, the class wouldn't feel so good. One thing that would always be a hazard for the Improvised Weapon fighter is the hardness of their weapons. So I think giving them equivalent power is justified for the versatility of having any weapon any time. ![]()
To start off, I'm not claiming Pathfinder imbalanced or balanced, I'm just asking how some of the decisions were made when it comes to how the classes are different. This comes from the desire to create a class that is balanced... I know that its up to the DM to customize the encounters to make them interesting and highlight certain class features. I suspect my answer can probably only truly be answered by the developers of the game, but I'll give the general forum a shot. Example of differences between classes: Take Monk Vs Barbarian, Monks get all good saves, where as Barbarians get only 1 good save.
Another example: Sorcerer vs Wizard, Sorcerer gets spells slower but knows more spells per day, vs Wizard who gets spells faster and have a total spell pool that is greater (albiet less per day).
To summarize I realize the classes above are much different than the examples I brought up, but I'd like to know how the classes compare with each other, and how do those differences add up to equal a balanced situation. ![]()
I was wondering which of these spells would I use to heal (restore HP) my undead party memeber? The rules seem confusing since they both seem to refer to eachother when dealing with an undead unit. Heal:
Harm:
My intuition is that the intent of the spell caster would determine which one I should use. (Heal since I'm trying to heal them) |