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We had a question come up in our game tonight. Our characters were on a slick surface. The module said that if a character moved more than ½ his speed on his turn he had to make an acrobatics check. Some people argued this meant that if your move is 30’ then you could only move a total of 15’ for the round and take no other move actions or provoke the check. Others believed this meant that you could conceivably move 30’ in the round by making 2 move actions in lieu of a standard action.

Any thoughts?

Goo


I am starting a new campaign and I was hoping for some ideas on how you might approach the same idea.

The characters will start on a small island amongst a group of islands and will know little else geographically.

The characters will start as first level NPC classes (blacksmith, copper, huntsman, temple acolyte) with a history tied to the one small town on the island knowing little else other than their simple skills.

There will be very few "fantasy" threats on the island or in the surrounding sea and what the characters know of those will be in a "textbook" I am creating from their childhood schooling.

Something horrible will happen to introduce the characters on their road to becoming heroes.

They will have to roleplay becoming a PC class. I am going to use a homebrew world (which this will by my first attempt) and either creatures I design or obscure later edition Monster Manual creatures so they won't be able to metagame because they really wont know what things are or what the world is like.

Any thoughts?
Goo


Does anyone play Deadlands Reloaded?

I have been playing RPGs for a long (long) time but it has been 97% (yes I have calculated it to the minute) D&D. Recently we have started a game of Deadlands using the Savage World rules. The flavor of the game is awesome but the rules a re more loosey-goosey than 3.5. Not that that is a bad thing but it is.

Does anyone play? Does anyone have some suggestions on Savage Worlds in general or Deadlands in particular.

Goo


I was just over on another thread and it got me thinking, a modified version of this "RPG Superstar" could be a really cool convention event. I participated in Iron DM at GenCon(got my butt sumarily kicked by Dreads and Ancient Sensai) and had a blast. This could work by having a certain amount of time for each design and run it as sort of a design decathalon with points for where you place in each design concept. Not sure how judging would work but hey I just came up with the idea 5 minutes ago.

Goo