I am starting a new campaign and I was hoping for some ideas on how you might approach the same idea.
The characters will start on a small island amongst a group of islands and will know little else geographically.
The characters will start as first level NPC classes (blacksmith, copper, huntsman, temple acolyte) with a history tied to the one small town on the island knowing little else other than their simple skills.
There will be very few "fantasy" threats on the island or in the surrounding sea and what the characters know of those will be in a "textbook" I am creating from their childhood schooling.
Something horrible will happen to introduce the characters on their road to becoming heroes.
They will have to roleplay becoming a PC class. I am going to use a homebrew world (which this will by my first attempt) and either creatures I design or obscure later edition Monster Manual creatures so they won't be able to metagame because they really wont know what things are or what the world is like.
Any thoughts?
Goo