Movement in dangerous situations...


Rules Questions


We had a question come up in our game tonight. Our characters were on a slick surface. The module said that if a character moved more than ½ his speed on his turn he had to make an acrobatics check. Some people argued this meant that if your move is 30’ then you could only move a total of 15’ for the round and take no other move actions or provoke the check. Others believed this meant that you could conceivably move 30’ in the round by making 2 move actions in lieu of a standard action.

Any thoughts?

Goo


The module said speed? not distance?
Speed = Distance/Time
so if base speed is 30' then 1/2 of that is 15'/move action.
2 move actions: 15' + 15' = 30'

Grand Lodge

We have run into this scenario as well. The problem comes with the language of "more than 1/2 speed." Better wording would be either a distance limitation such as "more than 10ft" or "moves faster than 1/2 speed." In most cases, we have interpreted the latter. So the PC can take up to a double move as long as they reduce their speed to no more than 1/2 normal. A PC with a 30ft move rate, could take two, 15-foot moves, without being required to make the acrobatics check.

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