Cleric of Pharasma

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5th level Elven Wizard Dantane (Universalist)
Str: 10
Dex: 16 (18)
Con: 12 (10)
Int: 18 (20) (22 Headband)
Wis: 15
Cha: 12

Hp: 30
AC: 14 (22 with Shield and Mage Armor)
Initiative: +4
Spd: 30
Saves: Fort: + 3 Ref: +5 Will: + 6
Feats: Scribe Scroll, Craft Wondrous Item, Craft Wand, Spell Penetration (+ 4 total), Combat Casting
Special: Low-light vision, Elven Immunities, Elven Magic, Keen Senses, Weapon Familiarity, Hand of the Apprentice, Arcane Bond (Rat), Arcane School, Cantrips.
Languages: Common, Elven, Celestial, Sylvan

Skills: Craft: Alchemy ( + 12, + 13), Fly: ( + 8), Knowledge: Arcana ( + 13 +, 14), Planes: ( + 12, + 13 ), Religion: ( + 12, + 13), Dungeoneering: ( + 12, + 13), Profession: ( + 9), Spellcraft: ( + 13, + 14), Use Magic Device: ( + 4), Perception: ( + 6), Diplomacy ( + 4)

Spells per day: 4/5/4/2
Spellbook:
Cantrips: All

1st: Shield, Mage Armor, Protection from Evil, Identify, Expeditious Retreat, Disguise Self, Charm Person, Feather Fall, Comprehend Languages

2nd: Fox’s Cunning, Eagle’s Splendor, See Invisibility, Invisibility, Bear’s Endurance, Rope Trick, Cat’s Grace, Detect Thoughts, Knock, Owl’s Wisdom, Scorching Ray

3rd: Dispel Magic, Fly, Fireball, Magic Circle against Evil, Displacement, Haste, Lightning Bolt, Tongues,

Items: Wand of Scorching Ray, Headband of Int + 2, Bag of Holding

Here is a little character that I threw together. I rolled 4d6 drop the lowest for my stats and I only used the Pathfinder Corebook to create this character. If I used all 3.5 books and so on then it would take me a lot longer. What I did was I looked up the amount of gold a 5th level character would have which was 10,500gp which I only spent 7,250gp. I needed to spend less because with my Craft feats I was able to make those three items at half the cost. With the rest of the gold I spent I bought more spells to add to my spellbook. I didn’t really choose these carefully so it isn’t the best spell list but it’s not the poorest. As you can see I focused on taking spells that will boost my ability scores which will boost my skill bonuses and the DC’s to my spells and my saves. I also took spells like Comprehend Languages and Tongues because Bluff and Diplomacy won’t do you any good if you don’t speak the same language nor understand their language.

I have various knowledges, a profession, and crafts that will help me earn gold on top of what I make for adventuring.

If I needed to I could use Detect Thoughts to learn information from someone that could help me with Diplomacy.

Not anywhere near my best work, but I would say not too shabby.

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I don't believe anyone here is saying that a Sorcerer is useless by any means, but in the end the Wizard will come out on top because the Versatility of the Wizard will prevail over the Quantity of the Sorcerer.

With regards to Bluff - there are only certain circumstances that Bluff would come into play. The DM truly decides when a moment arrives that the Bluff skill can be used.

There are just certain circumstances that can happen that a Bluff check would be irrelevant, or wouldn't make sense.

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LilithsThrall wrote:
ForeverSlayer wrote:

I haven't read every single post on here so I don't know if someone has already brought this up but Wizards have always held the advantage over Sorcerers.

Each time a new book comes out the Wizard can technically purchase any of those spells he wants. The Sorcerer has to wait a level, but can't obtain more than the Wizard can.

I have always found that some people play a sorcerer because it's easier to keep up with. Sure it's frustrating at times trying to decide what spell you will get the most use out of, but you don't have to worry about swapping spells on a daily basis.

Personally I have always played Wizards and they are my favorite class.

You do know that the Wizard has to pay for his spells (as scrolls), pay for his spell books (which will most likely be blessed books), and pay for the wards on his spell books, right? All of which reduce the gold that would otherwise be spent on magical items - such a reduction being something that the Sorcerer doesn't have to deal with.

With the right Craft skills, Profession skills, and Craft feats a Wizard can have hoards of money coming in at a steady rate on top of what he finds adventuring. Realistically money is not a problem.

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wraithstrike wrote:

By RAW and RAI a stilled silenced spell provokes. If the two could be combined to ignore an AoO it would be stated.

Also from the 3.5 FAQ:
A spell-like ability is essentially a spell without verbal,
somatic, or material components
(and is described on page 180
of the Player’s Handbook as being activated “mentally”) so
that qualifies as purely mental. This would also include psi-like
abilities.

This bolded area is important because it describes a stilled silenced also. Before the "3.5 isn't pathfinder" argument comes up, the wording of the these feats has not changed, therefore the meaning behind them has not changed.

Also from the PRD
** spoiler omitted **

The only advantages that Still Spell and Silent Spell give are listed below:

1: In an area of a Silence Spell or you can't Speak or you are Deaf.

2: You are tied up or grappled etc....

3: If you don't want to be heard.

4: Fool another caster who is trying to Identify your spell.

Dark Archive

I haven't read every single post on here so I don't know if someone has already brought this up but Wizards have always held the advantage over Sorcerers.

Each time a new book comes out the Wizard can technically purchase any of those spells he wants. The Sorcerer has to wait a level, but can't obtain more than the Wizard can.

I have always found that some people play a sorcerer because it's easier to keep up with. Sure it's frustrating at times trying to decide what spell you will get the most use out of, but you don't have to worry about swapping spells on a daily basis.

Personally I have always played Wizards and they are my favorite class.